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| class="hovernav" | [[File:Giga Inferno5.png|110px|link=Town Hall/Giga Inferno]] |
| class="hovernav" | [[File:Giga Inferno5.png|110px|link=Town Hall/Giga Inferno]] |
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| class="hovernav" | [[File:Scattershot2.png|100px|link=Scattershot]] |
| class="hovernav" | [[File:Scattershot2.png|100px|link=Scattershot]] |
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| class="hovernav" | [[File:Seeking Air Mine3.png|80px|link=Traps/Home Village]] |
| class="hovernav" | [[File:Seeking Air Mine3.png|80px|link=Traps/Home Village]] |
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|'''[[Town Hall/Giga Inferno|Giga Inferno]]''' |
|'''[[Town Hall/Giga Inferno|Giga Inferno]]''' |
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|'''[[Scattershot]]''' |
|'''[[Scattershot]]''' |
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− | |'''{{H|Walls}}''' |
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|'''{{H|Traps}}''' |
|'''{{H|Traps}}''' |
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'''Defenses serve to safeguard [[Trophies|trophies]] and protect [[Resources|resources]] from enemy [[Troops|troops]]. Each defense has its own strengths and weaknesses, and its location in your village should reflect that. For instance, the powerful [[Mortar]] is slow-firing but deals incredible splash damage to ground troops. A downside is that it can't attack [[Troops|troops]] within four tiles of itself (or air troops at all) - so it should be placed in the center of your village with adequate protection from [[Air Defense]]s. On the other hand, [[Cannon]]s and [[Archer Tower]]s deal lesser amounts of damage to groups (as they can target and hit only one unit at a time) but attack quicker and work as an effective first line of defense. The [[Wizard Tower]] deals incredible splash damage to both ground and air units but has a relatively short range.''' |
'''Defenses serve to safeguard [[Trophies|trophies]] and protect [[Resources|resources]] from enemy [[Troops|troops]]. Each defense has its own strengths and weaknesses, and its location in your village should reflect that. For instance, the powerful [[Mortar]] is slow-firing but deals incredible splash damage to ground troops. A downside is that it can't attack [[Troops|troops]] within four tiles of itself (or air troops at all) - so it should be placed in the center of your village with adequate protection from [[Air Defense]]s. On the other hand, [[Cannon]]s and [[Archer Tower]]s deal lesser amounts of damage to groups (as they can target and hit only one unit at a time) but attack quicker and work as an effective first line of defense. The [[Wizard Tower]] deals incredible splash damage to both ground and air units but has a relatively short range.''' |
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− | </center> |
+ | </center>[[Category:Buildings]] |
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− | {{BuildingsMenuHV}} |
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− | [[Category:Buildings]] |
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[[Category:Defenses]] |
[[Category:Defenses]] |
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[[Category:Home Village]] |
[[Category:Home Village]] |
Revision as of 08:23, 30 December 2019
Defensive Buildings - Resource Buildings - Army Buildings - Other Buildings
Cannon | Archer Tower | Mortar | Air Defense | Wizard Tower | Air Sweeper |
Hidden Tesla | Bomb Tower | X-Bow | Inferno Tower | Eagle Artillery |
Giga Tesla | Giga Inferno | Scattershot | Traps |
In Clash of Clans, having a strong defense is as important as having a capable offense. In many ways, defense is even more important. Without a good base, you will lose many defences and Resources, thus making trophy pushing harder.
Defenses serve to safeguard trophies and protect resources from enemy troops. Each defense has its own strengths and weaknesses, and its location in your village should reflect that. For instance, the powerful Mortar is slow-firing but deals incredible splash damage to ground troops. A downside is that it can't attack troops within four tiles of itself (or air troops at all) - so it should be placed in the center of your village with adequate protection from Air Defenses. On the other hand, Cannons and Archer Towers deal lesser amounts of damage to groups (as they can target and hit only one unit at a time) but attack quicker and work as an effective first line of defense. The Wizard Tower deals incredible splash damage to both ground and air units but has a relatively short range.