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f his breath."'''''<nowiki/>''''''''<nowiki/>'''
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{| style="text-align:center; margin:auto; width: 530px;"
 
|-
 
|[[{{Goodpage}}
 
{{Infobox Level
 
|image = File:BloodlustScreenShotHidden.png
 
|creator = [[Quasar (Player)|Quasar]], [[Manix648]] (host), Panman30, Namtar, NikroPlays, Wabbit, [[Xaro]], [[Terron]], Willy5000, RealGoldenDash and TMNGaming, verified by [[Knobbelboy]]
 
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
 
|stars = 10[[File:Star.png|15px]]
 
|song = At The Speed of Light
 
|composer = Dimrain47
 
|id = 42584142}}
 
'''[[Bloodlust]]''' is one of, if not the hardest, 2.0 Extreme Demon mega-collaboration created by [[Quasar (Player)|Quasar]], [[Manix648]], [[Xaro]], [[Terron]], Willy5000, Panman30, [[Havok]], Namtar, Wabbit, NikroPlays, RealGoldenDash, TMNGaming and [[Knobbelboy]]. It is an extremely buffed and redecorated remake of [[Bloodbath]], with extended sections afterwards. It is known for its extreme detail, as well as numerous ridiculously tough sections.
 
 
On August 16th, 2016, Quasar announced on his YouTube channel that he was quitting Geometry Dash due to school and common finger pains while playing demon levels<ref>https://www.youtube.com/watch?v=w1xVQtX55vI</ref>. There were initially rumors going around that [[TrusTa]] was going to take over the verification, but Manix and TrusTa eventually both confirmed that Knobbelboy would actually verify it<ref>https://www.youtube.com/watch?v=Q4goYc8oDXA</ref>.
 
 
On February 20, 2018, Knobbelboy finally verified the level after 121,296 attempts, which is the most attempts known to be spent on verifying one extreme demon. <span>Just 15 days later, Skullo beat the level on March 7, 2018; 1 day after his devastating fail at 98. </span>It is currently the hardest level on the [[Official Geometry Dash Demonlist]], in front of #2 [[Plasma Pulse Finale]] and #3 [[Sonic Wave]], though this is hotly debated on (see: Plasma Pulse Finale)
 
== Gameplay ==
 
Every part of the level has been buffed, more or less. Some segments were completely changed to make the gameplay significantly more difficult. The level starts with a mini ship sequence that requires crucial timing due to a huge number of black obstacles blocking the way. The background shows a pixel blood moon saying "Welcome back... To Hell. Prepare to DIE." Afterwards, the level starts similar to the original Bloodbath. A Low Detail Mode key is available to collect because the level uses an enormous amount of objects. At the top, the player can see Manix648's and Knobbelboy's nicknames. After the player exits the tight tunnel, a "DIE!!" message is shown. The first straight fly ship sequence is replaced with a very difficult triple speed mini wave segment. The rest of [[Weoweoteo]]'s part still remains similar but buffed. Panman replaced Vermillion's ball segment with an original part, because Manix did not like the decoration, and Knobbelboy did not like the gameplay. Before Michigun's part starts, a big "Bloodlust" text is shown.
 
 
During [[Michigun|Michigun's]] part, the spikes are bigger and even moving, instead of being static, with the background repeatedly turning black and vice versa. Here, the paths are a bit tighter and the hanging spikes in the ball section have been replaced with gigantic moving spikes. The wave part seems to be changed a little bit.
 
 
[[Evasium|Evasium's]] part remains mostly the same with the biggest change being the darkness effect, which causes limited visibility. Crack's part has also been modified a bit by Namtar. It is now significantly harder to enter the tunnels due to extra obstacles and jump rings with portals going into the way and there are extra jump rings and gravity portals. ASonicMen's part has been visually changed, reducing the amount of sawblades and replacing them with walls and spikes. The subsequent ball part was replaced with a ship sequence and UFO part involving diagonal flying and tight spaces. The last part before the auto cube section has been replaced with an extremely hard, but fairly short, half speed swing-copter segment taken from Manix's old part in [[Yatagarasu]].
 
