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Clash of Clans Wiki

Goblin info.png
Super Troop Symbol.png

"These pesky little creatures only have eyes for one thing: LOOT! They are faster than a Spring Trap, and their hunger for resources is limitless."

Goblin1.png Goblin3.png Goblin5.png Goblin6.png Goblin7.png Goblin8.png
Level 1 & 2 Level 3 & 4 Level 5 Level 6 Level 7 Level 8


  • The Goblin is the fourth troop unlocked in the Barracks.
  • Goblins prioritize resource buildings above all other targets, and will bypass all other types of enemy buildings and troops while any resource buildings remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize resources, Goblins consider the Clan Castle and the Town Hall to be resource buildings regardless of whether or not they contain loot and whether or not the Town Hall's weapon (if any) is activated; Goblins will preferentially target them in addition to causing double damage to them.
    Once all resource buildings are destroyed, Goblins become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
  • The Goblin deals double damage to resource buildings, (Town Halls and Clan Castles, Gold Mines, Elixir Collectors, Dark Elixir Drills and storages for each). This means that he deals more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The trade-off is his relatively low health, which is higher than an Archer's but lower than a Barbarian's.
  • Because the nature of the Goblin is to attack resource buildings first, they can be vulnerable to attack and should not be deployed without another type of troop (such as Giants or Barbarians) as a meat shield.
  • The Goblin is the one of the fastest ground units in the game. Its speed allows it to outrun certain defenses and traps, such as the Spring Trap.



  • Goblins are great for stealing resources. First, use Wall Breakers to clear a route to Storages and Mines/Collectors. Then, use Barbarians, Giants, or any other higher-health units to distract Mortars and Wizard Towers while the Goblins deplete the resources. Or you can simply destroy the splash-damage defenses first.
    • An alternative to Wall Breakers is the Jump Spell, or Earthquake Spell, both of which help guide Goblins over the walls and directly into the riches inside, however this is much more expensive.
  • Like Archers, the Goblin's greatest weakness is splash-damaging structures (e.g. Wizard Towers, Mortars). Most Wizard Towers and Mortars can kill Goblins in one shot. To combat this, send in Goblins in waves rather than spawning them all at once. Alternatively, you could send in Giants and Barbarians and let them serve as distractions while the Goblins get the resources.
  • Another good strategy is to place a couple of Goblins after the defenses are destroyed to help clean up any remaining buildings before time runs out. Since they are fast, they can speed over to buildings far away from each other. And if there are resources in the center, the Goblins will go right to it and ignore the other buildings.
  • Goblins are excellent at triggering traps (especially Bombs), as their movement speed can allow them to get out of range before it detonates. This is especially helpful in the Single Player Campaign where there are often a large number of Bombs in predictable places.
  • You can also spawn Goblin hordes, for their attack speed and power can destroy many buildings. When all resource buildings have been destroyed, they will attack anything.
  • Goblins can trigger Spring Traps without dying unless they stop on top of the Spring Trap.
  • Goblins are usually not viewed as a good troop for getting Trophies, however they can be useful in small amounts.
    • For example, if you are doing a revenge and you think your units might go to the sides instead of into the middle because of resource buildings outside the Walls, you can use 5 Goblins per resource building to clear the way for your troops so they go in the middle.
    • Also, Goblins can be useful at the end of attacks. If you didn't get to 50% and all your other troops died, you may be able to use Goblins to destroy a few mines and collectors to get you over 50%.
    • If your main attack missed the Town Hall but destroyed most of the defenses nearby then goblins are perfect for picking up another star for the attack.
  • Goblins are a great choice as clean up Troops for War attacks for Town Hall 8-9 players since majority of the leftover buildings are resource buildings which makes Goblins extremely effective to prevent time shortage.
  • Because Goblins also target the Town Hall, they can be useful for destroying the Town Hall while defenses are distracted by other units to obtain a star.
  • When attacking resources beware of Traps as there might be many. Deploy small amounts of Goblins for them to trigger the traps and after the traps go off deploy the rest (beware of Mortars, Wizard Towers and other multi-targeting defenses.


  • Although generally not viewed as the best defensive troop, Goblins are still useful as Clan Castle troops. As there are no resources to target, Goblins will attack the enemy very quickly compared to the other troops. Goblins have the highest damage of any of the low health troops and can engage the enemy units quickly due to their fast movement speed. They are particularly proficient at taking out small numbers of Giants on defense.
    • At higher Town Halls, they can serve as a tank for other important troops such as a Headhunter.
  • When designing your base to defend against Goblins, it is useful to place your defenses strategically to cover all resource buildings. Most importantly, make sure your Wizard Towers and Mortars are within range, as otherwise Goblins will make short work of your Resources.
  • Bombs can heavily cripple Goblins and leave them super weak, along with also knocking them back. Double Bombs can also kill a goblin if somewhat relatively leveled. Place them near collectors as that is commonly how far goblins will go towards the base.

Upgrade Differences

  • The Goblin undergoes significant visual changes at all levels except level 2 and 4.
    • Initially, the Goblin's appearance is that of a small, green creature with large pointy ears, red eyes with green pupils and a red-tipped nose. The Goblin wears red suspenders, brown pants and shoes. He also has a large sack, which is used for carrying resources stolen from the enemy.
    • At level 3, the Goblin’s bag receives light brown stripes on the sides of it.
    • At level 5, the Goblin’s bag turns all light brown and he also gains a red mohawk.
    • At level 6, the Goblin gains a red leather cape and a golden necklace. He also gets golden bands on his wrists.
    • At level 7, the Goblin's mohawk turns bright orange and becomes squared off at the back. His sack also grows bigger.
    • At level 8, the Goblin's mohawk increases in size slightly and his sack turns black and gains a white skull symbol.


