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− | [[File:Dragon info.png|500x250px|center|link=]] |
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+ | [[File:Dragon info.png|650x350px|center|link=]] |
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− | <center>'''''"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."'''''</center> |
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+ | {{SuperTroopLink|Super Dragon/Home Village}} |
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+ | <center>'''''"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."''''' </center> |
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+ | |||
---- |
---- |
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+ | <div class="flexbox-display bold-text"> |
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− | {| style="text-align:center; margin:auto; width: 530px;" |
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+ | <div>[[File:Dragon1.png|130px|link=]]<div>Level 1</div></div> |
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− | |- |
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− | + | <div>[[File:Dragon2.png|130px|link=]]<div>Level 2</div></div> |
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− | + | <div>[[File:Dragon3.png|130px|link=]]<div>Level 3</div></div> |
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− | + | <div>[[File:Dragon4.png|130px|link=]]<div>Level 4</div></div> |
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+ | <div>[[File:Dragon5.png|130px|link=]]<div>Level 5</div></div> |
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− | |- |
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+ | <div>[[File:Dragon6.png|130px|link=]]<div>Level 6</div></div> |
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− | |'''Level 1''' |
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+ | <div>[[File:Dragon7.png|130px|link=]]<div>Level 7</div></div> |
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− | |'''Level 2''' |
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+ | <div>[[File:Dragon8.png|130px|link=]]<div>Level 8</div></div> |
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− | |'''Level 3''' |
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+ | <div>[[File:Dragon9.png|130px|link=]]<div>Level 9</div></div> |
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− | |} |
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+ | <div>[[File:Dragon10.png|130px|link=]]<div>Level 10</div></div> |
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− | {| style="text-align:center; margin:auto; width: 530px;" |
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+ | <div>[[File:Dragon11.png|130px|link=]]<div>Level 11</div></div> |
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− | |- |
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+ | </div> |
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− | |[[File:Dragon4.png|130px|link=]] |
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+ | |||
− | |[[File:Dragon5.png|130px|link=]] |
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+ | ==Summary== |
||
− | |[[File:Dragon6.png|130px|link=]] |
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+ | *The Dragon is a troop unlocked at [[Barracks]] level 9, which requires [[Town Hall]] level 7. |
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− | |- |
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+ | *It is a fearsome flying unit capable of attacking both [[Army|ground and air units]], with both high health and damage. Similar to the [[Wizard]], the Dragon's attacks are ranged and deal splash damage, observed when it attacks enemy troops that overlap or over walls. |
||
− | |'''Level 4''' |
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+ | *{{PreferredTarget|None}} |
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− | |'''Level 5''' |
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+ | |||
− | |'''Level 6''' |
||
+ | ==Strategies== |
||
− | |} |
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+ | ===Offensive Strategy=== |
||
− | ---- |
||
+ | *Most Dragon strategies involve taking out as many {{H|Air Defense}}s as possible with other units ({{H|Barbarian}}s, [[Giant]]s, etc.) or {{H|Lightning Spell}}s, as they are a significant threat to this powerful unit. |
||
− | *'''Summary''' |
||
+ | *Bring some Barbarians, Minions or [[Archer]]s to take out buildings in the corners to prevent wasting a whole Dragon for it. |
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− | **The Dragon is a fearsome flying unit and is capable of attacking both [[Army|ground and air units]]. Unlike the [[Balloon]] and similar to the Wizard, the Dragon's attacks are ranged and deals splash damage. |
||
+ | *The {{H|Rage Spell}} and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through {{H|Walls}} significantly. |
||
− | **A Dragon does short-range splash damage when he attacks. This can only be noticed when used against [[Clan Castle|Clan Castle Troops]] and {{H|Walls}}. |
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+ | **Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle when you have reached the base's center. Then place a Rage Spell for mass destruction. |