 
[[Etzer]]'s part looks very similar except the "Keep going" text at the bottom with some buffs to the ship sequence, while [[Havok]]'s UFO segment has been changed into a fast paced mini ship sequence with constant gravity changes. [[Giron]]'s part hasn't been changed very much as well, though some gravity changes were added to the wave segment. [[Ggb0y]]'s part also doesn't have many changes, but the redecoration makes it harder to see. You have to use the so called "Michigun route" followed by a triple spike to continue, otherwise you'll crash and the "You're too late." text will appear. After this above the GG platform, an "Or not" will appear, but the level doesn't end there. The player will be carried into more challenges with an "It is not over..." text.
 
 
After this, the player enters a triple speed ship sequence with gravity changes as well as a difficult robot part. After it, a normal speed wave segment will appear in which the player must successfully pass through tight passages. The level continues with a hard UFO segment with many jump rings and a ball segment which requires precision. The player passes through a lot of very difficult segments with many portals and changes.
 
 
The next part is a tight tunnel with many little spikes and changes. Here, the player must watch out for portals that constantly change the player's gravity and forms. After this a hard cube appears with a lot of jump rings, a short ship section and some gravity and size changes, then the player turns into a mini wave, continuing as a ship which requires straight flying. Here, more form and gravity changes appear, making the whole section extremely difficult.
 
 
Close to the end, the intense segments stop and the player slows down, same with the music. The player turns into various forms moving with the half speed. While it's slower, it requires extremely good timing and a lot of skill. After the segment ends, the background shows up the sky with a giant blood moon showing the "Bloodlust" text. There is also a triple spike that emerges as the player approaches it as the final obstacle of the level. When the player crosses the finish line and the level ends, the "Decoration: Manix" and "Verification: Knobbelboy" text will appear. A few seconds later, the creators' names will appear.
 
 
== Plasma Pulse Finale ==
 
The placement of Plasma Pulse Finale and Bloodlust is a hotly debated issue, with stars such as Endlevel and Skullo suggesting that Finale be moved to 1st. Spamrate bots commissioned by Knobbelboy’s fans succeeded in rating Finale as an Insane Demon; fortunately, this change was quickly reverted.
 
   
== Victors ==
+
{{Protection}}
* Skullo (''note: used fps bypass because of computer problems'')
 
* Sunix (However, this completion is very controversial because he had access to the level before it was released)
 
   
== Fails ==
+
[[File:Dragon info.png|500x250px|center|link=]]
* [[Knobbelboy]] crashed at 97% twice and 98% once.
 
* [[Sunix]] crashed at 96%, 91% and 76%.
 
* [[Hotball1]] crashed at 87% and 96%.
 
* [[Combined]] has crashed on the extension part 12 times so far.
 
* Skullo crashed at 98% on the triple spike at the end. A day later, he completed the level.
 
   
== Trivia ==
+
<center>'''''"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."'''''</center>
* The Korean Community calls this level "Curse of The Red Moon."
 
* [[Aurorus]] used to have a part, but then he was kicked from the mega-collaboration for unknown reasons. He was replaced by Wabbit.
 
* After the end of Bloodbath, the first part after is Weoweoteo's original part in [[Yatagarasu]].
 
* The half speed wave segment soon after had gameplay somewhat inspired by CSX42Gaming's part from Yatagarasu.
 
* The first wave had gameplay somewhat inspired by [[Sakupen Hell]].
 
* This is an obvious v2 of Bloodbath, but extremely buffed, extended, and redecorated.
 
* The Blood Moon pixel art in this level (once) is probably inspired by Terraria.
 
* The symbols could also be inspired by Blood Sacrifice, [[Death Moon]], [[Reanimation]], and a few other hell-themed levels.
 
** Notably, Terron's part has symbols and hazard formations that are borrowed from his other level Reanimation.
 
* The first wave was originally a ship sequence that was tighter than the original ship in Bloodbath.
 
* This level has broken the object limit by far, with over 168,000 objects. It however has less Objects than Glowy, which has 270,000+ Objects and currently has the record for the most objects in a rated level.
 
* The redecorated version of Michigun's part used to be easier, until Quasar buffed it.
 
* After getting kicked out from Yatagarasu, Manix648 seems to have re-used his part from Yatagarasu for Bloodlust (in an earlier version).
 
