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Dark Elixir Drill8.png

"Our Builders have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance."


Dark Elixir Drill1.png Dark Elixir Drill2.png Dark Elixir Drill3.png Dark Elixir Drill4.png
Level 1 Level 2 Level 3 Level 4
Dark Elixir Drill5.png Dark Elixir Drill6.png Dark Elixir Drill7.png Dark Elixir Drill8.png
Level 5 Level 6 Level 7 Level 8

Summary

  • The Dark Elixir Drill collects Dark Elixir from an unlimited underground reserve, and stores it until it is collected by the player and placed into a Dark Elixir Storage. When the drill is full, production will be stopped until it is collected.
  • Attackers can steal up to 75% of the uncollected Dark Elixir in the drill. Having too many uncollected resources will make players a more attractive target.
  • The Dark Elixir Drill takes up a 3x3 tile space.
  • The Dark Elixir Drill is unlocked at Town Hall level 7, along with the Storage. The second and third drills are unlocked at Town Halls 8 and 9, respectively.
  • When you choose to upgrade a Dark Elixir Drill, it will automatically collect any uncollected Dark Elixir. Note that if your Dark Elixir Storage is full at that time, the uncollected Dark Elixir will be lost. During the upgrade the drill temporarily stops producing Dark Elixir; if it is destroyed in an attack while the upgrade is in progress, the defender will not lose any resources from the drill, as the drill is empty.
  • It can be difficult to see without zooming in, but you can visually tell approximately how much Dark Elixir a Dark Elixir Drill currently contains by looking at the glass box on the top rear portion of the drill. An empty (clear) box means the Drill is less than 20% full, while a full (black) box means the Drill is at least 60% full.
  • You can temporarily boost its production with Gems or a Resource Potion. Spending Gems will double the Drill's production rate for 1 day, while using a Resource Potion will boost all Dark Elixir Drills as well as all Gold Mines and Elixir Collectors.
  • When raiding, the easiest way to tell the difference between the various levels of enemy Drills is to look at the Drill's footings. Unlike the top of the Drill, there is a very recognizable difference between the footings at every level.'

Upgrade Differences

  • Dark Elixir Drills undergo a significant visual change at level 3, 5, and 8.
  • When initially constructed, the Dark Elixir Drill consists of a huge helical auger, suspended from a sturdy wooden frame with mortared stone footings. A deep hole, framed with wood, sits under the auger.
  • At level 2, the Drill's footings become smooth white stone, and the tops of the wooden pillars suspending the auger receive plating. Three hexagonal shapes are also added to the top of the drill.
  • At level 3, a large part of the drill's top surface and frame become covered in gold plating, and the footings gain a grey metal band.
  • At level 4, the footings trade their smooth stone and grey plate for smooth dark iron.
  • At level 5, the mining hole increases in size showing rocks surrounding the hole, and the footings acquire a gold band.
  • At level 6, the gold cover on the footings is replaced by a spiked gold plate. The auger itself turns to gold as well.
  • At level 7, the spikes on the bottom become more scarce and spread out while the bolts on the top change position slightly.
  • At level 8, the spikes on the bottom are coated with dark metal and protrude from a trapezoidal prism. The top and the sides of the drill are now dark metal as well. The "shoulders" are slightly bigger and the mining hole is now framed with dark bricks.

Related Achievements

Heroic Heist
Description Experience Rewards Gems Rewards
Steal 20,000 Dark Elixir 10 5
Steal 250,000 Dark Elixir 100 10
Steal 1,000,000 Dark Elixir 1,000 20

