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For the Builder Base building with the same name, see Elixir Storage/Builder Base.
Elixir Storage13

"These storages contain the elixir pumped from underground. Upgrade them to increase the maximum amount of elixir you can store."


Elixir Storage1 Elixir Storage2 Elixir Storage3 Elixir Storage4 Elixir Storage5 Elixir Storage6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Elixir Storage7 Elixir Storage8 Elixir Storage9 Elixir Storage10 Elixir Storage11 Elixir Storage12 Elixir Storage13
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13

  • Summary
    • The Elixir Storage allows you to save your hard earned Elixir so that you can use it for future upgrades.
    • The amount of Elixir an attacker may loot depends on the defender's Town Hall level (See Percent Lootable by Town Hall Level below).
    • When your Elixir Storages are full, any Elixir gained from raids will not go into your Elixir Storage, but will count to the total amount of loot stolen from the player. It will also count toward the Elixir Escapade Achievement.
    • Elixir Storages are still fully functional while being upgraded.
    • Upgrading your Elixir Storage to a higher level than you require for storage purposes can potentially save Elixir in a raid. As an attacker receives an amount of Elixir proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Elixir per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Elixir.
    • The Elixir Storage is the counterpart of the Gold Storage, and vice versa.
    • Although it stores Elixir, it is upgraded with Gold.

  • Upgrade Differences
    • Elixir Storage undergoes significant visual changes at levels 5, 9, 10 and 12.
      • At level 1, the Elixir Storage consists of a stoppered spherical storage vessel supported by a pair of wooden stakes.
      • At levels 2 to 4, one more container is added at each level.
      • At level 5, the vessels are replaced by a single, large vessel. A large cork is placed on top of the storage.
      • At levels 6 to 8, the container continues to grow larger.
      • At level 9, the two wooden support stakes are removed in favor of four golden yellow footings. The vessel's stopper is also replaced by a grey metal spigot near the base of the vessel.
      • At level 10, the four footings received spiked armor plating on each corner.
      • At level 11, the Storage gains a spiked metal band around the waist of the vessel.
      • At level 12, it gains large stone footings, parts of the spigot are lined with gold, and a large hole is cut in the top, similar to the Dark Elixir Storage.
      • At level 13, like the Gold Storages, all spikes are removed and replaced by a few large spikes. The large hole on top is lined with a dark gray color.

  • Trivia
    • The word "Elixir" comes from "al iksir", which is the Arabic word for miracle substances. Dating back to the third century BC, Elixir was rumored to change base metals into gold and prolong life indefinitely.
    • Troops running from the Barracks to Army Camps that pass behind a storage will be seen as a silhouette as they pass behind.
      • This only happens if Elixir Storages are upgraded to level 5 or higher and are more than half way full.
    • As of the 7.156 update, storages are completely immune to the effects of the Lightning and Earthquake Spell.
    • The level 9 storage tank seem to be "floating" on its supports.
    • It is possible to overflow the Elixir Storage, but only by purchasing special resource packs found in the shop for real money or receiving extra Elixir from the Season Bank. If this is done, any excess Elixir will remain in the storage, and until the excess is removed (either by spending the Elixir or being raided), any Elixir earned from raids will be lost, just as if the Elixir Storage was full.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Elixir Storage, such as Level, Storage Capacity and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Elixir Storage to the next level, if you have enough resources and a free Builder. When the Elixir Storage is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Elixir Storage to the next level, at the cost of one Hammer of Building if you have one. When the Elixir Storage is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon ElixirHVTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Elixir. This icon is only shown if you have at least one Rune of Elixir, and if the Elixir Storages are not completely full or overfilled.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
Number Available 1 1 2 2 2 2 2 3 4 4 4 4
Size Size
3x3
Level Storage Capacity Elixir Hitpoints Build Cost Gold Build Time Experience Gained XP Town Hall Level Required
1 1,500 400 300 10s 3 1
2 3,000 600 750 15m 30 2
3 6,000 800 1,500 30m 42 2
4 12,000 1,000 3,000 1h 60 3
5 25,000 1,200 6,000 2h 84 3
6 45,000 1,400 12,000 3h 103 3
7 100,000 1,600 25,000 4h 120 4
8 225,000 1,700 50,000 5h 134 4
9 450,000 1,800 100,000 8h 169 5
10 850,000 1,900 250,000 12h 207 6
11 1,750,000 2,100 500,000 16h 240 7
12 2,000,000 2,500 1,500,000 3d 509 11
13 2,500,000 2,900 3,000,000 6d 720 12


Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level  % Available to be Stolen Cap Storage Amount to Reach Cap
1 20% 500* 2,500
2 20% 1,400* 7,000
3 20% 20,000* 100,000
4 20% 100,000* 500,000
5-6 20% 200,000 1,000,000
7 18% 250,000 1,388,889
8 16% 300,000 1,875,000
9 14% 350,000 2,500,000
10 12% 400,000 3,333,333
11-12 10% 450,000 4,500,000
*Figures in asterisks denote storage caps that are determined only by the storage capacity of the storages.

For additional statistics and information, see the Unit Calculators page.

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