||
− | **The purple Dragon icon shown in the [[Barracks]] is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading, matching its image in the [[Barracks]]. |
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+ | *A powerful strategy uses a combination of Dragons and [[Balloon]]s. Dragons can tank the Air Defenses and [[Wizard Tower]]s while Balloons target the {{H|Defensive Buildings}}. Which spells to bring and use ultimately depend on the layout of the defending base - an attacker should have a plan to destroy every Air Defense as fast as possible, whether that involves extra Balloons, Lightning Spells, [[Earthquake Spell]]s, {{H|Healing Spell}}s, or Rage Spells. |
||
− | **{{PreferredTarget|None}} |
||
+ | **At Town Halls 8-10, some careless opponents might poorly bunch together their Air Defenses together, making them much more vulnerable to spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate the entire base once Air Defenses are taken out. |
||
− | ---- |
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+ | *When using mass Dragon raids, one should be careful of [[buildings]] in the corners, because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some [[Archer]]s or [[Minion]]s or even save a hero (such as [[Barbarian King]]) to take out lone buildings in the corners; it might mean the difference between a 99% 2 star & 100% 3 star. A level 4 or higher [[Clan Castle]] can hold a [[Haste Spell]] which can be used to speed up the Dragons if time is short, though Haste Spells are better used for a frontal assault. |
||
− | *'''Offensive Strategy''' |
||
+ | **Some opponents may also put {{H|Hidden Tesla}}s in a corner which is also called a Troll Tesla or Corner Tesla, which staves off lesser cleanup troops. This means either using a hero or a dragon is necessary. |
||
− | **Most Dragon strategies involve taking out as many [[Air Defense]]s as possible with other units (infantry, [[Giant]]s, etc.) or [[Lightning Spell]]s, as it is a significant threat to this powerful unit. |
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+ | *Dragons will attack the Barbarian King and Clan Castle troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time. |
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− | **The [[Rage Spell]] and Dragon is like bread and butter. So try using a Pure-Dragon army and the Rage Spell can be effective. |
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+ | **If the [[Barbarian King]] does not move near defenses, one can simply avoid deploying Dragons near him and use other air troops, as the Dragon's high housing space makes it a huge waste anyway. |
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− | ***Try to place the dragons separately, as they will join on in the middle of the battle, when you have reached the base's center. Then put Rage Spell for mass destruction. |
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+ | *A strong attacking combination, known as Hydra (Hybrid Dragon), involves using Dragons with the [[Dragon Rider]]. Dragon Riders can tank and attack enemy defenses, while Dragons attack [[Clan Castle]] troops and [[Skeleton]]s from air mode [[Skeleton Trap]]s that might get in the way. |
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− | **A powerful, but costly, strategy for [[Town Hall]] 7 and [[Town Hall]] 8 players (especially for [[Clan Wars]]) uses a combination of Dragons and [[Balloon]]s. Dragons can tank the [[Air Defense]]s and [[Wizard Tower]]s while [[Balloon]]s target the [[Defensive Buildings]]. Which spells to bring ultimately depend on the layout of the defending base - an attacker should have a plan to destroy every [[Air Defense]], whether that involves extra [[Balloon]]s, [[Lightning Spell]]s, [[Healing Spell]]s, or [[Rage Spell]]s. |
||
+ | |||
− | **Dragons are mostly used to get [[Trophies]] and in [[Clan Wars|war]] as their high cost doesn't make them great candidates for [[Elixir]] raiding. |
||
+ | ===Defensive Strategy=== |
||
− | **When using mass Dragon raids one should be careful of [[Buildings]] in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some [[Barbarian]]s or [[Minion]]s or save their [[Barbarian King]] to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid. A level 4 [[Clan Castle]] can hold a [[Haste Spell]] which can be used to speed up the Dragons if time is in short. |
||
+ | *Dragons are one of the most powerful [[Army|troops]] in the game, and as such it can be difficult to defend against them. Multiple high-level {{H|Air Defense}}s are critical for success against Dragons. |
||
− | **Dragons will attack the Barbarian King and Clan Castle Troops that cannot target air units if these troops are the closest target, even though the Barbarian King and/or Clan Castle Troops cannot attack the Dragon or any friendly Dragons nearby. Be careful as these troops can distract your Dragons from attacking other more reasonable targets, wasting time. |
||
+ | *As a [[Town Hall]] 8 player, keeping your Air Defenses semi-spread while protecting them with storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the Air Defenses are too close together, a single {{H|Rage Spell}} applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an [[Earthquake Spell]] and 3 {{H|Lightning Spell}}s can destroy both. |
