[[File:{{{Alt}}}|28px|link=]]
- For the Clan Capital variant, see Crusher/Clan Capital.
“The Crusher REALLY likes its personal space. This hulking stone slams ground units with a mighty wallop!”
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Summary
- The Crusher is a splash damaging defense unlocked at Builder Hall level 3. Every few seconds, the Crusher slams down, doing heavy damage to all ground units in its radius.
- The range of the Crusher is short, and thus it excels against short-range troops such as Raged Barbarians and Boxer Giants but will be out ranged by long-range troops such as the Sneaky Archer and Cannon Cart, and cannot affect air troops.
Strategies
Defensive Strategy
- Keeping the Crusher centered in the Builder Base helps protect it from ranged troops.
- Use Push Traps to push ranged units into the Crusher.
- You can make an opening in your village using Walls to lure ground troops into the Crusher. Troops prefer to target buildings over Walls, so they will run through the gap.
- Its biggest weakness are ranged troops and air troops. Make sure it's in range of a defense that can attack both.
- You can put a Guard Post near a Crusher so the Guard Post troops will lure your opponent's troops into the Crusher.
- Protect short-ranged defenses such as the Double Cannon and the Mega Tesla behind the Crusher, as ground troops will have to go through the Crusher to destroy it.
- Try to avoid putting Crushers by Walls as they cannot crush troops over them, allowing the ranged units more time to destroy the Crusher.
- Try to put Crushers near your Firecrackers and Air Bombs to protect them from the Skeletons of the Drop Ship. Without ample support, Drop-Ships will have a tough time taking the Crusher out and thus be stalled, giving your Firecrackers and Air Bombs ample time to take it out.
Offensive Strategy
- The Boxer Giant's Power Punch ability can destroy a Crusher if there are enough Giants at once, but only if the Crusher is far outside or if there are no nearby defenses.
- Use air troops to take down the Crusher if using a swarm attack. This is only for unprotected Crushers—watch out for Firecrackers, Air Bombs, and the Archer from the Guard Post!
- To avoid funneling deficiencies, as explained above, use Bombers to destroy Walls and create another opening into a base away from the Crusher.
- The Battle Machine can take out the Crusher before it does massive damage to units, especially with the ability, Electric Hammer. However, with the help of other defenses, the Battle Machine will likely be at low hit points or taken out by the Crusher.
- You can take advantage of the Crusher's long cooldown time between slams by baiting it with a few Raged Barbarians then swarming it with more Raged Barbarians to take it down before it has a chance to crush the rest of the Raged Barbarians again. However, this technique requires precise timing and can ruin your attack if not executed correctly.
- If the Crusher's stone falls but the shockwave does not appear and the sound bite does not play, this indicates that the Crusher's attack was canceled at the last moment, usually because the troops underneath it are defeated. Since the Crusher technically never attacked, it can attack sooner than expected - such an occurrence can inevitably mess up Barbarian-based attacks.
Upgrade Differences
- Crushers undergo significant visual changes at levels 3, 5, 7, 8, and 9.
- When initially constructed, the Crusher is a mossy stone attached to a large screw with a wooden block acting as a bolt at the top. The whole structure emerges from a hole in the ground. Around the hole is a patch of grassless dirt with two bones inside.
- At level 2, the crushing stone is reinforced with wooden planks bolted in diagonally on the horizontal sides. The top bolt turns metal.
- At level 3, the crushing stone becomes larger and the moss disappears, the planks are replaced with horizontal and criss-crossing ropes. The top bolt becomes hexagonal. An incomplete stone brick perimeter surrounds the grassless area with a skull outside of it on the bottom left.
- At level 4, the ropes are replaced with two horizontal nailed metal bands.
- At level 5, the crushing stone becomes even larger. The top bolt turns golden and receives a golden fitting. The stone brick perimeter is finished, the skull is moved to the bottom right side, and a sword is added to the left of the bottom corner.
- At level 6, the crushing stone is slightly darker and the metal bands and nails turn golden.
- At level 7, the crushing stone is black, the metal bands disappear, and each horizontal sides have a protruding flat surface. An additional, larger bolt also appears below the first bolt.
- At level 8, the top of the crushing stone gains a nailed golden plated and the protruding flat surfaces are replaced with five spikes. The top bolt is removed.
