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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
  +
 
{{Protection}}
 
{{Protection}}
  +
[[File:Gem Mine9.png|260px|center|link=]]
{{TranslateMenu
 
|ru=Рудник с Кристаллами
 
}}
 
 
<span class="info-central-image">[[File:GemMine7.png|260px|center|link=]]</span>
 
   
 
<center>
 
<center>
  +
 
'''''"Gem Mines access a rare deposit of this highly valuable resource! Mining gems is slow and hard work."'''''
 
'''''"Gem Mines access a rare deposit of this highly valuable resource! Mining gems is slow and hard work."'''''
 
</center>
 
</center>
 
----
 
----
{| style="text-align:center; margin:auto; width: 650px;"
+
{| style="text-align:center; margin:auto; width: 550px;"
 
|-
 
|-
|<span class="info-rollover-image">[[File:GemMine Ruin.png|120px|link=]]</span>
+
|[[File:Gem Mine Ruin.png|120px|link=]]
|<span class="info-rollover-image">[[File:GemMine1.png|120px|link=]]</span>
+
|[[File:Gem Mine1.png|120px|link=]]
|<span class="info-rollover-image">[[File:GemMine2.png|120px|link=]]</span>
+
|[[File:Gem Mine2.png|120px|link=]]
|<span class="info-rollover-image">[[File:GemMine3.png|120px|link=]]</span>
+
|[[File:Gem Mine3.png|120px|link=]]
  +
|[[File:Gem Mine4.png|120px|link=]]
 
|-
 
|-
 
|'''Ruin'''
 
|'''Ruin'''
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|'''Level 2'''
 
|'''Level 2'''
 
|'''Level 3'''
 
|'''Level 3'''
 
|'''Level 4'''
 
|}
 
|}
{| style="text-align:center; margin:auto; width:650px;"
+
{| style="text-align:center; margin:auto; width: 650px;"
 
|-
 
|-
|<span class="info-rollover-image">[[File:GemMine4.png|120px|link=]]</span>
+
|[[File:Gem Mine5.png|120px|link=]]
|<span class="info-rollover-image">[[File:GemMine5.png|120px|link=]]</span>
+
|[[File:Gem Mine6.png|120px|link=]]
|<span class="info-rollover-image">[[File:GemMine6.png|120px|link=]]</span>
+
|[[File:Gem Mine7.png|120px|link=]]
|<span class="info-rollover-image">[[File:GemMine7.png|120px|link=]]</span>
+
|[[File:Gem Mine8.png|120px|link=]]
|[[File:Gem-mine-8.png|thumb|115x115px]]
+
|[[File:Gem Mine9.png|120px|link=]]
 
|-
 
|-
|'''Level 4'''
 
 
|'''Level 5'''
 
|'''Level 5'''
 
|'''Level 6'''
 
|'''Level 6'''
 
|'''Level 7'''
 
|'''Level 7'''
 
|'''Level 8'''
 
|'''Level 8'''
 
|'''Level 9'''
 
|}
 
|}
<!--
 
{| style="text-align:center; margin:auto; width: 550px;"
 
|-
 
|<span class="info-rollover-image">[[File:GemMine8.png|120px|link=]]</span>
 
|-
 
|'''Level 8''''
 
|}-->
 
 
----
 
----
 
*'''Summary'''
 
*'''Summary'''
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----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
**Gem Mines undergo a significant visual change at level 3.
+
**Gem Mines undergo a significant visual change at levels 3 and 8.
 
***In its initial ruined state, it appears as a derelict, overgrown cave. A Gem insignia on a wooden hexagon on the side of the rocks can be found on the Mine's side. There are large broken wooden planks covering the entrance, and a broken box. There are also Gems scattered around the Mine.
 
***In its initial ruined state, it appears as a derelict, overgrown cave. A Gem insignia on a wooden hexagon on the side of the rocks can be found on the Mine's side. There are large broken wooden planks covering the entrance, and a broken box. There are also Gems scattered around the Mine.
 