||
− | *'''Defensive Strategy''' |
||
+ | *Dragons are wonderful [[Clan Castle]] troops, especially at lower TH levels where options are limited. As a flying unit, the Dragon is completely immune to attacks from most ground troops avaliable at this point, with its splash damage capability making quick work of {{H|Barbarian}}s and [[Goblin]]s. Its high health also helps it survive attacks from even multiple [[Archer]]s or [[Wizard]]s (although a large group of either will usually be enough to destroy the Dragon or two). However, you can spread your Archers and Wizards in a semi or whole circle around the Dragon. This exploits the fact that Dragons have a slow attack-speed. |
||
− | **Dragons are one of the most powerful [[Army|Troops]] in the game, and as such it can be difficult to defend against them. Multiple high-level [[Air Defense]]s are critical for success against Dragons. |
||
+ | **Dragon-based armies usually do not suffer from this issue, as they will have the necessary offense to neutralize lone defending Dragons. |
||
− | **As a [[Town Hall]] 8 player, keeping your [[Air Defense]]s semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the [[Air Defense]]s are too close together, a single [[Rage Spell]] applied to a cluster of Dragons can quickly wipe out all three. |
||
+ | **At higher levels, Dragons may not do enough damage to cripple or kill any troops, limiting their defensive value in comparison with more powerful ones like the [[Electro Dragon]]. However, they can still serve this role, but you may need to back it up with other troops like [[Witch|Witches]] or any sort of high damage troop. |
||
− | **Dragons are wonderful [[Clan Castle]] [[Army|Troops]]. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of [[Barbarian]]s and [[Goblin]]s. His high health also helps him survive attacks from even multiple [[Archer]]s or [[Wizard]]s (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed. |
||
+ | *The [[Air Sweeper]] can stall Dragons up for a very long time. Protect them and cover the Air Defenses with their range for maximum effectiveness. However, make sure one cannot place a Lightning Spell and destroy both an Air Defense and an Air Sweeper, or it is extra value and useless. |
||
− | ---- |
||
+ | |||
− | *'''Upgrade Differences''' |
||
+ | ==Upgrade Differences== |
||
− | **The Dragon undergoes significant visual changes at all levels. |
||
+ | *The Dragon undergoes significant visual changes at all levels. |
||
− | ***Initially, the Dragon has green-colored skin and black eyes. |
||
+ | **Initially, the Dragon has green-colored skin and black eyes. |
||
− | ***At level 2, the Dragon's skin turns from green to purple, matching his image in the [[Barracks]]. His eyes also turn the color of elixir. |
||
− | + | **At level 2, the Dragon's skin turns from green to purple, matching his image in the [[Barracks]]. His eyes also turn purple. |
|
− | + | **At level 3, the Dragon's skin changes again to dark greenish-brown. |
|
− | + | **At level 4, the Dragon's skin turns a deep red; as part of the update announcement, [[Supercell]] referred to it as the new "ancient red dragon." His eyes also start flaming. |
|
− | + | **At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also get larger. |
|
+ | **At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade. |
||
− | ---- |
||
+ | **At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming. |
||
− | *'''Trivia''' |
||
+ | **At level 8, the Dragon's skin turns into a more maroon kind of color. The spikes on its neck turn to look like a bone-like material. |
||
− | **The first person to have reached over 4,000 [[trophies]] (Jorge Yao) used an all-Dragon army to do so. He used 4 [[Lightning Spell]]s as support, one to take out [[Clan Castle]] troops and the rest to destroy an [[Air Defense]]. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat. |
||
+ | **At level 9, the Dragon's skin turns into dark green color. His horns and spikes on its back are slightly darker. |
||
− | **{{MaximumTroopCount}} |
||
− | ** |
+ | **At level 10, the Dragon's skin turns blue in color. The edges of his wings take on a bright blue shade. His eyes turn purple and the tip of his tail is pink. |
+ | **At level 11, the Dragon's skin turns into dark turquoise color. His eyes and the tip of his tail turns completely green. |
||
− | **The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look is often debated among fellow players to which one looks the 'best', along with the [[P.E.K.K.A]]. |
||
− | **The Dragon has a pair of paws and fire in his mouth since the 23 May 2013 update. |
||
− | **A Dragon's shadow is oval, not dragon-shaped. |
||
− | **The Dragon's upon-death skeleton is human-shaped. |
||
− | **The Dragon is one of only two [[Army|troops]] to have different appearances at every level (along with the [[P.E.K.K.A]]). |
||
− | **The Dragon is one of only two [[Army|troops]] of which the picture in the [[Barracks]] resembles an upgraded [[Army|troop]], the other being the [[Wall Breaker]]. |
||
− | **The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable. |
||
− | **Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at [[Clan Castle]] [[Army|troops]] over a [[Walls|wall]], etc.). |
