Clash of Clans Wiki
Advertisement
Clash of Clans Wiki

Giant Cannon9.png
"Nothing gets in the way of the Giant Cannon. Its mammoth-sized cannon balls push past anything and keeps going and going and going..."

Giant Cannon1.png Giant Cannon2.png Giant Cannon3.png Giant Cannon4.png Giant Cannon5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Giant Cannon6.png Giant Cannon7.png Giant Cannon8.png Giant Cannon9.png
Level 6 Level 7 Level 8 Level 9

Summary

  • The Giant Cannon is a defense that shoots a large cannonball with a piercing effect, able to hit multiple troops and knocks them back. The cannonball slows down the further it travels. It is unlocked at Builder Hall level 7.
  • It has a low fire rate but deals moderate damage per hit.

Strategy

Defensive

  • The Giant Cannon has a lock-on range of 9 tiles but the fired projectile can travel 48 tiles - in almost any case, enough to pass the boundaries of the Builder Base; the only times this isn't the case is when the Giant Cannon is placed near one end of the base and it subsequently fires a shot towards the other.
  • You can put a Giant Cannon behind other buildings to assist their defense - it can hit all ground units in a row. This is especially true for strategies which utilize Raged Barbarians where a player attempts swarms their army into the center of the base.
  • Putting this near the Builder Hall makes Troops uses longer time to attack it due to the repel distance.
  • The Giant Cannon can deal damage to both a tank and their support troops as long as they are lined up.

Offensive

  • Try to spread out your troops so they are not in line with the Giant Cannon; otherwise, the Giant Cannon will be able to hit all of them at once.
  • Use the slow fire rate to your advantage by baiting it to shoot a few troops then swarming it with other troops before it can shoot again. Only use this if you don't have tanks to take it out and if the Giant Cannon is not guarded by a Crusher.
  • The Boxer Giant and Battle Machine are good tanks against a Giant Cannon. They both have high hitpoints and will be able to survive many hits from the Giant Cannon.

Upgrade Differences

  • The Giant Cannon undergo significant visual changes at levels 4, 5, 7, and 8.
  • At level 1, the Giant Cannon appears to be a cannon on a wooden platform strapped with ropes.
  • At level 2, the ropes disappear. The Cannon also looks more sturdy.
  • At level 3, pieces of metal are added to the back of the Cannon.
  • At level 4, the circular rims on the Cannon turn bronze, along with the pieces of metal added at level 3.
  • At level 5, the Cannon turns bigger and is shaped like an octagon. Also, the added metal disappears.
  • At level 6, the front and back of the Cannon gain bronze outlines.
  • At level 7, the main body of the Cannon turns darker, along with the inside.
  • At level 8, the bronze rings at the front and back get wider.
  • At level 9, a black layer has been added and it has been reinforced by metallic bars. It also gets gold piecing on the legs.

Trivia

  • Its cannonball mechanics could be inspired by a Clash Royale card, The Log.
  • Any troop that would be destroyed in one shot by the Giant Cannon will be sent flying off the battlefield instead, in a similar fashion to the Spring Trap and the Super Archer.
  • The Giant Cannon was added on 29/09/17, along with Builder Hall 7.
  • If the Giant Cannon destroys the Battle Machine near a Wall, the Master Builder will remain on the Wall frozen in a hung position with his arms down. The battle will not end automatically even if all other troops are killed. The Master Builder will remain in the frozen position until time runs out. In battle replay, the Master Builder can be clicked like any other troop despite the Master Builder not being considered a troop itself.
  • The description of the Giant Cannon used to have a grammatical error, saying "It's mammoth-sized cannon balls..." instead of "Its mammoth-sized cannon balls...". It is unknown when this was fixed.
  • There used to be a bug where the Giant Cannon can do massive damage to or even instantly destroy a Battle Machine with one hit, due to the cannon's fired projectile colliding with the Battle Machine's sprite multiple times within a short session.
  • A Cannon Cart with its "Last Stand" ability being shot by a cannonball from the Giant Cannon may be repelled and can't attack the target. It may turn the target but it may not have enough time to attack. This would be frustrating if the Cannon Cart was attacking the Builder Hall and being repelled when the Builder Hall has only few HP left.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Giant Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon Upgrade.pngTapping this icon begins upgrading the Giant Cannon to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Giant Cannon is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Giant Cannon to the next level, at the cost of one Hammer of Building if you have one. When the Giant Cannon is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Builder Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 0 0 0 0 0 1 1 1
Size Size
3x3
Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Builder Gold
Build Time
Time
Experience Gained
Experience
Builder Hall Level Required
Builder Hall
1 25 125 700 2,000,000 12h 207 7
2 27 138 805 2,100,000 1d 293 7
3 30 152 926 2,200,000 1d 293 7
4 33 167 1,065 2,300,000 2d 415 7
5 36 184 1,225 2,400,000 2d 415 7
6 40 202 1,409 2,500,000 3d 509 7
7 44 222 1,620 2,700,000 4d 587 7
8 48 244 1,863 3,800,000 5d 657 8
9 53 268 1,956 4,700,000 5d 657 9
Range Attack Speed Damage Type Unit Type Targeted Favorite Target
9 5 seconds Area Splash Ground Any
Builder Base Buildings
Defensive Buildings CannonDouble CannonArcher TowerHidden TeslaFirecrackersCrusherGuard PostAir BombsMulti MortarRoasterGiant CannonMega TeslaLava LauncherWalls
Traps: Push TrapSpring TrapMineMega Mine
Resource Buildings Builder Hall (Magic Items) • Gold MineElixir CollectorGold StorageElixir StorageGem MineO.T.T.O Hut
Army Buildings Builder BarracksArmy CampStar LaboratoryBattle Machine Altar
Other Buildings BoatDecorationsObstaclesClock Tower

For the Builder Base counterpart, see Giant Cannon/Builder Base.
Giant Cannon5C.png

"Nothing gets in the way of the Giant Cannon. Its mammoth-sized cannon balls push past anything and just keep going and going and going..."


Giant Cannon Ruin.png Giant Cannon1C.png Giant Cannon2C.png Giant Cannon3C.png Giant Cannon4C.png Giant Cannon5C.png
Ruin Level 1 Level 2 Level 3 Level 4 Level 5

Summary

  • The Giant Cannon is a defensive building in the Clan Capital, unlocked at Capital Hall level 5.
  • Just like the Giant Cannon from the Builder Base, the Giant Cannon shoots large cannonballs that damage all ground units in its path. These cannonballs travel for about 12 tiles before disintegrating.

Strategies

Defensive Strategy

  • Giant Cannons are effective at dispatching hordes of smaller units, even if they are behind cover or otherwise untargetable. Skeletons, Barbarians and Sneaky Archers will be one-shot by the Giant Cannon, while Super Wizards will be greatly damaged and prone to being finished off by other defenses like the Multi Mortar or another Giant Cannon shot. Super Barbarians and Hog Riders will be two-shot by higher-leveled Giant Cannons (or by maxed ones), which makes them rather vulnerable as well.
  • Giant Cannons can be placed to cover choke points, whether they are artificially created by Wall placement and funneling or naturally by narrow strips of land or bridges over water. This allows its cannonballs to hit as many units as possible. Aligning the Giant Cannon with the choke point, such that the cannonball covers as much of it as possible increases its effectiveness.
  • The main weaknesses of the Giant Cannon are its lack of air coverage, poor single-target DPS and very slow fire rate. The first two weaknesses can be compensated for by defending the Giant Cannon with appropriate defenses (or traps). Faster firing (or more versatile) splash defenses such as the Bomb Tower can be used to cover the Giant Cannon while it is readying another shot.
    • Owing to the slow fire rate, the Giant Cannon is very prone to being swarmed in multiple directions; it cannot quickly fend off attackers if they attack the Giant Cannon from multiple angles. Placing the Giant Cannon to cover a choke point (as above) can also help to minimize the angles at which attackers can attack the Giant Cannon from.

Offensive Strategy

  • Giant Cannons are unable to target air, meaning that air units can dispatch a Giant Cannon with ease should it be undefended by anti-air defenses.
  • Its nature of firing straight-line shots make it weak against attacks that occur from multiple angles. Tanking units can be used to absorb hits from the Giant Cannon while other troops can attack it from a different angle and be safe from the Giant Cannon as a result.
  • A Healing Spell works well to heal up the damage caused by a Giant Cannon if the troops can survive the hit.

Upgrade Differences

  • Giant Cannons undergo significant visual changes at levels 2, 3, and 5.
    • When initially rebuilt, it is a dark metallic barrel filled with riveted bolts. It includes a short fuse and small knob opposing the opening of the barrel. The cannon is supported by a wooden platform with four legs.
    • At level 2, the knob is replaced with a circular dark metal. The barrel itself seems to have enlarged due to an added reinforcement at the center of the two metal bands surrounding it. The opening of the barrel gains a bronze metal ring. The legs of the platform changes from wood to stone.
    • At level 3, the opening of the barrel gains a thicker riveted bronze ring. The platform is now reinforced with stone and the legs gained metal plates and spikes.
    • At level 4, the cannon itself is a little bit bigger. A series of ropes is tied around the barrel of the cannon.
    • At level 5, the ropes tied around the cannon seems to be in order and the barrel's opening receives a gold trim with a pattern and is now replace with golden metal, instead of bronze. The platform has been added with stone in red color to elevate the cannon (as it seems larger once again).

Trivia

  • The Giant Cannon's damage per shot is the same as the damage dealt by a Log Trap or Mega Mine of equal level.
  • Just like the Builder Base counterpart, any troops that are one-shot by the Giant Cannon will be sent flying off the battlefield, similarly to a Spring Trap.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Giant Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon Upgrade.pngTapping this icon contributes the Capital Gold you have into upgrading the Giant Cannon to the next level. When the Giant Cannon is at maximum level, this icon is not shown.
Capital Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 1 1 2 2 2 2
Size Size
3x3
Number Available District Hall Level
1 2 3 4 5
Barbarian Camp 0 0 1 2 2
Wizard Valley 0 0 0 2 2
Builder's Workshop 2 2 3 4 4
Level
Level
Damage per Second
Damage
Damage per Shot
Damage
Hitpoints
Hitpoints
Build Cost
Capital Gold
Capital Hall Level Required
Capital Hall
District Hall Level Required
District Hall
1 80 400 3,700 10,000 5 1
2 90 450 3,900 20,000 6 2
3 100 500 4,100 40,000 7 3
4 110 550 4,300 63,000 8 4
5 120 600 4,500 105,000 10 5
Range Range Attack Speed Attack Speed Damage Type Damage Type Unit Type Targeted Favorite Target
10 5s Area Splash Ground
Clan Capital Buildings
Defensive Buildings CannonSpear ThrowerAir DefenseCapital HallMulti CannonBomb TowerMulti MortarSuper Wizard TowerAir BombsRapid RocketsCrusherHidden Mega TeslaGiant CannonRocket ArtilleryInferno TowerBlast BowSuper Giant PostRaid Cart PostSuper Dragon PostWall

Traps: MineMega MineLog TrapZap Trap

Army Buildings Army CampSpell Storage

Barracks: Super Barbarian BarracksSneaky Archer BarracksSuper Giant BarracksBattle Ram BarracksMinion BarracksSuper Wizard BarracksRocket Balloon BarracksSkeleton Barrel BarracksFlying Fortress YardRaid Cart BarracksSuper P.E.K.K.A BarracksHog Raider BarracksSuper Dragon BarracksMountain Golem Quarry
Spell Factories: Heal Spell FactoryJump Spell FactoryLightning Spell FactoryFrost Spell FactoryRage Spell Factory

Other Buildings Capital HallDistrict HallAirshipDecorationsHouses

Advertisement