Clash of Clans Wiki
Clash of Clans Wiki
No edit summary
No edit summary
Tag: Visual edit
Line 1: Line 1:
__NOTOC__ __NOEDITSECTION__
+
__NOTOC__ __NTTOEDITSECTION__
 
{{ClaURToyUeLink}}U;" | '''Level 7'''
{{ClashRoyaleLink}}
 
 
| style="width: 2U%T
{{Clr}}
 
  +
----RUTRown.
{{Protection}}
 
 
**At the beginning of Unt visual changes at levels 3, 5 and 6.
[[File:Giant info.png|500x250px|center|link=]]
 
 
<center>'''''"These big guys may seem calm, but show them a turret or [[cannon]] and you'll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits."'''''</center>
 
----
 
{| style="text-align:center; margin:auto; width: 550px;"
 
|-
 
|[[File:Giant1.png|90px|link=]]
 
|[[File:Giant3.png|90px|link=]]
 
|[[File:Giant5.png|90px|link=]]
 
|[[File:Giant6.png|90px|link=]]
 
|[[File:Giant7.png|90px|link=]]
 
|[[File:Giant8.png|90px|link=]]
 
|-
 
| style="width: 25%;" | '''Level 1 & 2'''
 
| style="width: 25%;" | '''Level 3 & 4'''
 
| style="width: 25%;" | '''Level 5'''
 
| style="width: 25%;" | '''Level 6'''
 
| style="width: 25%;" | '''Level 7'''
 
| style="width: 25%;" | '''Level 8'''
 
|}
 
----
 
*'''Summary'''
 
**The Giant is the third [[Army|troop]] unlocked in the [[Barracks]].
 
**The Giant’s first target is [[Defensive Buildings|defenses]], making them an ideal [[Army|troop]] to deploy to get rid of defenses fast. However, due to their low attack damage they are better used in large groups.
 
**{{PreferredTarget|Defenses}}
 
----
 
*'''Offensive Strategy'''
 
**A good [[raids|raiding]] strategy is to fill your {{H|Army Camp}} with Giants and [[Archer]]s; together they can easily wipe out a base. Use the Giants to distract all the [[Defensive Buildings]] while the [[Archer]]s take everything down.
 
**At the beginning of a [[Raids|Raid]], send in several Giants closest to the [[Mortar|Mortar(s)]]/[[Wizard Tower|Wizard Tower(s)]]. As soon as the [[Mortar]] hits the Giants, send in the necessary number of [[Wall Breaker]]s to help the Giants break through the [[walls]]. Once the [[Mortar|Mortar(s)]] and [[Wizard Tower|Wizard Tower(s)]] are destroyed, you can send in swarms of lower hit point [[Army|Troops]] such as [[Goblin]]s and [[Archer]]s. If you are up for a trophy raid and have a successive amount of [[Elixir]], you can send a group of [[Wizard]]s just as soon as the defenses start attacking your giants. This strategy is helpful for bases [[Town Hall]] 5-7, especially in wars.
 
**Giants have a lot of health but are slow and have low attack power, so use them in groups.
 
**Giants are weak against many [[Defensive Buildings|defenses]] grouped together.
 
**You can use Giants as a cheap meat shield while deploying other, higher damaging [[Army|troops]] to destroy buildings.
 
**Another strategy is to send many Giants with one or more [[Healer]]s. Be wary of [[Air Defense]]s and other anti-air towers, however, as [[Healer]]s are very weak and have many vulnerabilities. To counter this it is recommended to place a Giant and [[Wall Breaker]]s near an [[Air Defense]] on the outside to clear the way for [[Healer]]s. 
 
**In general, Giants make better distracting [[Army|troops]] than [[Barbarian]]s due to their much higher health. Because of this they are less vulnerable to [[Mortar]] fire and [[Wizard Tower|other splash damage]], and are much harder to kill.
 
**Giants ignore defensive [[Army|troops]] ([[Clan Castle]] [[Army|Troops]], skeletons from [[Skeleton Trap]]s, [[Barbarian King]] and [[Archer Queen]]) as long as there is still a visible Defensive Building on the base. Be sure to eliminate defensive [[Army|troops]] to protect Giants.
 
*'''Defensive Strategy'''
 
**Giants can be especially susceptible to {{H|Spring Trap}}s due to the predictable nature of their AI. Use this to your advantage and place strategic gaps in your {{H|Walls}} with [[Defensive Buildings|defensive structures]] behind them, and fill the gaps with one or more {{H|Spring Trap}}s.
 
**Giants are reasonably good defensive [[Clan Castle]] [[Army|Troops]], as their high health means that multiple offensive units will have to be dispatched to deal with them (a [[Lightning Spell]] will not be sufficient). They will also take a relatively long time to kill, delaying the enemy attack. However, the problem with using giants as [[Clan Castle]] [[Army|Troops]] is that when they come out to defend, they take up five spaces. This means that if the enemy has enough [[Army|troops]] to one hit a giant, it will be more efficient to use five [[Barbarian]]s, as the enemy [[Army|troops]] will have to reload. As such, it will take five times as long.
 