* Bloodlust VS. Yatagarasu has been a major discussion ever since Bloodlust was announced. Now that Yatagarasu is verified, almost everyone thinks Bloodlust is significantly harder.
 
* [[Zimnior12]] somehow got a full copy of this level, despite Manix and Quasar not wanting anyone to get it. Despite that, he doesn't let anyone else, even his friends, share the copy. He plays the level on one of his streams.
 
* Ironically, Bloodlust is (probably one of) the first Demons that was rated as easy, on a released copy by Cos8o.
 
* Bloodlust as of now seems like the most decorated demon level since the rise of other levels like [[Artificial Ascent]] and [[Digital Descent]].
 
* This level has been redecorated in numerous circumstances in the recent months, as seen on Knobbelboy's progress videos.
 
** For instance, the primary ball part on 14% is vigorously redecorated with a significant change on its gameplay.
 
* In regards with the trivia above, the Blood Moon pixel art has been changed to a more realistic one and is clearly no longer a pixel art anymore.
 
* This level is supposedly born from revenge, because Manix was kicked out from Yatagarasu by [[Riot]], and in turn decided to knock it off as the hardest Demon.
 
* On a stream the 9th of June, 2017, Knobbelboy got 97% on Bloodlust, dying on the last ball segment. Following this, just a few attempts later, he got 98% at the final straight fly segment<ref>https://www.youtube.com/watch?v=9YVaxTwKZEo&t=29s</ref>. This is now said by many to be the worst fail in Geometry Dash history, knocking [[Sunix|Sunix's]] 98% on Yatagarasu and even Mefewe's 98% on Sonic Wave off the top. Later, on August 14, he crashed at 97% again. And on the following day, he crashed at 97% again.
 
* The sun at 62% could possibly be a reference to the anime Soul Eater.
 
* Crazen, a 60hz player started playing Bloodlust in hopes to verify it sooner since he felt Knobbelboy was taking too long to verify. After a discussion, Knobbelboy intended to finish Bloodlust. Crazen continues to work on the level after its release, though, and has a current best of 52%.
 
* The level was almost immediately rated after its release, being rated demon in one hour and a hall of fame extreme demon in no more than three hours.
 
* There has been debate over Bloodlust to be placed 2nd on the demons list after controversy over Plasma Pulse Finale being more difficult.
 
   
== Walkthrough ==
+
----
[[File:BLOODLUST VERIFIED!!! - LEGENDARY DEMON 100% - MANIX AND MORE|thumb|330x330px|100% Walkthrough. Credits to Knobbelboy|centre]][[File:BloodLust 98%...|centre|thumb|330x330px|Knobbelboy's worst fail on the level. Credits to Knobbelboy]]
+
{| style="text-align:center; margin:auto; width: 500px;"
== References ==
 
<references />
 
]]
 
|[[File:Dragon2.png|130px|link=]]
 
|[[File:Dragon3.png|130px|link=]]
 
 
|-
 
|-
|'''Level 1'''
+
| [[File:Dragon1.png|130px|link=]]
|'''Level 2'''
+
| [[File:Dragon2.png|130px|link=]]
|'''Level 3'''
+
| [[File:Dragon3.png|130px|link=]]
  +
| [[File:Dragon4.png|130px|link=]]
  +
|-
  +
| '''Level 1'''
  +
| '''Level 2'''
  +
| '''Level 3'''
  +
| '''Level 4'''
 
|}
 
|}
{| style="text-align:center; margin:auto; width: 530px;"
+
  +
{| style="text-align:center; margin:auto; width: 600px;"
 
|-
 
|-
|[[File:Dragon4.png|130px|link=]]
+
| [[File:Dragon5.png|130px|link=]]
|[[File:Dragon5.png|130px|link=]]
+
| [[File:Dragon6.png|130px|link=]]
|[[File:Dragon6.png|130px|link=]]
+
| [[File:Dragon7.png|130px|link=]]
  +
| [[File:Dragon8.png|110px|link=]]
 
|-
 
|-
|'''Level 4'''
+
| '''Level 5'''
|'''Level 5'''
+
| '''Level 6'''
|'''Level 6'''
+
| '''Level 7'''
  +
| '''Level 8'''
 
|}
 
|}
----
 
 
*'''Summary'''
 
*'''Summary'''
**The Dragon is a fearsome flying unit and is capable of attacking both [[Army|ground and air units]]. Unlike the [[Balloon]], the Dragon is both ranged and deals splash damage, like the [[Wizard]].
+
**The Dragon is a fearsome flying unit capable of attacking both [[Army|ground and air units]]. Similar to the [[Wizard]], the Dragon's attacks are ranged and deal splash damage.
 
