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|-
 
|-
 
| [[File:Electro_Dragon1.png|150px|link=]]
 
| [[File:Electro_Dragon1.png|150px|link=]]
  +
| [[File:Electro_Dragon4.png|150px|link=]]
 
|-
 
|-
 
| style="width: 20%;" | '''Level 1-3'''
 
| style="width: 20%;" | '''Level 1-3'''
  +
| style="width: 20%;" | '''Level 4'''
 
|}
 
|}
 
----
 
----
 
*'''Summary'''
 
*'''Summary'''
**The Electro Dragon is the 13th and final troop unlocked in the [[Barracks]].
+
**The Electro Dragon is the 13th troop unlocked in the [[Barracks]].
 
**{{PreferredTarget|None}}
 
**{{PreferredTarget|None}}
**The Electro Dragon has a special form of attack known as Chain Lightning, a similar form of which is also used by the [[Mega Tesla]] from the Builder Base. This Chain Lightning allows it to hit up to 5 targets at once, but with decreasing damage for each target chained. Damage dealt to each chained targets get reduced by 25% for every hit.
+
**The Electro Dragon has a special form of attack known as Chain Lightning, a similar form of which is also used by the [[Mega Tesla]] from the Builder Base. This Chain Lightning allows it to hit up to 5 targets at once, but with decreasing damage for each target chained. Damage dealt to each chained targets get reduced by 20% for every hit.
 
**When destroyed, the Electro Dragon causes the nearby ground to be struck with lightning bolts. These bolts strike the ground in a similar fashion to the [[Lightning Spell]].
 
**When destroyed, the Electro Dragon causes the nearby ground to be struck with lightning bolts. These bolts strike the ground in a similar fashion to the [[Lightning Spell]].
 
----
 
----
 
*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
 
**The Electro Dragon spits bolts of lightning that bounce from target to target and thus can be used to take out multiple buildings at once.
 
**The Electro Dragon spits bolts of lightning that bounce from target to target and thus can be used to take out multiple buildings at once.
**They can act as flying [[Bowler]]s (albeit taking up more housing space) as they can hit multiple targets at once, and help funnel in an air attack.
+
**They can act as flying [[Bowler]]s (although taking up more housing space) as they can hit multiple targets at once, and help funnel in an air attack.
  +
**An [[Air Sweeper]] can stall Electro Dragons indefinitely due to their slow fire rate. To combat this, a [[Haste Spell]] can be used to quickly move the Electro Dragons back into attack range and attack before the sweeper fires again, or a [[Freeze Spell]] can be used on the sweeper to stop it from firing at all (though this is often situational, as Freeze Spells are often better used on more threatening defenses such as single-target [[Inferno Tower]]s).
  +
**A good attack strategy is making a row of Electro Dragons and then placing a [[Grand Warden]] behind them as well as using [[Rage Spell]]s and [[Clone Spell]]s to quickly wipe out the other persons base.
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
 
**The Electro Dragon chain attack is only possible if target buildings are at most one tile apart. As a result, you can place buildings two tiles apart to prevent the Electro Dragon from dealing more damage.
 
**The Electro Dragon chain attack is only possible if target buildings are at most one tile apart. As a result, you can place buildings two tiles apart to prevent the Electro Dragon from dealing more damage.
 
**Its Chain Lightning allows it to be useful on defense as it can kill up to five spread-out [[Archer]]s or [[Wizard]]s at a time. However, its slow fire rate makes it vulnerable to be easily killed by the [[Archer Queen]] under her ability; if it is harmed by a [[Poison Spell]] at the same time, the Electro Dragon may not even be able to charge up an attack in time before it is killed. The lightning spell it drops upon death is strong enough to take out entire groups of wizards and archers.
 
**Its Chain Lightning allows it to be useful on defense as it can kill up to five spread-out [[Archer]]s or [[Wizard]]s at a time. However, its slow fire rate makes it vulnerable to be easily killed by the [[Archer Queen]] under her ability; if it is harmed by a [[Poison Spell]] at the same time, the Electro Dragon may not even be able to charge up an attack in time before it is killed. The lightning spell it drops upon death is strong enough to take out entire groups of wizards and archers.
  +
**If you don't prevent the Electro Dragon's Chain Lightning, it will pick off most of your buildings and even take the Eagle Artillery out without it being able to do much damage. Electro Dragons can even take your Archer Queen out.
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
**At all levels, the Electro Dragon appears as a large blue dragon with large azure wings. It has a large horn on the head and several light blue spikes on its back, as well as a tail with flippers.
+
**At level 1, the Electro Dragon appears as a large blue dragon with large azure wings. It has a large horn on the head and several light blue spikes on its back, as well as a tail with flippers.
  +
**The Electro Dragon does not change in appearance between level 1 and level 2, but its size grows larger.
  +
**At level 4, the Electro Dragon's wings gain white highlights.
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
  +
**Electro Dragons were added in the June 2018 Update as part of the Town Hall 12’s introduction.
  +
**Despite the electric theme the Electro Dragon possesses, they are unlocked at Town Hall 11 and not at Town Hall 12.
 