- At level 9, the crushing stone splits into multiple sections, with each corner being separated from the diamond-shaped middle section, and gains golden plating at each corner with a small golden bolt securing them at the top. The middle of the top bolt is indented.
- At level 10, the middle section of the crushing stone turns golden and the top four corners gain a golden spike. The top bolt also gains a golden spike.
Statistics
Gold Pass modifiers
Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Size |
---|
3x3 |
Level |
Damage per Second |
Damage per Hit |
Hitpoints |
Cost |
Build Time |
Experience Gained |
Builder Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 125 | 438 | 1,000 | 120,000 | 2h | 84 | 3 |
2 | 138 | 483 | 1,100 | 180,000 | 5h | 134 | 3 |
3 | 152 | 532 | 1,250 | 220,000 | 12h | 207 | 3 |
4 | 167 | 585 | 1,400 | 350,000 | 1d | 293 | 4 |
5 | 184 | 644 | 1,600 | 1,200,000 | 2d | 415 | 5 |
6 | 202 | 707 | 1,850 | 1,500,000 | 4d | 581 | 6 |
7 | 222 | 777 | 2,100 | 2,400,000 | 6d | 720 | 7 |
8 | 244 | 854 | 2,350 | 3,400,000 | 8d | 831 | 8 |
9 | 269 | 942 | 2,600 | 4,400,000 | 10d | 929 | 9 |
10 | 296 | 1,036 | 2,900 | 5,400,000 | 12d | 1,018 | 10 |
Range | Attack Speed | Damage Type | Unit Type Targeted |
---|---|---|---|
2.3 tiles | 3.5s | Area Splash - 2.8 tiles* | Ground |
*The splash radius is always centered on the Crusher, unlike most splash defenses whose splash radius centers on the location where the projectile hits.
Icon Descriptions
Tapping this icon displays information about the Crusher, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Crusher to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Crusher is at maximum level, this icon is not shown. | |
Tapping this icon instantly upgrades the Crusher to the next level, at the cost of one Hammer of Building if you have one. When the Crusher is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
History
Patch | Description |
---|---|
May 22, 2017 | Added the Crusher, with 5 levels. |
June 27, 2017 | Added the level 6 Crusher. |
September 27, 2017 | Added the level 7 Crusher. |
October 11, 2017 | The Crusher no longer hit over Walls, even if units are within its range. |
March 5, 2018 | Added the level 8 Crusher. |
June 18, 2019 | Added the level 9 Crusher. |
June 22, 2020 | Reduced Crusher's splash radius from 3.5 tiles to 2.8 tiles, so that it doesn't cause damage to units which are out of range as easily. |
May 15, 2023 | Added the level 10 Crusher. |
Trivia
- Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
- The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
- The Crusher, along with the Elixir Collector, Archer Tower and the Inferno Tower are the only buildings to appear in a scenery. In its case, the Crusher appears in the Clashy Constructs scenery.
- Supercell was going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6.
- The Crusher uses the Cannon's sound effect when tapped and placed.
[[File:{{{Alt}}}|28px|link=]]
- For the Builder Base variant, see Crusher/Builder Base.
"The Crusher REALLY likes its personal space. This hulking stone slams ground units with a mighty wallop!"
Ruin | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
- The Crusher is a defensive building in the Clan Capital, unlocked at Capital Hall level 4. Every few seconds, the Crusher slams down, doing heavy damage to all ground units in its radius.
- Like the Crusher from the Builder Base, its short range is a shortcoming, allowing ranged troops to attack without retaliation. The Crusher is also unable to attack air units in any capacity.
Strategies
Defensive Strategy
- Keeping the Crusher centered in the district helps protect it from ranged troops.
- Like with Crushers from the Builder Base, the Crusher is excellent at guarding choke points, whether it be natural (via the district terrain) or artificially made by Walls. However, its lack of range means it should be guarded by other defenses to avoid it being destroyed easily by Sneaky Archers or other ranged units.
- You can put a Super Giant Post or a Raid Cart Post near a Crusher so the post will lure your opponent's troops into the Crusher.
- Protect short-ranged defenses such as the Multi Cannon and the Hidden Mega Tesla behind the Crusher, as ground troops will have to go through the Crusher to destroy them.
- Try to avoid putting Crushers by Walls as they cannot crush troops over them, allotting the ranged units more time to destroy the Crusher.
