Level 1-15 |
Summary
- The Mighty Yak is the third Pet unlocked from the level 3 Pet House. It has a very high health, and does extra damage (x20) to Walls, similar to the Wall Wrecker.
- Every time the Mighty Yak moves, once it is in contact with other buildings and it will ram into it and deal a first strike once it stops, then the second attack happens after 1.6 seconds then return to its normal attack rate of 2.1 seconds.
- The Mighty Yak prioritizes a target within 7 tiles of the Hero that the Mighty Yak is paired to. If the Hero is knocked out or removed from battle by a Recall Spell, the Mighty Yak behaves like a troop with no preferential target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
- When the hero it is assigned to is knocked out, the Mighty Yak will temporarily be raged, doing extra damage and moving faster for 8 seconds. It does not enrage if their Hero is still available to fight but is removed from battle by a Recall Spell.
Strategy
Offensive
- The Mighty Yak pairs well with the Archer Queen. Because of its high hitpoints, the Mighty Yak is able to soak up hits for not only the Archer Queen, but also the Archers spawned by her Royal Cloak ability. It will break apart Walls to make Queen Charges much easier to pull off.
- The Mighty Yak also pairs well with the Barbarian King. This is because the Barbarian King is the only melee Hero in the game and needs Walls to be broken to enter the base, and the Yak can help break such Walls. Funneling the King is still recommended, however, as the Yak will generally not attack Walls unless both it and the King need to.
- He can also be used in hero sui attacks, where not only the Mighty Yak will be raged and destroy its surroundings quickly, it being extremely tanky can help set up the later attack, with it being the main tank with maybe a Royal Champion or other tanks.
Defensive
- Place traps along your base that's the weakest to help take out the Mighty Yak. Generally, a Tornado Trap would do.
- Due to its high hitpoints as compared to other pets, the Yak is generally difficult to stop, especially when paired with the Barbarian King (who can tank for it). High-damage defenses such as single-target Inferno Towers work very well should the Yak move in front of the Hero and be vulnerable to attack.
- Alternatively, one could try to limit the Yak's capability of opening compartments, by designing a base with many compartments to minimise the damage possible should a compartment be opened. Having "island" compartments (where a single building is isolated from other buildings in its own compartment) can also be viable against the Yak when it is paired with the Barbarian King or Archer Queen, since without funneling or opening the compartment directly with Wall Breakers or otherwise, the hero will likely move to the sides, taking their Yak along with it.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Preferred Target | Targets | Attack Type | Attack Range | Movement Speed | Attack Speed | Special Ability | Rage Duration | Rage Speed Increase | Rage Damage Increase | Pet House Level Required |
---|---|---|---|---|---|---|---|---|---|---|
Within 7 tiles of Hero | Ground | Single Target | 1.2 tiles | 20 | 2.1s | Wall Buster | 8s | 16 | 70% | 3 |
Level |
Damage per Second |
Damage per Hit |
Damage vs. Walls |
Hitpoints |
Upgrade Cost |
Upgrade Time |
Pet House Level Required |
---|---|---|---|---|---|---|---|
1 | 60 | 126 | 2,520 | 3,750 | N/A | N/A | 3 |
2 | 64 | 134.4 | 2,688 | 4,000 | 140,000 | 3d | 3 |
3 | 68 | 142.8 | 2,856 | 4,250 | 155,000 | 4d | 3 |
4 | 72 | 151.2 | 3,024 | 4,500 | 175,000 | 4d 12h | 3 |
5 | 76 | 159.6 | 3,192 | 4,750 | 190,000 | 5d | 3 |
6 | 80 | 168 | 3,360 | 4,950 | 210,000 | 5d 12h | 3 |
7 | 84 | 176.4 | 3,528 | 5,100 | 215,000 | 6d | 3 |
8 | 88 | 184.8 | 3,696 | 5,250 | 225,000 | 6d 12h | 3 |
9 | 92 | 193.2 | 3,864 | 5,400 | 230,000 | 7d | 3 |
10 | 96 | 201.6 | 4,032 | 5,550 | 240,000 | 7d 12h | 3 |
11 | 100 | 210 | 4,200 | 5,700 | 250,000 | 8d | 7 |
12 | 104 | 218.4 | 4,368 | 5,850 | 260,000 | 8d | 7 |
13 | 108 | 226.8 | 4,536 | 6,000 | 270,000 | 8d | 7 |
14 | 112 | 235.2 | 4,704 | 6,150 | 280,000 | 8d | 7 |
15 | 116 | 243.6 | 4,872 | 6,300 | 290,000 | 8d | 7 |
History
Patch | Description |
---|---|
April 10, 2021 | Announced the Mighty Yak, with 10 levels. |
April 12, 2021 | Added the pet , Mighty Yak. |
June 15, 2021 | |
September 27, 2021 | Mighty Yak now deals a single target damage as opposed to area splash. |
Gallery
Trivia
- In the description, it states that the Mighty Yak is built like a Siege Machine, which likely refers to a Wall Wrecker since they both deal extra damage to Walls. Indeed, it attacks similar to a Wall Wrecker, continuously slamming defenses and walls with their heads.
- The ram from a level 3-4 Wall Wrecker also feature ram horns, similar to what the Mighty Yak has.
- The rage frenzy that triggers upon the hero's defeat is identical to the rage effect used by the Super Barbarian.
Comparisons
- The Mighty Yak is the pet with the most amount of hit points out of all the other pets.
- The Mighty Yak is the only pet to be an ordinary animal unlike the others.
- The Mighty Yak is the only pet that doesn't have a glowing aura.
- The Mighty Yak, Dragon Rider, Hog Glider and Battle Machine are the only units that don't appear in loading screens, excluding the Super Troops (with the exception of the Super Giant and Rocket Balloon).
- The Mighty Yak is the only pet unable to bypass Walls, which is partly compensated by its ability to greatly damage them.