**{{MaximumTroopCount}}
 
**{{MaximumTroopCount}}
**It's the only troop in the game that drops a spell after death.
+
**It is one of the two troops in the game that has a spell-like effect after death, the other being the [[Ice Golem]], which freezes the surrounding area like a [[Freeze Spell]].
  +
**Unlike the [[Lightning Spell]], the Electro Dragon's death damage is able to damage resource storages.
 
**The spikes along the back of the Electro Dragon lights up along their back, tail to head one at a time. When all are lit up it shoots lightning right after.
 
**The spikes along the back of the Electro Dragon lights up along their back, tail to head one at a time. When all are lit up it shoots lightning right after.
**It is currently the only troop in the game to not have an appearance change between levels.
+
**It is the only non-temporary troop in the game to not have an appearance change between levels. However, higher level Electro Dragons are scaled to be bigger in size than their lower level counterparts.
**A child version of the Electro Dragon is a troop in Clash Royale. It's still called "Electro Dragon" there despite being a baby.
+
**A child version of the Electro Dragon is a troop in Clash Royale. It's still called "Electro Dragon" despite being a baby.
  +
**When the player clicks an [[Army Camp/Home Village|Army Camp]] housing Electro Dragons, they all re-start their idle animation.
  +
**When active in their idle animation, they produce sound effects, unlike all other troops in theirs.
   
 
<center>
 
<center>
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! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
 
! [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
 
! Attack Speed {{Res|RES=Attack Speed}}
 
! Attack Speed {{Res|RES=Attack Speed}}
! Barracks Level Required {{Res|RES=Barracks}}
+
! [[Barracks]] Level Required {{Res|RES=Barracks}}
 
! Range {{Res|RES=Range}}
 
! Range {{Res|RES=Range}}
 
|-
 
|-
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{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 650px;"
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 650px;"
! colspan="2" style="text-align: center; width: 650px" |<big>'''Training Time of Electro Dragons'''</big>
+
! colspan="5" style="text-align: center; width: 650px" |<big>'''Training Time of Electro Dragons'''</big>
 
|-
 
|-
! Number of level 13 [[Barracks]]
+
! rowspan="2"| Number of [[Barracks]] available
! Training Time
+
! colspan="4"| Training Time
  +
|-
  +
! Normal Train Time
  +
! With 10% Boost
  +
! With 15% Boost
  +
! With 20% Boost
 
|-
 
|-
 
| 1
 
| 1
  +
| 24m
| 24 minutes
 
  +
| 21m 36s
  +
| 20m 24s
  +
| 19m 12s
 
|-
 
|-
 
| 2
 
| 2
  +
| 12m
| 12 minutes
 
  +
| 10m 48s
  +
| 10m 12s
  +
| 9m 36s
 
|-
 
|-
 
| 3
 
| 3
  +
| 8m
| 8 minutes
 
  +
| 7m 12s
  +
| 6m 48s
  +
| 6m 24s
 
|-
 
|-
 
| 4
 
| 4
  +
| 6m
| 6 minutes
 
  +
| 5m 24s
  +
| 5m 6s
  +
| 4m 48s
 
|}
 
|}
   
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| 50 x6
 
| 50 x6
 
| 3,200
 
| 3,200
| 36,000
+
| 28,000
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| 55 x6
 
| 55 x6
 
| 3,700
 
| 3,700
| 40,000
+
| 32,000
 
| 9,000,000
 
| 9,000,000
 
| 9
 
| 9
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| 60 x6
 
| 60 x6
 
| 4,200
 
| 4,200
| 44,000
+
| 36,000
 
| 11,000,000
 
| 11,000,000
 
| 10
 
| 10
 
| 14 days
 
| 14 days
  +
|-
  +
| 4
  +
| 330
  +
| 1,155
  +
| 65 x6
  +
| 4,500
  +
| 40,000
  +
| 16,000,000
  +
| 11
  +
| 16 days
 
|}
 
|}
 
{{UCH}}
 
{{UCH}}

Revision as of 00:29, 19 February 2020

Electro Dragon info
"Possessing iron-tough scales and a breath of devastating lightning, the Electro Dragon's favorite thing is raining destruction from above. When vanquished, the Electro Dragon even pummels the ground with lightning strikes!"

