mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ __NOEDITSECTION__ |
__NOTOC__ __NOEDITSECTION__ |
||
+ | |||
⚫ | |||
+ | {{Protection}} |
||
⚫ | |||
[[File:Electro Dragon info.png|center|500x250px|link=]] |
[[File:Electro Dragon info.png|center|500x250px|link=]] |
||
− | <center>'''''"Possessing iron-tough scales and a breath of devastating lightning, the Electro Dragon's favorite thing is raining destruction from above. When vanquished, the |
+ | <center>'''''"Possessing iron-tough scales and a breath of devastating lightning, the Electro Dragon's favorite thing is raining destruction from above. When vanquished, the Baby Dragon even pummels the ground with lightning strikes!"'''''</center> |
+ | |||
---- |
---- |
||
{| style="text-align:center; margin:auto; width: 450px;" |
{| style="text-align:center; margin:auto; width: 450px;" |
||
Line 16: | Line 19: | ||
---- |
---- |
||
*'''Summary''' |
*'''Summary''' |
||
− | **The |
+ | **The Baby Dragon is the 13th troop unlocked in the [[Barracks]]. |
**{{PreferredTarget|None}} |
**{{PreferredTarget|None}} |
||
− | **The |
+ | **The Baby Dragon has a special form of attack known as Chain Lightning, a similar form of which is also used by the [[Mega Tesla]] from the Builder Base. This Chain Lightning allows it to hit up to 5 targets at once, but with decreasing damage for each target chained. Damage dealt to each chained targets get reduced by 20% for every hit. |
**When destroyed, the Electro Dragon causes the nearby ground to be struck with lightning bolts. These bolts strike the ground in a similar fashion to the [[Lightning Spell]]. |
**When destroyed, the Electro Dragon causes the nearby ground to be struck with lightning bolts. These bolts strike the ground in a similar fashion to the [[Lightning Spell]]. |
||
---- |
---- |
||
*'''Offensive Strategy''' |
*'''Offensive Strategy''' |
||
− | **The |
+ | **The Baby Dragon spits bolts of lightning that bounce from target to target and thus can be used to take out multiple buildings at once. |
**They can act as flying [[Bowler]]s (although taking up more housing space) as they can hit multiple targets at once, and help funnel in an air attack. |
**They can act as flying [[Bowler]]s (although taking up more housing space) as they can hit multiple targets at once, and help funnel in an air attack. |
||
− | **An [[Air Sweeper]] can stall |
+ | **An [[Air Sweeper]] can stall Baby Dragons indefinitely due to their slow fire rate. To combat this, a [[Haste Spell]] can be used to quickly move the Electro Dragons back into attack range and attack before the sweeper fires again, or a [[Freeze Spell]] can be used on the sweeper to stop it from firing at all (though this is often situational, as Freeze Spells are often better used on more threatening defenses such as single-target [[Inferno Tower]]s). |
− | **A good attack strategy is making a row of |
+ | **A good attack strategy is making a row of Baby Dragons and then placing a [[Grand Warden]] behind them as well as using [[Rage Spell]]s and [[Clone Spell]]s to quickly wipe out the other persons base. |
*'''Defensive Strategy''' |
*'''Defensive Strategy''' |
||
− | **The |
+ | **The Baby Dragon chain attack is only possible if target buildings are at most one tile apart. As a result, you can place buildings two tiles apart to prevent the Baby Dragon from dealing more damage. |
**Its Chain Lightning allows it to be useful on defense as it can kill up to five spread-out [[Archer]]s or [[Wizard]]s at a time. However, its slow fire rate makes it vulnerable to be easily killed by the [[Archer Queen]] under her ability; if it is harmed by a [[Poison Spell]] at the same time, the Electro Dragon may not even be able to charge up an attack in time before it is killed. The lightning spell it drops upon death is strong enough to take out entire groups of wizards and archers. |
**Its Chain Lightning allows it to be useful on defense as it can kill up to five spread-out [[Archer]]s or [[Wizard]]s at a time. However, its slow fire rate makes it vulnerable to be easily killed by the [[Archer Queen]] under her ability; if it is harmed by a [[Poison Spell]] at the same time, the Electro Dragon may not even be able to charge up an attack in time before it is killed. The lightning spell it drops upon death is strong enough to take out entire groups of wizards and archers. |
||
− | **If you don't prevent the |
+ | **If you don't prevent the Baby Dragon's Chain Lightning, it will pick off most of your buildings and even take the Eagle Artillery out without it being able to do much damage. Baby Dragons can even take your Archer Queen out. |
