Clone Spell info.png

"Turn this Spell into a pop-up army!
Clone Spells create a circle of spawning that creates limited-lifetime copies of troops that enter it. It will only spawn up to a maximum housing space of troops."


  • The Clone Spell is the sixth Elixir Spell to get, unlocked at level 5 Spell Factory. It multiplies troops that enter the spell's radius.
  • The copied troops are equal in level to the original troop, and appear with full health. They only last a limited amount of time, and can be destroyed prematurely by defenses.
  • A single troop is sufficient to generate copies of itself for the housing space of the spell level.
  • It can clone all troops except for Heroes, Pets, the Super Witch and Ice Hound (the latter two take up too much housing space). It can even clone any existing clones.
  • Clone capacities from multiple Clone Spells won't be combined, unlike Army Camps which always combine. For example, two level five Clone Spells won't clone three Dragons.
  • If more than one troop is inside the deployed Clone Spell, the troop spawned first will be cloned first.


Offensive Strategy

  • Try using the cloned units as tanks for the original units as they last for limited time.
  • The cloned troops do not count to the Eagle Artillery's housing space to activation, but don't forget that the Clone Spell itself counts as 15 troop housing space.
  • Cloning a Golem/Lava Hound at low health will create a new Golem/Lava Hound with full health. Use this to your advantage, as the cloned troop will be able to tank lots of damage.
  • Using the Clone Spell when your troops are at the core of a base can be very useful, as you get more troops to power through high-hitpoint structures, such as the Town Hall, the Clan Castle, X-Bows, Inferno Towers, and the Eagle Artillery.
  • As the Clone Spell spawns clones randomly within its radius, you can place a Clone Spell partly over a layer of Walls to get some cloned troops behind them. This can be useful if you don't have Wall Breakers, Jump Spells or any other means of easily getting past the Walls.
  • A strategy known as the Electrone strategy involves using a max-level Clone Spell on the Electro Dragon sent straight to the Town Hall by a Battle Blimp. Combined with a Rage Spell, the Electro Dragon and its clone can do devastating damage on the Town Hall and the surrounding area.
  • If a cloned troop with an effect on death expires by lasting its maximum duration, it does not inflict damage or any other effects that would normally occur if it is killed. This is important to note if the cloned troop has a significant effect on death (such as cloned Ice Golems or Super Valkyries), as these beneficial effects will not occur then.
  • The behavior of the Clone Spell on Super Troops with temporary abilities is not consistent and differs between different Super Troops:
    • Cloned Super Barbarians or Rocket Balloons will not have their ability active when created, even if the original still has its ability active.
    • Cloned Sneaky Goblins can spawn with the cloak ability, however this ability expires once the original Sneaky Goblin's cloak expires. If a Sneaky Goblin with no cloak is cloned, the cloned Sneaky Goblins will also spawn without the cloak ability.
    • Cloned Super Minions will spawn with all five long shots available, even if the original Super Minion has already used some or all of its long shots.

Defensive Strategy

  • Clones only last for a limited time. Use Tornado Traps to stall them and limit their effectiveness. Multiple Wall layers can be useful too.
  • Electrones rely on the Battle Blimp, making it to wherever it needs to be. Seeking Air Mines and Tornado Traps can prevent it from getting to the correct location.
  • The Clone Spell multiplies the troop with the lowest housing space, which is commonly low hitpoint troops like the Balloons, Hog Rider, Bowler, or Wizards. Use splash damage defenses and protect them so they can help destroy the cloned troops.


  • The Clone Spell was added in the May 24, 2016 update, with only 4 levels.
  • The October 12, 2016 update reduced the Clone Spell's brewing time from 20 minutes to 12 minutes.
  • The May 22, 2017 update added the level 5 Clone Spell and gave three balance changes:
    • Cloning capacity of existing levels increased.
    • Clone Spell level 3 available at Town Hall level 10.
    • Upgrade costs and times decreased at all levels.
  • The June 11, 2018 update gave the Clone Spell three balance changes:
    • The housing space reduced to 3.
    • The brewing cost, Elixir and time, is reduced by 25%.
      • The brewing time reduced from 12 minutes to 9 minutes.
    • Clone capacity of the spell is reduced.
  • The June 18, 2019 update fixed a bug where Bats from Bat Spell that have been cloned by Clone Spell will deal reduced damage to storages and Town Hall just as their original counterparts do.
  • The June 22, 2020 update added the level 6 Clone Spell.
  • The April 12, 2021 update added the level 7 Clone Spell and increased the house space effect from 33 to 34.


  • The two spell bottles behind the main bottle on the icon represent the cloned troops.
  • This is the only spell that takes up 3 housing spaces, and it is the most expensive Elixir spell in the game in terms of per individual spell.
    • However, comparing all max level Elixir Spells, the Clone Spell is the cheapest on a per housing space basis.
  • The Clone Spell is also used in Clash Royale, however in a more different fashion.
    • Interestingly, the Clone Spell in Clash Royale is in a bottle that resembles Dark Elixir spells. In that game, it duplicates all troops in its radius and the clones have 1 hitpoint, rather than creating multiple clones (with full health and limited time) at a time.
  • Among all permanent troops and spells, the Clone Spell is the only one whose introduction into the game doesn't also introduce a new upgrade level of the corresponding Army Building.
  • The Clone Spell is the spell that needs the highest Clan Castle level to be donated, being 10 as it is 3 spell housing space.


Spell Duration/Cloned Lifespan


Housing Space


Brewing Time


Spell Factory Level Required

Spell Factory

3.5 tiles ~10s/~30s 3 9m 5
Level Level Cloned Capacity Housing Space Cost Elixir Research Cost Elixir Research Time Time Laboratory Level Required Laboratory
1 18 28,000 N/A N/A N/A
2 21 29,500 3,000,000 3d 8
3 24 31,000 4,500,000 4d 12h 8
4 27 32,500 7,000,000 6d 12h 9
5 30 34,000 9,000,000 11d 12h 9
6 34 35,500 14,000,000 15d 11
7 38 37,000 16,500,000 16d 12h 12
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
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