**A group of [[Mortar]]s surrounded by other defenses can spam out a group of Giant's health is seconds. Although sometimes [[Healing Spell]]s can be used to add the lost health from the Mortars. If the attacker provides [[Wizard]]s, [[Goblin]]s or [[Archer]]s, a [[Mortar]] can handle that in ease.
 
----
 
*'''Upgrade Differences'''
 
**The Giant undergoes significant visual changes at levels 3, 5 and 6.
 
 
***Initially, the Giant has a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
 
***Initially, the Giant has a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
 
***At level 3, the Giant gains iron cuffs around his arms and iron knuckles on his hands.
 
***At level 3, the Giant gains iron cuffs around his arms and iron knuckles on his hands.
 
***At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden - brass colored ones.
 
***At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden - brass colored ones.
 
***At level 6, the Giant upgrades his cuffs and knuckles to a black metal. He also grows a long, thick red beard and dons a black feather cape.
 
***At level 6, the Giant upgrades his cuffs and knuckles to a black metal. He also grows a long, thick red beard and dons a black feather cape.
***At level 7, the Giant acquires a golden chestplate underneath its brown tunic that reaches to its shoulders.
+
*RU**TYAUt level 8, the Giant acquires golden spikes on both his cuffs and his knuckles.
***At level 8, the Giant acquires golden spikes on both his cuffs and his knuckles.
 
 
----
 
----
*'''Trivia'''
+
*'''Trivia'''YTUTroopCount}}
 
**ThTRe Giant's low damage is visually seen by the attacks with their bare fists.
**{{MaximumTroopCount}}
 
 
**TheY Giant's mTYRarget" | Preferred Target {{Res|RES=Target}}
**The Giant's low damage is visually seen by the attacks with their bare fists.
 
**The Giant's main [[Barracks]] image changed substantially as part of the "Witch" update (29 July 2013). However, this change did not affect the look of the in-game unit; when viewed in {{H|Army Camp}}s or in battle, the Giant still has the same look as it did prior to the update.
 
**When the Giant attacks a building, a puff of smoke rises from the target.
 
**The Giant is the first of the two Home Village troops in the game that can be upgraded to level 8, highest in the [[Laboratory]]. The second is the [[Wizard]].
 
**Since the 2014 Winter Update, the Giant is unlocked at [[Barracks]] level 3 instead of level 4. In addition, this update reduced the cost to train Giants of levels 1-5 by 250 elixir.
 
**Of all the Elixir troops, it is the one that deals the least DPS per housing space, with only 11.4 DPS per housing space at max level.
 
**On 11/8/17, low-level Giants could be seen working on buildings as temporary builders, having replaced the [[Barbarian]]s which in turn replaced the [[Builder]]s at their job following the latter's departure. In addition to this, when a [[Builder's Hut]] was destroyed in battle, a defensive level 1 Giant came out. A week later, on 18th August 2017, the Giants' role as the Builders was taken over by the [[Witch]]es.
 
 
<center>
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
{| border="0" cellpadding="1" cellspacing="1" id="giant-table-1" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;"
 
! data-type="preferred target" | Preferred Target {{Res|RES=Target}}
 
 
! data-type="attack type" | Attack Type {{Res|RES=Damage Type}}
 
! data-type="attack type" | Attack Type {{Res|RES=Damage Type}}
 
! data-type="housing space" | Housing Space {{Res|RES=Housing}}
 
! data-type="housing space" | Housing Space {{Res|RES=Housing}}
! data-type="movement speed" | [[Troop Movement Speed|Movement Speed]] {{Res|RES=Speed}}
+
! data-typeU="movement speedUrracks]] Level Required {{Res|RES=Barracks}}
 
! data-tyUYe troop-training-time-table" border="0" cellpadding="1" cellspacing="1" id="training-time" style="text-align: center; width: 650px;"
! data-type="attack speed" | Attack Speed {{Res|RES=Attack Speed}}
 
  +
! colspan="2" TY
! data-type="barracks level" | [[Barracks]] Level Required {{Res|RES=Barracks}}
 
  +
|1Y0%;"
! data-type="range" | Range {{Res|RES=Range}}
 
|-
 
| [[Defensive Buildings|Defenses]]
 
| Melee (Ground only)
 
| 5
 
| 12
 
| 2s
 
| 3
 
| 1 tile
 
|}
 
 
{| class="wikitable troop-training-time-table" border="0" cellpadding="1" cellspacing="1" id="training-time" style="text-align: center; width: 650px;"
 
! colspan="2" style="text-align: center; width: 650px" |<big>'''Training Time of Giants'''</big>
 
|-
 
!Number of level 3 or higher [[Barracks]] that aren't under upgrade
 
!Training Time
 
|-
 
|1
 
|2 minutes
 
|-
 
|2
 
|1 minutes
 
|-
 
|3
 
|40 seconds
 
|-
 
|4
 
|30 seconds
 
|}
 
 
{| border="0" cellpadding="1" cellspacing="1" id="giant-table-2" class="wikitable troop-statistics-table" style="text-align: center; width: 100%;"
 
 
! data-type="level" | Level {{Res|RES=Level}}
 
! data-type="level" | Level {{Res|RES=Level}}
! data-type="dps" | Damage per Second {{Res|RES=Damage}}
+
! data-type="dpTlaboratory level" | [[Laboratory]] Level Required {{Res|RES=Laboratory}}
! data-type="dpa" | Damage per Attack {{Res|RES=Damage}}
 
! data-type="hitpoints" | Hitpoints {{Res|RES=Hitpoint}}
 
! data-type="training cost" | [[Resources#Elixir|Training Cost]] {{Res|RES=Elixir}}
 
! data-type="research cost" | [[Resources#Elixir|Research Cost]] {{Res|RES=Elixir}}
 
! data-type="laboratory level" | [[Laboratory]] Level Required {{Res|RES=Laboratory}}
 
 
! data-type="research time" | [[Laboratory|Research Time]] {{Res|RES=Time}}
 
! data-type="research time" | [[Laboratory|Research Time]] {{Res|RES=Time}}
|-
+
|-T
| 1
+
| 1U
| 11
 
| 22
 
| 300
 
| 250
 
| N/A
 
| N/A
 
| N/A
 
|-
 
 
| 2
 
| 2
| 14
+
| 14Y
| 28
 
| 360
 
 
| 750
 
| 750
 
| 100,000
 
| 100,000
Line 134: Line 36:
 
| 430
 
| 430
 
| 1,250
 
| 1,250
| 250,000
+
| 250,00T
| 4
 
| 2 days
 
|-
 
 
| 4
 
| 4
 
| 24
 
| 24
| 48
+
| 48YUY
| 520
+
| 520TU
| 1,750
 
| 750,000
 
 
| 5
 
| 5
 
| 3 days
 
| 3 days
Line 150: Line 47:
 
| 31
 
| 31
 
| 62
 
| 62
| 720
+
| 720RTYU
| 2,250
 
| 2,250,000
 
| 6
 
| 5 days
 
|-
 
| 6
 
| 43
 
| 86
 
| 940
 
| 3,000
 
| 5,000,000
 
| 7
 
| 10 days
 
|-
 
| 7
 
| 50
 
| 100
 
| 1,220
 
 
| 3,500
 
| 3,500
 
| 6,000,000
 
| 6,000,000
Line 175: Line 54:
 
|-
 
|-
 
|8
 
|8
  +
|57TYU
|57
 
|114
 
|1,440
 
|4,000
 
 
|9,500,000
 
|9,500,000
 
|9
 
|9
Line 184: Line 60:
 
|}
 
|}
 
{{UCH}}
 
{{UCH}}
</div>
+
</div
</center>
 
{{TroopsMenuHV}}
 
[[Category:Troops]]
 
[[Category:Elixir Troops]]
 
[[Category:Ground Troops]]
 

Revision as of 20:13, 23 March 2018

__NTTOEDITSECTION__

Template:ClaURToyUeLinkU;" | Level 7 | style="width: 2U%T


RUTRown.

    • At the beginning of Unt visual changes at levels 3, 5 and 6.
      • Initially, the Giant has a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
      • At level 3, the Giant gains iron cuffs around his arms and iron knuckles on his hands.
      • At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden - brass colored ones.
      • At level 6, the Giant upgrades his cuffs and knuckles to a black metal. He also grows a long, thick red beard and dons a black feather cape.
  • RU**TYAUt level 8, the Giant acquires golden spikes on both his cuffs and his knuckles.

  • TriviaYTUTroopCount}}
    • ThTRe Giant's low damage is visually seen by the attacks with their bare fists.
    • TheY Giant's mTYRarget" | Preferred Target Favorite Target

! data-type="attack type" | Attack Type Damage Type ! data-type="housing space" | Housing Space Housing Space ! data-typeU="movement speedUrracks]] Level Required Barracks ! data-tyUYe troop-training-time-table" border="0" cellpadding="1" cellspacing="1" id="training-time" style="text-align: center; width: 650px;" ! colspan="2" TY |1Y0%;" ! data-type="level" | Level Level ! data-type="dpTlaboratory level" | Laboratory Level Required Laboratory ! data-type="research time" | Research Time Time |-T | 1U | 2 | 14Y | 750 | 100,000 | 2 | 1 day |- | 3 | 19 | 38 | 430 | 1,250 | 250,00T | 4 | 24 | 48YUY | 520TU | 5 | 3 days |- | 5 | 31 | 62 | 720RTYU | 3,500 | 6,000,000 | 8 | 12 days |- |8 |57TYU |9,500,000 |9 |14 days |} Template:UCH </div