||
− | **The January 2013 update added [[Dark Elixir]], stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involve [[Dark Elixir]]. |
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− | ***This is more likely a reference over oil, a fossil fuel. |
||
− | **An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the [[Barbarian]]. |
||
+ | ==Statistics== |
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<center> |
<center> |
||
+ | <div class="stats-background"> |
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− | <div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
||
+ | {{Modifiers|type=TroopHV}} |
||
− | {| border="0" cellpadding="1" cellspacing="1" id="dragon-table-1" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;" |
||
+ | {| class="wikitable" style="text-align: center; width: 100%;" cellspacing="1" cellpadding="1" border="0" |
||
− | ! data-type="preferred target" | Preferred Target {{Res|RES=Target}} |
||
+ | !Preferred Target {{Res|RES=Target}} |
||
− | ! data-type="attack type" | Attack Type {{Res|RES=Damage Type}} |
||
+ | !Attack Type {{Res|RES=Damage Type}} |
||
− | ! data-type="housing space" | Housing Space {{Res|RES=Housing}} |
||
+ | ! Housing Space {{Res|RES=Housing}} |
||
− | ! data-type="movement speed" | [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}} |
||
− | ! |
+ | ![[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}} |
+ | !Attack Speed {{Res|RES=Attack Speed}} |
||
− | ! data-type="barracks level" | [[Barracks]] Level Required {{Res|RES=Barracks}} |
||
− | ! |
+ | ![[Barracks]] Level Required {{Res|RES=Barracks}} |
+ | !Range {{Res|RES=Range}} |
||
|- |
|- |
||
− | | |
+ | |None |
− | | |
+ | |Area Splash 0.3 Tile Radius (Ground & Air) |
− | | |
+ | |20 |
+ | | class="ModifierStat Speed" |16 |
||
− | | 16 |
||
+ | | class="AttackSpeed" |1.25s |
||
− | | 1.25 sec |
||
− | | |
+ | |9 |
− | | |
+ | |3 tiles |
|} |
|} |
||
− | {| class="wikitable |
+ | {| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 400px;" |
− | ! colspan="2" style="text-align: center; width: |
+ | ! colspan="2" style="text-align: center; width: 400px" |<big>'''Training Time of Dragons'''</big> |
|- |
|- |
||
− | ! |
+ | ![[Barracks]] available |
+ | !Barracks upgrading |
||
− | !Training Time |
||
|- |
|- |
||
+ | | class="GoldPass 2B" |3m |
||
− | |1 |
||
+ | | class="GoldPass 1B" |6m |
||
− | |12 minutes |
||
− | |- |
||
− | |2 |
||
− | |6 minutes |
||
− | |- |
||
− | |3 |
||
− | |4 minutes |
||
− | |- |
||
− | |4 |
||
− | |3 minutes |
||
|} |
|} |
||
− | {| |
+ | {| class="wikitable floatheader row-highlight" style="text-align: center; width: 100%;" cellspacing="1" cellpadding="1" border="0" |
− | ! |
+ | !Level<br />{{Res|RES=Level}} |
− | ! |
+ | !Damage per Second<br />{{Res|RES=Damage}} |
− | ! |
+ | !Damage per Attack<br />{{Res|RES=Damage}} |
− | ! |
+ | !Hitpoints<br />{{Res|RES=Hitpoint}} |
− | ! |
+ | ![[Resources#Elixir|Research Cost]]<br />{{Res|RES=Elixir}} |
− | ! |
+ | ![[Laboratory|Research Time]]<br />{{Res|RES=Time}} |
− | ! |
+ | ![[Laboratory]] Level Required<br />{{Res|RES=Laboratory}} |
− | ! data-type="research time" | [[Laboratory|Research Time]] {{Res|RES=Time}} |
||
|- |
|- |
||
− | | |
+ | |1 |
+ | | class="ModifierStat DPS" |140 |
||
− | | 140 |
||
+ | | class="ModifierStat DPH" |175 |
||
− | | 175 |
||
− | | 1,900 |
+ | | class="ModifierStat HP" |1,900 |
+ | |N/A |
||
− | | 25,000 |
||
− | | |
+ | |N/A |
− | | |
+ | |N/A |
− | | N/A |
||
|- |
|- |
||
| 2 |
| 2 |
||
+ | | class="ModifierStat DPS" | 160 |
||
− | | 160 |
||
+ | | class="ModifierStat DPH" |200 |
||
− | | 200 |
||
− | | 2,100 |
+ | | class="ModifierStat HP" |2,100 |
+ | | class="GoldPass rCost" |1,000,000 |
||
− | | 29,000 |
||
+ | | class="GoldPass rTime" |18h |
||
− | | 2,000,000 |
||
− | | |
+ | |5 |
− | | 7 days |
||
|- |
|- |
||
| 3 |
| 3 |
||
+ | | class="ModifierStat DPS" |180 |
||
− | | 180 |
||
+ | | class="ModifierStat DPH" |225 |
||
− | | 225 |
||
− | | 2,300 |
+ | | class="ModifierStat HP" |2,300 |
+ | | class="GoldPass rCost" |2,000,000 |
||
− | | 33,000 |
||
+ | | class="GoldPass rTime" |1d 12h |
||
− | | 3,000,000 |
||
− | | |
+ | |6 |
− | | 9 days |
||
|- |
|- |
||
− | | |
+ | |4 |
+ | | class="ModifierStat DPS" |210 |
||
− | | 210 |
||
− | | 262.5 |
+ | | class="ModifierStat DPH" |262.5 |
+ | | class="ModifierStat HP" |2,700 |
||
− | | 2,600 |
||
+ | | class="GoldPass rCost" |3,000,000 |
||
− | | 37,000 |
||
+ | | class="GoldPass rTime" |3d |
||
− | | 5,000,000 |
||
− | | |
+ | |7 |
− | | 10 days |
||
|- |
|- |
||
| 5 |
| 5 |
||
+ | | class="ModifierStat DPS" |240 |
||
− | | 240 |
||
+ | | class="ModifierStat DPH" |300 |
||
− | | 300 |
||
+ | | class="ModifierStat HP" |3,100 |
||
− | | 2,900 |
||
+ | | class="GoldPass rCost" |3,800,000 |
||
− | | 42,000 |
||
+ | | class="GoldPass rTime" |4d |
||
− | | 7,000,000 |
||
− | | |
+ | |8 |
− | | 12 days |
||
|- |
|- |
||
− | | |
+ | |6 |
+ | | class="ModifierStat DPS" |270 |
||
− | | 270 |
||
− | | 337.5 |
+ | | class="ModifierStat DPH" |337.5 |
+ | | class="ModifierStat HP" |3,400 |
||
− | | 3,200 |
||
+ | | class="GoldPass rCost" |4,900,000 |
||
− | | 46,000 |
||
+ | | class="GoldPass rTime" |5d 6h |
||
− | | 9,000,000 |
||
− | | |
+ | |9 |
+ | |- |
||
− | | 14 days |
||
+ | |7 |
||
+ | | class="ModifierStat DPS" |310 |
||
+ | | class="ModifierStat DPH" |387.5 |
||
+ | | class="ModifierStat HP" |3,900 |
||
+ | | class="GoldPass rCost" |6,300,000 |
||
+ | | class="GoldPass rTime" |5d 12h |
||
+ | |10 |
||
+ | |- |
||
+ | |8 |
||
+ | | class="ModifierStat DPS" |330 |
||
+ | | class="ModifierStat DPH" |412.5 |
||
+ | | class="ModifierStat HP" |4,200 |
||
+ | | class="GoldPass rCost" |8,800,000 |
||
+ | | class="GoldPass rTime" |7d |
||
+ | |11 |
||
+ | |- |
||
+ | |9 |
||
+ | | class="ModifierStat DPS" |350 |
||
+ | | class="ModifierStat DPH" |437.5 |
||
+ | | class="ModifierStat HP" |4,500 |
||
+ | | class="GoldPass rCost" |17,500,000 |
||
+ | | class="GoldPass rTime" |12d |
||
+ | |12 |
||
+ | |- |
||
+ | |10 |
||
+ | | class="ModifierStat DPS" |370 |
||
+ | | class="ModifierStat DPH" |462.5 |
||
+ | | class="ModifierStat HP" |4,900 |
||
+ | | class="GoldPass rCost" |19,500,000 |
||
+ | | class="GoldPass rTime" |14d |
||
+ | |13 |
||
+ | |- |
||
+ | |11 |
||
+ | | class="ModifierStat DPS" |390 |
||
+ | | class="ModifierStat DPH" |487.5 |
||
+ | | class="ModifierStat HP" |5,300 |
||
+ | | class="GoldPass rCost" |21,500,000 |
||
+ | | class="GoldPass rTime" |16d |
||
+ | |14 |
||
+ | |} |
||
+ | <div style="text-align:center; font-size:20px">'''Super Troop Boost'''</div> |
||
+ | {| class="wikitable" style="text-align: center; width: 70%;" cellspacing="1" cellpadding="1" border="0" |
||
+ | !Super Troop<br />{{Res|RES=Super Troop}} |
||
+ | !Boost Cost<br />{{Res|RES=Dark Elixir}} |
||
+ | ![[Dragon]] Level Required<br />{{Res|RES=Level}} |
||
+ | |- |
||
+ | |{{H|Super Dragon}} |
||
+ | |25,000 |
||
+ | |7 |
||
|} |
|} |
||
− | {{UCH}} |
||
</div> |
</div> |
||
</center> |
</center> |
||
+ | |||
+ | ==History== |
||
+ | {| class="wikitable mw-collapsible" style="width:100%;" |
||
+ | !Patch |
||
+ | !Type |
||
+ | !Description |
||
+ | |- |
||
+ | ! colspan="2" |August 2, 2012 |
||
+ | |The Dragon was in the original release of the game with 2 levels.[[File:Dragon level 2.jpeg|70px|link=]] |
||
+ | |- |
||
+ | !August 30, 2012 |
||
+ | !Update |
||
+ | |The Dragon's attack gain visual effects. |
||
+ | |- |
||
+ | !September 19, 2012 |
||
+ | !Update |
||
+ | | |
||
+ | *Added the level 3 Dragon and Improved visual effects.[[File:Dragon Level 3.jpg|70px|link=]] |
||
+ | *The level 1 Dragon now has a unique appearance.[[File:Dragon level 1.jpeg|70px|link=]] |
||
+ | * The upgraded Dragon now displays pink asterisks that represents the level. |
||
+ | |- |
||
+ | ! October 27, 2012 |
||
+ | !Update |
||
+ | |Decreased Dragon's training cost. |
||
+ | |- |
||
+ | !March 12, 2013 |
||
+ | !Update |
||
+ | | |
||
+ | *Dragons now do small area splash damage. |
||
+ | *Decreased Dragon's training cost at levels 1-2. |
||
+ | *Increased the Dragon's HP at levels 1-2. |
||
+ | |- |
||
+ | !May 23, 2013 |
||
+ | !Update |
||
+ | | |
||
+ | *Added the level 4 Dragon.[[File:Dragon4.png|70px|link=]] |
||
+ | *Retextured the Dragon's appearance in his info and in battle.[[File:Dragon1.png|70px|link=]][[File:Dragon2.png|70px|link=]][[File:Dragon3.png|70px|link=]] |
||
+ | |- |
||
+ | !November 6, 2013 |
||
+ | !Update |
||
+ | |Slightly increased hitpoints of level 4 Dragon. |
||
+ | |- |
||
+ | !December 5, 2013 |
||
+ | !Update |
||
+ | |Slightly increased damage of level 4 Dragon. |
||
+ | |- |
||
+ | !February 27, 2015 |
||
+ | ![https://forum.supercell.com/showthread.php/571648-Maintenance-27-02-Update-Bug-Fixes Maintenance break] |
||
+ | |Fixed visual effect of Dragon's fire breath attack. |
||
+ | |- |
||
+ | ! July 1, 2015 |
||
+ | !Update |
||
+ | | |
||
+ | *Added the level 5 Dragon.[[File:Dragon5.png|70px|link=]] |
||
+ | *Reduced training time for some levels of Dragon. |
||
+ | *Moved level 4 Dragon to [[Town Hall]] 9. |
||
+ | |- |
||
+ | ! October 12, 2016 |
||
+ | !Update |
||
+ | | Added the level 6 Dragon.[[File:Dragon6.png|70px|link=]] |
||
+ | |- |
||
+ | !December 19, 2016 |
||
+ | ! Update |
||
+ | |Increased the Dragon's attack speed (DPS are unchanged). |
||
+ | |- |
||
+ | !March 8, 2017 |
||
+ | !Update |
||
+ | |Increased damage of levels 4-6 Dragon. |
||
+ | |- |
||
+ | !June 27, 2017 |
||
+ | !Update |
||
+ | |Increased hitpoints of levels 4-6 Dragon. |
||
+ | |- |
||
+ | !June 11, 2018 |
||
+ | !Update |
||
+ | | |
||
+ | *Added the level 7 Dragon.[[File:Dragon7.png|70px|link=]] |
||
+ | *Increased hitpoints of level 5 and 6 Dragon. |
||
+ | *Reduced training cost for all levels. |
||
+ | |- |
||
+ | !June 26, 2018 |
||
+ | !Balance Changes |
||
+ | |Reduced upgrade times of levels 1-5 Dragon. |
||
+ | |- |
||
+ | !October 23, 2018 |
||
+ | !Update |
||
+ | | Reduced [[Gems|gem]] donation cost for the Dragon from 25 to 15 gems. |
||
+ | |- |
||
+ | !April 2, 2019 |
||
+ | !Update |
||
+ | | |
||
+ | *Reduced upgrade times of levels 2-6 Dragons.. |
||
+ | *Reduced training costs of levels 1-7 Dragons. |
||
+ | |- |
||
+ | !September 11, 2019 |
||
+ | !Update |
||
+ | |Increased hitpoints of levels 5-7 Dragon. |
||
+ | |- |
||
+ | !December 9, 2019 |
||
+ | !Update |
||
+ | |Added the level 8 Dragon.[[File:Dragon8.png|70px|link=]] |
||
+ | |- |
||
+ | !March 30, 2020 |
||
+ | !Update |