***When reconstructed, the Gem Mine is a cave-like structure with a wooden arch supported by ropes at the entrance. The Gem insignia is present on the side of the Mine, and a rail conveyor extends out of the cave, into a box containing Gems. Outside the cave is a torch.
 
***When reconstructed, the Gem Mine is a cave-like structure with a wooden arch supported by ropes at the entrance. The Gem insignia is present on the side of the Mine, and a rail conveyor extends out of the cave, into a box containing Gems. Outside the cave is a torch.
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***At level 6, the pulley system becomes bronze, with wood covering the roof.
 
***At level 6, the pulley system becomes bronze, with wood covering the roof.
 
***At level 7, a bar is fixed to the roof, and it now suspends the pulley system. Ropes can be seen between the two pulleys, and the roof now appears to be made of stone.
 
***At level 7, a bar is fixed to the roof, and it now suspends the pulley system. Ropes can be seen between the two pulleys, and the roof now appears to be made of stone.
***At level 8, the top of the reinforcing metal plates dissappears, making way for the big wooden poles of the mine's arch. The pulley system reinforces it's structure and becomes thicker.
+
***At level 8, the wooden supports at the corners are replaced with larger wooden beams. The beams are slanted and support a new pulley system consisting of one large pulley with its bar attached to the roof by bolts.
 
----
 
----
 
*'''Defensive Strategy'''
 
*'''Defensive Strategy'''
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**Unlike the Gold Mine, there is no cart that delivers the Gems to the surface, instead, a conveyor belt delivers the Gems to the surface.
 
**Unlike the Gold Mine, there is no cart that delivers the Gems to the surface, instead, a conveyor belt delivers the Gems to the surface.
 
**When the Gem Mine is full, the Gems are in a large, unorganized pile right outside the entrance of the Gem Mine.
 
**When the Gem Mine is full, the Gems are in a large, unorganized pile right outside the entrance of the Gem Mine.
  +
**At level 8, to get the worth of a bundle; it takes 16 days to get 80 Gems up to a staggering 7 years to get 14,000 Gems.
   
 
{{IconDescriptions|UpgradableB = Yes|ProductionBuildingB = Yes}}
 
{{IconDescriptions|UpgradableB = Yes|ProductionBuildingB = Yes}}
 
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
<center>
+
<center>{{BuilderBaseNumberAvailable
{{BuilderBaseNumberAvailable
 
 
|BH3=1
 
|BH3=1
 
}}
 
}}
 
{{BuildingSize|3x3}}
 
{{BuildingSize|3x3}}
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="goldmine-table-1" style="text-align: center; width: 900px; margin: 0px auto;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 900px; margin: 0px auto;"
 
!Level<br />{{Res|RES=Level}}
 
!Level<br />{{Res|RES=Level}}
 
!Build Cost<br />{{Res|RES=ElixirB}}
 
!Build Cost<br />{{Res|RES=ElixirB}}
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|1
 
|1
 
|120,000
 
|120,000
  +
|1h
|1 hr
 
 
|60
 
|60
 
|10
 
|10
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|2
 
|2
 
|180,000
 
|180,000
  +
|2h
|2 hr
 
 
|84
 
|84
 
|11
 
|11
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|3
 
|3
 
|240,000
 
|240,000
  +
|6h
|6 hr
 
 
|146
 
|146
 
|12
 
|12
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|2d 12h
 
|2d 12h
 
|397
 
|397
|4
+
|3
 
|-
 
|-
 
|4
 
|4
 
|450,000
 
|450,000
  +
|8h
|8 hr
 
 
|169
 
|169
 
|13
 
|13
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|5
 
|5
 
|1,000,000
 
|1,000,000
  +
|10h
|10 hr
 
 
|189
 
|189
 
|14
 
|14
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|6
 
|6
 
|1,500,000
 
|1,500,000
  +
|12h
|12 hr
 
 
|207
 
|207
 
|16
 
|16
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|7
 
|7
 
|2,500,000
 
|2,500,000
  +
|1d
|1 day
 
 
|293
 
|293
 
|18
 
|18
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|-
 
|-
 
|8
 
|8
  +
|3,500,000
|?
 
  +
|2d
|2 day
 
|?
+
|415
 
|20
 
|20
|4.3?
+
|4.32
  +
|5h 33m 20s
|?
 
  +
|4d 15h 6m 40s
|?
 
|?
+
|16d
 
|800
 
|800
 
|8
 
|8
 
|-
 
|9
  +
|4,500,000
  +
|3d
  +
|509
  +
|22
  +
|4.80
  +
|5h
  +
|4d 14h
  +
|27d
  +
|840
 
|9
 
|}
 
|}
</center>
 
 
<p style="margin-left: 16px; text-indent: -9px;">&#42; These values are exact values that are derived from the game files. In-game, this statistic is rounded down to one decimal place.</p>
 
<p style="margin-left: 16px; text-indent: -9px;">&#42; These values are exact values that are derived from the game files. In-game, this statistic is rounded down to one decimal place.</p>
 
<p style="margin-left: 16px; text-indent: -9px;">&#42;&#42; The ''Catch-Up Point'' is the time at which the newly upgraded Gem Mine has equaled the total production of the mine ''had it not been upgraded'' - this does not consider recovering the cost of the [[Resources#Builder Elixir|Builder Elixir]] required to perform the upgrade.</p>
 
<p style="margin-left: 16px; text-indent: -9px;">&#42;&#42; The ''Catch-Up Point'' is the time at which the newly upgraded Gem Mine has equaled the total production of the mine ''had it not been upgraded'' - this does not consider recovering the cost of the [[Resources#Builder Elixir|Builder Elixir]] required to perform the upgrade.</p>
'''Caveat:''' The ''Catch-Up Point'' calculation assumes that the player collects all resources from the Gem Mine without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and ''Time to Fill'' is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the ''Catch-Up Point'' is actually shorter and performing the upgrade becomes more advantageous.
+
'''Caveat:''' The ''Catch-Up Point'' calculation assumes that the player collects all resources from the Gem Mine without allowing it to reach its storage capacity, as resource production ceases at that point. If the player is unable to regularly collect and achieve the full potential of the collector, the ''Catch-Up Point'' is actually shorter and performing the upgrade becomes more advantageous.
 
</center>
{{BuilderBaseBuildingsMenu}}</div>
 
  +
</div>
  +
  +
{{BuildingsMenuBB}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 06:07, 19 June 2019


Gem Mine9

"Gem Mines access a rare deposit of this highly valuable resource! Mining gems is slow and hard work."


Gem Mine Ruin Gem Mine1 Gem Mine2 Gem Mine3 Gem Mine4
Ruin Level 1 Level 2 Level 3 Level 4
Gem Mine5 Gem Mine6 Gem Mine7 Gem Mine8 Gem Mine9
Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • The Gem Mine can be unlocked in the Builder's Base. It requires Builder's Hall level 3 to be repaired.
    • The Gem Mine, as its name suggests, produces gems, albeit very slowly. These mined Gems are then stored until the player collects them or the storage fills.

  • Upgrade Differences
    • Gem Mines undergo a significant visual change at levels 3 and 8.
      • In its initial ruined state, it appears as a derelict, overgrown cave. A Gem insignia on a wooden hexagon on the side of the rocks can be found on the Mine's side. There are large broken wooden planks covering the entrance, and a broken box. There are also Gems scattered around the Mine.
      • When reconstructed, the Gem Mine is a cave-like structure with a wooden arch supported by ropes at the entrance. The Gem insignia is present on the side of the Mine, and a rail conveyor extends out of the cave, into a box containing Gems. Outside the cave is a torch.
      • At level 2, the Gem Mine's arch and base is reinforced by metal.The grass on the side of the Gem Mine has disappeared.
      • At level 3, the top of the cave is replaced by an open roof and a pulley system. More wooden planks are added to the sides of the opened roof, in order to support the pulley. Additional reinforcing metal plates appear at the top of the entrance.
      • At level 4, the reinforcing metal plates change to a bronze-colored scheme. A second pulley is also added.
      • At level 5, the reinforcing wooden structure now extends to the back of the cave, and additional bronze plates are added to the back side of the roof.
      • At level 6, the pulley system becomes bronze, with wood covering the roof.
      • At level 7, a bar is fixed to the roof, and it now suspends the pulley system. Ropes can be seen between the two pulleys, and the roof now appears to be made of stone.
      • At level 8, the wooden supports at the corners are replaced with larger wooden beams. The beams are slanted and support a new pulley system consisting of one large pulley with its bar attached to the roof by bolts.

  • Defensive Strategy
    • This building serves no purpose on defense, so placing it on the outside to protect your defenses can be good.
    • Placing it in the corner can stall your opponent from getting three stars on your base.
    • This building has low hitpoints, so it is better to place it outside of the walls or the base.

  • Trivia
    • The Gem Mine is the only building that produces Gems.
    • There are no storages for the Gems except for the Gem Mine due to your unlimited Gem inventory.
    • Unlike the Gold Mine, there is no cart that delivers the Gems to the surface, instead, a conveyor belt delivers the Gems to the surface.
    • When the Gem Mine is full, the Gems are in a large, unorganized pile right outside the entrance of the Gem Mine.
    • At level 8, to get the worth of a bundle; it takes 16 days to get 80 Gems up to a staggering 7 years to get 14,000 Gems.

Icon Descriptions

Icon InfoTapping this icon displays information about the Gem Mine, such as Level, Capacity, Production and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Gem Mine to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Gem Mine is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Gem Mine to the next level, at the cost of one Hammer of Building if you have one. When the Gem Mine is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Number Available Builder Hall Level
1 2 3 4 5 6 7 8 9 10
Total 0 0 1 1 1 1 1 1 1 1
Size Size
3x3
Level
Level
Build Cost
Builder Elixir
Build Time
Time
Experience Gained
Experience
Capacity
Gems
Production Rate (per day)*
Gems
Production Time per Gem
Time
Time to Fill
Time
Catch-up Point** Hitpoints
Hitpoints
Builder Hall Level Required
Builder Hall
1 120,000 1h 60 10 2.16 11h 6m 40s 4d 15h 6m 40s N/A 300 3
2 180,000 2h 84 11 2.40 10h 4d 14h 18h 345 3
3 240,000 6h 146 12 2.64 9h 5m 27s 4d 13h 5m 27s 2d 12h 397 3
4 450,000 8h 169 13 2.88 8h 20m 4d 12h 20m 3d 16h 457 4
5 1,000,000 10h 189 14 3.12 7h 41m 32s 4d 11h 41m 32s 5d 526 5
6 1,500,000 12h 207 16 3.36 7h 8m 34s 4d 18h 17m 9s 6d 12h 605 6
7 2,500,000 1d 293 18 3.84 6h 15m 4d 16h 30m 7d 696 7
8 3,500,000 2d 415 20 4.32 5h 33m 20s 4d 15h 6m 40s 16d 800 8
9 4,500,000 3d 509 22 4.80 5h 4d 14h 27d 840 9

* These values are exact values that are derived from the game files. In-game, this statistic is rounded down to one decimal place.

** The Catch-Up Point is the time at which the newly upgraded Gem Mine has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Builder Elixir required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Gem Mine without allowing it to reach its storage capacity, as resource production ceases at that point. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

Builder Base Buildings
Defensive Buildings CannonDouble CannonArcher TowerHidden TeslaFirecrackersCrusherGuard PostAir BombsMulti MortarO.T.T.O's Outpost (Zappy) • RoasterGiant CannonMega TeslaLava LauncherX-BowWalls
Traps: Push TrapSpring TrapMineMega Mine
Resource Buildings Builder Hall (Magic Items) • Gold MineElixir CollectorGold StorageElixir StorageGem MineB.O.B Control
Army Buildings Builder BarracksArmy CampStar LaboratoryBattle Machine AltarReinforcement CampHealing HutBattle Copter Altar
Other Buildings BoatDecorationsObstaclesClock TowerElixir Cart