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Fire Emblem Warriors: Three Hopes - The Loop
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Level 1 | Level 2 | Level 3 | Level 4 |
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Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
Summary
- The Dragon is a troop unlocked at Barracks level 9, which requires Town Hall level 7.
- He is a fearsome flying unit capable of attacking both ground and air units. Similar to the Wizard, the Dragon's attacks are ranged and deal splash damage.
- A Dragon does short-range splash damage when he attacks. This can only be noticed when used against Clan Castle troops and Walls or when attacking Skeletons from the Skeleton Trap.
- Dragons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Dragons will proceed to attack the nearest structure.
Strategy
Offensive
- Most Dragon strategies involve taking out as many Air Defenses as possible with other units (Barbarians, Giants, etc.) or Lightning Spells, as they are a significant threat to this powerful unit.
- Bring some Barbarians or Archers to take out buildings in the corners to prevent wasting a whole Dragon for it.
- The Rage Spell and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through Walls significantly.
- Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle when you have reached the base's center. Then place a Rage Spell for mass destruction.
- A powerful strategy uses a combination of Dragons and Balloons. Dragons can tank the Air Defenses and Wizard Towers while Balloons target the Defensive Buildings. Which spells to bring ultimately depend on the layout of the defending base - an attacker should have a plan to destroy every Air Defense as fast as possible, whether that involves extra Balloons, Lightning Spells, Earthquake Spells, Healing Spells, or Rage Spells.
- At Town Halls 8-10, some careless opponents might poorly bunch together their Air Defenses together, allowing them to be taken down by Lightning Spells and Earthquake Spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate the entire base once Air Defenses are taken out.
- When using mass Dragon raids, one should be careful of buildings in the corners, because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some Archers or Minions or even save their Barbarian King to take out lone buildings in the corners; it might mean the difference between a 99% 2 star & 100% 3 star. A level 4 or higher Clan Castle can hold a Haste Spell which can be used to speed up the Dragons if time is short, though Haste Spells are better used for a frontal assault.
- Some opponents may also put Hidden Teslas in a corner which is also called a Troll Tesla or Corner Tesla, which staves off lesser cleanup troops. In that case, it is best to use the Barbarian King if he is still available. It's also possible to put the Dragons in one of the corner buildings, then allow them to wreak havoc inside the base.
- Dragons will attack the Barbarian King and Clan Castle troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time.
- If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use a Minion instead, though doing so can prove to be quite slow if only one Minion is used. However, it is not recommended to waste an entire 20 housing space for this.
Defensive
- Dragons are one of the most powerful troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons.
- As a Town Hall 8 player, keeping your Air Defenses semi-spread while protecting them with storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the Air Defenses are too close together, a single Rage Spell applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an Earthquake Spell and 3 Lightning Spells can destroy both.
- Dragons are wonderful Clan Castle troops. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for knocking down groups of Barbarians and Goblins. His high health also helps him survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon or two). However, you can spread your Archers and Wizards in a semi or whole circle around the Dragon. This exploits the fact that Dragons have a slow attack-speed.
- Alternatively, an army of Dragons can easily overwhelm a single Dragon.
- At higher levels, Dragons may not do enough damage to cripple or kill any troops, so it is better you choose a different troop. However, they can still serve as one, but you may need to back it up with other troops like Witches or any sort of High Damage troop.
- The Air Sweeper can stall Dragons up for a very long time. Protect them and cover the Air Defenses with their range for maximum effectiveness. However, make sure one cannot place a Lightning Spell and destroy both an Air Defense and an Air Sweeper, or it is extra value and useless.
Upgrade Differences
- The Dragon undergoes significant visual changes at all levels.
- Initially, the Dragon has green-colored skin and black eyes.
- At level 2, the Dragon's skin turns from green to purple, matching his image in the Barracks. His eyes also turn purple.
- At level 3, the Dragon's skin changes again to dark greenish-brown.
- At level 4, the Dragon's skin turns a deep red; as part of the update announcement, Supercell referred to it as the new "ancient red dragon." His eyes also start flaming.
- At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also get larger.
- At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
- At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming.
- At level 8, the Dragon's skin turns into a more maroon kind of color. The spikes on its neck turn to look like a bone-like material.
- At level 9, the Dragon's skin turns into dark green color. His horns and spikes on its back are slightly darker.