**A Dragon does short-range splash damage when he attacks. This can only be noticed when used against [[Clan Castle|Clan Castle Troops]] and {{H|Walls}}.
 
**A Dragon does short-range splash damage when he attacks. This can only be noticed when used against [[Clan Castle|Clan Castle Troops]] and {{H|Walls}}.
**The purple Dragon icon shown in the [[Barracks]] is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading, matching its image in the [[Barracks]].
+
**The purple Dragon icon shown in the [[Barracks]] is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the [[Barracks]].
 
**{{PreferredTarget|None}}
 
**{{PreferredTarget|None}}
 
----
 
----
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
**Most Dragon strategies involve taking out as many [[Air Defense]]s as possible with other units (infantry, [[Giant]]s, etc.) or [[Lightning Spell]]s, as it is a significant weakness to this powerful unit.
+
**Most Dragon strategies involve taking out as many [[Air Defense]]s as possible with other units (infantry, [[Giant]]s, etc.) or [[Lightning Spell]]s, as they are a significant threat to this powerful unit.
**The [[Rage Spell]] and Dragon is like bread and butter. So try using a Pure-Dragon army and the Rage Spell can be effective.
+
**The [[Rage Spell]] and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through walls significantly.
***Try to place the dragons separately, as they will join on in the middle of the battle, when you have reached the base's center. Then put Rage Spell for mass destruction.
+
***Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle, when you have reached the base's center. Then place a Rage Spell for mass destruction.
**A powerful, but costly, strategy for [[Town Hall]] 7 and [[Town Hall]] 8 players (especially for [[Clan Wars]]) uses a combination of Dragons and [[Balloon]]s. Dragons can tank the [[Air Defense]]s and [[Wizard Tower]]s while [[Balloon]]s target the [[Defensive Buildings]]. Which spells to bring ultimately depend on the layout of the defending base - an attacker should have a plan to destroy every [[Air Defense]], whether that involves extra [[Balloon]]s, [[Lightning Spell]]s, [[Healing Spell]]s, or [[Rage Spell]]s.
+
**A powerful, but costly, strategy for [[Town Hall]] 7 and [[Town Hall]] 8 players (especially for [[Clan Wars]]) uses a combination of Dragons and [[Balloon]]s. Dragons can tank the [[Air Defense]]s and [[Wizard Tower]]s while [[Balloon]]s target the [[Defensive Buildings]]. Which spells to bring ultimately depend on the layout of the defending base - An attacker should have a plan to destroy every [[Air Defense]] as fast as possible, whether that involves extra [[Balloon]]s, [[Lightning Spell]]s, [[Earthquake Spell]]s, [[Healing Spell]]s, or [[Rage Spell]]s.
**Dragons are mostly used to get [[Trophies]] and in [[Clan Wars|war]] as their high cost doesn't make them great candidates for [[Elixir]] raiding.
+
**Dragons are mostly used to get [[Trophies]] and in [[Clan Wars|war]] as their high cost doesn't make them great candidates for [[Elixir]] raiding, but strategic planning makes them easier to win battles.
**When using mass Dragon raids one should be careful of [[Buildings]] in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some [[Barbarian]]s or [[Minion]]s or save their [[Barbarian King]] to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid. A level 4 [[Clan Castle]] can hold a [[Haste Spell]] which can be used to speed up the Dragons if time is in short.
+
***At TH8, some careless opponents might poorly bunch together their Air Defenses together, allowing them to be taken down by Lightning Spells and Earthquake Spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate entire bases once Air Defenses are taken out.
**Dragons will attack the Barbarian King and Clan Castle Troops that cannot target air units if these troops are the closest target, even though the Barbarian King and/or Clan Castle Troops cannot attack the Dragon or any friendly Dragons nearby. Be careful as these troops can distract your Dragons from attacking other more reasonable targets, wasting time.
+
**When using mass Dragon raids one should be careful of [[Buildings]] in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some [[Barbarian]]s or [[Minion]]s or save their [[Barbarian King]] to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid. A level 4 [[Clan Castle]] can hold a [[Haste Spell]] which can be used to speed up the Dragons if time is in short, though haste spells are better used for a frontal assault.
  +
***Some opponents may also put a Hidden Tesla nearby. In that case one shall simply use their Barbarian King. It's also possible to put the Dragons in one of the corner buildings, then allow them to wreck havoc inside the base.
  +
**Dragons will attack the Barbarian King and Clan Castle Troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time.
  +
***If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use a Minion instead.
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
 