Electro Dragon1 Electro Dragon4
Level 1-3 Level 4

  • Summary
    • The Electro Dragon is the 13th troop unlocked in the Barracks.
    • Electro Dragons have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Electro Dragons will proceed to attack the nearest structure.
    • The Electro Dragon has a special form of attack known as Chain Lightning, a similar form of which is also used by the Mega Tesla from the Builder Base. This Chain Lightning allows it to hit up to 5 targets at once, but with decreasing damage for each target chained. Damage dealt to each chained targets get reduced by 20% for every hit.
    • When destroyed, the Electro Dragon causes the nearby ground to be struck with lightning bolts. These bolts strike the ground in a similar fashion to the Lightning Spell.

  • Offensive Strategy
    • The Electro Dragon spits bolts of lightning that bounce from target to target and thus can be used to take out multiple buildings at once.
    • They can act as flying Bowlers (although taking up more housing space) as they can hit multiple targets at once, and help funnel in an air attack.
    • An Air Sweeper can stall Electro Dragons indefinitely due to their slow fire rate. To combat this, a Haste Spell can be used to quickly move the Electro Dragons back into attack range and attack before the sweeper fires again, or a Freeze Spell can be used on the sweeper to stop it from firing at all (though this is often situational, as Freeze Spells are often better used on more threatening defenses such as single-target Inferno Towers).
    • A good attack strategy is making a row of Electro Dragons and then placing a Grand Warden behind them as well as using Rage Spells and Clone Spells to quickly wipe out the other persons base.
  • Defensive Strategy
    • The Electro Dragon chain attack is only possible if target buildings are at most one tile apart. As a result, you can place buildings two tiles apart to prevent the Electro Dragon from dealing more damage.
    • Its Chain Lightning allows it to be useful on defense as it can kill up to five spread-out Archers or Wizards at a time. However, its slow fire rate makes it vulnerable to be easily killed by the Archer Queen under her ability; if it is harmed by a Poison Spell at the same time, the Electro Dragon may not even be able to charge up an attack in time before it is killed. The lightning spell it drops upon death is strong enough to take out entire groups of wizards and archers.
    • If you don't prevent the Electro Dragon's Chain Lightning, it will pick off most of your buildings and even take the Eagle Artillery out without it being able to do much damage. Electro Dragons can even take your Archer Queen out.

  • Upgrade Differences
    • At level 1, the Electro Dragon appears as a large blue dragon with large azure wings. It has a large horn on the head and several light blue spikes on its back, as well as a tail with flippers.
    • The Electro Dragon does not change in appearance between level 1 and level 2, but its size grows larger.
    • At level 4, the Electro Dragon's wings gain white highlights.

  • Trivia
    • Electro Dragons were added in the June 2018 Update as part of the Town Hall 12’s introduction.
    • Despite the electric theme the Electro Dragon possesses, they are unlocked at Town Hall 11 and not at Town Hall 12.
    • You can have a maximum of 10 Electro Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 11 if you include the 1 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 4 Electro Dragons with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 15 Electro Dragons.
    • It is one of the two troops in the game that has a spell-like effect after death, the other being the Ice Golem, which freezes the surrounding area like a Freeze Spell.
    • Unlike the Lightning Spell, the Electro Dragon's death damage is able to damage resource storages.
    • The spikes along the back of the Electro Dragon lights up along their back, tail to head one at a time. When all are lit up it shoots lightning right after.
    • It is the only non-temporary troop in the game to not have an appearance change between levels. However, higher level Electro Dragons are scaled to be bigger in size than their lower level counterparts.
    • A child version of the Electro Dragon is a troop in Clash Royale. It's still called "Electro Dragon" despite being a baby.
    • When the player clicks an Army Camp housing Electro Dragons, they all re-start their idle animation.
    • When active in their idle animation, they produce sound effects, unlike all other troops in theirs.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
Any Chain Lightning 30 12 3.5s 13 3 tiles
Training Time of Electro Dragons
Number of Barracks available Training Time
Normal Train Time With 10% Boost With 15% Boost With 20% Boost
1 24m 21m 36s 20m 24s 19m 12s
2 12m 10m 48s 10m 12s 9m 36s
3 8m 7m 12s 6m 48s 6m 24s
4 6m 5m 24s 5m 6s 4m 48s
Level Level Damage per Second (Primary Target) Damage Damage per Attack (Primary Target) Damage Damage when destroyed Death Damage Hitpoints Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Laboratory Research Time Time
1 240 840 50 x6 3,200 28,000 N/A N/A N/A
2 270 945 55 x6 3,700 32,000 9,000,000 9 10 days
3 300 1,050 60 x6 4,200 36,000 11,000,000 10 14 days
4 330 1,155 65 x6 4,500 40,000 16,000,000 11 16 days

Template:UCH

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice Warden
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant Gauntlet
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste Vial
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly