Fire Emblem Warriors: Three Hopes - The Loop
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|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9|
- Dark Barracks allow you to train Dark Elixir Troops, which, like normal troops trained with elixir, will be stationed in Army Camps. It is unlocked at Town Hall level 7.
- The training speed of a troop is dependent on the number of Dark Barracks that are capable of training it. The value can be obtained via dividing the troop's base training time by the amount of available Dark Barracks, rounding down any fractions of seconds if necessary.
- For example, the Golem's base training time is 10 minutes. If both Dark Barracks can train Golems, they take 5 minutes to train. Otherwise, it takes 10 minutes if only one is available.
- Dark Barracks cannot function while being upgraded. Take this into consideration when upgrading, as you may lose some of your army capabilities if both are unavailable.
- Once you have queued troops in your Dark Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
- There is also an option to boost troop production for an hour. The boost option costs 30 Gems or 1 Training Potion and will increase the training speed of all troops by a factor of 4.
- When you click to boost the Dark Barracks, a clock appears for a few seconds.
- Destroying a Dark Barracks in an attack will not disrupt its production of troops in any way.
- Troops that are trained are added to a training queue, shared by all Barracks and Dark Barracks. The queue has a maximum capacity equal to twice your Army Camp capacity. For example, if your Army Camps can hold 200 housing space, the training queue is able to hold 400 housing space. This is useful because you may queue troops prior to engaging in combat (either single-player or multiplayer), and troop training will continue until the entire queue has been trained.
- The queue is trained in the order that you select the troops, and one batch of troops is trained at a time. Troops of the same type will not be grouped together unless manually grouped afterwards, so you could, for instance, train Barbarians and Archers alternately.
- The first half of the queue (the first army's worth of troops) will enter the Army Camps when readied. Note that troops already in the Army Camps count as being in the first half of the queue, but do not appear in the queue.
- The second half of the queue (the second army's worth of troops) is shaded light red, and form a "reserve" - troops from the reserve will enter the Army Camps once troops in the Army Camps are used and space is freed. When ready, troops in the reserve will display a tick. When donating troops, troops in the reserve will be given away first if possible, only using the troops in the Army Camps if there are none available in the reserve.
- Note that if a troop in front of the queue cannot enter the Army Camps due to a lack of space to accommodate them (even if the Army Camp is not completely full), they will form the front of the reserve and block any troops behind them in the queue from entering the Army Camps unless moved away by the player.
- While troops are in the queue, they can be moved around by the player, changing the order in which they are trained. If a troop that is not yet ready is moved to the front of the queue, the Barracks will immediately stop training the previous troop and start training the new troop, but losing all training progress on the previous troop. On the other hand, if a reserve troop is moved to the front and there is space in the Army Camps for them, they will be moved immediately to the Army Camps.
- Troops in the queue can be removed whether they are ready or not. If they were ready, they will have to be re-trained if re-added into the queue.
- Like the normal Barracks, the Dark Barracks goes through major visual changes at each level. Each upgrade appears to have a hint on the side of what the unlocked troop is. (A hammer for the Hog Rider, an axe for the Valkyrie, etc.)
- When initially constructed, the Dark Barracks look much like a normal Barracks, but has an axe and hammer on the top and a stone doorway that leads underground. It also has a spell casting bowl filled with Dark Elixir, possibly referring to the Dark Elixir spat out by Minions. It also has dark crystals on the left and right corners.
- At level 2, spikes hang down from the doorway, and the front pillars turn to stone, and appear to have a curve. The Dark Barracks gets put on a stone base, and the bowl gets replaced with a rack holding a hammer and a blue-bladed sword, representing the ability to train Hog Riders.
- At level 3, the front pillars turn to black crystal, and the curve appears to be more defined. The Dark Barracks get a two-tiered stone base. The rack turns into a wooden target with an axe stuck in it, representing the Valkyrie.
- At level 4, the bottom of the front pillars get the same red material as the roof. A Golem's arm jutting out from a rock replaces the wooden throwing target. The crystals at the corners are removed.
