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==Other places to get tips and advice==
 
==Other places to get tips and advice==
 
#The [[:Category:Strategy Guides|Strategy Guides]] Category on this wiki
 
#The [[:Category:Strategy Guides|Strategy Guides]] Category on this wiki
 
#On YouTube, such as [http://www.youtube.com/user/flammy5 Flammy's Channel]
 
#On YouTube, such as [http://www.youtube.com/user/flammy5 Flammy's Channel]
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#From other clashers in your clan
 
#From the official [http://forum.supercell.net/forumdisplay.php/19-Tactics-Strategies-Questions Clash of Clans forums]
 
#From the official [http://forum.supercell.net/forumdisplay.php/19-Tactics-Strategies-Questions Clash of Clans forums]
   
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Clash of Clans - Defensive Strategies
 
Clash of Clans - Defensive Strategies
 
An attack.jpg
 
An attack.jpg
10595932 1434760676746285 1168938647 n-1-.jpg|A standard base
 
 
Farming.jpg|A Farming Base
 
Farming.jpg|A Farming Base
 
Hybird.jpg|A Hybrid Base
 
Hybird.jpg|A Hybrid Base
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Standard base pic.jpeg|A stranded base
 
</gallery>
 
</gallery>
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[[File:Clash of Clans Mega Guide and Farming Bot|centre|thumb|Clash of Clans Mega Guide + Farming Bot]]
   
 
==Offensive Tips==
 
==Offensive Tips==
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#[[Barracks]] will continue to produce [[troops]] while you're [[Raids|raiding]] an enemy village, so it is advisable to start [[Troops|troop]] production for your next battle before you begin a raid. However, if you return home before you raid another village, these troops will not be produced.
 
#[[Barracks]] will continue to produce [[troops]] while you're [[Raids|raiding]] an enemy village, so it is advisable to start [[Troops|troop]] production for your next battle before you begin a raid. However, if you return home before you raid another village, these troops will not be produced.
 
#Once you deploy a [[Troops|troop]] during attack it must be replaced, even if it survives the battle. This discourages players from attacking with more [[troops]] than necessary to achieve their objectives. The only exception to this is [[Heroes]].
 
#Once you deploy a [[Troops|troop]] during attack it must be replaced, even if it survives the battle. This discourages players from attacking with more [[troops]] than necessary to achieve their objectives. The only exception to this is [[Heroes]].
#You can tell if the [[X-Bow]] is set to ground only or air and ground by the way it is elevated. You can also tell if it is full or empty by the presence/lack of a bowstring and [[Resources#Elixir|Elixir]] magazine. See [[X-Bow]] for images.
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#You can tell if the [[X-Bow]] is set to ground only or air and ground by the way it is elevated. You can also tell if it is full or empty by the presence/lack of a bowstring and [[Resources#Elixir|Elixir]] magazine. The same idea can be applied to [[Inferno Tower]]s and [[Eagle Artillery]].
#You can also tell if the [[Inferno Tower]] is operational or not by the presence of the flame on it and the color of the tower itself. See [[Inferno Tower]] for images.
 
 
#Raiding people with high level [[Town Hall]]s normally gives you more loot, but also gives them the opportunity to "Revenge" attack you later.
 
#Raiding people with high level [[Town Hall]]s normally gives you more loot, but also gives them the opportunity to "Revenge" attack you later.
 
#The [[Lightning Spell]] can be used to destroy or weaken a [[Defensive Buildings|defense]] or [[Heroes]], or take out [[Clan Castle|Clan Castle troops]] once they are outside of the [[Clan Castle]].
 
#The [[Lightning Spell]] can be used to destroy or weaken a [[Defensive Buildings|defense]] or [[Heroes]], or take out [[Clan Castle|Clan Castle troops]] once they are outside of the [[Clan Castle]].
#[[Poison Spell]]s are the optimal spell for destroying enemy Clan Castle Troops that have a low amount of health like the [[Archer]] or [[Witch]]; just note that it costs Dark Elixir to brew.
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#[[Poison Spell]]s are the optimal spell for destroying enemy [[Clan Castle]] [[Troops]] that have a low amount of health like the [[Archer]] or [[Witch]]; just note that it costs [[Dark Elixir]] to brew.
 
#You can use [[Goblin]]s to set off any [[Hidden Tesla]]s, [[Spring Trap]]s or [[Bomb]]s in the way. [[Goblin]]s are the fastest [[Troops|troop]] in the game, they can be made very quickly and cost a minimal amount of [[Resources#Elixir|Elixir]].
 
#You can use [[Goblin]]s to set off any [[Hidden Tesla]]s, [[Spring Trap]]s or [[Bomb]]s in the way. [[Goblin]]s are the fastest [[Troops|troop]] in the game, they can be made very quickly and cost a minimal amount of [[Resources#Elixir|Elixir]].
 
#You can use a [[Freeze Spell]] on a strong defense (i.e. the [[Inferno Tower]]) so your weaker [[Troops|units]] can destroy it and/or pass through without being damaged by the frozen [[Defensive Buildings|defenses]].
 
#You can use a [[Freeze Spell]] on a strong defense (i.e. the [[Inferno Tower]]) so your weaker [[Troops|units]] can destroy it and/or pass through without being damaged by the frozen [[Defensive Buildings|defenses]].
#Beware of people who appear to be farmers by putting their [[Town Hall]] outside their walls. If you attack them, they may "Revenge" attack you and steal your [[resources]] when you have plenty of them. Be especially watchful of farmers who have [[Barracks]] that can train [[tier 3]] troops if your level is lower than theirs (they are more experienced and their buildings are more upgraded).
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#Beware of people who appear to be farmers by putting their [[Town Hall]] outside their [[walls]]. If you attack them, they may "Revenge" attack you and steal your [[resources]] when you have plenty of them. Be especially watchful of farmers who have [[Barracks]] that can train [[troops]] such as [[Dragon]]s or [[P.E.K.K.A]]s if your level is lower than theirs (they are more experienced and their buildings are more upgraded).
 
