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Giant info

"These big guys may seem calm, but show them a turret or cannon and you'll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits."


Giant1 Giant3 Giant5 Giant6 Giant7 [[File:|120px|link=]]
Level 1 & 2 Level 3 & 4 Level 5 Level 6 Level 7 Level 8

  • Summary
    • The Giant is the third troop unlocked in the Barracks.
    • The Giant’s first target is defenses, making them an ideal troop to deploy to get rid of defenses fast. However, due to their low attack damage they are better used in large groups.
    • Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
      Once all defenses are destroyed, Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.

  • Offensive Strategy
  • Defensive Strategy
    • Giants can be especially susceptible to Spring Traps due to the predictable nature of their AI. Use this to your advantage and place strategic gaps in your Walls with defensive structures behind them, and fill the gaps with one or more Spring Traps.
    • Giants are reasonably good defensive Clan Castle Troops, as their high health means that multiple offensive units will have to be dispatched to deal with them (a Lightning Spell will not be sufficient). They will also take a relatively long time to kill, delaying the enemy attack. However, the problem with using giants as Clan Castle Troops is that when they come out to defend, they take up five spaces. This means that if the enemy has enough troops to one hit a giant, it will be more efficient to use five Barbarians, as the enemy troops will have to reload. As such, it will take five times as long.

  • Upgrade Differences
    • The Giant undergoes significant changes at levels 3 and 6.
      • At level 1, the Giant wears a brown tunic with a red belt and copper buckle around his waist. He otherwise has no accessories.
      • At level 3, the Giant gains iron cuffs around his arms and iron knuckles on his hands.
      • At level 5, the Giant exchanges the dark metal cuffs and knuckles for golden - brass colored ones.
      • At level 6, the Giant upgrades his cuffs and knuckles to a black metal. He also grows a long, thick red beard and dons a black feather cape.
      • At level 7, the Giant acquires a golden chestplate underneath its brown tunic that reaches to its shoulders.

  • Trivia
    • You can have a maximum of 64 Giants at one time in a complete set of fully upgraded Army Camps. This number increases to 74 if you include the 10 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 32 Giants with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 106 Giants.
    • The Giant's low damage is visually seen by the attacks with their bare fists.
    • Of all Elixir troops the Giant has the lowest damage per housing space, at 10 DPS per housing space at level 7.
    • The Giant's main Barracks image changed substantially as part of the "Witch" update (29 July 2013). However, this change did not affect the look of the in-game unit; when viewed in Army Camps or in battle, the Giant still has the same look as it did prior to the update.
    • When the Giant attacks a building, a puff of smoke rises from the target.
    • Giants are the first, and so far only the Troop in the game that can be upgraded to level 8 in the Laboratory.
    • Giants will attack the Grand Warden because the Grand Warden is considered as a defensive structure when on defense, unlike the Archer Queen and the Barbarian King that are considered enemy units.
    • Since the 2014 Winter Update, the Giant is unlocked at Barracks level 3 instead of level 4. In addition, this update reduced the cost to train Giants of levels 1-5 by 250 elixir.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
Defenses Melee (Ground Only) 5 2m 12 2s 3 1 tile
Level Damage per Second Damage per Attack Hitpoints Training Cost Elixir Research Cost Elixir Laboratory Level Required Research Time
1 11 22 300 250 N/A N/A N/A
2 14 28 360 750 100,000 2 1 day
3 19 38 430 1,250 250,000 4 2 days
4 24 48 520 1,750 750,000 5 3 days
5 31 62 670 2,250 2,250,000 6 5 days
6 43 86 940 3,000 6,000,000 7 10 days
7 50 100 1,100 3,500 7,000,000 8 14 days
8 57 114 1,260 4,000 9,500,000 9 14 days

For additional statistics and information, see the Unit Calculators page.

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