History

Patch Type Description
January 10, 2013 Update Added the Dark Elixir Drill, with 6 levels and two of them to unlock.Dark Elixir Drill1.pngDark Elixir Drill2.pngDark Elixir Drill3.pngDark Elixir Drill4.pngDark Elixir Drill5.pngDark Elixir Drill6.png
January 11, 2013 Maintenance Break
  • Increased hitpoints at level 2-6.
    • Level 2: 450 -> 480 Hitpoints
    • Level 3: 500 -> 580 Hitpoints
    • Level 4: 550 -> 690 Hitpoints
    • Level 5: 590 -> 830 Hitpoints
    • Level 6: 610 -> 1,000 Hitpoints
May 23, 2013 Update
  • Added the third Dark Elixir Drill available at Town Hall level 10.
  • Decreased upgrade cost at levels 2-6
    • Level 2: 2,000,000 -> 1,500,000 Elixir
    • Level 3: 3,000,000 -> 2,000,000 Elixir
    • Level 4: 4,000,000 -> 3,000,000 Elixir
    • Level 5: 6,000,000 -> 4,000,000 Elixir
    • Level 6: 8,000,000 -> 5,000,000 Elixir
August 9, 2013 Maintenance Break
  • Reduced the boost cost at all levels.
    • Level 1: 16 -> 7
    • Level 2: 20 -> 10
    • Level 3: 26 -> 15
    • Level 4: 32 -> 20
    • Level 5: 40 -> 25
    • Level 6: 48 -> 30
  • Increased boost duration.
  • Increased boost duration.
December 11, 2014 Update
  • Moved the first Dark Elixir Drill to Town Hall level 7 and the second at Town Hall level 8 (previously they were only available at Town Hall 8 and Town Hall 9 respectively).
  • Increased maximum capacity at all levels.
    • Level 1: 120 -> 160
    • Level 2: 240 -> 300
    • Level 3: 450 -> 540
    • Level 4: 720 -> 840
    • Level 5: 1,120 -> 1,280
    • Level 6: 1,600 -> 1,800
  • Increased hitpoints at all levels.
    • Level 1: 400 -> 800 Hitpoints
    • Level 2: 480 -> 860 Hitpoints
    • Level 3: 580 -> 920 Hitpoints
    • Level 4: 690 -> 980 Hitpoints
    • Level 5: 830 -> 1,040 Hitpoints
    • Level 6: 1,000 -> 1,100 Hitpoints
July 1, 2015 Update
  • Increased hitpoints at level 5 and 6.
    • Level 5: 1,040 -> 1,060 Hitpoints
    • Level 6: 1,100 -> 1,160 Hitpoints
June 26, 2018 Balance Changes
  • Reduced build times at levels 1-6.
    • Level 1: 1d -> 12h Time
    • Level 2: 2d -> 1d 12h Time
    • Level 3: 3d -> 2d Time
    • Level 4: 4d -> 2d 12h Time
    • Level 5: 6d -> 4d Time
    • Level 6: 8d -> 5d 12h Time
October 23, 2018 Update Added the level 7 Dark Elixir Drill.Dark Elixir Drill7.png
April 2, 2019 Update
  • Reduced build time at levels 1-7.
    • Level 1: 12h -> 8h Time
    • Level 2: 1d 12h -> 1d Time
    • Level 3: 2d -> 1d 12h Time
    • Level 4: 2d 12h -> 2d Time
    • Level 5: 4d -> 3d Time
    • Level 6: 5d 12h -> 4d Time
    • Level 7: 5d 12h -> 5d Time
  • Reduced upgrade cost at levels 2-7.
    • Level 2: 1,500,000 -> 1,250,000 Elixir
    • Level 3: 2,000,000 -> 1,500,000 Elixir
    • Level 4: 3,000,000 -> 1,750,000 Elixir
    • Level 5: 4,000,000 -> 2,000,000 Elixir
    • Level 6: 5,000,000 -> 2,500,000 Elixir
    • Level 7: 6,000,000 -> 3,000,000 Elixir
March 30, 2020 Update
  • Added the level 8 Dark Elixir Drill.Dark Elixir Drill8.png
  • Moved the 3rd Dark Elixir Drill from Town Hall level 10 to Town Hall level 9.
April 12, 2021 Update
  • Reduced build time at levels 1-8.
    • Level 1: 8h -> 6h Time
    • Level 2: 1d -> 12h Time
    • Level 3: 1d 12h -> 18h Time
    • Level 4: 2d -> 1d Time
    • Level 5: 3d -> 1d 12h Time
    • Level 6: 4d -> 2d Time
    • Level 7: 5d -> 3d Time
    • Level 8: 6d -> 4d Time
  • Reduced upgrade cost at levels 1-8.
    • Level 1: 1,000,000 -> 500,000 Elixir
    • Level 2: 1,250,000 -> 700,000 Elixir
    • Level 3: 1,500,000 -> 900,000 Elixir
    • Level 4: 1,750,000 -> 1,200,000 Elixir
    • Level 5: 2,000,000 -> 1,500,000 Elixir
    • Level 6: 2,500,000 -> 1,800,000 Elixir
    • Level 7: 3,000,000 -> 2,400,000 Elixir
    • Level 8: 3,500,000 -> 3,000,000 Elixir