||
+ | |Reduced upgrade costs of levels 3-5 Dragon. |
||
+ | |- |
||
+ | !May 20, 2020 |
||
+ | !Update |
||
+ | |The Dragons are no longer followed by the [[Grand Warden]]. |
||
+ | |- |
||
+ | !June 15, 2021 |
||
+ | !Update |
||
+ | |Added the level 9 Dragon.[[File:Dragon9.png|70px|link=]] |
||
+ | |- |
||
+ | !August 12, 2021 |
||
+ | !Maintenance Break Changes |
||
+ | |Increased hitpoints of level 4 Dragon from 2,600 to 2,700. |
||
+ | |- |
||
+ | !December 9, 2021 |
||
+ | !Update |
||
+ | |Reduced upgrade costs and times for level 2-6 Dragons. |
||
+ | |- |
||
+ | !June 12, 2023 |
||
+ | !Update |
||
+ | | |
||
+ | * Added the level 10 Dragon.[[File:Dragon10.png|thumb|70px|link=]] |
||
+ | *Reduced upgrade times for levels 7 and 8. |
||
+ | **Level 7: 10d -> 9d {{Res|Time}} |
||
+ | **Level 8: 12d -> 9d 12h {{Res|Time}} |
||
+ | *Reduced upgrade costs for levels 2 and 3. |
||
+ | **Level 7: 7,000,000 -> 6,300,000 {{Res|Elixir}} |
||
+ | **Level 8: 11,000,000 -> 8,800,000 {{Res|Elixir}} |
||
+ | |} |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery> |
||
+ | File:Avatar Dragon.png|Dragon's icon |
||
+ | File:Dragon Mayhem.png|Dragon's icon in the Clan Games Challenge |
||
+ | File:Dragon Attack.jpg|The Dragon attacks the Mortar during battle |
||
+ | </gallery> |
||
+ | |||
+ | ==Trivia== |
||
+ | *The first person to have reached over 4,000 [[trophies]] (Jorge Yao) used an all-Dragon army to do so. He used 4 {{H|Lightning Spell}}s (in their past iteration, taking two spaces with six random bolts) as support, one to take out [[Clan Castle]] troops and the rest to destroy an [[Air Defense]]. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat. |
||
+ | *{{MaximumTroopCount}} |
||
+ | *The purple Dragon icon shown in the [[Barracks]] is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the Barracks. |
||
+ | **Prior to September 19, 2012 update, Dragons were always purple and did not update their appearances whatsoever. |
||
+ | *According to [[Supercell]], the Dragon was originally going to appear in ''Clash Royale'', but was replaced with the [[w:c:clashroyale:Baby Dragon|Baby Dragon]] due to its extremely large wings. |
||
+ | *The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new [https://pngimage.net/wp-content/uploads/2018/05/dragão-clash-of-clans-png-1.png look] often debated among fellow players to which one looks the 'best', along with the [[P.E.K.K.A]]. |
||
+ | *A Dragon's shadow is oval, not dragon-shaped. |
||
+ | *The level 3 Dragon originally had fiery eyes until the May 23, 2013 update, which usurped to the level 4 Dragon. |
||
+ | *The Dragon's upon-death skeleton is human-shaped, despite not being a human. |
||
+ | *The Dragon has many variants, being the [[Baby Dragon]], [[Inferno Dragon]], [[Electro Dragon]], [[Dragon Rider]], and the [https://clashfordummiesdotcom.files.wordpress.com/2018/10/screen-shot-2018-10-22-at-9-12-45-pm.png?w=500&h=377 Giant Dragon/Golden Dragon]. |
||
+ | * The level 1-4 Dragons have very thin gaps going through the base of the wing. However, this is barely noticeable. |
||
+ | * Like any flying troop, Dragons can ignore {{H|Walls}} and so do not target them, though their splash damage enables them to hit walls unintentionally if a ground unit gets too close. |
||
+ | *The January 2013 update added [[Resources#Dark Elixir|Dark Elixir]], stating that this resource is formed over eons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involves Dark Elixir. |
||
+ | **This is more likely a reference over oil, a fossil fuel because [[Inferno Tower]]s were powered by them. |
||
+ | *An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the [[Barbarian]]. |
||
+ | * The level 1 Dragon being green matches up with it being a young Dragon as the Baby Dragon is green. |
||
+ | |||
+ | ===Comparisons=== |
||
+ | *The Dragon is one of the five troops to have upgrade differences at each level, the others being the [[P.E.K.K.A]], [[Yeti]], Dragon Rider and the [[Headhunter]]. |
||
+ | *The Dragon, along with the Barbarian, [[Archer]], [[Giant]], [[Goblin]], [[Wall Breaker]], [[Balloon]], [[Wizard]], [[Healer]], and P.E.K.K.A are the oldest units in the game. |
||
+ | *The Dragon, along with the Healer, [[Miner]], Electro Dragon, Yeti, Dragon Rider, [[Golem]], [[Ice Golem]] and Headhunter are the only troops not to have a [[Builder Base Troops|Builder Base Troop]] counterpart. |
||
+ | *The Dragon is one of only two troops of which the picture in the Barracks resembles an upgraded troop, the other being the Wall Breaker. |
||
+ | *The Dragon, along with the Yeti, Dragon Rider and Headhunter, are the only Home Village troops in the game that are not in Clash Royale, excluding Super Troops (with the exception of the Inferno Dragon). |
||
+ | |||
{{TroopsMenuHV}} |
{{TroopsMenuHV}} |
||
[[Category:Troops]] |
[[Category:Troops]] |
||
[[Category:Elixir Troops]] |
[[Category:Elixir Troops]] |
||
[[Category:Air Troops]] |
[[Category:Air Troops]] |
||
+ | [[Category:Dragon]] |
||
+ | [[Category:Home Village]] |
||
+ | [[de:Drache]] |
Latest revision as of 12:24, 2 March 2024
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Summary
- The Dragon is a troop unlocked at Barracks level 9, which requires Town Hall level 7.
