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Flying Fortress info
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"You'd think putting wings on a castle would result in disaster, but those rules don't apply to the Flying Fortress. With a payload of Skeleton Gliders, this aerial acropolis delivers punishing bombardments."

Flying Fortress1
Level 1-5

Summary

  • The Flying Fortress is a troop in the Clan Capital, available when the Flying Fortress Yard is rebuilt (this requires a level 2 District Hall in the Balloon Lagoon district, and by extension Capital Hall level 5). It is an air troop with very high HP that spawns Skeleton Gliders as it is damaged and a large number of Skeletons when it is destroyed.
  • Flying Fortresses prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy troops stationed in defense posts (Super Giant, Raid Cart, and Super Dragon Posts). Note that the defense posts themselves are not considered defensive buildings, regardless of whether or not their stationed troops are still alive.
    Once all defenses are destroyed, Flying Fortresses become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.

Strategy

Offensive

  • Treat a Flying Fortress like how you would treat a Siege Machine in the Home Village. Although not containing any Clan Castle troops, the Flying Fortress can be used to wipe out most defenses alone.
  • Consider supporting a Flying Fortress with Rocket Balloons. The Flying Fortress can soak up defensive fire for the Balloons, allowing them to quickly devastate defenses and cover the Flying Fortress in return. This works especially well when tackling Air Defenses and Rapid Rockets, both specialized anti-air defenses that can deal significant damage to either when used on their own.
  • One should be wary when attacking an Inferno Tower, as the single-target damage can quickly destroy the Flying Fortress. Consider having a Lightning Spell or two on hand to stun the Inferno Tower and reset its damage; if Hog Raiders have been unlocked, they provide a situational (but longer-lasting) alternative in the Hog Glider's stun.
    • If the Flying Fortress is damaged beforehand and has released Skeleton Gliders, the Gliders and their spawned Skeletons can distract the Inferno Tower momentarily. Should the Flying Fortress continue to sustain damage via other sources (such as a nearby Air Defense) and release more Gliders, these spawns can continue to stall the Inferno Tower and possibly prevent it from locking on until they run out.
  • The Skeletons spawned upon destruction of the Flying Fortress can prove useful in stalling point defenses to help you achieve extra percentage.
  • If the district has 85% or more destruction, a Flying Fortress attack can prove useful in getting extra Capital Gold as well as the bonus attack.

Defensive

  • Inferno Towers can devastate a Flying Fortress easily; however the Skeletons that the fortress spawns can in return destroy Inferno Towers without a struggle. Be sure to keep splash defenses/traps (or a Super Wizard Tower) around to deal with the horde of Skeletons.
  • Space the anti-air defenses (Air Defenses and Rapid Rockets) evenly around the district; if an area is too light on such defenses while being too ground-heavy, it can prove inviting for a Flying Fortress-based attack.

Statistics

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Range Range Special Ability Special Ability
Defenses Ranged (Ground and Air) Single Target 100 9 2s 4.5 tiles Skeleton Crew

Level
Level
Damage per Second
Damage
Damage per Hit
Damage
Spawned Skeleton Gliders
Summon Capacity
Spawned Skeletons on Death
Skeleton
Hitpoints
Hitpoints
1 300 600 10 22 12,000
2 325 650 12 24 13,500
3 350 700 14 26 15,000
4 375 750 16 28 16,500
5 400 800 18 30 18,000

History

April 27, 2022 Teased the Flying Fortress.Flying Fortress1
Patch Type Description
May 2, 2022 Update Added Flying Fortress, with 5 levels.
June 30, 2022 Maintenance Break Increased hitpoints at level 1-4.
  • Level 1: 10000 -> 12000 Hitpoints
  • Level 2: 12000 -> 13500 Hitpoints
  • Level 3: 14000 -> 15000 Hitpoints
  • Level 4: 16000 -> 16500 Hitpoints

Trivia

  • You can have a maximum of 2 Flying Fortresses at one time in a complete set of fully upgraded Army Camps.
  • The Flying Fortress is 1 of 2 Clan Capital troops to use 3D models, the other being the Mountain Golem. They are also the only two Clan Capital troops whose barracks building do not contain the word "barracks".
  • The Flying Fortress is the only troop in the Clan Capital to have a name is an alliteration.
  • It is the first troop in the Clan Capital not to be based on a super troop, builder base troop or a limited time troop, the second being the Mega Sparky.
Clan Capital Army
Troops Super BarbarianSneaky ArchersSuper GiantBattle Ram (Barbarian) • Minion HordeSuper WizardRocket BalloonsSkeleton Barrels (Skeleton) • Flying Fortress (Skeleton GliderSkeleton) • Raid Cart (Siege CartBarbarian) • Power P.E.K.K.AHog RaidersSuper DragonMountain GolemInferno DragonSuper MinerMega Sparky
Spells Healing SpellJump SpellLightning SpellFrost SpellRage SpellGraveyard SpellEndless Haste Spell
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