---- |
---- |
||
*'''Upgrade Differences''' |
*'''Upgrade Differences''' |
||
− | **At level 1, the |
+ | **At level 1, the Baby Dragon appears as a large blue dragon with large azure wings. It has a large horn on the head and several light blue spikes on its back, as well as a tail with flippers. |
**The Electro Dragon does not change in appearance between level 1 and level 2, but its size grows larger. |
**The Electro Dragon does not change in appearance between level 1 and level 2, but its size grows larger. |
||
− | **At level 4, the |
+ | **At level 4, the Baby Dragon's wings gain white highlights. |
---- |
---- |
||
*'''Trivia''' |
*'''Trivia''' |
||
− | ** |
+ | **Baby Dragons were added in the June 2018 Update as part of the Town Hall 12’s introduction. |
**Despite the electric theme the Electro Dragon possesses, they are unlocked at Town Hall 11 and not at Town Hall 12. |
**Despite the electric theme the Electro Dragon possesses, they are unlocked at Town Hall 11 and not at Town Hall 12. |
||
**{{MaximumTroopCount}} |
**{{MaximumTroopCount}} |
||
**It is one of the two troops in the game that has a spell-like effect after death, the other being the [[Ice Golem]], which freezes the surrounding area like a [[Freeze Spell]]. |
**It is one of the two troops in the game that has a spell-like effect after death, the other being the [[Ice Golem]], which freezes the surrounding area like a [[Freeze Spell]]. |
||
− | **Unlike the [[Lightning Spell]], the |
+ | **Unlike the [[Lightning Spell]], the Baby Dragon's death damage is able to damage resource storages. |
**The spikes along the back of the Electro Dragon lights up along their back, tail to head one at a time. When all are lit up it shoots lightning right after. |
**The spikes along the back of the Electro Dragon lights up along their back, tail to head one at a time. When all are lit up it shoots lightning right after. |
||
− | **It is the only non-temporary troop in the game to not have an appearance change between levels. However, higher level |
+ | **It is the only non-temporary troop in the game to not have an appearance change between levels. However, higher level Baby Dragons are scaled to be bigger in size than their lower level counterparts. |
− | **A child version of the |
+ | **A child version of the Baby Dragon is a troop in Clash Royale. It's still called "Baby Dragon" despite being an adult. |
− | **When the player clicks an [[Army Camp/Home Village|Army Camp]] housing |
+ | **When the player clicks an [[Army Camp/Home Village|Army Camp]] housing Baby Dragons, they all re-start their idle animation. |
**When active in their idle animation, they produce sound effects, unlike all other troops in theirs. |
**When active in their idle animation, they produce sound effects, unlike all other troops in theirs. |
||
<center> |
<center> |
||
+ | |||
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
||
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 100%;" |
||
Line 69: | Line 73: | ||
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 650px;" |
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 650px;" |
||
− | ! colspan="5" style="text-align: center; width: 650px" |<big>'''Training Time of |
+ | ! colspan="5" style="text-align: center; width: 650px" |<big>'''Training Time of baby'''</big><big>''' Dragons'''</big> |
|- |
|- |
||
! rowspan="2"| Number of [[Barracks]] available |
! rowspan="2"| Number of [[Barracks]] available |
||
Line 158: | Line 162: | ||
</div> |
</div> |
||
</center> |
</center> |
||
+ | |||
{{TroopsMenuHV}} |
{{TroopsMenuHV}} |
||
[[de:Elektrodrache]] |
[[de:Elektrodrache]] |
Revision as of 00:08, 19 February 2020
Level 1-3 | Level 4 |
- Summary
- The Baby Dragon is the 13th troop unlocked in the Barracks.
- Electro Dragons have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Electro Dragons will proceed to attack the nearest structure.
- The Baby Dragon has a special form of attack known as Chain Lightning, a similar form of which is also used by the Mega Tesla from the Builder Base. This Chain Lightning allows it to hit up to 5 targets at once, but with decreasing damage for each target chained. Damage dealt to each chained targets get reduced by 20% for every hit.
- When destroyed, the Electro Dragon causes the nearby ground to be struck with lightning bolts. These bolts strike the ground in a similar fashion to the Lightning Spell.
