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Flammy's Strategy Guides: Table of Contents

Topic

Information

Chapter 1

Total Newbie Guide

A guide for those brand-new to Clash of Clans, focusing on the first three days while under newbie protection. How to start your Clan off on the right foot with optimal efficiency. Frequently Asked Newbie Questions are included along with their answers.

Chapter 2

Base Defense Basics

Basic elements of strategy and good base design. Rules of thumb for designing your first base.

Chapter 3

Advanced Base Defense

Advanced base design elements. Common base archetypes. Exploiting pathfinding and AI elements,

Chapter 4

Unit Strengths, AI, and Pathfinding Guide

Critical before moving onto more advanced attacking is the knowledge of which unit to use, when, and how it will react. This guide covers how to use units most effectively; how they move, and why they act. This chapter goes from the basics to advanced material.

Chapter 5

Matchmaking: Trophies, Experience, and Town Hall Level

Understanding the matchmaking system, both how it works and why it matters. Learn its flaws and exploit them.

Chapter 6

Attacking: How To Raid - Goal: Get Resources

Benefits of raiding, ideal raid, limits, restrictions, and details relating to the fine art of stealing resources. Common army compositions and Risk vs Reward. Flammy's version of Farming.

Welcome

This page is part of Flammy's Strategy Guides. Check it out for links to my other guides as well as notes about editing and reproducing my content. I also produce Clash of Clans videos on YouTube, including a Let's Play (basically a playthough/walkthrough) starting at Town Hall level 4, so if you're looking for more help and advice, I hope to see you over there.

First 48 hours

Introduction

Welcome! You've just started. What now?

Well if you haven't completed the tutorial, you should do that first. (The tutorial has lots of big arrows pointing at different things they want you to click on.) If you haven't completed the tutorial, you should know you don't have to spend Gems on speeding up the constructions or getting Resources to start the next construction; instead you can wait for the constructions to finish on their own and wait for your base to accumulate enough resources. The choice is yours. Likewise, you don't have to deploy all the Wizards: two will do just fine if you place them next to the Cannon.

Okay, now what?

For the first 48 hours, upgrade resource collection (Gold Mines, Elixir Collectors) and resource storage (Elixir Storage, Gold Storage). Be sure you've built all the Gold Mines and Elixir Collectors that you can. When you are able, upgrade your Town Hall.

NOTE: Upgrade your Elixir Collectors and Gold Mines from the lowest level to the highest.

NOTE: DO NOT yet build defenses, Walls, Traps, etc.
They are not needed yet. You have a 3-day shield (more on that later) but it basically means you can't get attacked until it runs out. How much time you have left is indicated by the shield counter on the top-middle-right side of your screen. You can deactivate your shield early by searching for a multiplayer match under the attack menu; however, I don't recommend doing so.

NOTE: DO NOT build a second Gold Storage or a second Elixir Storage. Wait about a week in game to do that (you'll know when).

48-72 hours

Shield

Okay, you've got about 24 hours left on your shield. Now what?

Start building and upgrading defenses!
Priority from highest to lowest: Mortar, Archer Tower(s), Cannon(s).
This means build and upgrade your Archer Towers to level 2 before you upgrade your Cannons to level 2.

You can also defend your base with Walls. For how to design your defenses, see Flammy's Base Defense Basics.

Really, Really, Quick DOs and DON'Ts

DO:

  • Upgrade your Elixir Collectors and Gold Mines to a high level (level 5 for all of them is a good goal by the end of the 48 hours if you're an active player).
  • Upgrade your Elixir Storage and Gold Storage as needed.
  • Attack the goblins in the Single Player Campaign (good income for the first day or two).

DO NOT:

  • Build a second Gold Storage OR a second Elixir Storage (yet).
  • Bother with building defenses before the last ~24 hours of your shield.
  • Attack other players in multiplayer (it gets rid of your shield prematurely).
  • Spend Gems (more on this later).

Frequently Asked Questions

If you have a question that is not on this list, feel free to PM me or reply to this post.

Q: What happens when I'm attacked?

Losing Enemy Raid

A: If you are attacked you can lose some Resources and a few Trophies (more on Trophies later, they are unimportant for now). That is it. Period. Any Buildings, Defenses or Walls that are damaged or destroyed pop right back up with no penalty. Traps that are triggered need to be re-armed (they are one-time use per attack).
This means there is NO penalty at all if Army Camps, Barracks, Builder's Huts, Walls or Defenses are destroyed.

If Gold Mines, Elixir Collectors, Gold Storages or Elixir Storages are damaged or destroyed, some of the Resources they contained will be stolen by the enemy. Protect these buildings.

Q: What are Trophies?

A: Trophies are how the game measures skill. Beating an opponent earns you Trophies (and causes them to lose Trophies). If someone attacks you and fails, they lose some Trophies and you gain some.
More Trophies are earned if you defeat an enemy that has more Trophies than you. More are lost if you lose to someone with less Trophies than you.