#Do not center a [[Healing Spell]] on a moving target. Use it a little in front of the [[troops]] that you want to heal. This way you can ensure that the [[troops]] will stay inside its radius longer and the [[Healing Spell]] would not go to waste. The same goes for [[Rage Spell|Rage]] and [[Jump Spell]]s.
 
#Do not center a [[Healing Spell]] on a moving target. Use it a little in front of the [[troops]] that you want to heal. This way you can ensure that the [[troops]] will stay inside its radius longer and the [[Healing Spell]] would not go to waste. The same goes for [[Rage Spell|Rage]] and [[Jump Spell]]s.
 
#When the [[Healer]] is not available for training (when your [[Barracks]] are upgrading or when you haven't unlocked it in your [[Barracks]]), two [[Healing Spell]]s work well as a replacement. For example, when your [[Giant]]s are low on health, you can use a [[Healing Spell]] to heal them, and then use a second [[Healing Spell]] later when your [[Giant]]s are weak again.
 
#When the [[Healer]] is not available for training (when your [[Barracks]] are upgrading or when you haven't unlocked it in your [[Barracks]]), two [[Healing Spell]]s work well as a replacement. For example, when your [[Giant]]s are low on health, you can use a [[Healing Spell]] to heal them, and then use a second [[Healing Spell]] later when your [[Giant]]s are weak again.
#[[Lightning Spell]]s are good at destroying certain defenses. For example, if you are attacking with a lot of [[tier 1]] units, 2 [[Lightning Spell]]s work well in destroying a [[Mortar]]. 3 [[Lightning Spell]]s can also take out an [[Air Defense]], assuming the [[Lightning Spell|Lightning Spell's]] level is high enough. 2 level 5+ [[Lightning Spell]]s are sufficient to take out a level 1 [[Air Defense]].
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#[[Lightning Spell]]s are good at destroying certain defenses. For example, if you are attacking with a lot of small, cheaper units, 2 [[Lightning Spell]]s work well in destroying a [[Mortar]]. 3 [[Lightning Spell]]s can also take out an [[Air Defense]], assuming the [[Lightning Spell|Lightning Spell's]] level is high enough. 2 level 5+ [[Lightning Spell]]s are sufficient to take out a level 6 [[Air Defense]].
#Never underestimate an empty spot within an enemy's base. [[Traps]] or [[Hidden Tesla]]s may be hiding there. Many people have bases where the only 2x2 spaces contain [[Hidden Tesla]]s or [[Giant Bomb]]s, making them easy to locate.
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#Never underestimate an empty spot within an enemy's base. [[Traps]] or [[Hidden Tesla]]s may be hiding there. Many people have bases where the only 2x2 spaces contain [[Hidden Tesla]]s or [[Giant Bomb]]s, making them easy to locate.
 
#Multiple Level 4+ [[Lightning Spell]] can easily take out even the strongest [[Mortar]] and [[Wizard Tower]]. If a defense has the majority of their [[Mortar]]s and [[Wizard Tower]]s adjacent to each other, use your [[Lightning Spell]] to take them out. You then have very little worry about area splash damage.
 
#Multiple Level 4+ [[Lightning Spell]] can easily take out even the strongest [[Mortar]] and [[Wizard Tower]]. If a defense has the majority of their [[Mortar]]s and [[Wizard Tower]]s adjacent to each other, use your [[Lightning Spell]] to take them out. You then have very little worry about area splash damage.
# You can use [[Jump Spell]]s to get over annoying walls If you are having trouble destroying them. Hog Riders and flying troops are not affected by walls, so you can use these troops as an alternative. If you are still having issues, use [[Wall Breaker]]s to destroy walls.
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# You can use [[Jump Spell]]s to get over annoying [[walls]] If you are having trouble destroying them. [[Hog Rider]]s and flying troops are not affected by [[walls]], so you can use these [[troops]] as an alternative. If you are still having issues, use [[Wall Breaker]]s to destroy [[walls]].
# Four [[Earthquake Spell]]s of any level can always take out any level of [[Walls]]. Utilize its damage radius to destroy two layers of Walls at once!
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# Four [[Earthquake Spell]]s of any level can always take out any level of [[Walls]]. Utilize its damage radius to destroy two layers of [[Walls]] at once!
 
# Always aim for at least 50% if you are gunning for trophies, you may attack the buildings outside of the wall area since these buildings usually comprise almost 50% of the whole base already.
 
# Always aim for at least 50% if you are gunning for trophies, you may attack the buildings outside of the wall area since these buildings usually comprise almost 50% of the whole base already.
# [[Clan Castle]] Troops will only engage once a troop moves into the Clan Castle's radius. These troops can easily ruin an attack, so lure them out by using a [[Giant]], [[Wall Breaker]], [[Hog Rider]] or [[Barbarian]], then kill them with large masses of Tier 1 or Tier 2 troops.
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# [[Clan Castle]] [[Troops]] will only engage once a troop moves into the [[Clan Castle]]'s radius. These troops can easily ruin an attack, so lure them out by using a [[Giant]], [[Wall Breaker]], [[Hog Rider]] or [[Barbarian]], then kill them with large masses of smaller troops.
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# [[Healer]]s, [[Giant]]s and [[Rage Spell]]s is very good combination for destroying [[:Category:Defenses|defenses]].
# The single Target Troops or Defenses are "homing", while the splash attacks are not. So you can see a barbarian sword do damage to his target even when the target moves away, and archers arrows are homing, while the Valkyries axe do not do damage to troops moving away from it.
 
   
 
==Gameplay Tips==
 
==Gameplay Tips==
 
Factual points about the game beyond opinion:
 
Factual points about the game beyond opinion:
#[[Clan Castle]] [[troops]] surviving a defensive [[Raids|raid]] will return to your [[Clan Castle]] at full health, even if they were damaged during the attack. [[Clan Castle|Clan Castle troops]] deployed as part of your own attack will be lost regardless of whether they survive the battle or not.
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#[[Clan Castle]] [[troops]] surviving a defensive [[Raids|raid]] will return to your [[Clan Castle]] at full health, even if they were damaged during the attack. [[Golem]]s and [[Lava Hound]]s will return as whole troops even if reduced to [[Golem/Golemite|Golemites]] or [[Lava Hound/Lava Pup|Lava Pups]] during the battle. [[Clan Castle|Clan Castle troops]] deployed as part of your own attack will be lost regardless of whether they survive the battle or not.
 
#A [[Healer]] or [[Witch]] will fit into a level 2 or higher [[Clan Castle]].
 
#A [[Healer]] or [[Witch]] will fit into a level 2 or higher [[Clan Castle]].
 
#Always have a spell with you. Level 2+ is very effective.
 
#Always have a spell with you. Level 2+ is very effective.
#When using [[Healer]]s always destroy air defenses first.
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#When using [[Healer]]s, always destroy [[Air Defense]]s first, unless using them with an [[Archer Queen]].
#It takes 3 [[Lightning Spell]]s to destroy any [[Air Defense]] - just note that you'll need high-leveled Lightning Spells for it to work well. 2 Lightning Spells combined with 1 [[Earthquake Spell]] can also work given that both are upgraded well enough.
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#It usually takes 2 [[Lightning Spell]]s to destroy any [[Air Defense]] - just note that you'll need high-leveled [[Lightning Spell]]s for it to work well. 2 [[Lightning Spell]]s combined with 1 [[Earthquake Spell]] can also work given that both are upgraded well enough.
 
#A [[Dragon]] will fit into a level 3 or higher [[Clan Castle]].
 
#A [[Dragon]] will fit into a level 3 or higher [[Clan Castle]].
 
#A [[P.E.K.K.A]] will fit into a level 4 or higher [[Clan Castle]].
 
#A [[P.E.K.K.A]] will fit into a level 4 or higher [[Clan Castle]].
#A [[Golem]] or [[Lava Hound]] will fit into a level 5 or higher [[Clan Castle]].
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#A [[Golem]], [[Lava Hound]], or [[Electro Dragon]] will fit into a level 5 or higher [[Clan Castle]].
 
#Enemy [[troops]] can still spawn on the darker colored grass where you cannot place buildings.
 
#Enemy [[troops]] can still spawn on the darker colored grass where you cannot place buildings.
 
#Multiplayer matchmaking is based on [[Raids#Trophies|trophy]] count only. Enemy levels and capabilities will vary widely.
 
#Multiplayer matchmaking is based on [[Raids#Trophies|trophy]] count only. Enemy levels and capabilities will vary widely.
 
#You get a 12-hour [[Shields|shield]] if 30% of your buildings are destroyed. The [[Shields|shield]] increases to 14 hours if 60% is destroyed, and further increases to 16 hours if 90% of your base is destroyed. Whether or not your [[Town Hall]] is destroyed is irrelevant.
 
#You get a 12-hour [[Shields|shield]] if 30% of your buildings are destroyed. The [[Shields|shield]] increases to 14 hours if 60% is destroyed, and further increases to 16 hours if 90% of your base is destroyed. Whether or not your [[Town Hall]] is destroyed is irrelevant.
#Note that no shield is awarded if the attacker does not deploy at least a third of his troops, however you do get a 15 minute Village Guard!
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#Note that no shield is awarded if the attacker does not deploy at least a third of his troops, however you do get a 30-minute [[Village Guard]]!
 
#You should always protect your [[Town Hall]] at all times as not only it holds a sizable amount of loot, it does not grant a shield upon its destruction!
 
#You should always protect your [[Town Hall]] at all times as not only it holds a sizable amount of loot, it does not grant a shield upon its destruction!
 
#[[Troops]] occupying your [[Army Camp]]s cannot defend, but they are unaffected if their [[Army Camp]] is destroyed during a [[Raids|raid]].
 
#[[Troops]] occupying your [[Army Camp]]s cannot defend, but they are unaffected if their [[Army Camp]] is destroyed during a [[Raids|raid]].
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#[[Defensive Buildings]] are rated in damage per second rather than per shot; therefore slow-firing [[Defensive Buildings]] like the [[Mortar]] have high damage per shot and yet have a relatively low damage per second rating. This does not mean they are not important, nor that they do not cause a great deal of damage.
 
#[[Defensive Buildings]] are rated in damage per second rather than per shot; therefore slow-firing [[Defensive Buildings]] like the [[Mortar]] have high damage per shot and yet have a relatively low damage per second rating. This does not mean they are not important, nor that they do not cause a great deal of damage.
 
#You can't cancel a [[Troops|troop]] upgrade in the [[Laboratory]], so plan your upgrades beforehand!
 
#You can't cancel a [[Troops|troop]] upgrade in the [[Laboratory]], so plan your upgrades beforehand!
#Donating [[troops]] to clan members gives high [[experience|experience points]]; however the player level currently has little or no meaning.
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#Donating [[troops]] to clan members gives high [[experience|experience points]]; however the player level has no affect on actual gameplay.
 
#The player level can roughly show how long a player has been playing.
 
#The player level can roughly show how long a player has been playing.
#[[Army Camp]]s, [[Clan Castle]]s, [[Gold Storage]]s, [[Elixir Storage]]s, the [[Dark Elixir Storage]], the Clan Castle, and Army Camps still function normally while upgrading
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#[[Army Camp]]s, [[Gold Storage]]s, [[Elixir Storage]]s, the [[Dark Elixir Storage]], and the [[Clan Castle]] still function normally while upgrading.
 
#You can move your [[Buildings]]/[[Walls]]/[[Decorations]] while they are being built or upgraded.
 
#You can move your [[Buildings]]/[[Walls]]/[[Decorations]] while they are being built or upgraded.
 
#Players cannot [[Raids|raid]] your village while you're online, though the game times out if not touched for five minutes (even if your device does not go into screen lock).
 
#Players cannot [[Raids|raid]] your village while you're online, though the game times out if not touched for five minutes (even if your device does not go into screen lock).
 
#The higher level your [[Town Hall]] is, the more [[troops]] and [[Defensive Buildings|defensive buildings]] you have access to. However, you will be subjected to loot penalty, and the battle searching cost also increases. These are the main reasons why you should not upgrade your [[Town Hall]] prematurely.
 
#The higher level your [[Town Hall]] is, the more [[troops]] and [[Defensive Buildings|defensive buildings]] you have access to. However, you will be subjected to loot penalty, and the battle searching cost also increases. These are the main reasons why you should not upgrade your [[Town Hall]] prematurely.
 
#The placement of [[Bomb]]s and [[Spring Trap]]s, along with [[Air Bomb]]s and [[Seeking Air Mine]]s, can dramatically alter the result of a [[Raids|raid]].
 
#The placement of [[Bomb]]s and [[Spring Trap]]s, along with [[Air Bomb]]s and [[Seeking Air Mine]]s, can dramatically alter the result of a [[Raids|raid]].
#Two [[Giant Bomb]]s side-by-side are the bane of [[Hog Rider]]s as even maxed out Hog Riders are unable to survive the detonation of two level 1 Giant Bombs.
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#Two [[Giant Bomb]]s side-by-side are the bane of [[Hog Rider]]s as even maxed out Hog Riders are unable to survive the detonation of two level 2 [[Giant Bomb]]s.
 
#Your [[Gems]] cannot be stolen.
 
#Your [[Gems]] cannot be stolen.
#[[Traps]] and [[Decorations]] can be placed without the need of a free [[Builder]], unlike building/upgrading [[walls]] and removing [[obstacles]].
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#[[Traps]] and [[Decorations]] can be placed without the need of a free [[Builder]], unlike building/upgrading [[walls]] and removing [[obstacles]]. However, upgrading [[Traps]] still requires a [[Builder]].
 
#The amount of [[experience]] needed to go up a level below level 200 is (current level-1) * 50. Thus, it will take 50 [[experience]] points more every level you are rising. For example, to go from level 10 to 11 requires 450 [[experience]] points, so to go from level 11 to 12 it will require 500 [[experience]] points.
 
#The amount of [[experience]] needed to go up a level below level 200 is (current level-1) * 50. Thus, it will take 50 [[experience]] points more every level you are rising. For example, to go from level 10 to 11 requires 450 [[experience]] points, so to go from level 11 to 12 it will require 500 [[experience]] points.
 
#Being in a [[Trophy Leagues|Trophy League]] will also provide a loot bonus in addition to the loot from the raid. You enter [[Trophy Leagues]] automatically by completing a [[Raids|raid]] (successful or not) and possessing the required amount of [[trophies]] when it finishes.
 
#Being in a [[Trophy Leagues|Trophy League]] will also provide a loot bonus in addition to the loot from the raid. You enter [[Trophy Leagues]] automatically by completing a [[Raids|raid]] (successful or not) and possessing the required amount of [[trophies]] when it finishes.
 
#Even though you are in your own [[Trophy Leagues|Trophy League]], you can still be matched with players from higher or lower leagues (or no league at all).
 
#Even though you are in your own [[Trophy Leagues|Trophy League]], you can still be matched with players from higher or lower leagues (or no league at all).
 
#When part of an attacking force, [[Healer]]s only heal [[:Category:Ground Troops|ground units]] and [[Heroes]]. They do not heal [[:Category:Air Troops|flying units]] such as [[Dragon]]s or other [[Healer]]s.
 
#When part of an attacking force, [[Healer]]s only heal [[:Category:Ground Troops|ground units]] and [[Heroes]]. They do not heal [[:Category:Air Troops|flying units]] such as [[Dragon]]s or other [[Healer]]s.
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#Do not place multiple layers of [[Walls]] directly next to each other, as a [[Wall Breaker]] can hit both layers at the same time.
#Don't use double walls anymore; wall breakers have a three tile blast range!
 
#When you attack people, send in a Barbarian, Giant, anything that doesn't have long ranged attacks to the wall and then spawn a wallbreaker so the other troops takes up all of the damge and the wallbreaker can break through the wall.
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#When you attack people, send in a [[Barbarian]], [[Giant]], anything that doesn't have long ranged attacks to the wall and then spawn a [[Wall Breaker]] so the other troops takes up all of the damage and the [[Wall Breaker]] can break through the wall.
 
#The game continues to run for a small period of time after closing, this is to prevent having to reload the game or loss of attacks if a notification appears or if the app is exited accidentally.
 
#The game continues to run for a small period of time after closing, this is to prevent having to reload the game or loss of attacks if a notification appears or if the app is exited accidentally.
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#Use your Barbarian King and your Archer Queen together. The king absorbs the damage and the Queen heals it.
 
#Experiment with different troop combinations.
 
#Experiment with different troop combinations.
   
 
==Miscellaneous Tips==
 
==Miscellaneous Tips==
#It is recommended that you upgrade all your towers and buildings to the maximum level allowed before upgrading your [[Town Hall]].
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#It is recommended that you put your Town Hall in the middle of your base, but if you're farming then you don’t need to do that.
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#It is also recommended that you upgrade all your towers and buildings to the maximum level allowed before upgrading your [[Town Hall]].
 
#Try to upgrade [[Defensive Buildings]] during [[shields]] as they do not defend while upgrading.
 
#Try to upgrade [[Defensive Buildings]] during [[shields]] as they do not defend while upgrading.
 
#A good place for the [[Clan Castle]] is in the middle of the village. [[Archer]]s are nice all-purpose [[troops]] to fill it with. Other good troops are [[Wizard]]s, [[Dragon]]s and [[Minion]]s.
 
#A good place for the [[Clan Castle]] is in the middle of the village. [[Archer]]s are nice all-purpose [[troops]] to fill it with. Other good troops are [[Wizard]]s, [[Dragon]]s and [[Minion]]s.
#Try to spend, or hide, all your [[resources]] at the end of the day if you don't have a [[Shields|shield]]. That way those who [[Raids|raid]] for [[resources]] will most likely ignore your village.<br />You can "hide" a maximum of 603,600 Elixir in your [[Barracks]] when you're offline. Make sure the [[Army Camp]]s are <u>completely</u> filled with troops you need the next time you come online. Then train the maximum amount of [[Dragon]]s (or [[Wall Breaker]]s if you don't have [[Dragon]]s) in the [[Barracks]]. When you come back online, just cancel all these trainees and you get the training costs back! (Three level 4 [[Dragon]]s, seven level 6 [[Wall Breaker]]s and one level 7 [[Archer]] in each of the four level 10 [[Barracks]] = 603,600 [[Resources#Elixir|Elixir]].)
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#Try to spend, or hide, all your [[resources]] at the end of the day if you don't have a [[Shields|shield]]. That way those who [[Raids|raid]] for [[resources]] will most likely ignore your village.<br />You can "hide" a maximum of 702,000 Elixir in your [[Barracks]] when you're offline. Make sure the [[Army Camp]]s are <u>completely</u> filled with troops you need the next time you come online. Then train the maximum amount of [[Dragon]]s (or [[Wall Breaker]]s if you don't have [[Dragon]]s) in the [[Barracks]]. When you come back online, just cancel all these trainees and you get the training costs back! (Three level 4 [[Dragon]]s, seven level 6 [[Wall Breaker]]s and one level 7 [[Archer]] in each of the four level 10 [[Army Camp]]s = 603,600 [[Resources#Elixir|Elixir]].)
#You can also "hide" a maximum of 175,000 Elixir in your [[Spell Factory]] as well - make sure that you have a full complement of spells, then start brewing the maximum amount of maxed out [[Freeze Spell]]s (or [[Rage Spell]]s if you do not have Freeze Spells unlocked).
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#You can also "hide" a maximum of 175,000 [[Elixir]] in your [[Spell Factory]] as well - make sure that you have a full complement of spells, then start brewing the maximum amount of maxed out [[Freeze Spell]]s (or [[Rage Spell]]s if you do not have [[Freeze Spell]]s unlocked).
# Similarly, you can "hide" a maximum of 5,030 Dark Elixir by queuing Dark Elixir Troops, when your Army Camps are full. (Seven Level 2 [[Witch]]es and one Level 5 [[Hog Rider]] each in both your Level 6 [[Dark Barracks]] = 5,030 Dark Elixir).
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# Similarly, you can "hide" a maximum of 7,248 [[Dark Elixir]] by queuing [[Dark Elixir]] [[Troops]], when your [[Army Camp]]s are full. (Eight Level 3 [[Witch]]es and two Level 7 [[Minion]] each in both your Level 7 [[Dark Barracks]] = 7,248 [[Dark Elixir]]).
# Your [[Dark Spell Factory]] can also "hide" up to 1,080 [[Resources|Dark Elixir]] - simply queue 6 maxed [[Earthquake Spell]]s in a maxed Dark Spell Factory while you have a full complement of spells.
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# Your [[Dark Spell Factory]] can also "hide" up to 1,440 [[Resources|Dark Elixir]] - simply queue 8 maxed [[Earthquake Spell]]s in a maxed Dark Spell Factory while you have a full complement of spells.
 
# If you wish to remodel your village without using the [[Village Edit Mode]], try to do so when you are protected by a [[Shields|shield]] or the [[Village Guard]]. If for some reason the game crashes, you may get three-starred easily while your village is only halfway finished.
 
# If you wish to remodel your village without using the [[Village Edit Mode]], try to do so when you are protected by a [[Shields|shield]] or the [[Village Guard]]. If for some reason the game crashes, you may get three-starred easily while your village is only halfway finished.
 
#If you see someone who has a high amount of loot and the loot is a rounded number (92,500 for instance), then their storages are most likely empty and the [[resources]] are all in the [[Gold Mine]]s and [[Elixir Collector]]s.
 
#If you see someone who has a high amount of loot and the loot is a rounded number (92,500 for instance), then their storages are most likely empty and the [[resources]] are all in the [[Gold Mine]]s and [[Elixir Collector]]s.
 
#If you have a lot of [[resources]] and your [[Shields|shield]] is about to run out, stay online or purchase a [[Shields|shield]].
 
#If you have a lot of [[resources]] and your [[Shields|shield]] is about to run out, stay online or purchase a [[Shields|shield]].
 
#Believe it or not, often all a farmer needs is a few [[Wall Breaker]]s and a horde of [[Goblin]]s for stealing large amounts of [[resources]].
 
#Believe it or not, often all a farmer needs is a few [[Wall Breaker]]s and a horde of [[Goblin]]s for stealing large amounts of [[resources]].
#[[Abandoned Bases]] (players who have not played the game for 57 hours) are easily identified by having available loot anywhere from 20,000-700,000 [[Resources#Gold|Gold]] and [[Resources#Elixir|Elixir]] each, all [[Gold Mine]]s, [[Elixir Collector]]s and [[Dark Elixir Drill]]s filled, empty Storages, all builders in their [[Builder's Hut|huts]] sleeping (ZzZ....), no [[Trophy Leagues|Trophy League]] badge, abundant tombstones, etc. Attack these bases by using [[Archer]]s to gain easy [[Resources#Gold|Gold]] and [[Resources#Elixir|Elixir]].
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#[[Abandoned Bases]] (players who have not played the game for ~60 hours) are easily identified by having available loot anywhere from 20,000-700,000 [[Resources#Gold|Gold]] and [[Resources#Elixir|Elixir]] each, all [[Gold Mine]]s, [[Elixir Collector]]s and [[Dark Elixir Drill]]s filled, empty Storages, all builders in their [[Builder's Hut|huts]] sleeping (ZzZ....), no [[Trophy Leagues|Trophy League]] badge, abundant tombstones, etc. Attack these bases by using [[Archer]]s to gain easy [[Resources#Gold|Gold]] and [[Resources#Elixir|Elixir]].
 
#Watch out for high level players with a village that looks weak. Some players will make their base look easy to break into, but they will have [[Hidden Tesla]]s spread out in the base, which will destroy a weak army.
 
#Watch out for high level players with a village that looks weak. Some players will make their base look easy to break into, but they will have [[Hidden Tesla]]s spread out in the base, which will destroy a weak army.
#Make sure you are prepared for all situations during battle. For instance, make sure you have at least some [[troops]] that can target [[:Category:Air Troops|air units]], as [[Minion]]s or a [[Dragon]] may be stored in the [[Clan Castle]].
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#Make sure you are prepared for all situations during battle. For instance, make sure you have at least some [[troops]] that can target [[:Category:Air Troops|air units]], as [[Balloon]]s or [[Dragon]]s may be stored in the [[Clan Castle]].
 
