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Firecracker info
"This pink-haired pyromaniac traded her Archer’s bow for something with more firepower. Firecracker is always looking to fling her flamboyant fulminations at the nearest target; however, the recoil from her attacks sends her slightly backwards. She may be responsible for colorful and explosive displays during Lunar New Year, just don’t leave anything flammable in her proximity."

Level 3-11


  • The Firecracker is a temporary troop introduced during the Dragon Festival event, along with the Azure Dragon. She is unlocked after collecting 1,000 Red Envelope.
  • The Firecracker is an Archer who wields a rocket launcher shooting firecrackers, rather than a bow and arrows. When she fires, her shots deal splash damage in a cone-shaped area behind her target. The power of her shots creates recoil that pushes her backwards by about 1 tile every time she fires.
    • The splash damage has falloff properties similar to the Scattershot; it does less damage to a target the further away it is from the initial target. The splash damage is capable of damaging targets up to 5 tiles away from the initial target.
  • The Firecracker can target ground and air. She cannot hit both ground and air troops at once, but the splash damage is capable of damaging buildings regardless of whether she targets ground or air with a particular shot.
  • Firecrackers have no preferred target when attacking; they will simply attack the closest building. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Firecrackers will proceed to attack the nearest structure.


Offensive Strategy

  • The Firecracker is used as a support troop, dealing a lot of damage, similar to her Clash Royale counterpart. However, she is also quite weak and is prone to traps and defenses. Consider supporting her with tank troops such as Giants or Golems to prevent her from being defeated easily.
  • Her long range gives her a similar makeup to the Super Archer, who shares the same range and can cover a similar distance with her attacks. This range can be used to snipe defenses behind other buildings.
  • Although the Firecracker deals more damage per second and takes up less housing space, she has less hitpoints than the Super Archer and cannot hit targets in front of her intended target due to the nature of her attacks. Additionally, the falloff property of her attacks means that targets behind her initial target will take less damage; the Super Archer has no such damage reductions.

Defensive Strategy

  • Defending Clan Castle troops can be surprisingly good against Firecrackers. If they are moving towards a Firecracker that is directly targeting them, her shots can potentially miss since the defending troops will be in front of where the Firecracker's shot will land. However, even if the Firecracker misses her intended target, the splash can still harm troops behind said target.
  • Long range defenses can get to a Firecracker if she is exposed, though it is likely that attackers will use tanking troops to absorb fire from defenses when using her. Particularly effective are ground-mode X-Bows; Firecrackers cannot damage them without putting themselves in range of one.
  • At higher levels, defenses that are capable of bypassing tank troops, such as multi-targeting Inferno Towers and Scattershots, are generally more effective at dealing with Firecrackers.
  • Hidden Teslas or ground traps such as a Giant Bomb placed on top of common sniping spots can be used to get quick damage on and eliminate Firecrackers quickly.


Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
None Area Splash (Ground and Air) 10 20 1.8s 1 6 tiles
Training Time of Firecrackers
Barracks available Barracks upgrading
1m 2m
Damage per Second
Max Damage per Shot
Town Hall Level Required
Town Hall
3 80 144 180 8
4 95 171 220 9
5 110 198 260 10
6 125 225 300 11
7 145 261 340 12
8 155 279 360 13
9 170 306 380 14
10 190 342 400 15
11 200 360 420 16


  • You could have a maximum of 32 Firecrackers at one time in a complete set of fully upgraded Army Camps. On the battlefield, you could clone an additional 16 Firecrackers with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 48 Firecrackers.
  • It is possible for a defense to briefly shoot outside its range if a Firecracker attacks and recoils out of its range as the defense attacks. For defenses whose projectiles home onto the target, such as a Cannon, their attacks can still hit the Firecracker. However, in the case of defenses with blind spots such as the Mortar or Scattershot, once they go out of the blind spot, the defense will attack the Firecracker, though for the latter, she will die in 1-2 hits depending on the proximity.
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