Q: What are Gems? Can I get more?

A: Gems are the premium currency in the game. You can use them to buy extra Builder's Huts, buy a shield (1 day, 2 day, 7 day), buy Resources, boost Gold Mines and Elixir Collectors, instantly train Troops, boost training rate for Troops, or spend them on Decorations (very pointless). Of all of the above, only Builder's Huts add a permanent benefit to your base. All of the other boosts or instant-completes run out after a few hours. Typically, players attempt to save Gems in order to earn a 3rd (and eventually, possibly, 4th) Builder's Hut.

Q: What are the other Resources? (Gold, Elixir)

A: Gold and Elixir are the two resources in the game.

Gold

Gold is used for buying, building, and upgrading Elixir Collectors, Elixir Storage, Defensive Buildings, Walls, Traps, the Town Hall, and the Clan Castle. It is generally considered more valuable by players as you can instantly spend it on your walls in basically unlimited amounts (maxing your walls costs a grand total of 4,816,815,000 or 4.8 BILLION gold, if you don't use elixir instead).


Elixir

Elixir is used for buying, building, and upgrading Gold Mines, Gold Storage, Army Camps, Barracks, Laboratory and Spell Factory. It is also used for training Troops and researching upgrades in the laboratory. You can also create spells using elixir once you have the spell factory.

Q: What is the Shield?

A: Shields prevent you from being attacked. You get a free shield every time you are damaged to a significant degree (12 hours for being 40% damaged and/or losing your Town Hall, 16 hours for being 90% damaged)
You can also buy 1 day, 2 day, and 7 day shields with Gems.

Q: How do I control my Troops?

A: You can't. You don't control your units at all once they are placed. Place them near the target you want them to go for.
Each unit also has a 'favorite target' they will ONLY attack until all of those targets are dead, then they will attack anything (see the 'i' info button in the barracks for each unit's favorite target as well as extra info).
Units will generally attack the nearest target of their choice. Ranged units and walls slightly complicate this.
A much more detailed explanation of unit AI and pathfinding as well as unit strengths can be found in Unit Strengths, AI, and Pathfinding

Q: Why don't I get my units back after a battle?

A: To keep the game balanced.
Imagine if you got back your super amazing, awesomely deadly, crazily expensive army if it survived the battle. You would be able to attack and attack and attack… all day. And that means someone else could do it to you, too.
It also means you should only place as many units as you need to defeat the current base as to not waste any units (and therefore time and Resources).

Q: OK, I screwed up. Can I reset?

A: Yes, but it is not easy.
I also don't recommend restarting, even if you broke every one of the things listed above. To reset do this: (Previous version was patched in the February Update. This should work but is even harder.)

  1. Delete your Clash of Clans program and all of its data (including Game Centre data)
  2. Get another compatible device (e.g., iPod/iPad) that has never had Clash of Clans installed on it.
  3. Create a new Game Centre account on that device, and download and install Clash of Clans.
  4. Play through the tutorial on your second device and name your new village.
  5. Log into your new Game Centre account on your original device and reinstall Clash of Clans
  6. When you start the game up you will be prompted to load the village you made on your alternate device.

You can also play your village on several devices at the same time. Simply log in with your same Game Centre Account on the new device and launch Clash Of Clans.

Q: Why do I keep getting attacked by one unit?

A: These are people intentionally lowering their Trophy count. As a side effect, you gain a lot of Trophies from them. As the number of Trophies determines who you find in matchmaking, this means you will find harder opponents and they will find easier ones. More details can be found in Flammy's Matchmaking Guide: Trophies, Experience, and Town Hall Level. That's all for my Total Newbie guide. Hope this helps you get off on the right foot. If anyone has things they think should be added to the FAQ (or other stuff I forgot about) feel free to let me know and I'll add it in.

Q: I don't get attacked very often, Why?

A: How often you get attacked is a factor of your trophy count, primarily. As your trophy count rises, you will get attacked more often. Attacks are relatively rare, especially under 500 trophies.

As I mentioned, I also have a YouTube series where I start just at the end of my 3 day shield and continue from there. If you're interested, you can find Episode 1 here.


Let's_Play_Clash_of_Clans_-_Episode_1_-_Welcome,_Introducing_our_Base,_and_First_Attack!

Let's Play Clash of Clans - Episode 1 - Welcome, Introducing our Base, and First Attack!

Episode 1 of Flammy's Let's Play series

Conclusion

Thanks for reading my guide. You can find more of my guides at Flammy's Strategy Guides. Check it out for links to my other guides as well as notes about editing and reproducing my content. I also produce Clash of Clans videos on YouTube, including a Let's Play (basically a playthough) starting at Town Hall level 4. Thanks again for reading, and hope to see you on my YouTube Channel.

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