
- For the Clan Capital variant, see Giant Cannon/Clan Capital.
- For the smallest analogue, see Cannon.
- For the even smaller analogue, see Double Cannon.
- For the smaller analogue, see Multi Cannon.


Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10
Summary
- The Giant Cannon is a defense that shoots a large cannonball with a piercing effect, able to hit multiple troops and knocks them back. The cannonball slows down the further it travels. It is unlocked at Builder Hall level 7.
- It has a low fire rate but deals moderate damage per hit.
Strategies
Defensive Strategy
- The Giant Cannon has a lock-on range of 9.5 tiles but the fired projectile can travel 48 tiles - enough to pass the boundaries of the Builder Base.
- You can put a Giant Cannon behind other buildings to assist their defense - it can hit all ground units in a row. This is especially true for strategies which utilize Raged Barbarians where a player attempts swarms their army into the center of the base.
- Putting the Giant Cannon near the Builder Hall makes Troops take a longer time to attack it due to the repel distance.
- The Giant Cannon can deal damage to both a tank and their support troops as long as they are lined up.
- The giant Cannon can out range a Cannon Cart on Mortar mode, you can use this to your advantage if you want to avoid certain zones of your base getting sniped by those.
Offensive Strategy
- Try to spread out your troops so they are not in line with the Giant Cannon; otherwise, the Giant Cannon will be able to hit all of them at once.
- Use the slow fire rate to your advantage by baiting it to shoot a few troops then swarming it with other troops before it can shoot again. Only use this if you don't have tanks to take it out and if the Giant Cannon is not guarded by a Crusher.
- The Boxer Giant, Battle Machine and the Power P.E.K.K.A are good tanks against a Giant Cannon. They both have high hitpoints and will be able to survive many hits from the Giant Cannon.
Upgrade Differences
- The Giant Cannon undergo significant visual changes at levels 4, 5, 7, and 8.
- When initially constructed, the Giant Cannon appears to be a cannon on a wooden platform strapped with ropes.
- At level 2, the ropes on the Cannon disappear. The Cannon also looks more sturdy.
- At level 3, pieces of metal are added to the back of the Cannon.
- At level 4, the circular rims on the Cannon turn bronze, along with the pieces of metal added at level 3. The platform and the legs of the Cannon turn into metal. Each leg gains a second rope.
- At level 5, the Cannon turns bigger and is shaped like an octagon. Also, the added metal disappears.
- At level 6, the front and back of the Cannon gain bronze outlines.
- At level 7, the main body of the Cannon turns darker, along with the inside. The ropes disappear from the Cannon's legs.
- At level 8, the bronze rings at the front and back get wider.
- At level 9, a black layer has been added and it has been reinforced by metallic bars. It also gets gold piecing on the legs.
- At level 10, the black layer and bars are replaced with bronze and reinforced with layers of bronze that have been fitted with bolts. A black metal spike with bronze rims is added to the bottom of the Cannon.
Statistics
Gold Pass modifiers 

Input Gold Pass boost to modify the statistics in the tables below accordingly
ApplyReset |
Number Available | Builder Hall Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Total | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |
Size ![]() |
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3x3 |
Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Hitpoints![]() |
Build Cost![]() |
Build Time![]() |
Experience Gained![]() |
Builder Hall Level Required![]() |
---|---|---|---|---|---|---|---|
1 | 41 | 205 | 700 | 2,000,000 | 1d | 293 | 7 |
2 | 45 | 225 | 800 | 2,100,000 | 2d | 415 | 7 |
3 | 49 | 245 | 950 | 2,200,000 | 3d | 509 | 7 |
4 | 54 | 270 | 1,100 | 2,300,000 | 4d | 587 | 7 |
5 | 60 | 300 | 1,300 | 2,400,000 | 5d | 657 | 7 |
6 | 66 | 330 | 1,500 | 2,500,000 | 6d | 720 | 7 |
7 | 72 | 360 | 1,700 | 2,700,000 | 8d | 831 | 7 |
8 | 79 | 395 | 1,900 | 3,800,000 | 10d | 929 | 8 |
9 | 87 | 435 | 2,150 | 4,700,000 | 11d | 974 | 9 |
10 | 96 | 480 | 2,400 | 5,700,000 | 12d | 1,018 | 10 |
Range | Attack Speed | Damage Type | Unit Type Targeted | Favorite Target |
---|---|---|---|---|
9.5 | 5 seconds | Area Splash | Ground | Any |
Icon Descriptions
![]() | Tapping this icon displays information about the Giant Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. |
![]() | Tapping this icon begins upgrading the Giant Cannon to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Giant Cannon is at maximum level, this icon is not shown. |
![]() | Tapping this icon instantly upgrades the Giant Cannon to the next level, at the cost of one Hammer of Building if you have one. When the Giant Cannon is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. |
![]() | Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. |
Trivia
- Its cannonball mechanics could be inspired by a Clash Royale card, The Log.
- Any troop that would be destroyed in one shot by the Giant Cannon will be sent flying off the battlefield instead, in a similar fashion to the Spring Trap or the Super Archer.
- The Giant Cannon was added on 29/09/17, along with Builder Hall 7.
- If the Giant Cannon destroys the Battle Machine near a Wall, the Master Builder will remain on the Wall frozen in a hung position with his arms down. The battle will not end automatically even if all other troops are killed. The Master Builder will remain in the frozen position until time runs out. In battle replay, the Master Builder can be clicked like any other troop despite the Master Builder not being considered a troop itself.
- The description of the Giant Cannon used to have a grammatical error, saying "It's mammoth-sized cannon balls..." instead of "Its mammoth-sized cannon balls...". It is unknown when this was fixed.
- There used to be a bug where the Giant Cannon could do massive damage to or even instantly destroy the Battle Machine with one hit, due to the cannon's fired projectile colliding with the Battle Machine's sprite multiple times within a short session.

- For the Builder Base counterpart, see Giant Cannon/Builder Base.
- For the smallest analogue, see Cannon.
- For the even smaller analogue, see Double Cannon.
- For the smaller analogue, see Multi Cannon.

"Nothing gets in the way of the Giant Cannon. Its mammoth-sized cannon balls push past anything and just keep going and going and going..."
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Ruin | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
- The Giant Cannon is a defensive building in the Clan Capital, unlocked at Capital Hall level 5.
- Just like the Giant Cannon from the Builder Base, the Giant Cannon fires large cannonballs that damage all ground units in its path. These cannonballs travel for about 12 tiles before disintegrating.
Strategies
Defensive Strategy
- Giant Cannons are effective at dispatching hordes of smaller units, even if they are behind cover or otherwise un-targetable. Skeletons, Barbarians and Sneaky Archers will be one-shot by the Giant Cannon, while Super Wizards will be greatly damaged and prone to being finished off by other defenses like the Multi Mortar or another Giant Cannon shot. Super Barbarians and Hog Riders will be two-shot by higher-leveled Giant Cannons (or by maxed ones), which makes them rather vulnerable as well.
- Giant Cannons can be placed to cover choke points, whether they are artificially created by Wall placements and funneling or naturally by narrow strips of land or bridges over water. This allows its cannonballs to hit as many units as possible. Aligning the Giant Cannon with the choke point, such that the cannonball covers as much of it as possible increases its effectiveness.
- The main weaknesses of the Giant Cannon are its lack of air coverage, poor single-target DPS and very slow fire rate. The first two weaknesses can be compensated for by defending the Giant Cannon with appropriate defenses (or traps). Faster firing (or more versatile) splash defenses such as the Bomb Tower can be used to cover the Giant Cannon while it is readying another shot.