**Dragons are one of the most powerful [[Army|Troops]] in the game, and as such it can be difficult to defend against them. Multiple high-level [[Air Defense]]s are critical for success against Dragons.
 
**Dragons are one of the most powerful [[Army|Troops]] in the game, and as such it can be difficult to defend against them. Multiple high-level [[Air Defense]]s are critical for success against Dragons.
**As a [[Town Hall]] 8 player, keeping your [[Air Defense]]s semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the [[Air Defense]]s are too close together, a single [[Rage Spell]] applied to a cluster of Dragons can quickly wipe out all three.
+
**As a [[Town Hall]] 8 player, keeping your [[Air Defense]]s semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the [[Air Defense]]s are too close together, a single [[Rage Spell]] applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an Earthquake + 3 Lightning Spells can destroy both.
 
**Dragons are wonderful [[Clan Castle]] [[Army|Troops]]. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of [[Barbarian]]s and [[Goblin]]s. His high health also helps him survive attacks from even multiple [[Archer]]s or [[Wizard]]s (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed.
 
**Dragons are wonderful [[Clan Castle]] [[Army|Troops]]. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of [[Barbarian]]s and [[Goblin]]s. His high health also helps him survive attacks from even multiple [[Archer]]s or [[Wizard]]s (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed.
  +
***Alternatively an army of Dragons can easily overwhelm a single dragon.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
Line 52: Line 52:
 
***At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also gets larger.
 
***At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also gets larger.
 
***At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
 
***At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
  +
***At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming.
  +
***At level 8, the Dragon's skin turns into a more maroon kind of color. The spikes on its neck turns to look like a bone-like material.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
Line 61: Line 63:
 
**A Dragon's shadow is oval, not dragon-shaped.
 
**A Dragon's shadow is oval, not dragon-shaped.
 
**The Dragon's upon-death skeleton is human-shaped.
 
**The Dragon's upon-death skeleton is human-shaped.
**The Dragon is one of only two [[Army|troops]] to have different appearances at every level (along with the [[P.E.K.K.A]]).
+
**The Dragon is the only [[Army|troop]] to have different appearances at every level.
 
**The Dragon is one of only two [[Army|troops]] of which the picture in the [[Barracks]] resembles an upgraded [[Army|troop]], the other being the [[Wall Breaker]].
 
**The Dragon is one of only two [[Army|troops]] of which the picture in the [[Barracks]] resembles an upgraded [[Army|troop]], the other being the [[Wall Breaker]].
 
**The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable.
 
**The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable.
 
**Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at [[Clan Castle]] [[Army|troops]] over a [[Walls|wall]], etc.).
 
**Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at [[Clan Castle]] [[Army|troops]] over a [[Walls|wall]], etc.).
**The January 2013 update added [[Dark Elixir]], stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, no levels of Dragons are trained or upgraded using [[Dark Elixir]].
+
**The January 2013 update added [[Dark Elixir]], stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involve [[Dark Elixir]].
  +
***This is more likely a reference over oil, a fossil fuel, because Inferno Towers were powered by them.
 
**An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the [[Barbarian]].
 
**An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the [[Barbarian]].
  +
**The Dragon has the 3rd highest DPS (140) out of all troops (the others being P.E.K.K.A. 240, and the Electro Dragon 240).
  +
**The Dragon, along with the [[Yeti]], are the only troops in the game that are not in Clash Royale.
   
