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Dark Barracks8

"The Dark Barracks will open doors for creatures born out of Dark Elixir. Upgrade the barracks to unlock more troops with unique battle skills."


Dark Barracks1 Dark Barracks2 Dark Barracks3 Dark Barracks4
Level 1 Level 2 Level 3 Level 4
Dark Barracks5 Dark Barracks6 Dark Barracks7 Dark Barracks8
Level 5 Level 6 Level 7 Level 8

  • Summary
    • Dark Barracks allow you to train Dark Elixir Troops using Dark Elixir. These troops will be stationed in Army Camps.
    • The Dark Barracks functions identically to the normal Barracks, except for the fact that it uses Dark Elixir instead of Elixir.
    • Dark Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade a Dark Barracks. Any Troops that are queued up inside will start training when the upgrade has been finished.
    • Once you have queued Troops in your Dark Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
    • There is also an option to boost Troop production for an hour. The boost option costs 30 Gems and will increase the training speed of all troops by a factor of 4.
      • Note: The boost timer will continue to count down even if you aren't making troops, so don't boost your Dark Barracks until you are ready to use it.
    • When you click to boost the Dark Barracks a clock appears for a few seconds.
    • Similar to the normal Barracks, Troops may be removed from the Dark Barracks training queue at no penalty; 100% of the Dark Elixir cost will be refunded to you.
    • You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
      • You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Dark Barracks will begin creating Troops proportional to the amount of time you spent from when you start searching for opponent to completing an attack, significantly reducing your downtime between battles.
      • You may queue Troops to 'hide' Dark Elixir while you are offline, as long as your Army Camps are full. Currently, up to 9,495 Dark Elixir can be hidden in this fashion by queuing 1 level 8 Golem, 34 level 7 Valkyries and 1 level 4 Bowler if the player has 251-252/280 Army Camp spaces occupied (or 1 level 8 Golem, 33 level 7 Valkyries and 3 level 8 Hog Riders if the player has 251/280 Army Camp spaces occupied). When you return you simply un-queue the training queue to reclaim your hidden Dark Elixir.
    • A Dark Barracks will maintain its queue if destroyed by enemy Troops, and will even continue to produce new units if your Army Camps have sufficient space.

  • Upgrade Differences
    • Like the normal Barracks, the Dark Barracks goes through major visual changes at each level. Each upgrade appears to have a hint on the side of what the unlocked troop is. (A hammer for the Hog Rider, an axe for the Valkyrie, etc.)
      • When initially constructed, the Dark Barracks look much like a normal Barracks, but has an axe and hammer on the top and a stone doorway that leads underground. It also has a spell casting bowl filled with Dark Elixir, possibly referring to the Dark Elixir spat out by Minions. It also has dark crystals on the left and right corners.
      • At level 2, spikes hang down from the doorway, and the front pillars turn to stone, and appear to have a curve. The Dark Barracks gets put on a stone base, and the bowl gets replaced with a rack holding a hammer and a blue-bladed sword, representing the ability to train Hog Riders.
      • At level 3, the front pillars turn to black crystal, and the curve appears to be more defined. The Dark Barracks get a two-tiered stone base. The rack turns into a wooden target with an axe stuck in it, referencing the Valkyrie.
      • At level 4, the bottom of the front pillars get the same red material as the roof. A Golem's arm jutting out from a rock replaces the wooden throwing target. The crystals at the corners are removed.
      • At level 5, the top gain skulls representing the skull of the Witch's staff, and the second tier of the base turns a golden/copper color. The Golem hand from level 4 is replaced with a trio of sticks with torn blue cloth hung between them.
      • At level 6, the Dark Barracks gains a lava flow on the left side, and the skeletons heads on top are replaced by a single Lava Hound skull with a small pair of wings set around it. The base of the building turns red, and lava can be seen around part of the base.
      • At level 7, the Dark Barracks's roof appears to have been smashed with a big boulder. The lava flow on the sides is replaced with tons of rocks, and the building gains gold on top. The lava is gone. You can see little purple crystals poking out of the rocks. All of these changes reference the Bowler.
      • At level 8, the roof is replaced by a gold axe and hammer, similar to those seen on levels 1-6 (but the hammer is slightly larger). The base of the Dark Barracks is now blue, and is mostly covered in ice; several ice crystals can be seen on the side in place of the boulders. It references the Ice Golem.

  • Trivia
    • Dark Barracks were introduced in the "Dark Elixir Troops" release on 12 March 2013.
    • If your Dark Barracks is upgraded while training Dark Troops, the Troops cannot be finished until after the upgrade! The Dark Elixir you spent to queue them will be unavailable as well, as the Troops cannot be un-queued until that time, either.
    • Newly trained Troops from the Dark Barracks can jump over Walls to get to their assigned Army Camp, unlike the normal Barracks.
    • If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Dark Barracks, the units within that queue will be produced at the newly upgraded level, even though they were queued at the previous level's cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Dark Elixir. Many players take advantage of this by filling their Dark Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Dark Elixir.
    • Instead of a pair of crossed swords like the normal Barracks, the Dark Barracks has on its roof a crossed warhammer and battleaxe (used by the Hog Rider and Valkyrie, respectively). This is also similar to the Builder's Huts' hammer and saw.
    • Although the level 6 Dark Barracks has a lava theme, it is unlocked at Town Hall level 9 rather than level 10. This makes the Dark Barracks have two levels on each of Town Hall levels 7, 8 and 9 like the Dark Elixir Storage, which also uses Elixir to upgrade and deals with Dark Elixir.
    • The level 1 Dark Barracks had a stone base during the 2014 Winter Update alongside a rack containing a hammer and its cauldron, but has since been reverted.
    • Every single Dark Barrack troop is in Clash Royale.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Dark Barracks, such as Level and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Dark Barracks to the next level, if you have enough resources and a free Builder. When the Dark Barracks is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Dark Barracks to the next level, at the cost of one Hammer of Building if you have one. When the Dark Barracks is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
Number Available 0 0 0 0 0 0 1 2 2 2 2 2
Size Size
3x3
Level Build Cost Elixir Build Time Experience Gained XP Boost Cost Gem Hitpoints Town Hall Level Required Unlocked Unit
1 750,000 2d 415 30 500 7 Minion
2 1,250,000 3d 12h 549 30 550 7 Hog Rider
3 1,750,000 4d 587 30 600 8 Valkyrie
4 2,250,000 4d 12h 623 30 650 8 Golem
5 2,750,000 5d 12h 689 30 700 9 Witch
6 3,500,000 7d 777 30 750 9 Lava Hound
7 6,000,000 12d 1,018 30 800 10 Bowler
8 8,000,000 14d 1,099 30 850 11 Ice Golem
Dark Elixir Training Times of Dark Elixir Troops Dark Elixir
Troop Number of Dark Barracks Available
1 Barracks 2 Barracks
Minion 36s 18s
Hog Rider 1m 30s 45s
Valkyrie 3m 1m 30s
Golem 10m 5m
Witch 6m 3m
Lava Hound 10m 5m
Bowler 2m 1m
Ice Golem 6m 3m

For additional statistics and information, see the Unit Calculators page.

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