- Owing to the slow fire rate, the Giant Cannon is very prone to being swarmed in multiple directions; it cannot quickly fend off attackers if they attack the Giant Cannon from multiple angles. Placing the Giant Cannon to cover a choke point (as above) can also help to minimize the angles at which attackers can attack the Giant Cannon from.
Offensive Strategy
- Giant Cannons are unable to target air, meaning that air units can dispatch a Giant Cannon with ease should it be undefended by anti-air defenses.
- Its nature of firing straight-line shots make it weak against attacks that occur from multiple angles. Tanking units can be used to absorb hits from the Giant Cannon while other troops can attack it from a different angle and be safe from the Giant Cannon as a result.
- A Healing Spell works well to heal up the damage caused by a Giant Cannon if the troops can survive the hit.
Upgrade Differences
- Giant Cannons undergo significant visual changes at levels 2, 4, and 5.
- When initially rebuilt, it is a dark metallic barrel wound with large riveted bands. It includes a short fuse and small knob opposing the opening of the barrel. The cannon is supported by a wooden platform with four legs.
- At level 2, the knob is replaced with a circular dark metal. The barrel itself seems to have enlarged and made to look more keg-like, due to an added reinforcement at the center of the two metal bands surrounding it. The muzzle of the barrel gains a bronze ring. The legs of the platform change from wood to solid stone.
- At level 3, the inner opening of the barrel gains a thicker riveted bronze ring. The platform is now reinforced with stone and the legs gain dark metal plates and spikes.
- At level 4, the cannon itself grows a bit in size. A series of ropes is tied around the barrel of the cannon, in an un-orderly fashion. The fuse's place gets slightly adjusted to accommodate the ropes.
- At level 5, the ropes tied around the cannon are put together in order and the barrel's inner opening receives a gold trim instead of bronze. The riveted band near the barrel receives a gold pattern. The platform gets added with stone of red color to elevate the cannon (as it seems larger once again). The entire barrel along with the metal knob gets a darker paint finish.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ⓘ |
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 2 | 2 |
Size ![]() |
---|
3x3 |
Number Available | District Hall Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Barbarian Camp | 0 | 0 | 1 | 2 | 2 |
Wizard Valley | 0 | 0 | 0 | 2 | 2 |
Builder's Workshop | 2 | 2 | 3 | 4 | 4 |
Skeleton Park | 1 | 1 | 1 | 1 | |
Goblin Mines | 0 | 1 | 1 | 1 |
Level![]() |
Damage per Second![]() |
Damage per Shot![]() |
Hitpoints![]() |
Build Cost![]() |
Capital Hall Level Required![]() |
District Hall Level Required![]() |
---|---|---|---|---|---|---|
1 | 80 | 400 | 3,700 | 10,000 | 5 | 1 |
2 | 90 | 450 | 3,900 | 20,000 | 6 | 2 |
3 | 100 | 500 | 4,100 | 40,000 | 7 | 3 |
4 | 110 | 550 | 4,300 | 63,000 | 8 | 4 |
5 | 120 | 600 | 4,500 | 105,000 | 10 | 5 |
Range ![]() |
Attack Speed ![]() |
Damage Type ![]() |
Unit Type Targeted ![]() |
---|---|---|---|
10 | 5s | Area Splash | Ground |
Icon Descriptions
![]() | Tapping this icon displays information about the Giant Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. |
![]() | Tapping this icon contributes the Capital Gold you have into upgrading the Giant Cannon to the next level. When the Giant Cannon is at maximum level, this icon is not shown. |
![]() | Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan. |
![]() | Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan. |
Trivia
- The Giant Cannon's damage per shot is the same as the damage dealt by a Log Trap or Mega Mine of equal level.
- Just like the Builder Base counterpart, any troops that are one-shot by the Giant Cannon will be sent flying off the battlefield, similarly to a Spring Trap.
The Giant Cannon is a defensive building that appears in the Builder Base and Clan Capital.
For their appearances in each village see the following pages: