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{{Protection|Level=Half}}
 
{{Template:Translate
 
|Spanish = Yes
 
|SpanishLink = Dragón}}
 
 
__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
[[File:Troop-Dragon.png|center|200px|link=]]
 
   
  +
{{Protection}}
<center>
 
  +
<p style="text-align: center;">'''''"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."'''''</p>
 
  +
[[File:Dragon info.png|500x250px|center|link=]]
  +
  +
<center>'''''"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."'''''</center>
   
</center>
 
 
----
 
----
{| style="text-align:center; margin:auto;"
+
{| style="text-align:center; margin:auto; width: 500px;"
 
|-
 
|-
|[[File:Dragon level 1.jpeg|170px]]
+
| [[File:Dragon1.png|130px|link=]]
  +
| [[File:Dragon2.png|130px|link=]]
|
 
|[[File:Dragon level 2.jpeg|170px]]
+
| [[File:Dragon3.png|130px|link=]]
  +
| [[File:Dragon4.png|130px|link=]]
|
 
|[[File:Dragon c lvl3.jpeg|170px]]
 
 
|-
 
|-
|'''Level 1'''
+
| '''Level 1'''
  +
| '''Level 2'''
|
 
|'''Level 2'''
+
| '''Level 3'''
  +
| '''Level 4'''
|
 
  +
|}
|'''Level 3'''
 
  +
  +
{| style="text-align:center; margin:auto; width: 500px;"
  +
|-
  +
| [[File:Dragon5.png|130px|link=]]
  +
| [[File:Dragon6.png|130px|link=]]
  +
| [[File:Dragon7.png|130px|link=]]
  +
| [[File:Dragon8.png|140px|link=]]
  +
|-
  +
| '''Level 5'''
  +
| '''Level 6'''
  +
| '''Level 7'''
  +
| '''Level 8'''
 
|}
 
|}
----
 
 
*'''Summary'''
 
*'''Summary'''
**The Dragon is a fearsome flying unit and is capable of terrorizing both ground and air units. Unlike the [[Balloon]], the Dragon has a ranged attack, similar to archers. 
+
**The Dragon is a fearsome flying unit capable of attacking both [[Army|ground and air units]]. Similar to the [[Wizard]], the Dragon's attacks are ranged and deal splash damage.
  +
**A Dragon does short-range splash damage when he attacks. This can only be noticed when used against [[Clan Castle|Clan Castle Troops]] and {{H|Walls}}.
**Also unlike the [[Balloon]] the Dragon does not target a specific building to attack; it targets whatever is nearest.
 
  +
**The purple Dragon icon shown in the [[Barracks]] is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the [[Barracks]].
  +
**{{PreferredTarget|None}}
 
----
 
----
*'''Strategy'''
+
*'''Offensive Strategy'''
**Most Dragon strategies involve taking out as many [[Air Defense]]s as possible with other units (infantry, giants, etc) or [[Lightning Spell]]s, as it is the main threat to this powerful unit.
+
**Most Dragon strategies involve taking out as many [[Air Defense]]s as possible with other units (infantry, [[Giant]]s, etc.) or [[Lightning Spell]]s, as they are a significant threat to this powerful unit.
  +
**The [[Rage Spell]] and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through walls significantly.
**A good strategy involves a mix of Dragons and [[Balloon]]s. Dragons can suck up fire from [[Air Defense]]s and [[Wizard Tower]]s while Balloons go straight for the defensive buildings. 
 
  +
***Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle, when you have reached the base's center. Then place a Rage Spell for mass destruction.
**Dragons are mostly used to get trophies as their high cost doesn't make them great candidates for resource raiding.
 
  +
**A powerful, but costly, strategy for [[Town Hall]] 7 and [[Town Hall]] 8 players (especially for [[Clan Wars]]) uses a combination of Dragons and [[Balloon]]s. Dragons can tank the [[Air Defense]]s and [[Wizard Tower]]s while [[Balloon]]s target the [[Defensive Buildings]]. Which spells to bring ultimately depend on the layout of the defending base - An attacker should have a plan to destroy every [[Air Defense]] as fast as possible, whether that involves extra [[Balloon]]s, [[Lightning Spell]]s, [[Earthquake Spell]]s, [[Healing Spell]]s, or [[Rage Spell]]s.
**The first person to have reached over 4000 trophies (Jorge Yao) used an all-Dragon army. He used 4 [[Lightning Spell]]s as support, one to take out [[Clan Castle]] troops and the rest to destroy an [[Air Defense]]. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this wonderful feat.
 
  +
**Dragons are mostly used to get [[Trophies]] and in [[Clan Wars|war]] as their high cost doesn't make them great candidates for [[Elixir]] raiding, but strategic planning makes them easier to win battles.
  +
***At TH8, some careless opponents might poorly bunch together their Air Defenses together, allowing them to be taken down by Lightning Spells and Earthquake Spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate entire bases once Air Defenses are taken out.
  +
**When using mass Dragon raids one should be careful of [[Buildings]] in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some [[Barbarian]]s or [[Minion]]s or save their [[Barbarian King]] to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid. A level 4 [[Clan Castle]] can hold a [[Haste Spell]] which can be used to speed up the Dragons if time is in short, though haste spells are better used for a frontal assault.
  +
***Some opponents may also put a Hidden Tesla nearby. In that case one shall simply use their Barbarian King. It's also possible to put the Dragons in one of the corner buildings, then allow them to wreck havoc inside the base.
  +
**Dragons will attack the Barbarian King and Clan Castle Troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time.
  +
***If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use a Minion instead.
  +
*'''Defensive Strategy'''
  +
**Dragons are one of the most powerful [[Army|Troops]] in the game, and as such it can be difficult to defend against them. Multiple high-level [[Air Defense]]s are critical for success against Dragons.
  +
**As a [[Town Hall]] 8 player, keeping your [[Air Defense]]s semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the [[Air Defense]]s are too close together, a single [[Rage Spell]] applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an Earthquake + 3 Lightning Spells can destroy both.
  +
**Dragons are wonderful [[Clan Castle]] [[Army|Troops]]. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of [[Barbarian]]s and [[Goblin]]s. His high health also helps him survive attacks from even multiple [[Archer]]s or [[Wizard]]s (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed.
  +
***Alternatively an army of Dragons can easily overwhelm a single dragon.
  +
----
  +
*'''Upgrade Differences'''
  +
**The Dragon undergoes significant visual changes at all levels.
  +
***Initially, the Dragon has green-colored skin and black eyes.
  +
***At level 2, the Dragon's skin turns from green to purple, matching his image in the [[Barracks]]. His eyes also turn the color of elixir.
  +
***At level 3, the Dragon's skin changes again to dark greenish-brown.
  +
***At level 4, the Dragon's skin turns a deep red; as part of the update announcement, [[Supercell]] referred to it as the new "ancient red dragon." His eyes also start flaming.
  +
***At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also gets larger.
  +
***At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
  +
***At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming.
  +
***At level 8, the Dragon's skin turns into a more maroon kind of color. The spikes on its neck turns to look like a bone-like material.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
  +
**The first person to have reached over 4,000 [[trophies]] (Jorge Yao) used an all-Dragon army to do so. He used 4 [[Lightning Spell]]s as support, one to take out [[Clan Castle]] troops and the rest to destroy an [[Air Defense]]. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat.
**'''​'''The Dragon is one of the two troops of which the picture in the [[Barracks]] resembles a upgraded troop, the other being the [[Wall Breaker]].
 
  +
**{{MaximumTroopCount}}
**The Dragon encounters major graphic changes at all levels.
 
  +
**The Dragon's attack was given a splash damage component as of the 12 March 2013 update, making them much more powerful against groups of ground troops.
**A Dragon's shadow is oval, not dragon-shaped. 
 
  +
**The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look is often debated among fellow players to which one looks the 'best', along with the [[P.E.K.K.A]].
**You can have a maximum of 11 Dragons at one time in a full complement of fully upgraded [[Army Camp]]s. This number increases to 12 if you include the 1 that can fit into a fully upgraded [[Clan Castle]].
 
  +
**The Dragon has a pair of paws and fire in his mouth since the 23 May 2013 update.
**A Dragon does small splash damage when it attacks.
 
  +
**A Dragon's shadow is oval, not dragon-shaped.
  +
**The Dragon's upon-death skeleton is human-shaped.
  +
**The Dragon is the only [[Army|troop]] to have different appearances at every level.
  +
**The Dragon is one of only two [[Army|troops]] of which the picture in the [[Barracks]] resembles an upgraded [[Army|troop]], the other being the [[Wall Breaker]].
  +
**The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable.
  +
**Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at [[Clan Castle]] [[Army|troops]] over a [[Walls|wall]], etc.).
  +
**The January 2013 update added [[Dark Elixir]], stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involve [[Dark Elixir]].
  +
***This is more likely a reference over oil, a fossil fuel, because Inferno Towers were powered by them.
  +
**An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the [[Barbarian]].
  +
**The Dragon has the 3rd highest DPS (140) out of all troops (the others being P.E.K.K.A. 240, and the Electro Dragon 240).
  +
**The Dragon, along with the [[Yeti]], are the only troops in the game that are not in Clash Royale.
   
 
<center>
 
<center>
  +
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 650px;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
  +
! Preferred Target {{Res|RES=Target}}
! scope="col" style="text-align: center;"|Preferred Target
 
  +
! Attack Type {{Res|RES=Damage Type}}
! scope="col" style="text-align: center;"|Attack Type
 
  +
! Housing Space {{Res|RES=Housing}}
! scope="col" style="text-align: center;"|[[Army Camp|Housing Space]]
 
  +
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
! scope="col" style="text-align: center;"|Training Time
 
  +
! Attack Speed {{Res|RES=Attack Speed}}
! scope="col" style="text-align: center;"|[[Troop Movement Speed|Speed]]
 
  +
! [[Barracks]] Level Required {{Res|RES=Barracks}}
! scope="col" style="text-align: center;"|Attack Speed
 
  +
! Range {{Res|RES=Range}}
! scope="col" style="text-align: center;"|[[Barracks]] Level Required
 
! scope="col" style="text-align: center;"|Range
 
 
|-
 
|-
  +
| None
| style="text-align: center;"|None
 
| style="text-align: center;"|Area Splash 0.3&nbsp;Square&nbsp;Radius (Ground&nbsp;and&nbsp;Air)
+
| Area Splash 0.3 Tile Radius (Ground & Air)
  +
| 20
| style="text-align: center;"|20
 
  +
| 16
| style="text-align: center;"|30m
 
  +
| 1.25 sec
| style="text-align: center;"|16
 
  +
| 9
| style="text-align: center;"|1.5s
 
  +
| 3 tiles
 
| style="text-align: center;"|9
 
| style="text-align: center;"|3 squares
 
 
|}
 
|}
   
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 650px;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 650px;"
! scope="col" style="text-align: center;"|Level
+
! colspan="5" style="text-align: center; width: 650px" |<big>'''Training Time of Dragons'''</big>
! scope="col" style="text-align: center;"|Damage per Second
 
! scope="col" style="text-align: center;"|Damage per Attack
 
! scope="col" style="text-align: center;"|Hitpoints
 
! scope="col" style="text-align: center;"|[[Resources#Elixir|Training Cost]] [[File:Elixir.png|link=Resources#Elixir|12px]]
 
! scope="col" style="text-align: center;"|[[Resources#Elixir|Research Cost]] [[File:Elixir.png|link=Resources#Elixir|12px]]
 
! scope="col" style="text-align: center;"|[[Laboratory]] Level Required
 
! scope="col" style="text-align: center;"|[[Laboratory|Research Time]]
 
 
|-
 
|-
  +
! rowspan="2"| Number of [[Barracks]] available
| style="text-align: center;"|1
 
  +
! colspan="4"| Training Time
| style="text-align: center;"|140
 
| style="text-align: center;"|210
 
| style="text-align: center;"|1,900
 
| style="text-align: center;"|25,000
 
| style="text-align: center;"|N/A
 
| style="text-align: center;"|N/A
 
| style="text-align: center;"|N/A
 
 
|-
 
|-
  +
! Normal Train Time
| style="text-align: center;"|2
 
  +
! With 10% Boost
| style="text-align: center;"|160
 
  +
! With 15% Boost
| style="text-align: center;"|240
 
  +
! With 20% Boost
| style="text-align: center;"|2,100
 
| style="text-align: center;"|30,000
 
| style="text-align: center;"|2,000,000
 
| style="text-align: center;"|5
 
| style="text-align: center;"|7 days
 
 
|-
 
|-
  +
| 1
| style="text-align: center;"|3
 
  +
| 12m
| style="text-align: center;"|180
 
  +
| 10m 48s
| style="text-align: center;"|270
 
  +
| 10m 12s
| style="text-align: center;"|2,300
 
  +
| 9m 36s
| style="text-align: center;"|36,000
 
  +
|-
| style="text-align: center;"|3,000,000
 
  +
| 2
| style="text-align: center;"|6
 
  +
| 6m
| style="text-align: center;"|10 days
 
  +
| 5m 24s
  +
| 5m 6s
  +
| 4m 48s
  +
|-
  +
| 3
  +
| 4m
  +
| 3m 36s
  +
| 3m 24s
  +
| 3m 12s
  +
|-
  +
| 4
  +
| 3m
  +
| 2m 42s
  +
| 2m 33s
  +
| 2m 24s
 
|}
 
|}
[[File:Getting wrecked by Dragons and PEKKAs - All spells used-0|center|335px|Getting wrecked by Dragons and PEKKAs]]
 
</div>{{TroopsMenu}}
 
   
  +
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;"
  +
! Level {{Res|RES=Level}}
  +
! Damage per Second {{Res|RES=Damage}}
  +
! Damage per Attack {{Res|RES=Damage}}
  +
! Hitpoints {{Res|RES=Hitpoint}}
  +
! [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
  +
! [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
  +
! [[Laboratory]] Level Required {{Res|RES=Laboratory}}
  +
! [[Laboratory|Research Time]] {{Res|RES=Time}}
  +
|-
  +
| 1
  +
| 140
  +
| 175
  +
| 1,900
  +
| 10,000
  +
| N/A
  +
| N/A
  +
| N/A
  +
|-
  +
| 2
  +
| 160
  +
| 200
  +
| 2,100
  +
| 12,000
  +
| 2,000,000
  +
| 5
  +
| 4 days
  +
|-
  +
| 3
  +
| 180
  +
| 225
  +
| 2,300
  +
| 14,000
  +
| 2,750,000
  +
| 6
  +
| 5 days
  +
|-
  +
| 4
  +
| 210
  +
| 262.5
  +
| 2,600
  +
| 16,000
  +
| 4,500,000
  +
| 7
  +
| 6 days
  +
|-
  +
| 5
  +
| 240
  +
| 300
  +
| 3,100
  +
| 18,000
  +
| 5,500,000
  +
| 8
  +
| 7 days
  +
|-
  +
| 6
  +
| 270
  +
| 337.5
  +
| 3,400
  +
| 20,000
  +
| 9,000,000
  +
| 9
  +
| 10 days
  +
|-
  +
| 7
  +
| 310
  +
| 387.5
  +
| 3,900
  +
| 22,000
  +
| 11,000,000
  +
| 10
  +
| 14 days
  +
|-
  +
| 8
  +
| 330
  +
| 412.5
  +
| 4,200
  +
| 24,000
  +
| 15,000,000
  +
| 11
  +
| 16 days
  +
|}{{UCH}}
  +
</div>
 
</center>
 
</center>
  +
  +
{{TroopsMenuHV}}
 
[[Category:Troops]]
 
[[Category:Troops]]
[[Category:Tier 3]]
+
[[Category:Elixir Troops]]
 
[[Category:Air Troops]]
 
[[Category:Air Troops]]

Revision as of 14:02, 30 March 2020


Dragon info
"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."

Dragon1 Dragon2 Dragon3 Dragon4
Level 1 Level 2 Level 3 Level 4
Dragon5 Dragon6 Dragon7 Dragon8
Level 5 Level 6 Level 7 Level 8
  • Summary
    • The Dragon is a fearsome flying unit capable of attacking both ground and air units. Similar to the Wizard, the Dragon's attacks are ranged and deal splash damage.
    • A Dragon does short-range splash damage when he attacks. This can only be noticed when used against Clan Castle Troops and Walls.
    • The purple Dragon icon shown in the Barracks is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the Barracks.
    • Dragons have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Dragons will proceed to attack the nearest structure.