 
<center>
 
<center>
  +
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
{| class="wikitable troop-statistics-table" border="0" cellpadding="1" cellspacing="1" id="dragon-table-1" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="preferred target" | Preferred Target {{Res|RES=Target}}
+
! Preferred Target {{Res|RES=Target}}
! data-type="attack type" | Attack Type {{Res|RES=Damage Type}}
+
! Attack Type {{Res|RES=Damage Type}}
! data-type="housing space" | Housing Space {{Res|RES=Housing}}
+
! Housing Space {{Res|RES=Housing}}
! data-type="movement speed" | [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
+
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
! data-type="attack speed" | Attack Speed {{Res|RES=Attack Speed}}
+
! Attack Speed {{Res|RES=Attack Speed}}
! data-type="barracks level" | [[Barracks]] Level Required {{Res|RES=Barracks}}
+
! [[Barracks]] Level Required {{Res|RES=Barracks}}
! data-type="range" | Range {{Res|RES=Range}}
+
! Range {{Res|RES=Range}}
 
|-
 
|-
 
| None
 
| None
Line 88: Line 93:
 
|}
 
|}
   
{| class="wikitable troop-training-time-table" border="0" cellpadding="1" cellspacing="1" id="training-time" style="text-align: center; width: 650px;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 650px;"
! colspan="2" style="text-align: center; width: 650px" |<big>'''Training Time of Dragons'''</big>
+
! colspan="5" style="text-align: center; width: 650px" |<big>'''Training Time of Dragons'''</big>
 
|-
 
|-
!Number of level 9 or higher [[Barracks]] that aren't under upgrade
+
! rowspan="2"| Number of [[Barracks]] available
!Training Time
+
! colspan="4"| Training Time
 
|-
 
|-
|1
+
! Normal Train Time
|12 minutes
+
! With 10% Boost
  +
! With 15% Boost
  +
! With 20% Boost
 
|-
 
|-
|2
+
| 1
|6 minutes
+
| 12m
  +
| 10m 48s
  +
| 10m 12s
  +
| 9m 36s
 
|-
 
|-
|3
+
| 2
|4 minutes
+
| 6m
  +
| 5m 24s
  +
| 5m 6s
  +
| 4m 48s
 
|-
 
|-
|4
+
| 3
|3 minutes
+
| 4m
  +
| 3m 36s
  +
| 3m 24s
  +
| 3m 12s
  +
|-
  +
| 4
  +
| 3m
  +
| 2m 42s
  +
| 2m 33s
  +
| 2m 24s
 
|}
 
|}
   
{| class="wikitable troop-statistics-table" border="0" cellpadding="1" cellspacing="1" id="dragon-table-2" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
! data-type="level" | Level {{Res|RES=Level}}
+
! Level {{Res|RES=Level}}
! data-type="dps" | Damage per Second {{Res|RES=Damage}}
+
! Damage per Second {{Res|RES=Damage}}
! data-type="dpa" | Damage per Attack {{Res|RES=Damage}}
+
! Damage per Attack {{Res|RES=Damage}}
! data-type="hitpoints" | Hitpoints {{Res|RES=Hitpoint}}
+
! Hitpoints {{Res|RES=Hitpoint}}
! data-type="training cost" | [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
+
! [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
! data-type="research cost" | [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
+
! [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
! data-type="laboratory level" | [[Laboratory]] Level Required {{Res|RES=Laboratory}}
+
! [[Laboratory]] Level Required {{Res|RES=Laboratory}}
! data-type="research time" | [[Laboratory|Research Time]] {{Res|RES=Time}}
+
! [[Laboratory|Research Time]] {{Res|RES=Time}}
 
|-
 
|-
 
| 1
 
| 1
Line 121: Line 126:
 
| 175
 
| 175
 
| 1,900
 
| 1,900
| 25,000
+
| 10,000
 
| N/A
 
| N/A
 
| N/A
 
| N/A
Line 130: Line 135:
 
| 200
 
| 200
 
| 2,100
 
| 2,100
| 29,000
+
| 12,000
 
| 2,000,000
 
| 2,000,000
 
| 5
 
| 5
| 7 days
+
| 4 days
 
|-
 
|-
 
| 3
 
| 3
Line 139: Line 144:
 