#One way to avoid the [[Clan Castle|Clan Castle troops]] from ruining your attack is to use a [[Barbarian]] or two to "lure" the them to an area where the defenses cannot reach, and spam your [[Barbarian]]s or [[Archer]]s. This works extremely well when attacking a player whose base is relatively compact and his/her [[Clan Castle]] is easily accessible.
 
#One way to avoid the [[Clan Castle|Clan Castle troops]] from ruining your attack is to use a [[Barbarian]] or two to "lure" the them to an area where the defenses cannot reach, and spam your [[Barbarian]]s or [[Archer]]s. This works extremely well when attacking a player whose base is relatively compact and his/her [[Clan Castle]] is easily accessible.
 
#Be wary of the nearby defensive structures like [[Wizard Tower]]s, [[Mortar]]s, etc. and the amount of [[troops]] you use.
 
#Be wary of the nearby defensive structures like [[Wizard Tower]]s, [[Mortar]]s, etc. and the amount of [[troops]] you use.
 
#Just before a [[Troops|troop]] upgrade is finished, make sure the [[Army Camp]] are full and train as many upgrading troops as you can in the [[Barracks]]. When the upgrade is finished all the queued [[troops]] in the [[Barracks]] are upgraded as well! When you un-queue them, you will receive the upgraded training cost back.
 
#Just before a [[Troops|troop]] upgrade is finished, make sure the [[Army Camp]] are full and train as many upgrading troops as you can in the [[Barracks]]. When the upgrade is finished all the queued [[troops]] in the [[Barracks]] are upgraded as well! When you un-queue them, you will receive the upgraded training cost back.
 
#Leave [[Defensive Buildings]] and [[Resource Buildings|resource collectors]] outside your [[walls]] that still have a long time left on their upgrade; they will not be productive in any way. You can also choose to place [[Spring Trap]]s around this "bait" for [[Giant]]s or [[Goblin]]s. This way, when the [[Giant]]s target the upgrading [[Defensive Buildings|defense]] or when the [[Goblin]]s target the upgrading [[Resource Buildings|resource building]], they will be thrown out of the field since the [[Spring Trap]] is touching the building and the [[troops]] should stop right on the [[Spring Trap]]. It can weaken an opponent's army or maybe, more rarely, ruin his attack. [[Giant Bomb]]s work well here too, as do other [[traps]].
 
#Leave [[Defensive Buildings]] and [[Resource Buildings|resource collectors]] outside your [[walls]] that still have a long time left on their upgrade; they will not be productive in any way. You can also choose to place [[Spring Trap]]s around this "bait" for [[Giant]]s or [[Goblin]]s. This way, when the [[Giant]]s target the upgrading [[Defensive Buildings|defense]] or when the [[Goblin]]s target the upgrading [[Resource Buildings|resource building]], they will be thrown out of the field since the [[Spring Trap]] is touching the building and the [[troops]] should stop right on the [[Spring Trap]]. It can weaken an opponent's army or maybe, more rarely, ruin his attack. [[Giant Bomb]]s work well here too, as do other [[traps]].
  +
#Place your [[Air Bomb]]s and [[Seeking Air Mine]]s around your [[Air Defense]]s. That way, if [[:Category:Air Troops|Air Troops]] get too close to your [[Air Defense]], they will be heavily damaged or taken out by the [[Traps/Home Village|Traps]].
#[[Trophies|Trophy]] dropping: Before attacking a person hold next, then release a Hero, or any low cost troops, then let go of next as fast as you can. (may not work)
 
 
[[Category:Strategy Guides]]
 
[[Category:Strategy Guides]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 08:57, 19 January 2020

Other places to get tips and advice

  1. The Strategy Guides Category on this wiki
  2. On YouTube, such as Flammy's Channel
  3. From other clashers in your clan
  4. From the official Clash of Clans forums