- Offensive Strategy
- The Baby Dragon spits bolts of lightning that bounce from target to target and thus can be used to take out multiple buildings at once.
- They can act as flying Bowlers (although taking up more housing space) as they can hit multiple targets at once, and help funnel in an air attack.
- An Air Sweeper can stall Baby Dragons indefinitely due to their slow fire rate. To combat this, a Haste Spell can be used to quickly move the Electro Dragons back into attack range and attack before the sweeper fires again, or a Freeze Spell can be used on the sweeper to stop it from firing at all (though this is often situational, as Freeze Spells are often better used on more threatening defenses such as single-target Inferno Towers).
- A good attack strategy is making a row of Baby Dragons and then placing a Grand Warden behind them as well as using Rage Spells and Clone Spells to quickly wipe out the other persons base.
- Defensive Strategy
- The Baby Dragon chain attack is only possible if target buildings are at most one tile apart. As a result, you can place buildings two tiles apart to prevent the Baby Dragon from dealing more damage.
- Its Chain Lightning allows it to be useful on defense as it can kill up to five spread-out Archers or Wizards at a time. However, its slow fire rate makes it vulnerable to be easily killed by the Archer Queen under her ability; if it is harmed by a Poison Spell at the same time, the Electro Dragon may not even be able to charge up an attack in time before it is killed. The lightning spell it drops upon death is strong enough to take out entire groups of wizards and archers.
- If you don't prevent the Baby Dragon's Chain Lightning, it will pick off most of your buildings and even take the Eagle Artillery out without it being able to do much damage. Baby Dragons can even take your Archer Queen out.
- Upgrade Differences
- At level 1, the Baby Dragon appears as a large blue dragon with large azure wings. It has a large horn on the head and several light blue spikes on its back, as well as a tail with flippers.
- The Electro Dragon does not change in appearance between level 1 and level 2, but its size grows larger.
- At level 4, the Baby Dragon's wings gain white highlights.
- Trivia
- Baby Dragons were added in the June 2018 Update as part of the Town Hall 12’s introduction.
- Despite the electric theme the Electro Dragon possesses, they are unlocked at Town Hall 11 and not at Town Hall 12.
- You can have a maximum of 10 Electro Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 11 if you include the 1 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 4 Electro Dragons with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 15 Electro Dragons.
- It is one of the two troops in the game that has a spell-like effect after death, the other being the Ice Golem, which freezes the surrounding area like a Freeze Spell.
- Unlike the Lightning Spell, the Baby Dragon's death damage is able to damage resource storages.
- The spikes along the back of the Electro Dragon lights up along their back, tail to head one at a time. When all are lit up it shoots lightning right after.
- It is the only non-temporary troop in the game to not have an appearance change between levels. However, higher level Baby Dragons are scaled to be bigger in size than their lower level counterparts.
- A child version of the Baby Dragon is a troop in Clash Royale. It's still called "Baby Dragon" despite being an adult.
- When the player clicks an Army Camp housing Baby Dragons, they all re-start their idle animation.
- When active in their idle animation, they produce sound effects, unlike all other troops in theirs.
Preferred Target | Attack Type | Housing Space | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|
Any | Chain Lightning | 30 | 12 | 3.5s | 13 | 3 tiles |
Training Time of baby Dragons | ||||
---|---|---|---|---|
Number of Barracks available | Training Time | |||
Normal Train Time | With 10% Boost | With 15% Boost | With 20% Boost | |
1 | 24m | 21m 36s | 20m 24s | 19m 12s |
2 | 12m | 10m 48s | 10m 12s | 9m 36s |
3 | 8m | 7m 12s | 6m 48s | 6m 24s |
4 | 6m | 5m 24s | 5m 6s | 4m 48s |
Level | Damage per Second (Primary Target) | Damage per Attack (Primary Target) | Damage when destroyed | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|---|
1 | 240 | 840 | 50 x6 | 3,200 | 28,000 | N/A | N/A | N/A |
2 | 270 | 945 | 55 x6 | 3,700 | 32,000 | 9,000,000 | 9 | 10 days |
3 | 300 | 1,050 | 60 x6 | 4,200 | 36,000 | 11,000,000 | 10 | 14 days |
4 | 330 | 1,155 | 65 x6 | 4,500 | 40,000 | 16,000,000 | 11 | 16 days |
Template:UCH