Clone Spell info.png

"Turn this Spell into a pop-up army!
Clone Spells create a circle of spawning that creates limited-lifetime copies of troops that enter it. It will only spawn up to a maximum housing space of troops."

  • Summary
    • This spell is the sixth and final Elixir Spell to be gained by the player, unlocked at level 5 Spell Factory.
    • The Clone Spell is a spell that copies troops that enter the spell's radius.
    • These copied troops are equal in level to the original troop, and appear with full health. They last a limited amount of time, and can be destroyed prematurely by defenses.
    • A single troop is sufficient to generate copies of itself for the housing space of the spell level.
    • It can clone all troops except for Heroes and the Super Witch (which takes too much housing space). It can even clone any existing clones.
    • Clone capacities from multiple Clone Spells won't be combined, unlike Army Camps which always combine. For example, two level five Clone Spells won't clone three Dragons.
    • If more than one troop is inside the deployed Clone Spell, the troop spawned first will be cloned first.

  • Offensive Strategy
    • Try using the cloned units as tanks for the original units as they last for limited time.
    • The cloned troops do not count to the Eagle Artillery's housing space to activation, but don't forget that the Clone Spell itself counts as 15 troop housing space.
    • Cloning a Golem/Lava Hound at low health will create a new Golem/Lava Hound with full health. Use this to your advantage, as the cloned troop will be able to tank lots of damage.
    • Using the Clone Spell when your troops are at the core of a base can be very useful, as you get more troops to power through high-hitpoint structures, such as the Town Hall, the Clan Castle, X-Bows, Inferno Towers, and the Eagle Artillery.
    • As the Clone Spell spawns clones randomly within its radius, you can place a Clone Spell partly over a layer of walls to get some cloned troops behind them. This can be useful if you don't have Wall Breakers, Jump Spells or any other means of easily getting past the walls.
    • A strategy known as the Electrone strategy involves using a max-level Clone Spell on an Electro Dragon sent straight to the Town Hall by a Battle Blimp. Combined with a Rage Spell, the Electro Dragon and its clone can do devastating damage on the Town Hall and the surrounding area.
      • Additionally, you could bring balloons along with it to clone them instead. Since Balloons will be deployed first and them and their clones will tank for the Electro Dragon.

  • Defensive Strategy
    • Clones last for a limited time. Use tornado traps to stall them and limit their effectiveness. Multiple wall layers can be useful too.
    • Electrones rely on the fact that the Battle Blimp can make it there. Seeking air mines and Tornado Traps can prevent it from getting to the correct location.
    • The Clone Spells Multiplies the troop with the lowest housing space, which is commonly low HP troops like the Balloon, Hog Rider, Bowler, or Wizard. Use Splash Defenses and protect them so they can help destroy the cloned troops.

  • Trivia
    • The two spell bottles behind the main bottle on the icon represent the cloned troops.
    • This is the only spell that takes up 3 housing spaces, and it is the most expensive Elixir spell in the game in terms of per individual spell. Due to its housing requirements, it is currently the only spell that can't be donated.
      • However, comparing all max level Elixir Spells, the Clone Spell is the cheapest on a per housing space basis.
      • Before the June 2018 Update, it took 4 spell spaces, and despite having had an increased clone capacity to match, it was harder to use as a result (players could only hold up to two Clone Spells at once).
    • The Clone Spell is also used in Clash Royale, however in a more different fashion.
      • Interestingly, the Clone Spell in Clash Royale is in a bottle that resembles Dark Elixir spells. In that game, it duplicates all troops in its radius and the clones have 1 hitpoint, rather than creating multiple clones (with full health and limited time) at a time.
    • Among all permanent Troops and Spells, the Clone Spell is the only one whose introduction into the game doesn't also introduce a new upgrade level of the corresponding army building.
    • The update on October 12th, 2016 reduced its brewing time from 20 minutes to 12 minutes. This was further reduced to 9 minutes when the spell was changed to take up only 3 housing space.
Radius Range Spell Duration/Cloned Lifespan Time Housing Space Housing Space Brewing Time Time Spell Factory Level Required Spell Factory
3.5 tiles ~10s/~30s 3 9m 5
Level Level Cloned Capacity Housing Space Cost Elixir Research Cost Elixir Research Time Time Laboratory Level Required Laboratory
1 18 28,000 N/A N/A N/A
2 21 29,500 4,000,000 4d 8
3 24 31,000 6,000,000 5d 8
4 27 32,500 8,000,000 6d 12h 9
5 30 34,000 10,000,000 11d 12h 9
6 33 35,500 14,000,000 15d 11
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
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