Patch Type Description
August 2, 2012 The Goblin was in the original release of the game, with 5 levels.
September 18, 2012 Update The upgraded Goblin shows pink asterisks that represents the level.
November 6, 2013 Update Added the level 6 Goblin. Goblin6.png
December 11, 2014 Update
  • Rearranged the Goblin to be the fourth troop unlocked in the Barracks, with the Giant being the third troop unlocked.
  • Prior to this update, the Goblin was the third troop unlocked and the Giant was the fourth.
December 10, 2015 Update Goblins now target the Town Hall and Clan Castle with 2x damage.
March 21, 2016 "The Bowler" Update
  • Added the level 7 Goblin for Town Hall 10. Goblin7.png
  • Moved the level 6 Goblin to Town Hall 9.
December 19, 2016 Update Gave the Goblin a significant change in his icon and info.
June 26, 2018 Update
  • Reduced upgrade times for the Goblin at levels 2-5.
    • Level 2 reduced up to 25%.Time
    • Level 3 reduced up to 33%.Time
    • Level 4 reduced up to 30%.Time
    • Level 5 reduced up to 19%.Time
February 22, 2019 Update Increased the Goblin's HP for level 4 onwards.
April 2, 2019 Update Reduced upgrade times for the Goblin at levels 5-7.
March 30, 2020 Update
  • Added the level 8 Goblin for Town Hall12.Goblin8.png
  • Reduced the upgrade cost for level 5-7 Goblins.
December 9, 2021 Update
  • Reduced upgrade costs and times for the Goblin at all levels.
  • Increased the Goblin's hitpoints at levels 4-7:
    • Level 4: 46 -> 50 Hitpoints
    • Level 5: 56 -> 65 Hitpoints
    • Level 6: 76 -> 80 Hitpoints
    • Level 7: 101 -> 105 Hitpoints



Promotional images


  • Goblins are the main antagonist in the Single Player Campaign, despite the fact that you can train them as part of your army. Your own Goblins seem to have no compunction about attacking their NPC brethren.
  • Oddly, the six CPU Goblins spawned during the tutorial ignore your Gold Mine and go straight to the Cannon (they focus on defense). They are also killed in one hit, compared to level 1 Goblins which can survive at least three hits by a level 1 Cannon.
  • When you tap on the Army Camp the Goblins stationed there all turn and look to their left for a brief moment.
  • You can have a maximum of 300 Goblins at one time in a complete set of fully upgraded Army Camps. This number increases to 345 if you include the 45 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 152 Goblins with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 497 Goblins.
  • Goblins used to have the second highest damage-per-second of any troop on a per-housing space basis, after the Wizard (52 DPS at level 7, slightly lower than the level 8 Wizard).
  • The Goblins from the Single Player Campaign look the same as the Goblin troop; however, they don't attack and immediately retreat into the Town Hall, in a similar fashion to the Villagers and Builders in players' bases.
  • Ironically, Goblins will attack other buildings with their "looting animation" once the resource buildings are destroyed.
  • They are one of the only ground units known to be faster than a Spring Trap. This does not mean they are not affected by the Spring Trap. For example, if there is a large group of Goblins running over the Spring Trap, the front Goblins will release the Spring Trap, run quickly over it, thus causing the Goblins in the back to be sprung by the Spring Trap. Goblins can also outrun other traps, however, like the Spring Trap, they are not immune.
    • Nearly all units can step on a Spring Trap and outrun it with the right placement. Very few can run across the center of the Spring Trap without being affected.
  • Strangely, Goblins do more damage to other buildings than Barbarians despite Barbarians wielding swords.
  • Although Builder's Huts are considered as resource buildings (being classified under the Resources section in the Shop), Goblins do not consider them a resource building, and will ignore them until all other resource buildings are destroyed.
  • Goblins go for treasures, but they never keep it, so it remains unseen why they like treasure.
  • In Clash Royale, Goblins attack with daggers instead of their hands and they do not carry loot bags as they no longer directly steal loot, nor do they prioritise resource buildings (Elixir Collectors or Elixir Storages) over other targets.
    • Level 6 Goblins look similar to the Star Level of their Clash Royale counterpart. The Spear Goblins and Goblin Brawler upgraded with Star Points also look like Level 6 Goblins from Clash of Clans.


Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Barracks Level Required Barracks Range Range
Resources (Damage x2) Melee (Ground Only) 1 32 1s 4 0.4 tiles
Training Time of Goblins
1 Barracks 2 Barracks 3 Barracks 4 Barracks
28s 14s 9s 7s
Damage per Second
Damage per Attack
DPS on Resource Buildings
Research Cost
Research Time
Laboratory Level Required
1 11 11 22 25 N/A N/A N/A
2 14 14 28 30 45,000 5h 1
3 19 19 38 36 175,000 9h 3
4 24 24 48 50 500,000 12h 5
5 32 32 64 65 1,200,000 1d 6
6 42 42 84 80 2,000,000 1d 12h 7
7 52 52 104 105 3,500,000 4d 8
8 62 62 124 126 9,000,000 12d 10
Super Troop Boost
Super Troop
Super Troops
Boost Cost
Dark Elixir
Goblin Level Required
Sneaky Goblin 25,000 7
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame Flinger
Pets L.A.S.S.IElectro OwlMighty YakUnicorn