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"The Druid has complicated emotions. One moment he's calmly helping heal his fellow Troops, and the next he's turned into a very angry Bear."

Level 1
Level 2
Level 3
Level 4


  • The Druid is a Dark Elixir Troop, unlocked when the Dark Barracks is upgraded to level 11, which requires Town Hall level 14.
  • He is the only troop that has both attacking and healing capabilities. In his human form, he heals both ground and air troops unlike the Healer which only heals ground troops and cannot attack, and in his animal form, as the Bear, he is a relatively tanky defense-targeting troop.
  • For the first 30 seconds after the Druid is deployed, he heals allied troops with his staff. His healing projectiles bounce between up to 5 targets, and can target both ground and air.
    • The Druid's healing cannot bounce to Siege Machines, since they are immune to them. The healing is not reduced on Heroes.
    • The 30-second timer is represented by a blue bar above his head that slowly fills up over time. When this bar fills, the Druid transforms into a Bear. The Druid also transforms if his health bar is depleted before the 30 seconds are up. However, if he is defeated by a Spring Trap, he will be unable to transform into a Bear.
  • Druids cannot attack at all. They are completely unable to defend themselves, and will totally ignore any enemy buildings or troops attacking them. If they have no target to heal, they will simply remain stationary even if they are taking damage.
    • However, once they transform into Bears, they will go for defenses until they are destroyed.


Offensive Strategies

  • The Druid is similar to the Healer, but with major differences: he is a ground troop which means he is completely safe from high damage hazards like Air Defenses and Seeking Air Mines. and unlike Healers, his healing can bounce to up to 5 troops.
  • Druids are useful for Hero Walks, especially Queen Walks, as like Healers they can keep the Archer Queen healed just as effectively, if not more than a group of Healers can. The drawback for this strategy is that their healing will only last for a certain amount of time until they change into their Bear form, at which point they will ignore the Hero and go for the nearest defensive building.
    • In addition, as Druids do not receive a reduced rate of healing like Healers, this can make them a more ideal option when using Hero Walks in areas with lots of Air Defenses and other defensive buildings that target air units.

Defensive Strategies

  • Due to his moderately high highpoints and being a ground troop that stays behind, it's quite hard to dispose of Druids as quickly as one would dispatch Healers. even if one manages to kill the Druid in Healer form, he will then proceed to morph into the defense-targeting Bear form.
  • Spring Traps are the only form of defense that can kill Druids without triggering his Bear form, so place them in areas where Druids are likely to approach the base.
  • Although the Druid's human form can jump over Walls, his Bear form cannot. High-leveled Walls are great at keeping out Druids in their Bear form, as it can them a while to break through them on their own.

Upgrade Differences

The Druid undergoes significant visual changes at level 3.

  • Initially, the Druid is a bare-chested man with a green loincloth around his waist kept in place by rope. In the middle of his loincloth is a belt loop with a small horn on it and a yellow flap beneath. He also carries a bear pelt on his back. He has long, light blonde hair and red paint on his face and arms. He wields a long wooden staff with a glowing yellow crystal, which he uses to heal troops.
    • At level 3, his hair and bear pelt turn golden-yellow in color, and his loincloth is now pinkish-purple. His belt loop also turns a bright pink.


Preferred Target Favorite Target Effect Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Heal Speed Attack Speed Dark Barracks Level Required Dark Barracks Range Range
None Chain Healing (Ground & Air) 16 24 1s 11 5 tiles
Training Time of Druids
Dark Barracks available Dark Barracks upgrading
2m 30s 5m
Healing per Second
Healing per Pulse
Research Cost
Dark Elixir
Research Time
Laboratory Level Required
1 110 110 1,300 N/A N/A N/A
2 120 120 1,400 250,000 12d 12
3 130 130 1,500 350,000 14d 13
4 140 140 1,600 375,000 16d 14

Effectiveness of multiple Druids

The table below shows the effectiveness of adding another Druid when multiple are healing the same target(s). This table is shared with Healers and the Unicorn, with priority given to whoever heals the target first.

Total Number of Healing Units Effectiveness of Additional Druid Overall Efficiency
1 100% 100%
2 100% 100%
3 90% 96.7%
4 90% 95%
5 70% 90%
6 40% 81.7%
7 10% 71.4%
8 0% 62.5%


The Druid was added to the game in the June 18, 2024 update, with 4 levels.



  • When you tap on an Army Camp, all the Druids stationed there will briefly lift their staff into the air, and can be seen chanting.
  • You can have a maximum of 20 Druids at one time in a complete set of fully upgraded Army Camps. This number increases to 23 if you include the 3 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 8 Druids with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 31 Druids.
  • The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature.
    • A druid was also a member of the high ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.


Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky Ball
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket Spear
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly