- For the base version, see Bowler.
Level 4-8 |
Summary
- The Super Bowler is a Super Troop based on the Bowler. It can be unlocked by boosting the Bowler when the Bowler is at least level 4.
- The Super Bowler throws enlarged purple boulders that are able to bounce three times (compared to a normal Bowler whose boulders bounce twice), doing splash damage with each impact. Successive bounces occur 3 tiles apart.
- Boosting the Bowler requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Bowler to be boosted for 3 days. The level of Super Bowler you obtain from the boost corresponds to the level of Bowler you have.
- Because of the level requirement, players require Town Hall 12 in order to boost Bowler into Super Bowlers. However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one.
- Super Bowlers have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Bowlers will proceed to attack the nearest structure.
Strategy
Offensive
- Super Bowlers are similar to regular Bowlers and Super Archers in that they are troops that are able to damage units behind their initial targets. When compared to the other two, the Super Bowler has the least damage for its housing space, but boasts the most hitpoints when considered on a per-troop basis. Because of this, it is able to survive burst damage (such as direct Scattershot hits or Town Hall explosions) where the other two cannot without assistance from the Grand Warden.
- As such, the Super Bowler can synergize well with Healers, especially when placed in a way such that its bounces can destroy Air Defenses without them attacking the Healers. With them, Super Bowlers can be healed from the aforementioned burst damage, and thus gain vastly increased survivability and can do damage from afar for longer.
- You can also use the super bowler as a queen walk: Use Healers and Grand Warden to assist them into the base. This is quite effective because of their decent health and long range, being able to target core defenses from a distance. However, This requires support and precise timing, as they are vulnerable to traps and high burst damage.
- As such, the Super Bowler can synergize well with Healers, especially when placed in a way such that its bounces can destroy Air Defenses without them attacking the Healers. With them, Super Bowlers can be healed from the aforementioned burst damage, and thus gain vastly increased survivability and can do damage from afar for longer.
- If two 3x3 buildings are spaced apart one or two tiles from each other, and the Super Bowler targets one of them from full range, it can hit the second building twice with the boulder's second and third bounces. This can prove especially useful against high-hitpoint buildings if they are this second building in question.
- Conversely, however, if the high-hitpoint building is first in line, the Super Bowler's subsequent bounces may be wasted once the building behind is destroyed.
- You can replace Bowlers with Super Bowlers in Yeti Bobat, Witch Bobat and P.E.K.K.A Bobat strategies because it has more hitpoints and has a greater reach than Bowlers. However, five Bowlers greatly outdamage a Super Bowler when dealing with a single target and/or whenever the third bounce doesn't hit anything.
- As the main offensive power of the Super Bowler lies in its attack's triple bounces, they are often used together with Rage Spells. With the damage boost of the Rage Spell, Super Bowlers can quickly make short work of any areas with a high density of structures. This, combined with the Grand Warden's ability and Freeze Spells to reduce incoming damage, will allow Super Bowlers to easily take out a huge portion of the enemy's base.
- It pairs well with the Grand Warden along with the Life Aura and Rage Gem, since it increases their damage output and gives them a decent amount of health. The Rage gem can be replaced with the Healing Tome if they need more health than damage or if you are carrying a Rage Spell.
- Be Careful of Early Town Hall activations: Due to its long range, it is quite easy to do so!
Defensive
- Because of its relatively low damage and hitpoints for its housing space and its inability to target air troops, the Super Bowler isn't that good at defense. However, it does splash damage (like Bowler) and it has approximately four times the hitpoints of a normal Bowler, which means it can tank more shots. So swarming or Witch based attacks may be crippled by Super Bowlers, though this merit does not make them the best choice for defense.
- The Super Bowler also attacks slowly, so you can try to overwhelm it first for witch attacks to be more successful. Also, it costs 30 housing space, so it is not a good troop at all.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
Rocket Balloon Spotlight modifiers
ApplyReset |
Preferred Target | Attack Type | Housing Space | Movement Speed | Attack Speed | Range | Special Ability |
---|---|---|---|---|---|---|
None | Area Splash 0.6 Tile Radius (Ground Only) | 30 | 14 | 2.2s | 3 tiles from first target | Triple Strike |
Boost Cost | Boost Duration | Bowler Level Required |
---|---|---|
25,000 | 3d | 4 |
Training Time of Super Bowlers | |
---|---|
Dark Barracks available | Dark Barracks upgrading |
5m | 10m |
Level | Damage per Second | Damage per Attack | Hitpoints |
---|---|---|---|
4 | 170 | 374 | 1,600 |
5 | 185 | 407 | 1,800 |
6 | 200 | 440 | 2,000 |
7 | 215 | 473 | 2,200 |
8 | 230 | 506 | 2,400 |
History
September 23, 2021 | Supercell posted a tweet of Bowler with a Monkey Puppet meme format, hinting the Super Bowler. | |
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September 24, 2021 | Supercell hinted the Super Bowler with a rhetorical question: "What do the terms Turkey, Six Pack, Perfect Game, and Strike have in common? Keep an eye out for tomorrowās sneak peek to find out!". | |
Patch | Type | Description |
September 25, 2021 | Sneak Peek | Announced the Super Bowler, with 3 levels (levels 4-6). |
September 27, 2021 | Update | Added the Super Bowler. |
Gallery
Trivia
- You can have a maximum of 10 Super Bowlers at one time in a complete set of fully upgraded Army Camps. This number increases to 11 if you include the 1 that can fit into a level 6 or higher Clan Castle. On the battlefield, you can clone an additional 4 Super Bowlers with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 15 Super Bowlers.
- The boulder that the Super Bowler carries very much resembles Spike from Brawl Stars, another game developed by Supercell.
- The Super Bowler's appearance in battle is bit different from an artwork.
- His clothing, gloves, mask, and the sole of his sandals are reddish orange instead of copper.
- His skin color is amethyst instead of lavender blue.
- Many players criticized the Super Bowler due to the extreme housing space increase over a relatively minuscule stat improvement from the original Bowler.
- His clothing is similar to the Super Giant's.
Comparisons
- The Super Bowler is one of the 6 Super Troops to have a Super Troop logo, the others being the Super Giant, Rocket Balloon, Super Wizard, Super Valkyrie, and the Super Witch.
- The Super Bowler, along with the Super Archer, Sneaky Goblin, Rocket Balloon, and the Super Minion are the only Super Troops to have icons that are used from their info image.