- Try to put Crushers near your Air Defenses and Air Bombs to protect them from the Skeletons of the Flying Fortress. Without ample support, Flying Fortresses will have a tough time taking the Crusher out and thus be stalled, giving your Air Defenses and Air Bombs ample time to take it out.
- It is advisable to put Crushers next to other defenses as the other defenses can direct ground troops and give Crushers time to attack.
Offensive Strategy
- Super Giants can destroy a Crusher if there are enough Giants at once, but only if the Crusher is far outside or if there are no nearby defenses.
- Use air troops to take down the Crusher if using a swarm attack. This is only for unprotected Crushers—watch out for Air Defenses, Air Bombs, and troops from post buildings!
- To avoid funneling deficiencies, as explained above, use Battle Rams to destroy Walls and create another opening into a base away from the Crusher.
- The Super P.E.K.K.A can take out the Crusher before it does massive damage to units, especially with the ability, Overcharge. However, with the help of other defenses, the Super P.E.K.K.A will likely be at low hit points or taken out by the Crusher.
- It cannot attack or even harm the Mountain Golem because it can technically outrange the crusher on hitboxes. so use the Mountain Golem to take it out.
- You can take advantage of the Crusher's long cooldown time between slams by baiting it with a few Super Barbarians then swarming it with more Super Barbarians to take it down before it has a chance to crush the rest of the Super Barbarians again. However, this technique requires precise timing and can ruin your attack if not executed correctly.
- If the Crusher's stone falls but the shockwave does not appear and the sound bite does not play, this indicates that the Crusher's attack was canceled at the last moment, usually because the troops underneath it are defeated. Since the Crusher technically never attacked, it can attack sooner than expected - such an occurrence can inevitably mess up attacks.
Upgrade Differences
- Crushers undergo significant visual changes at all levels.
- When initially rebuilt, the Crusher is a cubical mossy stone attached to a large screw emerging from a hole in the ground. Around the hole is a patch of grassless dirt with two bones inside.
- At level 2, the stone becomes larger. A series of ropes gets wrapped around the stone, the bolt becomes hexagonal, and the moss disappears. An incomplete stone brick perimeter surrounds the grassless area. There appears to be a skull on the bottom left.
- At level 3, the bolt at the top of the stone becomes gold and its hole receives a golden fitting. The ropes are replaced with two horizontal metal bands.
- At level 4, the stone brick perimeter is reconstructed to a finer look, the skull gets moved to the lower right side, and a sword is added where the skull was placed. The Crusher receives a riveted metal plating at its vertices including a large golden metal band riveted along the center to replace the two previous metal bands.
- At level 5, the Crusher receives a square-shaped golden bolt and a larger golden fitting. The metal platings along the vertices are replaced with gold and some added golden spikes. Also, the stone of the Crusher seems to be darker in color.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ |
Super Dragon Spotlight modifiers
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 1 | 2 | 2 | 2 | 2 | 2 | 2 |
Size |
---|
2x2 |
Number Available | District Hall Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Balloon Lagoon | 2 | 2 | 2 | 2 | 2 |
Builder's Workshop | 2 | 2 | 2 | 2 | 2 |
Golem Quarry | 1 | 2 | 2 | 2 | 2 |
Goblin Mines | 0 | 1 | 2 | 2 |
Level |
Damage per Second |
Damage per Shot |
Hitpoints |
Build Cost |
Capital Hall Level Required |
District Hall Level Required |
---|---|---|---|---|---|---|
1 | 150 | 525 | 2,300 | 4,000 | 4 | 1 |
2 | 175 | 612.5 | 2,550 | 8,000 | 5 | 2 |
3 | 200 | 700 | 2,700 | 16,000 | 6 | 3 |
4 | 225 | 787.5 | 2,950 | 27,000 | 8 | 4 |
5 | 250 | 875 | 3,200 | 45,000 | 10 | 5 |
Range | Attack Speed | Damage Type | Unit Type Targeted |
---|---|---|---|
1.7 | 3.5s | Area Splash | Ground |
Icon Descriptions
Tapping this icon displays information about the Crusher, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon contributes the Capital Gold you have into upgrading the Crusher to the next level. When the Crusher is at maximum level, this icon is not shown. | |
Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan. | |
Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan. | |
The Crusher is a defensive building that appears in the Builder Base and Clan Capital.
For their appearances in each village see the following pages: