- For the Hog Rider counterparts, see Hog Glider and Hog Raiders.

Strategy


Level 1-5
Summary
- The Skeleton Glider is a sub-troop spawned by the Flying Fortress.
- Similar to Hog Gliders and Hog Raiders in the Builder Base and Clan Capital respectively, Skeleton Gliders will ram into the nearest defense, doing some damage (but not stunning them) if they reach it. Regardless of whether or not it hits a defense, three Skeletons will drop down from the Glider and continue to fight.
- Skeleton Gliders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy troops stationed in defense posts (Super Giant, Raid Cart, and Super Dragon Posts). Note that the defense posts themselves are not considered defensive buildings, regardless of whether or not their stationed troops are still alive.
Once all defenses are destroyed, Skeleton Gliders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
Strategies
Offensive Strategies
- Because of the ability to bypass Walls, they can be useful to bypass water and Walls to reach certain defenses stuck behind walls for the Skeletons to spawn. Note that this requires the Flying Fortress to be sufficiently damaged.
- A good way is put the Flying Fortress in a place with a lot of Capital Air Defenses or Rapid Rockets and some ground defenses, preferably no Capital Crushers or splash defenses. This might sound counterintuitive because the Flying fortress will get destroyed early on, but the Skeleton Gliders will glide their way to the defenses, and with the Flying Fortress tanking, the Skeletons can destroy a compartment of air defense because of the potantial lack of splash ground.
- You do not need to test for traps as the Skeletons are unable to trigger them.
Defensive Strategies
- Keep Defenses a diatance apart from the Flying fortress, as if there is no distance, defenses can destroy it and the skeletons will deal little, if not any, damage.
- Because of theit low health, a Capital Mine set to air mode will destroy them quickly.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
| ApplyReset |
| Preferred Target |
Attack Type |
Movement Speed |
Range |
Spawned Skeletons |
|---|---|---|---|---|
| Defenses | Melee (Ground Only) | 18 | 0.25 tiles | 3 |
| Level |
Damage |
Hitpoints |
|---|---|---|
| 1 | 130 | 200 |
| 2 | 140 | 250 |
| 3 | 150 | 300 |
| 4 | 160 | 350 |
| 5 | 170 | 400 |
| Clan Capital Army | |
|---|---|
| Troops | Super Barbarian • Sneaky Archers • Super Giant • Battle Ram (Barbarian) • Minion Horde • Super Wizard • Rocket Balloons • Skeleton Barrels (Skeleton) • Flying Fortress (Skeleton Glider • Skeleton) • Raid Cart (Siege Cart • Barbarian) • Power P.E.K.K.A • Hog Raiders • Super Dragon • Mountain Golem • Inferno Dragon • Super Miner • Mega Sparky |
| Spells | Healing Spell • Jump Spell • Lightning Spell • Frost Spell • Rage Spell • Graveyard Spell • Endless Haste Spell |
