Clash of Clans Wiki
Advertisement
Clash of Clans Wiki
For the Elixir version, see Spell Factory.
Dark Spell Factory6

"Only the most brilliant or reckless Master Wizards dabble in Dark Elixir brewery. Their compact Dark Spells require keen insight to master, but provide unique tactical advantages."


Dark Spell Factory1
Level 1
Dark Spell Factory2
Level 2
Dark Spell Factory3
Level 3
Dark Spell Factory4
Level 4
Dark Spell Factory5
Level 5
Dark Spell Factory6
Level 6

Summary

  • The Dark Spell Factory is a building that allows the player to create Dark Spells. It is unlocked at Town Hall level 8.
  • The total spell storage capacity is shared between the Spell Factory and the Dark Spell Factory. The Dark Spell Factory adds one spell storage capacity to the total spell storage capacity upon construction, but adds no more when it is upgraded.
  • Dark Spells are a class of Spells upgraded with Dark Elixir instead of Elixir. As with normal Spells, they can be received as reinforcements for players with sufficient Clan Castle space for them.
  • Upgrading the Dark Spell Factory doubles the time to create new Dark Spells while it upgrades, however any Dark Spells that are in production will continue brewing at the normal rate, and any Dark Spells already complete will be available to the player if there is space for the spells.
  • Players can use 10 Gems or a Training Potion to boost the Dark Spell Factory; this boosts the regular Spell Factory alongside it and speeds up all spell creation by a factor of four for one hour.
  • Like with the Spell Factory, destroying the Dark Spell Factory in an attack will not disrupt spell creation in any way.

Upgrade Differences

  • The Dark Spell Factory undergoes a significant visual change at all levels.
    • When initially constructed, the Dark Spell Factory consists of a big wooden cauldron with a red interior and metal rims, supported by 4 wooden legs which have metal bases. Unlike the Spell Factory, it doesn't have a slingshot-shaped structure for the mixing spoon.
    • This is because there is no spoon. Instead, there is a flame at the bottom heating the mixture.
    • At level 2, the base is now metal with golden spikes on the legs.
    • At level 3, the outer side of the cauldron receives gold plating. The legs seem thicker and is protected by an external metal plating outside, which has crossed bones stuck on it.
    • At level 4, the metal plating covering the legs becomes larger, and three large golden spikes replace the crossed bones. The top of the cauldron also becomes covered in gold, and the four points where the legs attach are covered in a light blue.
    • At level 5, the golden spikes are removed from the base, the light blue rim coloring is replaced with gray with a diamond on top, and the bases are sharpened on the top. The legs resemble Bats, indicating the ability to brew the Bat Spell. When the Dark Spell Factory is active, a glow emanates from the legs (where the Bats' eyes appear to be).
    • At level 6, the golden spikes appear once again, but this time gain thickened golden trims and spikes on each of the legs. The metal base has also been reinforced. Four small gold spikes are added to each of the cauldron's corners.
  • When the Dark Spell Factory is brewing a spell, a fire can be seen beneath the Dark Spell Factory, and a bubbling mixture can also be seen inside the cauldron. The color of the mixture also changes with each level:
    • At level 1, the mixture takes on an orange color, resembling the Poison Spell.
    • At level 2, the mixture appears as olive-brown, resembling the Earthquake Spell.
    • At level 3, the mixture changes to a magenta color, resembling the Haste Spell.
    • At level 5, the mixture turns indigo, resembling the Bat Spell.
    • At level 6, the mixture turns light green, resembling the Overgrowth Spell.

Statistics

Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 0 1
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 1 1 1 1 1 1 1 1
Size Size
3x3
Level
Level
Hitpoints
Hitpoints
Spell(s) Unlocked
Spell
Spell Storage Capacity
Spell
Build Cost
Elixir
Build Time
Time
Experience Gained
Experience
Town Hall
Level Required
Town Hall
1 600 Poison Spell 1 130,000 6h 146 8
2 660 Earthquake Spell 1 260,000 18h 254 8
3 720 Haste Spell 1 600,000 2d 415 9
4 780 Skeleton Spell 1 1,200,000 4d 587 9
5 840 Bat Spell 1 2,500,000 6d 720 10
6 950 Overgrowth Spell 1 5,000,000 8d 831 12

Icon Descriptions

Icon InfoTapping this icon displays information about the Dark Spell Factory, such as Level, Spell Capacity and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Dark Spell Factory to the next level, if you have enough resources and a free Builder (or B.O.B). When the Dark Spell Factory is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Dark Spell Factory to the next level, at the cost of one Hammer of Building if you have one. When the Dark Spell Factory is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
Icon TrainingPotionTapping this icon boosts your troop and Siege Machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
Icon ResumeTapping this icon resumes a paused boost to your Spell brewing. This icon is only shown if you have an active Spell brewing boost that was paused by a maintenance break.
Icon BrewSpellsTapping this icon opens up the Dark Spell Factory's interface, allowing you to brew spells.

History

February 12, 2013 The user named MxR081N suggested adding a Dark Elixir version of the Spell Factory.
Patch Type Description
June 28, 2015 Sneak Peek Announced the Dark Spell Factory, with 3 levels.
Dark Spell Factory1Dark Spell Factory2Dark Spell Factory3
July 1, 2015 Update Added the Dark Spell Factory.
May 24, 2016 Update Added the level 4 Dark Spell Factory, the introduction of the Skeleton Spell.
Dark Spell Factory4
October 12, 2016 Update Merged the Dark Spell Factory's training queue together with that of the Spell Factory, meaning that brewing Elixir spells and Dark Elixir spells simultaneously is no longer possible.
June 26, 2018 Balance Changes Reduced build time at all levels.
  • Level 1: 4d -> 2d 12h Time
  • Level 2: 6d -> 4d Time
  • Level 3: 8d -> 5d 12h Time
  • Level 4: 10d -> 6d 12h Time
December 10, 2018 Update Added the level 5 Dark Spell Factory, the introduction of the Bat Spell.
Dark Spell Factory5
April 2, 2019 Update
  • Reduced build cost at all levels.
    • Level 1: 1,500,000 -> 1,000,000 Elixir
    • Level 2: 2,500,000 -> 2,000,000 Elixir
    • Level 3: 3,500,000 -> 2,750,000 Elixir
    • Level 4: 4,500,000 -> 3,250,000 Elixir
    • Level 5: 5,500,000 -> 4,000,000 Elixir
  • Reduced build time at levels 1-4.
    • Level 1: 2d 12h -> 8h Time
    • Level 2: 4d -> 2d Time
    • Level 3: 5d 12h -> 3d Time
    • Level 4: 6d 12h -> 5d Time
April 12, 2021 Update
  • Reduced build cost at all levels.
    • Level 1: 1,000,000 -> 250,000 Elixir
    • Level 2: 2,000,000 -> 500,000 Elixir
    • Level 3: 2,750,000 -> 1,000,000 Elixir
    • Level 4: 3,250,000 -> 2,000,000 Elixir
    • Level 5: 4,000,000 -> 3,000,000 Elixir
  • Reduced build time at all levels.
    • Level 1: 8h -> 6h Time
    • Level 2: 2d -> 18h Time
    • Level 3: 3d -> 2d Time
    • Level 4: 5d -> 4d Time
    • Level 5: 7d 12h -> 6d Time
December 9, 2021 Update Reduced upgrade costs at all levels.
October 10, 2022 Update Spells can now be brewed in the Dark Spell Factory while it is upgrading, but at a reduced speed of 50%.
December 12, 2023 Town Hall Update
  • Reduced upgrade costs at levels 1 and 2.
    • Level 1: 150,000 -> 130,000 Elixir
    • Level 2: 300,000 -> 260,000 Elixir
February 27, 2024 [1] Update Added the level 6 Dark Spell Factory, introducing the Overgrowth Spell.
Dark Spell Factory6

Trivia

  • The Dark Spell Factory's styling cues are inspired by the Dark Barracks.
  • The Dark Spells brewed in the Dark Spell Factory are always placed inside vials, unlike Elixir Spells, where most are placed inside bottles, with the exception of the Lightning Spell, Freeze Spell, and the Invisibility Spell.
  • Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells; the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by one. For example, you'll have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold eleven Dark Elixir spells.
  • The Dark Spell Factory is one of the four buildings associated with Dark Elixir, the other three being the Dark Barracks, Dark Elixir Drill, and Dark Elixir Storage.
  • Although the Skeleton Spell is red, brewing any spells from a level 4 Dark Spell Factory creates a magenta mixture on a cauldron that represents the Skeleton Spell.
  • Although Dark Elixir Troops generally have more housing spaces than Elixir Troops, currently all Dark Elixir Spells occupy only 1 housing space, while most Elixir Spells have at least two. This possibly leaves room for future Dark Elixir spells which are more powerful and take more than one housing space.
  • Although the Skeleton Spell is unlocked at Dark Spell Factory level 4, the crossbones appear on Dark Spell Factory level 3. Also, the level 4 Dark Spell Factory, which is unlocked at Town Hall level 9, has similar spiked bottom as the level 14 Cannon and Archer Tower, the level 10 Mortar, the level 5 Bomb Tower, and the level 2 Eagle Artillery, which are unlocked at Town Hall level 11.
  • If the player only brews Elixir Spells but not Dark Spells, the Dark Spell Factory will still play its brewing animation, and vice versa.
  • The flame at the bottom of the Dark Spell Factory that heats the pot may be fueled by Dark Elixir, as that is what the Inferno Tower's flame is fueled by.
  • The Dark Spell Factory is the earliest maxable army building, at TH12.
  • The Dark Spell Factory's initial purpose was to produce spells that used half the storage units of the regular Spell Factory - using only one storage unit instead of two as the elixir based spells started using after Dark Elixir spells were introduced to the game. However, the June 11, 2018 update broke this niche, by changing the Spell Factory's Freeze Spell to only use one storage unit. The February 27, 2024 update completely broke this niche by introducing a Dark Spell Factory spell that used two storage units, the Overgrowth Spell.
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut
Advertisement