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Super Troop Barrel
"Boost Troops into Super Troops to make them the village wrecking machines they've always wanted to be!"

Summary

  • The Super Sauna is a structure that enables you to boost certain troops into Super Troops. It automatically appears in the Home Village once the Town Hall is upgraded to level 11, in between the Trader and the Loot Cart.
  • Each troop has its own unique level requirements in order to be boosted.

Boosting Troops

  • Playground NPC

    A Playground level used to try out Super Troops

    To boost a troop, the player must be at least Town Hall 11 and also have upgraded the troop to a certain level.
    • The troop's level requirement may require the player to be Town Hall 12 (or TH13 for the super miner) or higher to boost it into its Super form.
  • Currently, sixteen different kinds of troops can be boosted: the Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Dragon, Baby Dragon, Miner, Minion, Hog Rider, Valkyrie, Witch, Lava Hound, and Bowler.
  • Boosting a troop requires 25,000 Dark Elixir or a Super Potion. Before the player boosts, the player will be able to see the stats of the corresponding Super Troop and also has the option try out the Super Troop in a specially-built "Playground" level.
  • The level of the boosted Super Troop is equal to the level of the corresponding troop the player has researched in the Laboratory. For example, if the player has researched level 8 Barbarians and boosts them, the Super Barbarians will be at level 8.
  • The Super Troops themselves cannot be upgraded directly in the Laboratory, but they can be upgraded indirectly by upgrading their normal versions instead. If such an upgrade completes while the relevant boost is active, the Super Troop will be upgraded automatically.
  • Once the player has boosted a troop into the Super Troop, the Super variant is enabled in the Barracks or Dark Barracks for 3 days. The player can still train the normal variant as normal while this boost is active.
  • Up to two super troop boosts can be active at any given moment.
    • If two different types of Super Troops are in the player's army or queue, a third type of Super Troop cannot be boosted without removing (or using) all instances of at least one type of Super Troop.
  • Super Troops that are trained will leave the Barracks/Dark Barracks appearing as a normal version of the troop. They will head to the Super Sauna, enter it and transform into their Super Version before entering Army Camps.
  • While the boost is active, a countdown appears above the Super Sauna, showing how much time remains on the boost.
  • Once the 3 days are up, the boost ends and the Super Troop will be removed from the Barracks interface. Any Super Troops that are being trained at the time the boost expires will train as normal, and any Super Troops that are ready will remain in the Army Camps until they are used. There is no cool-down between boosting troops.

About Super Troops

  • Super Troops are distinct from their normal counterparts. They have a special ability and differing stats from the normal version, usually having more health and damage output, but an increased housing space to match.
  • The training times of Super Troops are proportional to those of their normal versions so that both versions have approximately the same base training time per housing space. For example, the Super Giant takes double the housing space as the Giant and has twice the training time.
  • Unlike temporary troops, Super Troops can be donated to Clan Castles and be used as reinforcements like any other troop. However, in order for a Clan Castle to receive Super Troops, it must be sufficiently upgraded to be able to receive a level of the base troop that can be boosted into the Super Troop. For example, a level 5 Clan Castle is required to hold level 8 Barbarians, which is the minimum level needed to boost Super Barbarians.
    • Super Troops are also able to be donated through Quick Donations, but the donor must have Super Troop unlocked through the laboratory to be able to donate in this way. A Donation Upgrade that then fulfills the level requirement for a troop (e.g. a Town Hall 11 player with a Level 7 Minion that is upgraded to Level 8 through donations) are still unable to be Quick Donated.
  • The below table shows the level requirements to boost each troop.
  • indicates this level requires Town Hall 13.