Videos

Clash_of_Clans_Mega_Guide_and_Farming_Bot

Clash of Clans Mega Guide and Farming Bot

Clash of Clans Mega Guide + Farming Bot

Offensive Tips

  1. The maximum amount of resources you can raid during multiplayer battles are 50% of resources stored in the gold/elixir collectors, 75% of Dark Elixir stored in Dark Elixir Drills, 4-6% (depending on the opponent's Town Hall level) of Dark Elixir stored in Dark Elixir Storage (up to a maximum of 2,000-3,500), plus 10-20% of Gold/Elixir Storage (up to a maximum of 200,000-450,000) and a portion of what is stored in the Town Hall. Note that the available loot is reduced if the opponent has a Town Hall which is lower than yours. See Loot for a detailed explanation.
  2. During a raid, you can end the battle without losing trophies as long as you haven't deployed anything and the button does not say "Surrender", instead it will say "End Battle".
  3. You get 1 star for destroying an opponent's Town Hall or reaching 50% total damage. At that point you may claim victory and end the battle with 1 star, or continue battling to earn the remaining 2 stars. The second star is earned when you achieve the other original objective (either destroying the Town Hall or achieving 50% total damage, whichever you did not achieve for your first star). You get the third star for destroying everything (walls are not included). You can get the full amount of trophies only if you get 3 stars in a raid. (It is impossible to get more than one star in a raid without destroying the opponent's Town Hall.)
  4. Barracks will continue to produce troops while you're raiding an enemy village, so it is advisable to start troop production for your next battle before you begin a raid. However, if you return home before you raid another village, these troops will not be produced.
  5. Once you deploy a troop during attack it must be replaced, even if it survives the battle. This discourages players from attacking with more troops than necessary to achieve their objectives. The only exception to this is Heroes.
  6. You can tell if the X-Bow is set to ground only or air and ground by the way it is elevated. You can also tell if it is full or empty by the presence/lack of a bowstring and Elixir magazine. The same idea can be applied to Inferno Towers and Eagle Artillery.
  7. Raiding people with high level Town Halls normally gives you more loot, but also gives them the opportunity to "Revenge" attack you later.
  8. The Lightning Spell can be used to destroy or weaken a defense or Heroes, or take out Clan Castle troops once they are outside of the Clan Castle.
  9. Poison Spells are the optimal spell for destroying enemy Clan Castle Troops that have a low amount of health like the Archer or Witch; just note that it costs Dark Elixir to brew.
  10. You can use Goblins to set off any Hidden Teslas, Spring Traps or Bombs in the way. Goblins are the fastest troop in the game, they can be made very quickly and cost a minimal amount of Elixir.
  11. You can use a Freeze Spell on a strong defense (i.e. the Inferno Tower) so your weaker units can destroy it and/or pass through without being damaged by the frozen defenses.
  12. Beware of people who appear to be farmers by putting their Town Hall outside their walls. If you attack them, they may "Revenge" attack you and steal your resources when you have plenty of them. Be especially watchful of farmers who have Barracks that can train troops such as Dragons or P.E.K.K.As if your level is lower than theirs (they are more experienced and their buildings are more upgraded).
  13. Do not center a Healing Spell on a moving target. Use it a little in front of the troops that you want to heal. This way you can ensure that the troops will stay inside its radius longer and the Healing Spell would not go to waste. The same goes for Rage and Jump Spells.
  14. When the Healer is not available for training (when your Barracks are upgrading or when you haven't unlocked it in your Barracks), two Healing Spells work well as a replacement. For example, when your Giants are low on health, you can use a Healing Spell to heal them, and then use a second Healing Spell later when your Giants are weak again.
  15. Lightning Spells are good at destroying certain defenses. For example, if you are attacking with a lot of small, cheaper units, 2 Lightning Spells work well in destroying a Mortar. 3 Lightning Spells can also take out an Air Defense, assuming the Lightning Spell's level is high enough. 2 level 5+ Lightning Spells are sufficient to take out a level 6 Air Defense.
  16. Never underestimate an empty spot within an enemy's base. Traps or Hidden Teslas may be hiding there. Many people have bases where the only 2x2 spaces contain Hidden Teslas or Giant Bombs, making them easy to locate.
  17. Multiple Level 4+ Lightning Spell can easily take out even the strongest Mortar and Wizard Tower. If a defense has the majority of their Mortars and Wizard Towers adjacent to each other, use your Lightning Spell to take them out. You then have very little worry about area splash damage.
  18. You can use Jump Spells to get over annoying walls If you are having trouble destroying them. Hog Riders and flying troops are not affected by walls, so you can use these troops as an alternative. If you are still having issues, use Wall Breakers to destroy walls.
  19. Four Earthquake Spells of any level can always take out any level of Walls. Utilize its damage radius to destroy two layers of Walls at once!
  20. Always aim for at least 50% if you are gunning for trophies, you may attack the buildings outside of the wall area since these buildings usually comprise almost 50% of the whole base already.
  21. Clan Castle Troops will only engage once a troop moves into the Clan Castle's radius. These troops can easily ruin an attack, so lure them out by using a Giant, Wall Breaker, Hog Rider or Barbarian, then kill them with large masses of smaller troops.
  22. Healers, Giants and Rage Spells is very good combination for destroying defenses.

Gameplay Tips

Factual points about the game beyond opinion:

  1. Clan Castle troops surviving a defensive raid will return to your Clan Castle at full health, even if they were damaged during the attack. Golems and Lava Hounds will return as whole troops even if reduced to Golemites or Lava Pups during the battle. Clan Castle troops deployed as part of your own attack will be lost regardless of whether they survive the battle or not.
  2. A Healer or Witch will fit into a level 2 or higher Clan Castle.
  3. Always have a spell with you. Level 2+ is very effective.
  4. When using Healers, always destroy Air Defenses first, unless using them with an Archer Queen.
  5. It usually takes 2 Lightning Spells to destroy any Air Defense - just note that you'll need high-leveled Lightning Spells for it to work well. 2 Lightning Spells combined with 1 Earthquake Spell can also work given that both are upgraded well enough.
  6. A Dragon will fit into a level 3 or higher Clan Castle.
  7. A P.E.K.K.A will fit into a level 4 or higher Clan Castle.
  8. A Golem, Lava Hound, or Electro Dragon will fit into a level 5 or higher Clan Castle.
  9. Enemy troops can still spawn on the darker colored grass where you cannot place buildings.
  10. Multiplayer matchmaking is based on trophy count only. Enemy levels and capabilities will vary widely.
  11. You get a 12-hour shield if 30% of your buildings are destroyed. The shield increases to 14 hours if 60% is destroyed, and further increases to 16 hours if 90% of your base is destroyed. Whether or not your Town Hall is destroyed is irrelevant.
  12. Note that no shield is awarded if the attacker does not deploy at least a third of his troops, however you do get a 30-minute Village Guard!
  13. You should always protect your Town Hall at all times as not only it holds a sizable amount of loot, it does not grant a shield upon its destruction!
  14. Troops occupying your Army Camps cannot defend, but they are unaffected if their Army Camp is destroyed during a raid.
  15. Upgrading your Resource collectors collects the resources inside and halts production. They will not begin to produce again until their upgrade is completed.
  16. If only 30-49% of your buildings are destroyed (not including Town Hall or walls) you gain a 12-hour shield with increase to your trophies. You can utilize this time to upgrade defenses.
  17. Defensive Buildings are rated in damage per second rather than per shot; therefore slow-firing Defensive Buildings like the Mortar have high damage per shot and yet have a relatively low damage per second rating. This does not mean they are not important, nor that they do not cause a great deal of damage.
  18. You can't cancel a troop upgrade in the Laboratory, so plan your upgrades beforehand!
  19. Donating troops to clan members gives high experience points; however the player level has no affect on actual gameplay.
  20. The player level can roughly show how long a player has been playing.
  21. Army Camps, Gold Storages, Elixir Storages, the Dark Elixir Storage, and the Clan Castle still function normally while upgrading.
  22. You can move your Buildings/Walls/Decorations while they are being built or upgraded.
  23. Players cannot raid your village while you're online, though the game times out if not touched for five minutes (even if your device does not go into screen lock).
  24. The higher level your Town Hall is, the more troops and defensive buildings you have access to. However, you will be subjected to loot penalty, and the battle searching cost also increases. These are the main reasons why you should not upgrade your Town Hall prematurely.
  25. The placement of Bombs and Spring Traps, along with Air Bombs and Seeking Air Mines, can dramatically alter the result of a raid.
  26. Two Giant Bombs side-by-side are the bane of Hog Riders as even maxed out Hog Riders are unable to survive the detonation of two level 2 Giant Bombs.
  27. Your Gems cannot be stolen.
  28. Traps and Decorations can be placed without the need of a free Builder, unlike building/upgrading walls and removing obstacles. However, upgrading Traps still requires a Builder.
  29. The amount of experience needed to go up a level below level 200 is (current level-1) * 50. Thus, it will take 50 experience points more every level you are rising. For example, to go from level 10 to 11 requires 450 experience points, so to go from level 11 to 12 it will require 500 experience points.
  30. Being in a Trophy League will also provide a loot bonus in addition to the loot from the raid. You enter Trophy Leagues automatically by completing a raid (successful or not) and possessing the required amount of trophies when it finishes.
  31. Even though you are in your own Trophy League, you can still be matched with players from higher or lower leagues (or no league at all).
  32. When part of an attacking force, Healers only heal ground units and Heroes. They do not heal flying units such as Dragons or other Healers.
  33. Do not place multiple layers of Walls directly next to each other, as a Wall Breaker can hit both layers at the same time.
  34. When you attack people, send in a Barbarian, Giant, anything that doesn't have long ranged attacks to the wall and then spawn a Wall Breaker so the other troops takes up all of the damage and the Wall Breaker can break through the wall.
  35. The game continues to run for a small period of time after closing, this is to prevent having to reload the game or loss of attacks if a notification appears or if the app is exited accidentally.
  36. Use your Barbarian King and your Archer Queen together. The king absorbs the damage and the Queen heals it.
  37. Experiment with different troop combinations.

