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For the Builder Base version, see Elixir Storage/Builder Base.
Elixir Storage17

"These storages contain the elixir pumped from underground. Upgrade them to increase the maximum amount of elixir you can store."


Elixir Storage1
Level 1
Elixir Storage2
Level 2
Elixir Storage3
Level 3
Elixir Storage4
Level 4
Elixir Storage5
Level 5
Elixir Storage6
Level 6
Elixir Storage7
Level 7
Elixir Storage8
Level 8
Elixir Storage9
Level 9
Elixir Storage10
Level 10
Elixir Storage11
Level 11
Elixir Storage12
Level 12
Elixir Storage13
Level 13
Elixir Storage14
Level 14
Elixir Storage15
Level 15
Elixir Storage16
Level 16
Elixir Storage17
Level 17

Summary

  • The Elixir Storage allows you to save your hard-earned Elixir so that you can use it for future upgrades.
  • The amount of Elixir an attacker may loot depends on the defender's Town Hall level (See Percent Lootable by Town Hall Level below).
  • When your Elixir Storages are full, any Elixir gained from raids will not go into your Elixir Storage but will count to the total amount of loot stolen from the player. It will also count toward the Elixir Escapade Achievement.
  • Elixir Storages are still fully functional while being upgraded.
  • Upgrading your Elixir Storage to a higher level than you require for storage purposes can potentially save Elixir in a raid. As an attacker receives an amount of Elixir proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Elixir per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Elixir.
  • The Elixir Storage is the counterpart of the Gold Storage, and vice versa.
  • Although it stores Elixir, it is upgraded with Gold.

Upgrade Differences

  • The Elixir Storage undergoes significant visual changes at levels 2, 3, 4, 5, 9, 10, 12, 13, and 14.
    • At level 1, the Elixir Storage appears as a glass ball with a cork.
    • At levels 2 to 4, one more glass ball is added at each level until there are four of them.
    • At level 5, instead of adding a fifth glass ball, they are replaced by a single large one. The cork is still on it, but is scaled so that it has the proper size needed.
    • At levels 6 to 8, the already massive glass ball grows continuously larger and larger. The direction of the cork alters at level 7.
    • At level 9, the two wooden support stakes are removed in favor of four golden yellow footings. The cork is also replaced by a grey metal spigot near the base of the vessel.
    • At level 10, the four footings receives spiked armor plating on each corner.
    • At level 11, the glass ball gains a spiked metal band around the waist of the vessel.
    • At level 12, it gains large stone footings, parts of the spigot are lined with gold, and a large hole is cut in the top, similar to the Dark Elixir Storage.
    • At level 13, like the Gold Storages, all spikes are removed and replaced by a few large spikes. The large hole on top is lined with a dark gray color and changes to a square like shape.
    • At level 14, the footings get coated with a Dark Elixir-like material. The spigot and the metal band grow bigger.
    • At level 15, the footings of the storage lose the blue spikes, lose the large Dark Blue colored support and gain a large, grey metal-like support with gold platings and linings on it. On the spherical vessel, it loses the white metal ring, and gains a thinner, darker, smaller ring with a gold piece, and a small green one as well, at the end of the incomplete ring.
    • At level 16, the footings are reinforced with thicker purple frames with gold plating on top. On the glass ball, a thicker metal ring is added with gold upside-down equilateral triangles and patterns next to them on both sides. The hole on top of the ball changes into a triangle encased with thick golden plates.
    • At level 17, the footings are now made out of black metal at the bottom with two studs each, red wood at the middle, and the topmost are made out of reinforced golden plates, with 3 spikes each. The metal ring around the bottom of the glass ball is now more reinforced with red wood, and golden metal with spikes. At the top of the glass ball, the hole is similar to the shape of the level 12 one, except slightly darker and more reinforced.

Statistics

Town Hall Level 1 2 3 4 5 6 7 8
Number Available 1 1 2 2 2 2 2 3
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 4 4 4 4 4 4 4 4
Size Size
3x3
Level
Level
Storage Capacity
Elixir
Hitpoints
Hitpoints
Build Cost
Gold
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 1,500 400 300 10s 3 1
2 3,000 600 750 5m 17 2
3 6,000 800 1,500 20m 34 2
4 12,000 1,000 3,000 1h 60 3
5 25,000 1,200 6,000 2h 84 3
6 45,000 1,400 12,000 3h 103 3
7 100,000 1,600 25,000 4h 120 4
8 225,000 1,700 50,000 5h 134 4
9 450,000 1,800 100,000 8h 169 5
10 850,000 1,900 250,000 12h 207 6
11 1,750,000 2,100 500,000 16h 240 7
12 2,000,000 2,500 1,000,000 1d 293 11
13 3,000,000 2,900 1,800,000 2d 415 12
14 4,000,000 3,300 2,800,000 3d 509 13
15 4,500,000 3,700 3,900,000 4d 587 14
16 5,000,000 3,900 6,500,000 6d 720 15
17 5,250,000 4,050 7,500,000 12d 12h 1,039 16


Elixir Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1 20% 500* 2,500
2 20% 1,700* 8,500
3 20% 20,000* 100,000
4 20% 100,000* 500,000
5-6 20% 200,000** 1,000,000
7 18% 250,000 1,388,889
8 16% 300,000 1,875,000
9 14% 350,000 2,500,000
10 12% 400,000 3,333,333
11 10% 450,000 4,500,000
12 10% 500,000 5,000,000
13 10% 550,000 5,500,000
14 10% 600,000 6,000,000
15 10% 650,000 6,500,000
16 10% 700,000 7,000,000
*Figures in asterisks denote storage caps that are determined only by the storage capacity of the storages.
**This applies to Town Hall 5 but not Town Hall 6.

Icon Descriptions

Icon InfoTapping this icon displays information about the Elixir Storage, such as Level, Storage Capacity and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Elixir Storage to the next level, if you have enough resources and a free Builder (or B.O.B). When the Elixir Storage is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Elixir Storage to the next level, at the cost of one Hammer of Building if you have one. When the Elixir Storage is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon ElixirHVTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Elixir. This icon is only shown if you have at least one Rune of Elixir, and if the Elixir Storages are not completely full or overfilled.

History

Patch Type Description
August 2, 2012 Game Release The Elixir Storage was in the original release of the game with 10 levels.
October 27, 2012 Update Added the level 11 Elixir Storage.
January 10, 2013 Update Added the 4th Elixir Storage available at Town Hall level 9.
April 17, 2013 Update
  • The percentage loot that can be looted from Elixir Storage is decreased.
  • The maximum possible amount of loot remains the same.
December 5, 2013 Update Reworked the loot system; Town Hall 6 and higher had less percentage available to loot from Elixir Storages, but conversely had an increased loot cap (previously all Town Hall levels made 20% of Elixir available, up to a maximum of 198,000).
April 9, 2014 Update Level 1 Elixir Storage's upgrade time has been reduced from 15 minutes to 1 minute.
December 11, 2014 Update
  • Decreased hitpoints at level 6-11.
    • Level 6: 1,500 -> 1,400 Hitpoints
    • Level 7: 1,650 -> 1,600 Hitpoints
    • Level 8: 1,740 -> 1,700 Hitpoints
    • Level 9: 1,820 -> 1,800 Hitpoints
    • Level 10: 1,920 -> 1,900 Hitpoints
    • Level 11: 2,016 -> 2,000 Hitpoints
April 30, 2015 Update Level 1 Elixir Storage's upgrade time reduced from 1 minute to 10 seconds.
July 1, 2015 Update The Elixir Storage no longer takes damage from spells, and increased the HP of level 11 Elixir Storage from 2,000 to 2,100.Hitpoints
December 10, 2015 Update Added the level 12 Elixir Storage and reduced the Elixir Storage's storage capacity (compensated by increasing the Town Hall's storage capacity).
March 21, 2016 Update Gave the Elixir Storage more visual states to indicate more clearly how full or empty they are.
June 11, 2018 Town Hall 12 Update Added the level 13 Elixir Storage.
June 26, 2018 Update Reduced upgrade times reduction for the Elixir Storage at levels 2-10 and 12.
  • Level 2: 30m -> 15m Time
  • Level 3: 1h -> 30m Time
  • Level 4: 2h -> 1h Time
  • Level 5: 3h -> 2h Time
  • Level 6: 4h -> 3h Time
  • Level 7: 6h -> 4h Time
  • Level 8: 8h -> 5h Time
  • Level 9: 12h -> 8h Time
  • Level 10: 1d -> 16h Time
  • Level 12: 7d -> 4d Time
April 2, 2019 Update
  • Reduced upgrade times for levels 10, 11, 12 and 13 Elixir Storage.
    • Level 10: 16h -> 12h Time
    • Level 11: 2d -> 16h Time
    • Level 12: 4d -> 3d Time
    • Level 13: 7d -> 6d Time
  • Reduced upgrade costs for level 12 and 13 Elixir Storage.
    • Level 12: 2,500,000 -> 1,500,000 Gold
    • Level 13: 5,000,000 -> 3,000,000 Gold
December 9, 2019 Town Hall 13 Update Added the level 14 Elixir Storage and increased storage capacity of level 13 Elixir Storage from 2,500,000 from 3,000,000. The same update increased the loot cap at TH12 from 450k to 500k.
June 22, 2020 Update Increased the maximum storage capacity at higher levels for returned resources stolen in attacks.
April 12, 2021 Town Hall 14 Update
  • Added the level 15 Elixir Storage.
  • Reduced upgrade times for levels 2 and 3 Elixir Storage.
    • Level 2: 15m -> 5m Time
    • Level 3: 30m -> 20m Time
December 12, 2023 Town Hall Update
  • Added the level 16 Elixir Storage.
  • Reduced upgrade cost for levels 15 Elixir Storage from 5.5M to 4M Gold

Trivia

  • The word "Elixir" comes from "al iksir", which is the Arabic word for miracle substances. Dating back to the third century BC, Elixir was rumored to change base metals into gold and prolong life indefinitely.
  • Troops running from the Barracks to Army Camps that pass behind a storage will be seen as a silhouette as they pass behind.
    • This only happens if Elixir Storages are upgraded to level 5 or higher and are more than halfway full.
  • The level 9 storage tank seems to be "floating" on its supports.
  • It is possible to overflow the Elixir Storage, but only by purchasing special resource packs found in the shop for real money or receiving extra Elixir from the Season Bank. If this is done, any excess Elixir will remain in the storage, and until the excess is removed (either by spending the Elixir or being raided), any Elixir earned from raids will be lost, just as if the Elixir Storage was full.

Comparisons

  • The Elixir Storage and Gold Storage are the resource buildings to have the highest levels, being 16.
  • The Elixir Storage, Dark Elixir Drill and Dark Elixir Storage are the only resource buildings in the Home Village that don't appear in a loading screen.
  • The Elixir Storage and the Elixir Collector are the only resource-related buildings to appear in Clash Royale.
    • The Elixir Storage appears in Clash Royale, but only in a special game mode (it does not appear otherwise).
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut
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