Clash of Clans Wiki
Advertisement
Clash of Clans Wiki
COCMaintenance.png
Flying Fortress info.png
More Info Button.png


More Info Button.png
"You'd think putting wings on a castle would result in disaster, but those rules don't apply to the Flying Fortress. With a payload of Skeleton Gliders, this aerial acropolis delivers punishing bombardments."

Flying Fortress1.png
Level 1-5

Summary

Strategy

Offensive

  • Treat a Flying Fortress like how you would treat a Siege Machine in the Home Village. Although not containing any Clan Castle troops, the Flying Fortress can be used to wipe out most defenses alone.
  • Consider supporting a Flying Fortress with Rocket Balloons. The Flying Fortress can soak up defensive fire for the Balloons, allowing them to quickly devastate defenses and cover the Flying Fortress in return. This works especially well when tackling Air Defenses and Rapid Rockets, both specialized anti-air defenses that can deal significant damage to either when used on their own.
  • One should be wary when attacking an Inferno Tower, as the single-target damage can quickly destroy the Flying Fortress. Consider having a Lightning Spell or two on hand to stun the Inferno Tower and reset its damage; if Hog Raiders have been unlocked, they provide a situational (but longer-lasting) alternative in the Hog Glider's stun.
    • If the Flying Fortress is damaged beforehand and has released Skeleton Gliders, the Gliders and their spawned Skeletons can distract the Inferno Tower momentarily. Should the Flying Fortress continue to sustain damage via other sources (such as a nearby Air Defense) and release more Gliders, these spawns can continue to stall the Inferno Tower and possibly prevent it from locking on until they run out.

Defensive

  • Inferno Towers can devastate a Flying Fortress easily; however the Skeletons that the fortress spawns can in return destroy Inferno Towers without a struggle. Be sure to keep splash defenses/traps (or a Super Wizard Tower) around to deal with the horde of Skeletons.
  • Space the anti-air defenses (Air Defenses and Rapid Rockets) evenly around the district; if an area is too light on such defenses while being too ground-heavy, it can prove inviting for a Flying Fortress-based attack.

History

April 27, 2022 Teased the Flying Fortress.Flying Fortress1.png
Patch Type Description
May 2, 2022 Update Added Flying Fortress, with 5 levels.
June 30, 2022 Maintenance Break Increased hitpoints at level 1-4.
  • Level 1: 10000 -> 12000 Hitpoints
  • Level 2: 12000 -> 13500 Hitpoints
  • Level 3: 14000 -> 15000 Hitpoints
  • Level 4: 16000 -> 16500 Hitpoints

Trivia

  • You can have a maximum of 2 Flying Fortresses at one time in a complete set of fully upgraded Army Camps.
  • The Flying Fortress is 1 of 2 troops to use 3D models, the other being the Mountain Golem.
  • The Flying Fortress is the only troop in Clan Capital to have a name is an alliteration.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Range Range Special Ability Special Ability
Defenses Ranged (Ground and Air) Single Target 100 9 2s 4.5 tiles Skeleton Crew

Level
Level
Damage per Second
Damage
Damage per Hit
Damage
Spawned Skeleton Gliders
Summon Capacity
Spawned Skeletons on Death
Skeleton
Hitpoints
Hitpoints
1 300 600 10 22 12,000
2 325 650 12 24 13,500
3 350 700 14 26 15,000
4 375 750 16 28 16,500
5 400 800 18 30 18,000
Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Super P.E.K.K.AHog RaidersSuper DragonMountain Golem
Spells Healing SpellJump SpellLightning SpellFrost SpellRage Spell
Advertisement