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*'''Summary'''
 
*'''Summary'''
 
**Giants are large [[Troops]] capable of taking huge damage, but deal very little damage compared to the amount of housing space they require. They primarily target [[Defensive Buildings|Defenses]], so in a large group they can be very strong at crippling a village. Due to their high health, players usually deploy them first in order to protect the other weaker but more offensive troops from [[Defensive_Buildings|Defenses]].
 
**Giants are large [[Troops]] capable of taking huge damage, but deal very little damage compared to the amount of housing space they require. They primarily target [[Defensive Buildings|Defenses]], so in a large group they can be very strong at crippling a village. Due to their high health, players usually deploy them first in order to protect the other weaker but more offensive troops from [[Defensive_Buildings|Defenses]].
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**A level 1 and 2 Giant wears a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
**A level 1 and 2 giant has no accessories. At level 3 he gains metal cuffs around his arms and brass knuckles on his hands. At level 5 they turn into gold cuffs and gold knuckles. At level 6 they turn into black cuffs and black knuckles; he also grows a beard and gains a black cape.
 
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**At level 3 he gains dark metal cuffs around his arms and metal knuckles on his hands.
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**At level 5 he exchanges the dark metal cuffs and knuckles for golden ones.
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**At level 6 the Giant upgrades his cuffs and knuckles to black metal. He also grows a long, thick red beard and dons a black cape.
 
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*'''Offensive Strategy'''
 
*'''Offensive Strategy'''
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**At the beginning of a [[Raids|Raid]], send in several Giants closest to the [[Mortar|Mortar(s)]] / [[Wizard Tower|Wizard Tower(s)]]. As soon as the [[Mortar]] hits the Giants, send in the necessary number of [[Wall Breaker]]s to help the Giants break through the [[walls]]. Once the [[Mortar|Mortar(s)]] and [[Wizard Tower|Wizard Tower(s)]] are destroyed, you can send in swarms of lower hit point [[Troops]] such as [[Goblin]]s and [[Archer]]s.
 
**At the beginning of a [[Raids|Raid]], send in several Giants closest to the [[Mortar|Mortar(s)]] / [[Wizard Tower|Wizard Tower(s)]]. As soon as the [[Mortar]] hits the Giants, send in the necessary number of [[Wall Breaker]]s to help the Giants break through the [[walls]]. Once the [[Mortar|Mortar(s)]] and [[Wizard Tower|Wizard Tower(s)]] are destroyed, you can send in swarms of lower hit point [[Troops]] such as [[Goblin]]s and [[Archer]]s.
 
**Giants have a lot of health but are slow and have low attack power, so use them in groups to maximize their effectiveness.
 
**Giants have a lot of health but are slow and have low attack power, so use them in groups to maximize their effectiveness.
**You can use Giants as a cheap [[Attack Strategies#Meat Shield|meat shield]] while putting other troops to do destroy buildings.
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**You can use Giants as a cheap [[Attack Strategies#Meat Shield|meat shield]] while deploying other, higher damage troops to destroy buildings.
**Another strategy is to send many giants with a [[Healer]]. Be wary with air defenses and other anti-air towers as healers are very weak. 
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**Another strategy is to send many giants with a [[Healer]]. Be wary of air defenses and other anti-air towers, however, as healers are very weak. 
**Can only have a maximum of 44 Giants at a time with all the maximum amount of fully upgraded [[Army Camp]]s maximum.
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**You can have a maximum of 44 Giants at a time with all the maximum amount of fully upgraded [[Army Camp]]s.
**Giants are better used than [[Barbarian]]s because they are less vulnerable to [[Mortar]] damage, and are much harder to kill.
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**In general, Giants make better distracting troops than [[Barbarian]]s due to their much higher health. Because of this they are less vulnerable to [[Mortar]] fire and other splash damage, and are much harder to kill.
 
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*'''Trivia'''
 
*'''Trivia'''
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[[Category:Troops]]
 
[[Category:Troops]]

Revision as of 19:19, 10 April 2013

  Mexspain

"These big guys may seem calm, but show them a turret or cannon and you'll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits"


Giant2 Giant3 Giant level 5 Giant6
Level 1 & 2 Level 3 & 4 Level 5 Level 6

  • Summary
    • Giants are large Troops capable of taking huge damage, but deal very little damage compared to the amount of housing space they require. They primarily target Defenses, so in a large group they can be very strong at crippling a village. Due to their high health, players usually deploy them first in order to protect the other weaker but more offensive troops from Defenses.
    • A level 1 and 2 Giant wears a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
    • At level 3 he gains dark metal cuffs around his arms and metal knuckles on his hands.
    • At level 5 he exchanges the dark metal cuffs and knuckles for golden ones.
    • At level 6 the Giant upgrades his cuffs and knuckles to black metal. He also grows a long, thick red beard and dons a black cape.

  • Offensive Strategy
    • It is a good strategy for raiding to fill your Army Camp with Giants and Archers; they could easily wipe out a base. Use the Giants to distract all the Defensive Towers while the Archers take everything down.
    • At the beginning of a Raid, send in several Giants closest to the Mortar(s) / Wizard Tower(s). As soon as the Mortar hits the Giants, send in the necessary number of Wall Breakers to help the Giants break through the walls. Once the Mortar(s) and Wizard Tower(s) are destroyed, you can send in swarms of lower hit point Troops such as Goblins and Archers.
    • Giants have a lot of health but are slow and have low attack power, so use them in groups to maximize their effectiveness.
    • You can use Giants as a cheap meat shield while deploying other, higher damage troops to destroy buildings.
    • Another strategy is to send many giants with a Healer. Be wary of air defenses and other anti-air towers, however, as healers are very weak. 
    • You can have a maximum of 44 Giants at a time with all the maximum amount of fully upgraded Army Camps.
    • In general, Giants make better distracting troops than Barbarians due to their much higher health. Because of this they are less vulnerable to Mortar fire and other splash damage, and are much harder to kill.

  • Trivia
    • When you tap the Army Camp the Giants all pump their fists in and out from their chests a few times.
    • In game if you closely look at the giants when they're pumping their fists you can see that they have no eyes.
    • They have a specific roar.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
Defenses Melee (Ground Only) 5 2m 12 2s 4 1 square
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 11 22 300 500 N/A N/A N/A
2 14 28 360 1,000 100,000 2 1 day
3 19 38 430 1,500 250,000 4 2 days
4 24 48 520 2,000 750,000 5 3 days
5 31 62 670 2,500 2,250,000 6 5 days
6 37 74 800 3,000 6,000,000 7 10 days
Template:TroopsMenu