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Revision as of 00:02, 28 October 2017

  RussiaFlag
Firecrackers7

"Keep flying pests away with flurries of small rockets! It's like a bug zapper, but prettier."


Firecrackers1 Firecrackers2 Firecrackers3 Firecrackers4
Level 1 Level 2 Level 3 Level 4
Firecrackers5 Firecrackers6 Firecrackers7
Level 5 Level 6 Level 7

  • Summary
    • Firecrackers are the Builder Base version of Air Defense. Like the Air Defense, they attack flying units; however, they are slightly less powerful while also being slightly smaller covering a 2x2 space.
    • Firecrackers can only target and shoot one air troop at a time. However, it attacks 3 times every time it fires.
    • They cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Builder Hall).
    • The Firecrackers is unlocked at Builder Hall Level 3.

  • Strategy
    • Firecrackers have low hitpoints, so protect it well as it can get taken out easily.
    • Its moderate damage but high range makes it good to pair with Air Bombs. The Air Bombs do high, area damage in a small range while the firecrackers snipe away at long range.
    • At Builder Hall level 3, Firecrackers are an essential defense against Beta Minions as the Archer Tower and Hidden Tesla can both be distracted by ground units.

  • Upgrade Differences
    • At level 1, the Firecrackers appears to be a wooden box with ropes with fireworks pointing out.
    • At level 2, the box is reinforced with steel on all of the edges.
    • At level 3, the box is moved on top of a base composed of five wooden planks resting on four stone blocks.
    • At level 4, the four stone blocks in the corners are replaced by a solid stone base reinforced with steel.
    • At level 5, the box and the planks are replaced by a square "fence" of wooden planks embedded into the base.
    • At level 6, additional steel reinforcements appear on the corner edges as well as the top of the wooden planks.
    • At level 7, it develops a small stone platform on the bottom which wraps around the box.

  • Trivia
    • Despite its similarity to an Air Defense and having burst shots, currently no Gear Up of the Air Defense is known to be upcoming.

Icon Descriptions

Icon InfoTapping this icon displays information about the Firecrackers, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Firecrackers to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Firecrackers is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Firecrackers to the next level, at the cost of one Hammer of Building if you have one. When the Firecrackers is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Number Available Builder Hall Level
1 2 3 4 5 6 7 8 9 10
Total 0 0 1 1 2 2 3 3 3 3
Size Size
2x2
Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoints Build Cost Builder Gold Build Time Time Experience Gained Experience Builder Hall Level Required
1 63 17 400 30,000 15 minutes 30 3
2 71 19 460 80,000 2 hours 84 3
3 78 21 529 120,000 4 hours 120 3
4 86 23 608 300,000 12 hours 207 4
5 93 25 699 800,000 1 day 293 5
6 105 28 804 1,200,000 1 day 293 6
7 116 31 925 2,000,000 2 days 415 7
Range Attack Speed Damage Type Unit Type Targeted
10 tiles 3 shots every 0.8 seconds Single Target Air

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