- It is a fearsome flying unit capable of attacking both ground and air units, with both high health and damage. Similar to the Wizard, the Dragon's attacks are ranged and deal splash damage, observed when it attacks enemy troops that overlap or over walls.
- Dragons have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Dragons will proceed to attack the nearest structure.
Strategies
Offensive Strategy
- Most Dragon strategies involve taking out as many Air Defenses as possible with other units (Barbarians, Giants, etc.) or Lightning Spells, as they are a significant threat to this powerful unit.
- Bring some Barbarians, Minions or Archers to take out buildings in the corners to prevent wasting a whole Dragon for it.
- The Rage Spell and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through Walls significantly.
- Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle when you have reached the base's center. Then place a Rage Spell for mass destruction.
- A powerful strategy uses a combination of Dragons and Balloons. Dragons can tank the Air Defenses and Wizard Towers while Balloons target the Defensive Buildings. Which spells to bring and use ultimately depend on the layout of the defending base - an attacker should have a plan to destroy every Air Defense as fast as possible, whether that involves extra Balloons, Lightning Spells, Earthquake Spells, Healing Spells, or Rage Spells.
- At Town Halls 8-10, some careless opponents might poorly bunch together their Air Defenses together, making them much more vulnerable to spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate the entire base once Air Defenses are taken out.
- When using mass Dragon raids, one should be careful of buildings in the corners, because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some Archers or Minions or even save a hero (such as Barbarian King) to take out lone buildings in the corners; it might mean the difference between a 99% 2 star & 100% 3 star. A level 4 or higher Clan Castle can hold a Haste Spell which can be used to speed up the Dragons if time is short, though Haste Spells are better used for a frontal assault.
- Some opponents may also put Hidden Teslas in a corner which is also called a Troll Tesla or Corner Tesla, which staves off lesser cleanup troops. This means either using a hero or a dragon is necessary.
- Dragons will attack the Barbarian King and Clan Castle troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time.
- If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use other air troops, as the Dragon's high housing space makes it a huge waste anyway.
- A strong attacking combination, known as Hydra (Hybrid Dragon), involves using Dragons with the Dragon Rider. Dragon Riders can tank and attack enemy defenses, while Dragons attack Clan Castle troops and Skeletons from air mode Skeleton Traps that might get in the way.
Defensive Strategy
- Dragons are one of the most powerful troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons.
- As a Town Hall 8 player, keeping your Air Defenses semi-spread while protecting them with storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the Air Defenses are too close together, a single Rage Spell applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an Earthquake Spell and 3 Lightning Spells can destroy both.
- Dragons are wonderful Clan Castle troops, especially at lower TH levels where options are limited. As a flying unit, the Dragon is completely immune to attacks from most ground troops avaliable at this point, with its splash damage capability making quick work of Barbarians and Goblins. Its high health also helps it survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon or two). However, you can spread your Archers and Wizards in a semi or whole circle around the Dragon. This exploits the fact that Dragons have a slow attack-speed.
- Dragon-based armies usually do not suffer from this issue, as they will have the necessary offense to neutralize lone defending Dragons.
- At higher levels, Dragons may not do enough damage to cripple or kill any troops, limiting their defensive value in comparison with more powerful ones like the Electro Dragon. However, they can still serve this role, but you may need to back it up with other troops like Witches or any sort of high damage troop.
- The Air Sweeper can stall Dragons up for a very long time. Protect them and cover the Air Defenses with their range for maximum effectiveness. However, make sure one cannot place a Lightning Spell and destroy both an Air Defense and an Air Sweeper, or it is extra value and useless.
Upgrade Differences
- The Dragon undergoes significant visual changes at all levels.
- Initially, the Dragon has green-colored skin and black eyes.
- At level 2, the Dragon's skin turns from green to purple, matching his image in the Barracks. His eyes also turn purple.
- At level 3, the Dragon's skin changes again to dark greenish-brown.
- At level 4, the Dragon's skin turns a deep red; as part of the update announcement, Supercell referred to it as the new "ancient red dragon." His eyes also start flaming.
- At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also get larger.
- At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
- At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming.
- At level 8, the Dragon's skin turns into a more maroon kind of color. The spikes on its neck turn to look like a bone-like material.
- At level 9, the Dragon's skin turns into dark green color. His horns and spikes on its back are slightly darker.
- At level 10, the Dragon's skin turns blue in color. The edges of his wings take on a bright blue shade. His eyes turn purple and the tip of his tail is pink.
