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− | __NOTOC__ |
+ | __NOTOC__ __NTTOEDITSECTION__ |
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− | {{ClashRoyaleLink}} |
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− | {{Clr}} |
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+ | ----RUTRown. |
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− | {{Protection}} |
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− | [[File:Giant info.png|500x250px|center|link=]] |
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− | <center>'''''"These big guys may seem calm, but show them a turret or [[cannon]] and you'll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits."'''''</center> |
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− | ---- |
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− | {| style="text-align:center; margin:auto; width: 550px;" |
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− | |- |
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− | |[[File:Giant1.png|90px|link=]] |
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− | |[[File:Giant3.png|90px|link=]] |
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− | |[[File:Giant5.png|90px|link=]] |
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− | |[[File:Giant6.png|90px|link=]] |
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− | |[[File:Giant7.png|90px|link=]] |
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− | |[[File:Giant8.png|90px|link=]] |
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− | |- |
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− | | style="width: 25%;" | '''Level 1 & 2''' |
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− | | style="width: 25%;" | '''Level 3 & 4''' |
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− | | style="width: 25%;" | '''Level 6''' |
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− | | style="width: 25%;" | '''Level 8''' |
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− | |} |
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− | ---- |
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− | *'''Summary''' |
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− | **The Giant is the third [[Army|troop]] unlocked in the [[Barracks]]. |
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− | **The Giant’s first target is [[Defensive Buildings|defenses]], making them an ideal [[Army|troop]] to deploy to get rid of defenses fast. However, due to their low attack damage they are better used in large groups. |
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− | **{{PreferredTarget|Defenses}} |
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− | ---- |
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− | *'''Offensive Strategy''' |
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− | **A good [[raids|raiding]] strategy is to fill your {{H|Army Camp}} with Giants and [[Archer]]s; together they can easily wipe out a base. Use the Giants to distract all the [[Defensive Buildings]] while the [[Archer]]s take everything down. |
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− | **At the beginning of a [[Raids|Raid]], send in several Giants closest to the [[Mortar|Mortar(s)]]/[[Wizard Tower|Wizard Tower(s)]]. As soon as the [[Mortar]] hits the Giants, send in the necessary number of [[Wall Breaker]]s to help the Giants break through the [[walls]]. Once the [[Mortar|Mortar(s)]] and [[Wizard Tower|Wizard Tower(s)]] are destroyed, you can send in swarms of lower hit point [[Army|Troops]] such as [[Goblin]]s and [[Archer]]s. If you are up for a trophy raid and have a successive amount of [[Elixir]], you can send a group of [[Wizard]]s just as soon as the defenses start attacking your giants. This strategy is helpful for bases [[Town Hall]] 5-7, especially in wars. |
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− | **Giants have a lot of health but are slow and have low attack power, so use them in groups. |
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− | **Giants are weak against many [[Defensive Buildings|defenses]] grouped together. |
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− | **You can use Giants as a cheap meat shield while deploying other, higher damaging [[Army|troops]] to destroy buildings. |
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− | **Another strategy is to send many Giants with one or more [[Healer]]s. Be wary of [[Air Defense]]s and other anti-air towers, however, as [[Healer]]s are very weak and have many vulnerabilities. To counter this it is recommended to place a Giant and [[Wall Breaker]]s near an [[Air Defense]] on the outside to clear the way for [[Healer]]s. |
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− | **In general, Giants make better distracting [[Army|troops]] than [[Barbarian]]s due to their much higher health. Because of this they are less vulnerable to [[Mortar]] fire and [[Wizard Tower|other splash damage]], and are much harder to kill. |
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− | **Giants ignore defensive [[Army|troops]] ([[Clan Castle]] [[Army|Troops]], skeletons from [[Skeleton Trap]]s, [[Barbarian King]] and [[Archer Queen]]) as long as there is still a visible Defensive Building on the base. Be sure to eliminate defensive [[Army|troops]] to protect Giants. |
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− | *'''Defensive Strategy''' |
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− | **Giants can be especially susceptible to {{H|Spring Trap}}s due to the predictable nature of their AI. Use this to your advantage and place strategic gaps in your {{H|Walls}} with [[Defensive Buildings|defensive structures]] behind them, and fill the gaps with one or more {{H|Spring Trap}}s. |
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− | **Giants are reasonably good defensive [[Clan Castle]] [[Army|Troops]], as their high health means that multiple offensive units will have to be dispatched to deal with them (a [[Lightning Spell]] will not be sufficient). They will also take a relatively long time to kill, delaying the enemy attack. However, the problem with using giants as [[Clan Castle]] [[Army|Troops]] is that when they come out to defend, they take up five spaces. This means that if the enemy has enough [[Army|troops]] to one hit a giant, it will be more efficient to use five [[Barbarian]]s, as the enemy [[Army|troops]] will have to reload. As such, it will take five times as long. |
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− | **A group of [[Mortar]]s surrounded by other defenses can spam out a group of Giant's health is seconds. Although sometimes [[Healing Spell]]s can be used to add the lost health from the Mortars. If the attacker provides [[Wizard]]s, [[Goblin]]s or [[Archer]]s, a [[Mortar]] can handle that in ease. |
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− | ---- |
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− | *'''Upgrade Differences''' |
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***Initially, the Giant has a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories. |
***Initially, the Giant has a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories. |
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***At level 3, the Giant gains iron cuffs around his arms and iron knuckles on his hands. |
***At level 3, the Giant gains iron cuffs around his arms and iron knuckles on his hands. |
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***At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden - brass colored ones. |
***At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden - brass colored ones. |
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***At level 6, the Giant upgrades his cuffs and knuckles to a black metal. He also grows a long, thick red beard and dons a black feather cape. |
***At level 6, the Giant upgrades his cuffs and knuckles to a black metal. He also grows a long, thick red beard and dons a black feather cape. |
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− | *** |
+ | *RU**TYAUt level 8, the Giant acquires golden spikes on both his cuffs and his knuckles. |
− | ***At level 8, the Giant acquires golden spikes on both his cuffs and his knuckles. |
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---- |
---- |
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− | *'''Trivia''' |
+ | *'''Trivia'''YTUTroopCount}} |
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− | **{{MaximumTroopCount}} |
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− | **The Giant's main [[Barracks]] image changed substantially as part of the "Witch" update (29 July 2013). However, this change did not affect the look of the in-game unit; when viewed in {{H|Army Camp}}s or in battle, the Giant still has the same look as it did prior to the update. |
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− | **When the Giant attacks a building, a puff of smoke rises from the target. |
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− | **The Giant is the first of the two Home Village troops in the game that can be upgraded to level 8, highest in the [[Laboratory]]. The second is the [[Wizard]]. |
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− | **Since the 2014 Winter Update, the Giant is unlocked at [[Barracks]] level 3 instead of level 4. In addition, this update reduced the cost to train Giants of levels 1-5 by 250 elixir. |
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− | **Of all the Elixir troops, it is the one that deals the least DPS per housing space, with only 11.4 DPS per housing space at max level. |
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− | **On 11/8/17, low-level Giants could be seen working on buildings as temporary builders, having replaced the [[Barbarian]]s which in turn replaced the [[Builder]]s at their job following the latter's departure. In addition to this, when a [[Builder's Hut]] was destroyed in battle, a defensive level 1 Giant came out. A week later, on 18th August 2017, the Giants' role as the Builders was taken over by the [[Witch]]es. |
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− | |||
− | <center> |
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− | <div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
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! data-type="attack type" | Attack Type {{Res|RES=Damage Type}} |
! data-type="attack type" | Attack Type {{Res|RES=Damage Type}} |
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! data-type="housing space" | Housing Space {{Res|RES=Housing}} |
! data-type="housing space" | Housing Space {{Res|RES=Housing}} |
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− | ! data- |
+ | ! data-typeU="movement speedUrracks]] Level Required {{Res|RES=Barracks}} |
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− | ! data-type="attack speed" | Attack Speed {{Res|RES=Attack Speed}} |
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+ | ! colspan="2" TY |
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− | ! data-type="barracks level" | [[Barracks]] Level Required {{Res|RES=Barracks}} |
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+ | |1Y0%;" |
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− | ! data-type="range" | Range {{Res|RES=Range}} |
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− | |- |
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− | | [[Defensive Buildings|Defenses]] |
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− | | Melee (Ground only) |
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− | | 5 |
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− | | 12 |
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− | | 2s |
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− | | 3 |
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− | | 1 tile |
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− | |} |
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− | |||
− | {| class="wikitable troop-training-time-table" border="0" cellpadding="1" cellspacing="1" id="training-time" style="text-align: center; width: 650px;" |
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− | ! colspan="2" style="text-align: center; width: 650px" |<big>'''Training Time of Giants'''</big> |
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− | |- |
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− | !Number of level 3 or higher [[Barracks]] that aren't under upgrade |
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− | !Training Time |
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− | |- |
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− | |1 |
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− | |2 minutes |
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− | |- |
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− | |2 |
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− | |1 minutes |
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− | |- |
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− | |3 |
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− | |40 seconds |
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− | |- |
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− | |4 |
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− | |30 seconds |
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− | |} |
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− | |||
− | {| border="0" cellpadding="1" cellspacing="1" id="giant-table-2" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;" |
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! data-type="level" | Level {{Res|RES=Level}} |
! data-type="level" | Level {{Res|RES=Level}} |
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− | ! data-type=" |
+ | ! data-type="dpTlaboratory level" | [[Laboratory]] Level Required {{Res|RES=Laboratory}} |
− | ! data-type="dpa" | Damage per Attack {{Res|RES=Damage}} |
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− | ! data-type="hitpoints" | Hitpoints {{Res|RES=Hitpoint}} |
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− | ! data-type="training cost" | [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}} |
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− | ! data-type="research cost" | [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}} |
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− | ! data-type="laboratory level" | [[Laboratory]] Level Required {{Res|RES=Laboratory}} |
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! data-type="research time" | [[Laboratory|Research Time]] {{Res|RES=Time}} |
! data-type="research time" | [[Laboratory|Research Time]] {{Res|RES=Time}} |
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− | |- |
+ | |-T |
− | | |
+ | | 1U |
− | | 11 |
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− | | 22 |
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− | | 300 |
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− | | 250 |
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− | | N/A |
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− | | N/A |
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− | | N/A |
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− | |- |
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| 2 |
| 2 |
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− | | |
+ | | 14Y |
− | | 28 |
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− | | 360 |
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| 750 |
| 750 |
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| 100,000 |
| 100,000 |
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| 430 |
| 430 |
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| 1,250 |
| 1,250 |
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− | | 250, |
+ | | 250,00T |
− | | 4 |
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− | | 2 days |
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− | |- |
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| 4 |
| 4 |
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| 24 |
| 24 |
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− | | |
+ | | 48YUY |
− | | |
+ | | 520TU |
− | | 1,750 |
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− | | 750,000 |
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| 5 |
| 5 |
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| 3 days |
| 3 days |
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| 31 |
| 31 |
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| 62 |
| 62 |
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− | | |
+ | | 720RTYU |
− | | 2,250 |
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− | | 2,250,000 |
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− | | 6 |
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− | | 5 days |
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− | |- |
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− | | 6 |
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− | | 43 |
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− | | 86 |
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− | | 940 |
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− | | 3,000 |
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− | | 5,000,000 |
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− | | 7 |
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− | | 10 days |
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− | |- |
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− | | 7 |
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− | | 50 |
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− | | 100 |
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− | | 1,220 |
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| 3,500 |
| 3,500 |
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| 6,000,000 |
| 6,000,000 |
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|- |
|- |
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|8 |
|8 |
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+ | |57TYU |
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− | |57 |
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− | |114 |
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− | |1,440 |
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− | |4,000 |
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|9,500,000 |
|9,500,000 |
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|9 |
|9 |
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|} |
|} |
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{{UCH}} |
{{UCH}} |
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− | </div |
+ | </div |
− | </center> |
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− | {{TroopsMenuHV}} |
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− | [[Category:Troops]] |
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− | [[Category:Elixir Troops]] |
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− | [[Category:Ground Troops]] |
Revision as of 20:13, 23 March 2018
__NTTOEDITSECTION__
Template:ClaURToyUeLinkU;" | Level 7 | style="width: 2U%T
RUTRown.
- At the beginning of Unt visual changes at levels 3, 5 and 6.
- Initially, the Giant has a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
- At level 3, the Giant gains iron cuffs around his arms and iron knuckles on his hands.
- At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden - brass colored ones.
- At level 6, the Giant upgrades his cuffs and knuckles to a black metal. He also grows a long, thick red beard and dons a black feather cape.
- At the beginning of Unt visual changes at levels 3, 5 and 6.
- RU**TYAUt level 8, the Giant acquires golden spikes on both his cuffs and his knuckles.
- TriviaYTUTroopCount}}
- ThTRe Giant's low damage is visually seen by the attacks with their bare fists.
- TheY Giant's mTYRarget" | Preferred Target
! data-type="attack type" | Attack Type ! data-type="housing space" | Housing Space ! data-typeU="movement speedUrracks]] Level Required ! data-tyUYe troop-training-time-table" border="0" cellpadding="1" cellspacing="1" id="training-time" style="text-align: center; width: 650px;" ! colspan="2" TY |1Y0%;" ! data-type="level" | Level ! data-type="dpTlaboratory level" | Laboratory Level Required ! data-type="research time" | Research Time |-T | 1U | 2 | 14Y | 750 | 100,000 | 2 | 1 day |- | 3 | 19 | 38 | 430 | 1,250 | 250,00T | 4 | 24 | 48YUY | 520TU | 5 | 3 days |- | 5 | 31 | 62 | 720RTYU | 3,500 | 6,000,000 | 8 | 12 days |- |8 |57TYU |9,500,000 |9 |14 days |} Template:UCH </div