Boost Cost and Requirements

Boost Cost Dark Elixir
25,000


Super Troop Super Troops Original Troop Level Required Level

Super Barbarian

Barbarian

8

Super Archer

Archer

8

Super Giant

Giant

9

Sneaky Goblin

Goblin

Super Wall Breaker

Wall Breaker

8

Rocket Balloon

Balloon

8

Super Wizard

Wizard

9

Super Dragon

Dragon

7

Inferno Dragon

Baby Dragon

6

Super Miner

Miner

Super Minion

Minion

8

Super Hog Rider Hog Rider

Super Valkyrie

Valkyrie

7

Super Witch

Witch

5

Ice Hound

Lava Hound

5

Super Bowler Bowler 4

Super Troop Summary Statistics

Super Troop Super Troops Base Troop Housing Space Housing Space Housing Increase
from Base Troop
Housing Space
Percent Housing Increase
from Base Troop
Housing Space
Laboratory Level Required
Laboratory
Town Hall
Town Hall Level Required to train
Town Hall
Town Hall Level Required to request
Super Barbarian Barbarian 5 4 400% 9 11 9
Super Archer Archer 12 11 1100% 9 11 9
Super Giant Giant 10 5 100% 10 12 10
Sneaky Goblin Goblin 3 2 200% 8 11 8
Super Wall Breaker Wall Breaker 8 6 300% 9 11 9
Rocket Balloon Balloon 8 3 60% 10 12 10
Super Wizard Wizard 10 6 150% 10 12 10
Super Dragon Dragon 40 20 100% 10 12 12
Inferno Dragon Baby Dragon 15 5 50% 10 12 10
Super Miner Miner 24 18 300% 11 13 11
Super Minion Minion 12 10 500% 10 12 10
Super Hog Rider Hog Rider 12 7 140% 11 13 11
Super Valkyrie Valkyrie 20 12 150% 10 12 10
Super Witch Witch 40 28 233.33% 10 12 12
Ice Hound Lava Hound 40 10 33.33% 10 12 12

Trivia

  • When a player upgrades to Town Hall 10, a set of barrels and a sign will appear in place of the barrel, signifying that you will unlock super troops soon.
  • The bucket and spoon that originally appears at Town Hall 10 seems to still be there once finished, showing it was not related to the construction.
  • The super sauna always has a magenta glow to it.
  • The playground mode has a 3x3 Army Camp instead of a 4x4 space. However, the Army Camp will not be targeted by any of the Super Troops as it is considered an obstacle rather than a building.
  • Before 2021, the Super Sauna did not have an official name. It was confirmed in an AMA with Darian.
  • The Super Sauna is one of 6 structures that are hidden from visitors and raiders upon visiting/scouting your Home Village.
    Super Troop Barrel Locked
Home Village Buildings
Defensive Buildings Cannon ā€¢ Archer Tower ā€¢ Mortar ā€¢ Air Defense ā€¢ Wizard Tower ā€¢ Air Sweeper ā€¢ Hidden Tesla ā€¢ Bomb Tower ā€¢ X-Bow ā€¢ Inferno Tower ā€¢ Eagle Artillery ā€¢ Scattershot ā€¢ Builder's Hut ā€¢ Spell Tower ā€¢ Monolith ā€¢ Ricochet Cannon ā€¢ Multi-Archer Tower ā€¢ Giga Tesla ā€¢ Giga Inferno (TH13 ā€¢ TH14 ā€¢ TH15 ā€¢ TH16) ā€¢ Wall
Traps: Bomb ā€¢ Spring Trap ā€¢ Air Bomb ā€¢ Giant Bomb ā€¢ Seeking Air Mine ā€¢ Skeleton Trap ā€¢ Tornado Trap
Resource Buildings Town Hall (Magic Items) ā€¢ Gold Mine ā€¢ Elixir Collector ā€¢ Dark Elixir Drill ā€¢ Gold Storage ā€¢ Elixir Storage ā€¢ Dark Elixir Storage ā€¢ Clan Castle (Treasury)
Army Buildings Army Camp ā€¢ Barracks ā€¢ Dark Barracks ā€¢ Laboratory ā€¢ Spell Factory ā€¢ Dark Spell Factory ā€¢ Blacksmith ā€¢ Workshop ā€¢ Barbarian King Altar ā€¢ Archer Queen Altar ā€¢ Grand Warden Altar ā€¢ Royal Champion Altar ā€¢ Pet House
Other Buildings Boat ā€¢ Airship ā€¢ Forge ā€¢ Decorations ā€¢ Obstacles ā€¢ Loot Cart ā€¢ Strongman's Caravan ā€¢ Super Sauna ā€¢ Builder's Hut ā€¢ B.O.B's Hut
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