For the Home Village building with the same name, see Elixir Collector/Home Village.
Elixir Collector9B.png

"Elixir is pumped from Ley Lines coursing underneath your village. Upgrade your Elixir Collectors to maximize their elixir production."


Elixir Collector Ruin.png Elixir Collector1B.png Elixir Collector2B.png Elixir Collector3B.png Elixir Collector4B.png
Ruin Level 1 Level 2 Level 3 Level 4
Elixir Collector5B.png Elixir Collector6B.png Elixir Collector7B.png Elixir Collector8B.png Elixir Collector9B.png
Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • The Elixir Collector produces Builder Elixir though an unlimited resource called Ley Lines.
    • The Elixir Collector can store a certain amount of elixir before it stops producing. Its capacity is related to its production rate in such a way that it takes 24 hours to fill up at all levels.
    • The Elixir Collector takes up a 3 by 3 space.
    • When you upgrade your Elixir Collector, uncollected Elixir will be automatically collected (the Elixir will be lost if you don't have space for it). The Elixir Collector will stop producing Elixir when upgrading.
    • The Elixir Collector is unlocked at Builder Hall level two.
    • The Elixir Collector is built and upgraded using Builder Gold.
    • Like with other resource buildings in the Builder Base, attackers will not be able to steal loot directly from the Elixir Collectors.

  • Upgrade Differences
    • Elixir Collectors undergo significant visual changes at levels 1, 5, 7, 8, and 9.
    • Before being repaired by the upgrade to Builder Hall level 2, it appears as a shattered glass container leaking elixir, with a bent pipe attached to the ground and foliage grown on top.
      • At level 1, it appears to be a glass container with wooden base and ceiling in which a pipe extends out into a pressure gauge to the ground. It fills up with purple Elixir as it collects Elixir over time.
      • At level 2, an additional pipe is added on top. The gauge is also bigger.
      • At level 3, a third pipe is added. The gauge gets bigger to accommodate the change.
      • At level 4, a fourth pipe is added and the gauge also gets bigger.
      • At level 5, the base turns to stone and all the pipes combine into a bigger one that extends right. The valves' wheel is bigger and it is moved to the right.
      • At level 6, another tube is added to the left of the container. The side of the base is bolted to the ground with golden bolts.
      • At level 7, more tubing is added to connect the second tube to the container. A second golden bolt can be seen on the base.
      • At level 8, the tubes on top were replaced by two wide tubes on top. A third gold bolt can be seen on the base of the collector.
      • At level 9, the wooden cap on the cylindrical vat is replaced with brass. The collector gets a third large tube coming from the back and a brass reinforcing bar appears on the front of the vat. Three metal rectangular prisms jutting upward can be seen in between the golden bolts.

  • Trivia
    • The Builder Elixir pumped is of a darker shade than regular Elixir from the Home Village.
    • The amount of time needed to upgrade the Elixir Collector in Builder Base is higher than that of the Home Village.
    • The Elixir inside the Elixir Collector in Ruin has the same color as the Home Village Elixir.

  • Icon Descriptions
    Icon Info.pngTapping this icon displays information about the Elixir Collector, such as Level, Capacity, Production and Hitpoints.
    Icon Upgrade.pngTapping this icon begins upgrading the Elixir Collector to the next level, if you have enough resources and a free Builder. When the Elixir Collector is at maximum level, this icon is not shown.
    Icon HoB.pngTapping this icon instantly upgrades the Elixir Collector to the next level, at the cost of one Hammer of Building if you have one. When the Elixir Collector is at maximum level, this icon is not shown.
    Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder Potion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Builder Hall Level 1 2 3 4 5 6 7 8 9
Number Available 1 1 1 1 2 2 2 3 3
Size Size
3x3
Level
Level
Capacity
Builder Elixir
Production Per Hour
Builder Elixir
Hitpoints
Hitpoints
Time to Fill
Time
Build Cost
Builder Gold
Build Time
Time
Experience Gained
Experience
Catch-Up Point* Builder Hall Level Required
Builder Hall
1 24,000 1,000 300 1d 1,000 10m 24 N/A 1
2 28,800 1,200 345 1d 5,000 20m 34 1h 40m 3
3 36,000 1,500 397 1d 10,000 40m 48 2h 40m 3
4 43,200 1,800 457 1d 30,000 2h 84 10h 4
5 50,400 2,100 526 1d 60,000 5h 134 1d 6h 5
6 60,000 2,500 605 1d 100,000 8h 169 1d 18h 6
7 72,000 3,000 696 1d 200,000 10h 189 2d 2h 7
8 84,000 3,500 800 1d 300,000 12h 207 3d 8
9 96,000 4,000 840 1d 400,000 14h 224 4d 2h 9

* The Catch-Up Point is the time at which the newly upgraded Elixir Collector has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Builder Gold required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Elixir Collector without allowing it to reach its storage capacity, as resource production ceases at that point. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

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