  • Offensive Strategy
    • Most Dragon strategies involve taking out as many Air Defenses as possible with other units (infantry, Giants, etc.) or Lightning Spells, as they are a significant threat to this powerful unit.
    • The Rage Spell and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through walls significantly.
      • Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle, when you have reached the base's center. Then place a Rage Spell for mass destruction.
    • A powerful, but costly, strategy for Town Hall 7 and Town Hall 8 players (especially for Clan Wars) uses a combination of Dragons and Balloons. Dragons can tank the Air Defenses and Wizard Towers while Balloons target the Defensive Buildings. Which spells to bring ultimately depend on the layout of the defending base - An attacker should have a plan to destroy every Air Defense as fast as possible, whether that involves extra Balloons, Lightning Spells, Earthquake Spells, Healing Spells, or Rage Spells.
    • Dragons are mostly used to get Trophies and in war as their high cost doesn't make them great candidates for Elixir raiding, but strategic planning makes them easier to win battles.
      • At TH8, some careless opponents might poorly bunch together their Air Defenses together, allowing them to be taken down by Lightning Spells and Earthquake Spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate entire bases once Air Defenses are taken out.
    • When using mass Dragon raids one should be careful of Buildings in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some Barbarians or Minions or save their Barbarian King to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid. A level 4 Clan Castle can hold a Haste Spell which can be used to speed up the Dragons if time is in short, though haste spells are better used for a frontal assault.
      • Some opponents may also put a Hidden Tesla nearby. In that case one shall simply use their Barbarian King. It's also possible to put the Dragons in one of the corner buildings, then allow them to wreck havoc inside the base.
    • Dragons will attack the Barbarian King and Clan Castle Troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time.
      • If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use a Minion instead.
  • Defensive Strategy
    • Dragons are one of the most powerful Troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons.
    • As a Town Hall 8 player, keeping your Air Defenses semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the Air Defenses are too close together, a single Rage Spell applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an Earthquake + 3 Lightning Spells can destroy both.
    • Dragons are wonderful Clan Castle Troops. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. His high health also helps him survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed.
      • Alternatively an army of Dragons can easily overwhelm a single dragon.

  • Upgrade Differences
    • The Dragon undergoes significant visual changes at all levels.
      • Initially, the Dragon has green-colored skin and black eyes.
      • At level 2, the Dragon's skin turns from green to purple, matching his image in the Barracks. His eyes also turn the color of elixir.
      • At level 3, the Dragon's skin changes again to dark greenish-brown.
      • At level 4, the Dragon's skin turns a deep red; as part of the update announcement, Supercell referred to it as the new "ancient red dragon." His eyes also start flaming.
      • At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also gets larger.
      • At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
      • At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming.
      • At level 8, the Dragon's skin turns into a more maroon kind of color. The spikes on its neck turns to look like a bone-like material.

  • Trivia
    • The first person to have reached over 4,000 trophies (Jorge Yao) used an all-Dragon army to do so. He used 4 Lightning Spells as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat.
    • You can have a maximum of 16 Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 18 if you include the 2 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 8 Dragons with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 26 Dragons.
    • The Dragon's attack was given a splash damage component as of the 12 March 2013 update, making them much more powerful against groups of ground troops.
    • The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look is often debated among fellow players to which one looks the 'best', along with the P.E.K.K.A.
    • The Dragon has a pair of paws and fire in his mouth since the 23 May 2013 update.
    • A Dragon's shadow is oval, not dragon-shaped.
    • The Dragon's upon-death skeleton is human-shaped.
    • The Dragon is the only troop to have different appearances at every level.
    • The Dragon is one of only two troops of which the picture in the Barracks resembles an upgraded troop, the other being the Wall Breaker.
    • The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable.
    • Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at Clan Castle troops over a wall, etc.).
    • The January 2013 update added Dark Elixir, stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involve Dark Elixir.
      • This is more likely a reference over oil, a fossil fuel, because Inferno Towers were powered by them.
    • An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the Barbarian.
    • The Dragon has the 3rd highest DPS (140) out of all troops (the others being P.E.K.K.A. 240, and the Electro Dragon 240).
    • The Dragon, along with the Yeti, are the only troops in the game that are not in Clash Royale.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash 0.3 Tile Radius (Ground & Air) 20 16 1.25 sec 9 3 tiles
Training Time of Dragons
Number of Barracks available Training Time
Normal Train Time With 10% Boost With 15% Boost With 20% Boost
1 12m 10m 48s 10m 12s 9m 36s
2 6m 5m 24s 5m 6s 4m 48s
3 4m 3m 36s 3m 24s 3m 12s
4 3m 2m 42s 2m 33s 2m 24s
Level Level Damage per Second Damage Damage per Attack Damage Hitpoints Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Laboratory Research Time Time
1 140 175 1,900 10,000 N/A N/A N/A
2 160 200 2,100 12,000 2,000,000 5 4 days
3 180 225 2,300 14,000 2,750,000 6 5 days
4 210 262.5 2,600 16,000 4,500,000 7 6 days
5 240 300 3,100 18,000 5,500,000 8 7 days
6 270 337.5 3,400 20,000 9,000,000 9 10 days
7 310 387.5 3,900 22,000 11,000,000 10 14 days
8 330 412.5 4,200 24,000 15,000,000 11 16 days
Template:UCH
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice Warden
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant Gauntlet
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste Vial
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit Fox