- At level 11, the Dragon's skin turns into dark turquoise color. His eyes and the tip of his tail turns completely green.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
Rocket Balloon Spotlight modifiers
ApplyReset |
Preferred Target | Attack Type | Housing Space | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|
None | Area Splash 0.3 Tile Radius (Ground & Air) | 20 | 16 | 1.25s | 9 | 3 tiles |
Training Time of Dragons | |
---|---|
Barracks available | Barracks upgrading |
3m | 6m |
Level |
Damage per Second |
Damage per Attack |
Hitpoints |
Research Cost |
Research Time |
Laboratory Level Required |
---|---|---|---|---|---|---|
1 | 140 | 175 | 1,900 | N/A | N/A | N/A |
2 | 160 | 200 | 2,100 | 1,000,000 | 18h | 5 |
3 | 180 | 225 | 2,300 | 2,000,000 | 1d 12h | 6 |
4 | 210 | 262.5 | 2,700 | 3,000,000 | 3d | 7 |
5 | 240 | 300 | 3,100 | 3,800,000 | 4d | 8 |
6 | 270 | 337.5 | 3,400 | 4,900,000 | 5d 6h | 9 |
7 | 310 | 387.5 | 3,900 | 6,300,000 | 5d 12h | 10 |
8 | 330 | 412.5 | 4,200 | 8,800,000 | 7d | 11 |
9 | 350 | 437.5 | 4,500 | 17,500,000 | 12d | 12 |
10 | 370 | 462.5 | 4,900 | 19,500,000 | 14d | 13 |
11 | 390 | 487.5 | 5,300 | 21,500,000 | 16d | 14 |
Super Troop Boost
Super Troop |
Boost Cost |
Dragon Level Required |
---|---|---|
Super Dragon | 25,000 | 7 |
History
Patch | Type | Description |
---|---|---|
August 2, 2012 | The Dragon was in the original release of the game with 2 levels. | |
August 30, 2012 | Update | The Dragon's attack gain visual effects. |
September 19, 2012 | Update |
|
October 27, 2012 | Update | Decreased Dragon's training cost. |
March 12, 2013 | Update |
|
May 23, 2013 | Update |
|
November 6, 2013 | Update | Slightly increased hitpoints of level 4 Dragon. |
December 5, 2013 | Update | Slightly increased damage of level 4 Dragon. |
February 27, 2015 | Maintenance break | Fixed visual effect of Dragon's fire breath attack. |
July 1, 2015 | Update |
|
October 12, 2016 | Update | Added the level 6 Dragon. |
December 19, 2016 | Update | Increased the Dragon's attack speed (DPS are unchanged). |
March 8, 2017 | Update | Increased damage of levels 4-6 Dragon. |
June 27, 2017 | Update | Increased hitpoints of levels 4-6 Dragon. |
June 11, 2018 | Update |
|
June 26, 2018 | Balance Changes | Reduced upgrade times of levels 1-5 Dragon. |
October 23, 2018 | Update | Reduced gem donation cost for the Dragon from 25 to 15 gems. |
April 2, 2019 | Update |
|
September 11, 2019 | Update | Increased hitpoints of levels 5-7 Dragon. |
December 9, 2019 | Update | Added the level 8 Dragon. |
March 30, 2020 | Update | Reduced upgrade costs of levels 3-5 Dragon. |
May 20, 2020 | Update | The Dragons are no longer followed by the Grand Warden. |
June 15, 2021 | Update | Added the level 9 Dragon. |
August 12, 2021 | Maintenance Break Changes | Increased hitpoints of level 4 Dragon from 2,600 to 2,700. |
December 9, 2021 | Update | Reduced upgrade costs and times for level 2-6 Dragons. |
June 12, 2023 | Update |
Gallery
Trivia
- The first person to have reached over 4,000 trophies (Jorge Yao) used an all-Dragon army to do so. He used 4 Lightning Spells (in their past iteration, taking two spaces with six random bolts) as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat.
- You can have a maximum of 16 Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 18 if you include the 2 that can fit into a level 8 or higher Clan Castle. On the battlefield, you can clone an additional 8 Dragons with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 26 Dragons.
- The purple Dragon icon shown in the Barracks is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the Barracks.
- Prior to September 19, 2012 update, Dragons were always purple and did not update their appearances whatsoever.
- According to Supercell, the Dragon was originally going to appear in Clash Royale, but was replaced with the Baby Dragon due to its extremely large wings.
- The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look often debated among fellow players to which one looks the 'best', along with the P.E.K.K.A.
- A Dragon's shadow is oval, not dragon-shaped.
- The level 3 Dragon originally had fiery eyes until the May 23, 2013 update, which usurped to the level 4 Dragon.
- The Dragon's upon-death skeleton is human-shaped, despite not being a human.
- The Dragon has many variants, being the Baby Dragon, Inferno Dragon, Electro Dragon, Dragon Rider, and the Giant Dragon/Golden Dragon.
- The level 1-4 Dragons have very thin gaps going through the base of the wing. However, this is barely noticeable.
- Like any flying troop, Dragons can ignore Walls and so do not target them, though their splash damage enables them to hit walls unintentionally if a ground unit gets too close.
- The January 2013 update added Dark Elixir, stating that this resource is formed over eons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involves Dark Elixir.
- This is more likely a reference over oil, a fossil fuel because Inferno Towers were powered by them.
- An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the Barbarian.
- The level 1 Dragon being green matches up with it being a young Dragon as the Baby Dragon is green.
Comparisons
- The Dragon is one of the five troops to have upgrade differences at each level, the others being the P.E.K.K.A, Yeti, Dragon Rider and the Headhunter.
- The Dragon, along with the Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, and P.E.K.K.A are the oldest units in the game.
- The Dragon, along with the Healer, Miner, Electro Dragon, Yeti, Dragon Rider, Golem, Ice Golem and Headhunter are the only troops not to have a Builder Base Troop counterpart.
- The Dragon is one of only two troops of which the picture in the Barracks resembles an upgraded troop, the other being the Wall Breaker.
- The Dragon, along with the Yeti, Dragon Rider and Headhunter, are the only Home Village troops in the game that are not in Clash Royale, excluding Super Troops (with the exception of the Inferno Dragon).