Gallery

Trivia

  • The level 3 Dark Elixir Drill will continue to produce over the course of a full 12-hour shield (assuming it was empty when the shield is obtained). A level 4 Dark Elixir Drill will continue to produce over the course of a full 14-hour shield. A level 5 Dark Elixir Drill will continue to produce over the course of a full 16-hour shield.
  • According to a tweet by Clash of Clans, Dark Elixir is a renewable clean energy source.
    • This contradicts a post saying Dark Elixir is a form of fossil fuels.
  • Although directly selecting a Dark Elixir Drill with a Dark Elixir bubble above it automatically collects any resources it has stored, there is a way to check how much Dark Elixir has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration, or another building) and releasing it while its surrounding square has turned red. Then select the desired Dark Elixir Drill and choose the "Info" option to display the amount of Dark Elixir gathered by the drill to that point.

Comparisons

  • The Dark Elixir Drill is one of the four buildings associated with Dark Elixir, the other three being the Dark Barracks, Dark Spell Factory, and Dark Elixir Storage.
  • The Dark Elixir Drill, Elixir Storage and Dark Elixir Storage are the only resources in the Home Village that don't appear in a loading screen.
  • The Dark Elixir Drill is the resource building to have the least amount of levels, being 8.
  • The Dark Elixir Drill, along with the Clan Castle and Dark Elixir Storage are the only resource buildings not to have Builder Base counterparts.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Dark Elixir Drill, such as Level, Capacity, Production and Hitpoints.
Icon Upgrade.pngTapping this icon begins upgrading the Dark Elixir Drill to the next level, if you have enough resources and a free Builder. When the Dark Elixir Drill is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Dark Elixir Drill to the next level, at the cost of one Hammer of Building if you have one. When the Dark Elixir Drill is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon Boost1.pngTapping this icon boosts your Dark Elixir production for 1 day at the cost of the displayed amount of Gems.
Icon BoostAll.pngTapping this icon boosts your Dark Elixir production of all the Dark Elixir Drills for 1 day at the cost of the displayed amount of Gems.
Icon ResourcePotion.pngTapping this icon boosts the production of all the Resource collector buildings for 1 day at the cost of one Resource Potion. This icon is only shown if you have at least one Resource Potion.
Icon CollectDarkElixir.pngTapping this icon collects the uncollected Dark Elixir from the Dark Elixir Drill.
Icon NoCollectDarkElixir.pngThis icon informs you that you don't have Dark Elixir to be collected from your Dark Elixir Drill.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 0 0 0 0 0 0 1 2 3 3 3 3 3 3
Size Size
3x3
Level
Level
Capacity
Dark Elixir
Production Rate
Dark Elixir
Hitpoints
Hitpoints
Boost Cost
Gems
Time to Fill
Time
Build Cost
Elixir
Build Time
Time
Experience Gained
Experience
Catch-Up Point* Town Hall Level Required
Town Hall
1 160 20/hr 800 7 8h 500,000 6h 146 N/A 7
2 300 30/hr 860 10 10h 700,000 12h 207 1d 7
3 540 45/hr 920 15 12h 900,000 18h 254 1d 12h 7
4 840 60/hr 980 20 14h 1,200,000 1d 293 3d 9
5 1,280 80/hr 1,060 25 16h 1,500,000 1d 12h 360 4d 12h 9
6 1,800 100/hr 1,160 30 18h 1,800,000 2d 415 8d 9
7 2,400 120/hr 1,280 35 20h 2,400,000 3d 509 15d 10
8 3,000 140/hr 1,380 40 21h 25m 43s 3,000,000 4d 587 24d 11
* The Catch-Up Point is the time at which the newly upgraded Dark Elixir Drill has equaled the total production of the drill had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Dark Elixir Drill without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter, and performing the upgrade becomes more advantageous.

Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutGiga TeslaGiga Inferno (TH13)Giga Inferno (TH14)Walls

Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutMaster Builder's Hut
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