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|'''Level 1'''
 
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** The purple Dragon icon shown in the [[Barracks]] is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading, matching its image in the [[Barracks]].
 
** The purple Dragon icon shown in the [[Barracks]] is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading, matching its image in the [[Barracks]].
 
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*'''Offensive Strategy'''
 
*'''Offensive Strategy'''

Revision as of 03:57, 13 October 2016

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Dragon info

"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."


Dragon1 Dragon2 Dragon3
Level 1 Level 2 Level 3
Dragon4 Dragon5 Dragon6
Level 4 Level 5 Level 6

  • Summary
    • The Dragon is a fearsome flying unit and is capable of attacking both ground and air units. Unlike the Balloon, the Dragon is both ranged and deals splash damage, like the Wizard.
    • A Dragon does short-range splash damage when he attacks. This can only be noticed when used against Clan Castle Troops and Walls.
    • The purple Dragon icon shown in the Barracks is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading, matching its image in the Barracks.
    • Dragons have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Dragons will proceed to attack the nearest structure.

  • Offensive Strategy
    • Most Dragon strategies involve taking out as many Air Defenses as possible with other units (infantry, Giants, etc.) or Lightning Spells, as it is a significant weakness to this powerful unit.
    • The Rage Spell and Dragon is like bread and butter. So try using a Pure-Dragon army and the Rage Spell can be effective.
      • Try to place the dragons separately, as they will join on in the middle of the battle, when you have reached the base's center. Then put Rage Spell for mass destruction.
    • A powerful, but costly, strategy for Town Hall 7 and Town Hall 8 players (especially for Clan Wars) uses a combination of Dragons and Balloons. Dragons can tank the Air Defenses and Wizard Towers while Balloons target the Defensive Buildings. Which spells to bring ultimately depend on the layout of the defending base - an attacker should have a plan to destroy every Air Defense, whether that involves extra Balloons, Lightning Spells, Healing Spells, or Rage Spells.
    • Dragons are mostly used to get Trophies and in war as their high cost doesn't make them great candidates for Elixir raiding.
    • When using mass Dragon raids one should be careful of Buildings in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some Barbarians or Minions or save their Barbarian King to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid.
    • If the Dragon appear to be jamming your defense, you can lure it out, then surround it. Due to its attack and movement speed, it will be overpowered soon.
  • Defensive Strategy
    • Dragons are one of the most powerful Troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons.
    • As a Town Hall 8 player, keeping your Air Defenses semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the Air Defenses are too close together, a single Rage Spell applied to a cluster of Dragons can quickly wipe out all three.
    • Dragons are wonderful Clan Castle Troops. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. His high health also helps him survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed.

  • Upgrade Differences
    • The Dragon encounters major graphic changes at every level.
      • Level 1 Dragons have green-colored skin and black eyes.
      • At level 2, the Dragon's skin turns from green to purple, matching his image in the Barracks. His eyes also turn the color of elixir.
      • At level 3, the Dragon's skin changes again to dark greenish-brown.
      • At level 4, the Dragon's skin turns a deep red; as part of the update announcement, Supercell referred to it as the new "ancient red dragon." His eyes also start flaming.
      • At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also gets larger.

  • Trivia
    • The first person to have reached over 4,000 trophies (Jorge Yao) used an all-Dragon army to do so. He used 4 Lightning Spells as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this wonderful feat.
    • You can have a maximum of 16 Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 18 if you include the 2 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 8 Dragons with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 26 Dragons.
    • The Dragon's attack was given a splash damage component as of the 12 March 2013 update, making them much more powerful against groups of ground troops.
    • The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look is often debated among fellow players to which one looks the 'best', along with the P.E.K.K.A.
    • The Dragon has a pair of paws and fire in his mouth since the 23 May 2013 update. The appearance has also been changed to a robotic like creature.
    • A Dragon's shadow is oval, not dragon-shaped.
    • The Dragon's upon-death skeleton is human-shaped.
    • The Dragon is one of only two troops to have different appearances at every level (along with the P.E.K.K.A).
    • The Dragon is one of only two troops of which the picture in the Barracks resembles an upgraded troop, the other being the Wall Breaker.
    • The Dragon is one of the six air troops (along with the Healer, the Baby Dragon, the Minion, the Lava Hound, and the Lava Pup) that never stop flapping their wings, as they cannot land.
    • The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable.
    • Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at Clan Castle troops over a wall, etc.).
    • The January 2013 update added Dark Elixir, stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, no levels of Dragons are trained or upgraded using Dark Elixir.
    • Part of the May 4th 2016 update, the Dragon's training time has been decreased from 30 minutes to 15 minutes.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Area Splash 0.3 Tile Radius (Ground & Air) 20 15 min 16 1.5 sec 9 3 tiles
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 140 210 1,900 25,000 N/A N/A N/A
2 160 240 2,100 29,000 2,000,000 5 7 days
3 180 270 2,300 33,000 3,000,000 6 8 days
4 200 300 2,500 37,000 5,000,000 7 10 days
5 220 330 2,700 42,000 7,000,000 8 12 days
6 240 360 2,900 46,000 9,000,000 9 14 days

For additional statistics and information, see the Unit Calculators page.

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