- At level 5, the top gain skulls representing the skull of the Witch's staff, and the second tier of the base turns a golden/copper color. The Golem hand from level 4 is replaced with a trio of sticks with torn blue cloth hung between them.
- At level 6, the Dark Barracks gains a lava flow on the left side, and the Skeletons heads on top are replaced by a single Lava Hound skull with a small pair of wings set around it. The base of the building turns red, and lava can be seen around part of the base.
- At level 7, the Dark Barracks' roof appears to have been smashed with a big boulder. The lava flow on the sides is replaced with tons of rocks, and the building gains gold on top. The lava is gone. You can see little purple crystals poking out of the rocks. All of these changes represent the Bowler.
- At level 8, the roof is replaced by a gold axe and hammer, similar to those seen on levels 1-6 (but the hammer is slightly larger). The base of the Dark Barracks is now blue, and is mostly covered in ice; several ice crystals can be seen on the side in place of the boulders. It represents the Ice Golem.
- At level 9, the roof has a flat rock on it, with black and golden cards (the weapon of the Headhunter). On the side, there is a cauldron, some purple crystals and a poison-like potion. The base changes to black and the ice is gone. This represents the Headhunter.
- Dark Barracks were introduced in the "Dark Elixir Troops" update, released on 12 March 2013.
- Like the normal Barracks, all ground troops will pass through/vault over walls to get to their assigned Army Camps if they have to get through them to reach the camps.
- If a troop upgrade finishes in your Laboratory while you have that particular troop type queued in your Dark Barracks, the troops within that queue will be produced at the newly upgraded level.
- The Dark Barracks was suggested by AbdulRauf on forums, on January 24, 2013.
- The Dark Barracks is one of the four buildings associated with Dark Elixir, the other three being the Dark Spell Factory, Dark Elixir Drill, and Dark Elixir Storage.
- Instead of a pair of crossed swords like the normal Barracks, the Dark Barracks has on its roof a crossed war-hammer and battle-axe (used by the Hog Rider and Valkyrie, respectively). This is also similar to the Builder's Huts' hammer and saw.
- The Dark Barracks appears to have stairs that go underground. The normal Barracks does not share this feature, meaning Dark Elixir Troops may be trained underground.
- Although the level 6 Dark Barracks has a lava theme, it is unlocked at Town Hall level 9 rather than level 10. This makes the Dark Barracks have two levels on each of Town Hall levels 7, 8 and 9 like the Dark Elixir Storage, which also uses Elixir to upgrade and deals with Dark Elixir.
- The level 1 Dark Barracks had a stone base during the 2014 Winter Update alongside a rack containing a hammer and its cauldron, but was reverted following the end of the winter season in January 2015.
|Tapping this icon displays information about the Dark Barracks, such as Level and Hitpoints.|
|Tapping this icon begins upgrading the Dark Barracks to the next level, if you have enough resources and a free Builder. When the Dark Barracks is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Dark Barracks to the next level, at the cost of one Hammer of Building if you have one. When the Dark Barracks is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Tapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.|
|Tapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.|
|Tapping this icon resumes a paused boost to your troop training. This icon is only shown if you have an active troop training boost that was paused by a maintenance break.|
|Tapping this icon opens up the troop training interface, allowing you to train troops.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11||12||13||14|
||Build Cost||Build Time
||Experience Gained||Town Hall Level Required|
|Training Times of Dark Elixir Troops|
|Troop||Number of Dark Barracks Available|
|1 Barracks||2 Barracks|
|Hog Rider||1m 30s||45s|
|Ice Golem||5m||2m 30s|
|Super Minion||3m 36s||1m 48s|
|Super Valkyrie||7m 30s||3m 45s|
|Super Witch||13m 20s||6m 40s|
|Ice Hound||13m 20s||6m 40s|
|Home Village Buildings|
|Defensive Buildings||Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Giga Tesla • Giga Inferno (Town Hall 13) • Giga Inferno (Town Hall 14) • Wall|
|Resource Buildings||Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury)|
|Army Buildings||Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House|
|Other Buildings||Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • Master Builder's Hut|