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Crusher5C.png

"The Crusher REALLY likes its personal space. This hulking stone slams ground units with a mighty wallop!"


Crusher Ruin.png Crusher1C.png Crusher2C.png Crusher3C.png Crusher4C.png Crusher5C.png
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Summary

  • The Crusher is a defensive building in the Clan Capital, unlocked at Capital Hall level 4.

Strategies

Defensive Strategy

Offensive Strategy

Upgrade Differences

  • Crushers undergo significant visual changes at all levels.
    • When initially rebuilt, the Crusher is a mossy stone attached to a large screw emerging from a hole in the ground. Around the hole is a patch of grassless dirt with two bones inside.
    • At level 2, the stone becomes larger. The planks are removed in favor of a rope surrounding the stone, the bolt becomes hexagonal, and the moss disappears. An incomplete stone brick perimeter surrounds the grassless area. There appears to be a skull on the bottom left.
    • At level 3, the bolt at the top of the stone becomes gold, the hole receives a golden fitting. The ropes are replaced with two horizontal metal bands.
    • At level 4, the stone brick perimeter is finished, the skull is moved to the lower right side, and a sword is added where the skull was placed. The Crusher receives a riveted metal plating at its corners, including a metal band riveted along the center.
    • At level 5, the Crusher receives a square-shaped golden bolt and fitting. The metal plating along the corners is replaced with gold and added some golden spikes. Also, the stone used in the Crusher seems to be darker in color.

Trivia

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Crusher, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon Upgrade.pngTapping this icon contributes the Capital Gold you have into upgrading the Crusher to the next level. When the Crusher is at maximum level, this icon is not shown.
Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 1 2 2 2 2 2 2
Size Size
2x2
Number Available District Hall Level
1 2 3 4 5
Balloon Lagoon 2 2 2 2 2
Builder's Workshop 2 2 2 2 2
Golem Quarry 1 2 2 2 2
Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 150 525 2,300 4,000 4 1
2 175 612.5 2,550 8,000 5 2
3 200 700 2,700 16,000 6 3
4 225 787.5 2,950 27,000 8 4
5 250 875 3,200 45,000 10 5
Range Range Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target
1.7 3.5s Area Splash Ground
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowSuper Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksSuper P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem Quarry
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses
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