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The Revolution was here?!
<span class="info-central-image">[[File:GemMine6.png|260px|center|link=]] </span>
'''''"Gem Mines access a rare deposit of this highly valuable resource! Mining gems is slow and hard work."'''''
{| style="text-align:center; margin:auto; width: 650px;"
|<span class="info-rollover-image">[[File:GemMine Ruin.png|120px|link=]]</span>
|<span class="info-rollover-image">[[File:GemMine1.png|120px|link=]]</span>
|<span class="info-rollover-image">[[File:GemMine2.png|120px|link=]]</span>
|<span class="info-rollover-image">[[File:GemMine3.png|120px|link=]]</span>
|'''Level 1'''
|'''Level 2'''
|'''Level 3'''
{| style="text-align:center; margin:auto; width:500px;"
|<span class="info-rollover-image">[[File:GemMine4.png|120px|link=]]</span>
|<span class="info-rollover-image">[[File:GemMine5.png|120px|link=]]</span>
|<span class="info-rollover-image">[[File:GemMine6.png|120px|link=]]</span>
|'''Level 4'''
|'''Level 5'''
|'''Level 6'''
**The Gem Mine can be unlocked in the Builder's Base. It requires Builder's Hall level 3 to be repaired.
**The Gem Mine, as its name suggests, produces gems, albeit very slowly. These mined Gems are then stored until the player collects them or the storage fills.
*'''Upgrade Differences'''
**Gem Mines undergo a significant visual change at level 3.
***In its initial ruined state, it appears as a derelict, overgrown cave. A Gem insignia on a wooden hexagon on the side of the rocks can be found on the Mine's side. There are large broken wooden planks covering the entrance, and a broken box. There are also Gems scattered around the Mine.
***When reconstructed, the Gem Mine is a cave-like structure with a wooden arch supported by ropes at the entrance. The Gem insignia is present on the side of the Mine, and a rail conveyor extends out of the cave, into a box containing Gems. Outside the cave is a torch.
***At level 2, the Gem Mine's arch and base is reinforced by metal.The grass on the side of the Gem Mine has disappeared.
***At level 3, the top of the cave is replaced by an open roof and a pulley system. More wooden planks are added to the sides of the opened roof, in order to support the pulley. Additional reinforcing metal plates appear at the top of the entrance.
***At level 4, the reinforcing metal plates change to a bronze-colored scheme. A second pulley is also added.
***At level 5, the reinforcing wooden structure now extends to the back of the cave, and additional bronze plates are added to the back side of the roof.
***At level 6, the pulley system becomes bronze, with wood covering the roof.
*'''Defensive Strategy'''
**This building serves no purpose on defense, so placing it on the outside to protect your defenses can be good.
**Placing it in the corner can stall your opponent from getting three stars on your base.
**This building has low hitpoints, so it is better to place it outside of the walls or the base.
**The Gem Mine is the only building that produces Gems.
**There are no storages for the [[Gems]] except for the Gem Mine due to your unlimited Gem inventory.
**Unlike the Gold Mine, there is no cart that delivers the Gems to the surface, instead, a conveyor belt delivers the Gems to the surface.
**When the Gem Mine is full, the Gems are in a large, unorganized pile right outside the entrance of the Gem Mine.
{{IconDescriptions|UpgradableB = Yes|ProductionBuildingB = Yes}}
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="goldmine-table-1" style="text-align: center; width: 900px; margin: 0px auto;"
!Level<br />{{Res|RES=Level}}
!Build Cost<br />{{Res|RES=ElixirB}}
!Build Time<br />{{Res|RES=Time}}
![[Experience]] Gained<br />{{Res|RES=XP}}
!Capacity<br />{{Res|RES=Gem}}
!Production Rate (per day)<br />{{Res|RES=Gem}}
!Production Time per Gem<br />{{Res|RES=Time}}
!Time to Fill<br />{{Res|RES=Time}}
!Catch-up Point*
!Hitpoints<br />{{Res|RES=Hitpoint}}
![[Builder Hall]] Level Required<br />{{Res|RES=Builder Hall}}
|1 hr
|11h 25m 43s
|4d 18h 17m 9s
|2 hr
|4d 14h
|6 hr
|9h 13m 51s
|4d 14h 46m 9s
|8 hr
|8h 34m 17s
|4d 15h 25m 43s
|4d 8h
|10 hr
|7h 44m 31s
|4d 12h 23m 14s
|3d 21h 20m
|12 hr
|7h 16m 22s
|4d 20h 21m 49s
|7d 18h
</center><p style="margin-left: 16px; text-indent: -9px;">&#42; The ''Catch-Up Point'' is the time at which the newly upgraded Gem Mine has equaled the total production of the mine ''had it not been upgraded'' - this does not consider recovering the cost of the [[Resources#Builder Elixir|Builder Elixir]] required to perform the upgrade.</p>
'''Caveat:''' The ''Catch-Up Point'' calculation assumes that the player collects all resources from the Gem Mine without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and ''Time to Fill'' is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the ''Catch-Up Point'' is actually shorter and performing the upgrade becomes more advantageous.
[[Category:Builder Base]]

Revision as of 10:50, September 12, 2017

The Revolution was here?!

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