Miscellaneous Tips

  1. It is recommended that you put your Town Hall in the middle of your base, but if you're farming then you don’t need to do that.
  2. It is also recommended that you upgrade all your towers and buildings to the maximum level allowed before upgrading your Town Hall.
  3. Try to upgrade Defensive Buildings during shields as they do not defend while upgrading.
  4. A good place for the Clan Castle is in the middle of the village. Archers are nice all-purpose troops to fill it with. Other good troops are Wizards, Dragons and Minions.
  5. Try to spend, or hide, all your resources at the end of the day if you don't have a shield. That way those who raid for resources will most likely ignore your village.
    You can "hide" a maximum of 702,000 Elixir in your Barracks when you're offline. Make sure the Army Camps are completely filled with troops you need the next time you come online. Then train the maximum amount of Dragons (or Wall Breakers if you don't have Dragons) in the Barracks. When you come back online, just cancel all these trainees and you get the training costs back! (Three level 4 Dragons, seven level 6 Wall Breakers and one level 7 Archer in each of the four level 10 Army Camps = 603,600 Elixir.)
  6. You can also "hide" a maximum of 175,000 Elixir in your Spell Factory as well - make sure that you have a full complement of spells, then start brewing the maximum amount of maxed out Freeze Spells (or Rage Spells if you do not have Freeze Spells unlocked).
  7. Similarly, you can "hide" a maximum of 7,248 Dark Elixir by queuing Dark Elixir Troops, when your Army Camps are full. (Eight Level 3 Witches and two Level 7 Minion each in both your Level 7 Dark Barracks = 7,248 Dark Elixir).
  8. Your Dark Spell Factory can also "hide" up to 1,440 Dark Elixir - simply queue 8 maxed Earthquake Spells in a maxed Dark Spell Factory while you have a full complement of spells.
  9. If you wish to remodel your village without using the Village Edit Mode, try to do so when you are protected by a shield or the Village Guard. If for some reason the game crashes, you may get three-starred easily while your village is only halfway finished.
  10. If you see someone who has a high amount of loot and the loot is a rounded number (92,500 for instance), then their storages are most likely empty and the resources are all in the Gold Mines and Elixir Collectors.
  11. If you have a lot of resources and your shield is about to run out, stay online or purchase a shield.
  12. Believe it or not, often all a farmer needs is a few Wall Breakers and a horde of Goblins for stealing large amounts of resources.
  13. Abandoned Bases (players who have not played the game for ~60 hours) are easily identified by having available loot anywhere from 20,000-700,000 Gold and Elixir each, all Gold Mines, Elixir Collectors and Dark Elixir Drills filled, empty Storages, all builders in their huts sleeping (ZzZ....), no Trophy League badge, abundant tombstones, etc. Attack these bases by using Archers to gain easy Gold and Elixir.
  14. Watch out for high level players with a village that looks weak. Some players will make their base look easy to break into, but they will have Hidden Teslas spread out in the base, which will destroy a weak army.
  15. Make sure you are prepared for all situations during battle. For instance, make sure you have at least some troops that can target air units, as Balloons or Dragons may be stored in the Clan Castle.
  16. One way to avoid the Clan Castle troops from ruining your attack is to use a Barbarian or two to "lure" the them to an area where the defenses cannot reach, and spam your Barbarians or Archers. This works extremely well when attacking a player whose base is relatively compact and his/her Clan Castle is easily accessible.
  17. Be wary of the nearby defensive structures like Wizard Towers, Mortars, etc. and the amount of troops you use.
  18. Just before a troop upgrade is finished, make sure the Army Camp are full and train as many upgrading troops as you can in the Barracks. When the upgrade is finished all the queued troops in the Barracks are upgraded as well! When you un-queue them, you will receive the upgraded training cost back.
  19. Leave Defensive Buildings and resource collectors outside your walls that still have a long time left on their upgrade; they will not be productive in any way. You can also choose to place Spring Traps around this "bait" for Giants or Goblins. This way, when the Giants target the upgrading defense or when the Goblins target the upgrading resource building, they will be thrown out of the field since the Spring Trap is touching the building and the troops should stop right on the Spring Trap. It can weaken an opponent's army or maybe, more rarely, ruin his attack. Giant Bombs work well here too, as do other traps.
  20. Place your Air Bombs and Seeking Air Mines around your Air Defenses. That way, if Air Troops get too close to your Air Defense, they will be heavily damaged or taken out by the Traps.