Clash of Clans Wiki
Clash of Clans Wiki
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|<span class="info-rollover-image">[[File:DoubleCannon1.png|80px|link=]]</span>
 
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|<span class="info-rollover-image">[[File:DoubleCannon2.png|80px|link=]]</span>
 
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|'''Level 1'''
 
|'''Level 1'''
 
|'''Level 2'''
 
|'''Level 2'''
 
|'''Level 3'''
 
|'''Level 3'''
 
|'''Level 4'''
 
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|<span class="info-rollover-image">[[File:DoubleCannon5.png|80px|link=]]</span>
 
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Revision as of 23:50, 27 September 2017

"Double cannons, double shots per cannon, It's a double-double dose of trouble!"


File:DoubleCannon1.png File:DoubleCannon2.png File:DoubleCannon3.png File:DoubleCannon4.png
Level 1 Level 2 Level 3 Level 4
File:DoubleCannon5.png File:DoubleCannon6.png File:DoubleCannon7.png
Level 5 Level 6 Level 7

  • Summary
    • Double Cannons fire rapid bursts of cannonballs at ground troops, with four shots per volley.
    • Double Cannons are only available in the Builder Base. They are unlocked at Builder Hall 2.
    • The Master Builder can Gear Up Cannons in the Home Village which will allow it to toggle between its normal firing mode and a mode that behaves similarly to the Double Cannon. This requires a level 7 Cannon in the Home Village and a level 4 Double Cannon in the Builder Base.
    • While Double Cannons do high damage per second, they have a short range and cannot attack air troops.

  • Strategy
    • Double Cannons can four-shot Sneaky Archers and Raged Barbarians of relative level. This makes Double Cannons useful to pick off smaller troops when they are in small numbers.
    • Double Cannons are powerful defenses against ground tanks such as the Boxer Giant or the Battle Machine. A few volleys can do significant damage to them.
    • Their short range prevents them from protecting buildings in front of them from Sneaky Archers if a Wall separates the Double Cannon and the building. It may still be useful to leave a building in front of them to prevent Sneaky Archers from easily destroying them under their cloak.
    • Air troops such as the Baby Dragon have little to worry from a Double Cannon, since the Double Cannon cannot attack them. However, the Double Cannon can still distract them and prevent them from attacking more important buildings.

  • Upgrade Differences
    • At level 1, the Double Cannon appears as two cannons tied together with rope, with copper plating on the sides, on top of a hole in the ground surrounded by wooden planks and some leaves.
    • At level 2, the rope holding them together is now strapped between them as well, and the planks rearrange slightly.
    • At level 3, the ropes are now positioned like they were at level one, the planks surrounding the hole become more substantial, and instead of two separate cannon barrels tied together the two barrels are joined together as one piece. Most of the leaves disappear.
    • At level 4, the cannons become bigger. The corners of the base receive metal corners with copper bolts. The ropes and leaves disappear and the barrels have a copper band around the front.
    • At level 5, the cannons become substantially larger and another copper band appears near the back of the barrels. The base is reinforced by copper plates.
    • At level 6, the front copper band turns golden. The corners change to square wooden plates with golden bolts on them. The front of the barrels also gain copper plating.
    • At level 7, the rear copper band turns golden.

  • Trivia
    • Although the Double Cannon shoots burst fire of 4 shots, the Double Cannon will not separate the shots on different troops. For example, if it targets a Sneaky Archer with a low health, the 1st shot will kill it and the remaining 3 will be wasted.
    • Although the description implies that the two cannon barrels fire two shots each per volley, all four shots appear to come out of one of the barrels. This trait is shared with the Multi Mortar, whose shells are all fired from a single barrel as opposed to all three or four barrels.

Icon Descriptions

Icon InfoTapping this icon displays information about the Double Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Double Cannon to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Double Cannon is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Double Cannon to the next level, at the cost of one Hammer of Building if you have one. When the Double Cannon is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Number Available Builder Hall Level
1 2 3 4 5 6 7 8 9 10
Total 0 1 1 1 2 2 2 3 3 3
Size Size
3x3
Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoints Build Cost Builder Gold Build Time Time Experience Gained Experience Builder Hall Level Required
1 125 50 600 20,000 10 minutes 24 2
2 137 55 690 50,000 1 hour 60 3
3 152 61 794 80,000 3 hours 103 3
4 167 67 913 300,000 12 hours 207 4
5 185 74 1,050 900,000 1 day 293 5
6 202 81 1,208 1,400,000 1 day 293 6
7 222 89 1,389 2,200,000 2 days 415 7
Range Attack Speed Damage Type Targets
7 tiles 4 shots every 1.6 seconds Single Target Ground

Template:BuilderBaseBuildingsMenu