History
Patch | Type | Description |
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August 2, 2012 | The Dragon was in the original release of the game with 2 levels.![]() | |
August 30, 2012 | Update | The Dragon's attack gain visual effects. |
September 19, 2012 | Update |
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October 27, 2012 | Update | Decreased Dragon's training cost. |
March 12, 2013 | Update |
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May 23, 2013 | Update |
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November 6, 2013 | Update | Slightly increased hitpoints of level 4 Dragon. |
December 5, 2013 | Update | Slightly increased damage of level 4 Dragon. |
February 27, 2015 | Maintenance break | Fixed visual effect of Dragon's fire breath attack. |
July 1, 2015 | Update |
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October 12, 2016 | Update | Added the level 6 Dragon.![]() |
December 19, 2016 | Update | Increased the Dragon's attack speed (DPS are unchanged). |
March 8, 2017 | Update | Increased damage of levels 4-6 Dragon. |
June 27, 2017 | Update | Increased hitpoints of levels 4-6 Dragon. |
June 11, 2018 | Update |
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June 26, 2018 | Balance Changes | Reduced upgrade times of levels 1-5 Dragon. |
October 23, 2018 | Update | Reduced gem donation cost for the Dragon from 25 to 15 gems. |
April 2, 2019 | Update |
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September 11, 2019 | Update | Increased hitpoints of levels 5-7 Dragon. |
December 9, 2019 | Update | Added the level 8 Dragon.![]() |
March 30, 2020 | Update | Reduced upgrade costs of levels 3-5 Dragon. |
May 20, 2020 | Update | The Dragons are no longer followed by the Grand Warden. |
June 15, 2021 | Update | Added the level 9 Dragon.![]() |
August 12, 2021 | Maintenance Break Changes | Increased hitpoints of level 4 Dragon from 2,600 to 2,700. |
December 9, 2021 | Update | Reduced upgrade costs and times for level 2-6 Dragons. |
Gallery
Trivia
- The first person to have reached over 4,000 trophies (Jorge Yao) used an all-Dragon army to do so. He used 4 Lightning Spells as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat.
- You can have a maximum of 15 Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 17 if you include the 2 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 4 Dragons with four Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 21 Dragons.
- The purple Dragon icon shown in the Barracks is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the Barracks.
- Prior to September 19, 2012 update, the Dragon at level 1 or every levels was purple.
- According to Supercell, the Dragon was originally going to appear in Clash Royale, but was replaced with the Baby Dragon due to how enlarged the Dragon's wings were for the battlefield.
- The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look often debated among fellow players to which one looks the 'best', along with the P.E.K.K.A.
- A Dragon's shadow is oval, not dragon-shaped.
- The level 3 Dragon originally had fiery eyes until the May 23, 2013 update, which usurped to the level 4 Dragon.
- The Dragon's upon-death skeleton is human-shaped, despite not being a human.
- The Dragon has many variants, being the Baby Dragon, Inferno Dragon, Electro Dragon, Dragon Rider, and the Giant Dragon/Golden Dragon.
- The level 1-4 Dragons have very thin gaps going through the base of the wing. However, this is barely noticeable.
- Dragons do not attack Walls, but can deal damage to them if indirectly attacking (for example, if it attacks Clan Castle troops over a Wall).
- The January 2013 update added Dark Elixir, stating that this resource is formed over eons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involves Dark Elixir.
- This is more likely a reference over oil, a fossil fuel because Inferno Towers were powered by them.
- An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the Barbarian.
- The level 1 Dragon being green matches up with it being a young Dragon as the Baby Dragon is green.
Comparisons
- The Dragon is one of the five troops to have upgrade differences at each level, the others being the P.E.K.K.A, Yeti, Dragon Rider and the Headhunter.
- The Dragon, along with the Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, and P.E.K.K.A are the oldest units in the game.
- The Dragon, along with the Healer, Miner, Electro Dragon, Yeti, Dragon Rider, Golem, Ice Golem and Headhunter are the only troops not to have a Builder Base Troop counterpart.
- The Dragon is one of only two troops of which the picture in the Barracks resembles an upgraded troop, the other being the Wall Breaker.
- The Dragon, along with the Yeti, Dragon Rider and Headhunter, are the only Home Village troops in the game that are not in Clash Royale, excluding Super Troops (with the exception of Inferno Dragon).
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers 

ApplyReset |
Preferred Target ![]() |
Attack Type ![]() |
Housing Space ![]() |
Movement Speed ![]() |
Attack Speed ![]() |
Barracks Level Required ![]() |
Range ![]() |
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None | Area Splash 0.3 Tile Radius (Ground & Air) | 20 | 16 | 1.25s | 9 | 3 tiles |
Training Time of Dragons | |||
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1 Barracks | 2 Barracks | 3 Barracks | 4 Barracks |
12m | 6m | 4m | 3m |
Level![]() |
Damage per Second![]() |
Damage per Attack![]() |
Hitpoints![]() |
Research Cost![]() |
Research Time![]() |
Laboratory Level Required![]() |
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1 | 140 | 175 | 1,900 | N/A | N/A | N/A |
2 | 160 | 200 | 2,100 | 1,000,000 | 18h | 5 |
3 | 180 | 225 | 2,300 | 2,000,000 | 1d 12h | 6 |
4 | 210 | 262.5 | 2,700 | 3,000,000 | 3d | 7 |
5 | 240 | 300 | 3,100 | 4,500,000 | 6d | 8 |
6 | 270 | 337.5 | 3,400 | 7,000,000 | 8d | 9 |
7 | 310 | 387.5 | 3,900 | 10,000,000 | 14d | 10 |
8 | 330 | 412.5 | 4,200 | 15,000,000 | 16d | 11 |
9 | 350 | 437.5 | 4,500 | 18,500,000 | 18d | 12 |
Super Troop Boost
Super Troop![]() |
Boost Cost![]() |
Dragon Level Required![]() |
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Super Dragon | 25,000 | 7 |