| 225
 
| 225
 
| 2,300
 
| 2,300
| 33,000
+
| 14,000
 
| 3,000,000
 
| 3,000,000
 
| 6
 
| 6
| 9 days
+
| 5 days
 
|-
 
|-
 
| 4
 
| 4
Line 148: Line 153:
 
| 262.5
 
| 262.5
 
| 2,600
 
| 2,600
| 37,000
+
| 16,000
 
| 5,000,000
 
| 5,000,000
 
| 7
 
| 7
| 10 days
+
| 6 days
 
|-
 
|-
 
| 5
 
| 5
 
| 240
 
| 240
 
| 300
 
| 300
| 2,900
+
| 3,100
| 42,000
+
| 18,000
 
| 7,000,000
 
| 7,000,000
 
| 8
 
| 8
| 12 days
+
| 7 days
 
|-
 
|-
 
| 6
 
| 6
 
| 270
 
| 270
 
| 337.5
 
| 337.5
| 3,200
+
| 3,400
| 46,000
+
| 20,000
 
| 9,000,000
 
| 9,000,000
 
| 9
 
| 9
  +
| 10 days
  +
|-
  +
| 7
  +
| 310
  +
| 387.5
  +
| 3,900
  +
| 22,000
  +
| 11,000,000
  +
| 10
 
| 14 days
 
| 14 days
|}
+
|-
{{UCH}}
+
| 8
  +
| 330
  +
| 412.5
  +
| 4,200
  +
| 24,000
  +
| 15,000,000
  +
| 11
  +
| 16 days
  +
|}{{UCH}}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
{{TroopsMenuHV}}
 
{{TroopsMenuHV}}
 
[[Category:Troops]]
 
[[Category:Troops]]

Revision as of 04:53, December 14, 2019


Dragon info
"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."

Dragon1 Dragon2 Dragon3 Dragon4
Level 1 Level 2 Level 3 Level 4
Dragon5 Dragon6 Dragon7 Dragon8
Level 5 Level 6 Level 7 Level 8
  • Summary
    • The Dragon is a fearsome flying unit capable of attacking both ground and air units. Similar to the Wizard, the Dragon's attacks are ranged and deal splash damage.
    • A Dragon does short-range splash damage when he attacks. This can only be noticed when used against Clan Castle Troops and Walls.
    • The purple Dragon icon shown in the Barracks is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the Barracks.
    • Dragons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Dragons will proceed to attack the nearest structure.

  • Offensive Strategy
    • Most Dragon strategies involve taking out as many Air Defenses as possible with other units (infantry, Giants, etc.) or Lightning Spells, as they are a significant threat to this powerful unit.
    • The Rage Spell and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through walls significantly.
      • Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle, when you have reached the base's center. Then place a Rage Spell for mass destruction.
    • A powerful, but costly, strategy for Town Hall 7 and Town Hall 8 players (especially for Clan Wars) uses a combination of Dragons and Balloons. Dragons can tank the Air Defenses and Wizard Towers while Balloons target the Defensive Buildings. Which spells to bring ultimately depend on the layout of the defending base - An attacker should have a plan to destroy every Air Defense as fast as possible, whether that involves extra Balloons, Lightning Spells, Earthquake Spells, Healing Spells, or Rage Spells.
    • Dragons are mostly used to get Trophies and in war as their high cost doesn't make them great candidates for Elixir raiding, but strategic planning makes them easier to win battles.
      • At TH8, some careless opponents might poorly bunch together their Air Defenses together, allowing them to be taken down by Lightning Spells and Earthquake Spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate entire bases once Air Defenses are taken out.
    • When using mass Dragon raids one should be careful of Buildings in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some Barbarians or Minions or save their Barbarian King to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid. A level 4 Clan Castle can hold a Haste Spell which can be used to speed up the Dragons if time is in short, though haste spells are better used for a frontal assault.
      • Some opponents may also put a Hidden Tesla nearby. In that case one shall simply use their Barbarian King. It's also possible to put the Dragons in one of the corner buildings, then allow them to wreck havoc inside the base.
    • Dragons will attack the Barbarian King and Clan Castle Troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time.
      • If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use a Minion instead.
  • Defensive Strategy
    • Dragons are one of the most powerful Troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons.
    • As a Town Hall 8 player, keeping your Air Defenses semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the Air Defenses are too close together, a single Rage Spell applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an Earthquake + 3 Lightning Spells can destroy both.
    • Dragons are wonderful Clan Castle Troops. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. His high health also helps him survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed.
      • Alternatively an army of Dragons can easily overwhelm a single dragon.

