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Revision as of 14:43, 30 March 2020


Dark Elixir Drill7

"Our Alchemists have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance."


Dark Elixir Drill1 Dark Elixir Drill2 Dark Elixir Drill3
Level 1 Level 2 Level 3
Dark Elixir Drill4 Dark Elixir Drill5 Dark Elixir Drill6 Dark Elixir Drill7
Level 4 Level 5 Level 6 Level 7

  • Summary
    • The Dark Elixir Drill collects Dark Elixir from an unlimited underground reserve, and stores it until it is collected by the player and placed into a Dark Elixir Storage. When the drill is full, production will be stopped until it is collected.
    • Attackers can steal up to 75% of the uncollected Dark Elixir in the drill. Having too many uncollected resources will make players a more attractive target.
    • The Dark Elixir Drill takes up a 3x3 tile space.
    • After the 2014 Christmas update, the Dark Elixir Drill is unlocked at Town Hall level 7, along with the Storage. The second and third drills are now unlocked at Town Halls 8 and 10, respectively. Until the drill is constructed, Dark Elixir can only be obtained by raiding, participating in Clan Wars, collecting Dark Tombstones from dead Dark Elixir Troops and/or using Gems.
    • When you choose to upgrade a Dark Elixir Drill, it will automatically collect any uncollected Dark Elixir. Note that if your Dark Elixir Storage is full at that time, the uncollected Dark Elixir will be lost. During the upgrade the drill stops producing Dark Elixir; if it is destroyed in an attack while the upgrade is in progress, no resources will be lost to the attacker, as the drill is empty.
    • It can be difficult to see without zooming in, but you can visually tell approximately how much Dark Elixir a Dark Elixir Drill currently contains by looking at the glass box on the top rear portion of the drill. An empty (clear) box means the Drill is less than 20% full, while a full (black) box means the Drill is at least 60% full.
    • You can temporarily boost its production with Gems. Spending Gems will double the Drill's production rate for 1 day.
    • When raiding, the easiest way to tell the difference between the various levels of enemy Drills is to look at the Drill's footings. Unlike the top of the Drill, there is a very recognizable difference between the footings of all six levels.

  • Upgrade Differences
    • Dark Elixir Drills undergo a significant visual change at level 3.
    • When initially constructed, the Dark Elixir Drill consists of a huge helical auger, suspended from a sturdy wooden frame with mortared stone footings. A deep hole, framed with wood, sits under the auger.
    • At level 2, the Drill's footings become smooth white stone, and the tops of the wooden pillars suspending the auger receive plating. Three hexagonal shapes are also added to the top of the drill.
    • At level 3, a large part the drill's top surface and frame become covered in gold plating, and the footings gain a grey metal band.
    • At level 4 the footings trade their smooth stone and grey plate for smooth dark iron.
    • At level 5 the mining hole increases in size and the footings acquire a gold band.
    • At level 6 the gold cover on the footings is replaced by a spiked gold plate. The auger itself turns gold as well.
    • at level 7 the spikes on the bottom become more scarce and spread out while the bolts on the top change position slightly.

  • Trivia
    • The level 3 Dark Elixir Drill will continue to produce over the course of a full 12-hour shield (assuming it was empty when the shield is obtained). A level 4 Dark Elixir Drill will continue to produce over the course of a full 14-hour shield. A level 5 Dark Elixir Drill will continue to produce over the course of a full 16-hour shield.
    • When you activate the boost for a Dark Elixir Drill, a clock will appear over the drill for a few seconds.
    • Although directly selecting a Dark Elixir Drill with a Dark Elixir bubble above it automatically collects any resources it has stored, there is a way to check how much Dark Elixir has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration or another building) and releasing it while its surrounding square has turned red. Then select the desired Dark Elixir Drill and choose the "Info" option to display the amount of Dark Elixir gathered by the drill to that point.

Icon Descriptions

Icon InfoTapping this icon displays information about the Dark Elixir Drill, such as Level, Capacity, Production and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Dark Elixir Drill to the next level, if you have enough resources and a free Builder (or B.O.B). When the Dark Elixir Drill is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Dark Elixir Drill to the next level, at the cost of one Hammer of Building if you have one. When the Dark Elixir Drill is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon Boost1Tapping this icon boosts your Dark Elixir production for 1 day at the cost of the displayed amount of Gems.
Icon BoostAllTapping this icon boosts your Dark Elixir production of all the Dark Elixir Drills for 1 day at the cost of the displayed amount of Gems.
Icon ResourcePotionTapping this icon boosts the production of all the Resource collector buildings for 1 day at the cost of one Resource Potion. This icon is only shown if you have at least one Resource Potion.
Icon CollectDarkElixirTapping this icon collects the uncollected Dark Elixir from the Dark Elixir Drill.
Icon NoCollectDarkElixirThis icon informs you that you don't have Dark Elixir to be collected from your Dark Elixir Drill.
Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 1 2
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 3 3 3 3 3 3 3 3
Size Size
3x3
Level Build Cost Elixir Build Time Experience Gained Experience Boost Cost Gems Capacity Dark Elixir Production Rate Dark Elixir Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
1 1,000,000 8h 169 7 160 20/hr 800 8h N/A 7
2 1,250,000 1d 293 10 300 30/hr 860 10h 2d 7
3 1,500,000 1d 12h 360 15 540 45/hr 920 12h 3d 7
4 1,750,000 2d 415 20 840 60/hr 980 14h 6d 9
5 2,000,000 3d 509 25 1,280 80/hr 1,060 16h 9d 9
6 2,500,000 4d 587 30 1,800 100/hr 1,160 18h 16d 9
7 3,000,000 5d 657 35 2,400 120/hr 1,280 20h 25d 10
8 3,500,000 6d 720 40 3,000 140/hr 1,380 21h 25m 43s 36d 11
* The Catch-Up Point is the time at which the newly upgraded Dark Elixir Drill has equaled the total production of the drill had it not been upgraded - this does not consider recovering the cost of the Elixir required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Dark Elixir Drill without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

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