  • Upgrade Differences
    • The Dragon undergoes significant visual changes at all levels.
      • Initially, the Dragon has green-colored skin and black eyes.
      • At level 2, the Dragon's skin turns from green to purple, matching his image in the Barracks. His eyes also turn the color of elixir.
      • At level 3, the Dragon's skin changes again to dark greenish-brown.
      • At level 4, the Dragon's skin turns a deep red; as part of the update announcement, Supercell referred to it as the new "ancient red dragon." His eyes also start flaming.
      • At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also gets larger.
      • At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
      • At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming.
      • At level 8, the Dragon's skin turns into a more maroon kind of color. The spikes on its neck turns to look like a bone-like material.

  • Trivia
    • The first person to have reached over 4,000 trophies (Jorge Yao) used an all-Dragon army to do so. He used 4 Lightning Spells as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat.
    • You can have a maximum of 14 Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 16 if you include the 2 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 3 Dragons with three level 2 or higher Clone Spells.
    • The Dragon's attack was given a splash damage component as of the 12 March 2013 update, making them much more powerful against groups of ground troops.
    • The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look is often debated among fellow players to which one looks the 'best', along with the P.E.K.K.A.
    • The Dragon has a pair of paws and fire in his mouth since the 23 May 2013 update.
    • A Dragon's shadow is oval, not dragon-shaped.
    • The Dragon's upon-death skeleton is human-shaped.
    • The Dragon is the only troop to have different appearances at every level.
    • The Dragon is one of only two troops of which the picture in the Barracks resembles an upgraded troop, the other being the Wall Breaker.
    • The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable.
    • Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at Clan Castle troops over a wall, etc.).
    • The January 2013 update added Dark Elixir, stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involve Dark Elixir.
      • This is more likely a reference over oil, a fossil fuel, because Inferno Towers were powered by them.
    • An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the Barbarian.
    • The Dragon has the 3rd highest DPS (140) out of all troops (the others being P.E.K.K.A. 240, and the Electro Dragon 240).
    • The Dragon, along with the Yeti, are the only troops in the game that are not in Clash Royale.
Preferred Target Target Attack Type Damagetype Housing Space Housing Movement Speed Speed Attack Speed Attackspeed Barracks Level Required Barracks14 Range Range
None Area Splash 0.3 Tile Radius (Ground & Air) 20 16 1.25 sec 9 3 tiles
Training Time of Dragons
Number of Barracks available Training Time
Normal Train Time With 10% Boost With 15% Boost With 20% Boost
1 12m 10m 48s 10m 12s 9m 36s
2 6m 5m 24s 5m 6s 4m 48s
3 4m 3m 36s 3m 24s 3m 12s
4 3m 2m 42s 2m 33s 2m 24s
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoint Training Cost Elixir Research Cost Elixir Laboratory Level Required Laboratory11 Research Time Stopwatch
1 140 175 1,900 10,000 N/A N/A N/A
2 160 200 2,100 12,000 2,000,000 5 4 days
3 180 225 2,300 14,000 3,000,000 6 5 days
4 210 262.5 2,600 16,000 5,000,000 7 6 days
5 240 300 3,100 18,000 7,000,000 8 7 days
6 270 337.5 3,400 20,000 9,000,000 9 10 days
7 310 387.5 3,900 22,000 11,000,000 10 14 days
8 330 412.5 4,200 24,000 15,000,000 11 16 days
For additional statistics and information, see the Unit Calculators page.
Home Village Army
Elixir Troops Barbarian (Super) • ArcherGiant (Super) • Goblin (Sneaky) • Wall Breaker (Super) • BalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce Golem
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
Community content is available under CC-BY-SA unless otherwise noted.