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__NOTOC__ __NOEDITSECTION__
{{Maintenance|Missing Information (Ruin Image)}}{{Translate|FrenchLink=Mine d'Or (base des ouvriers)}}
 
 
{{Protection}}
 
{{Protection}}
 
{{For|the Home Village building with the same name|Gold Mine/Home Village}}
{{AjaxGallery}}
 
 
[[File:Gold Mine9.png|250px|center|link=]]
__NOTOC__ __NOEDITSECTION__
 
 
{{For|the Home Village building with the same name|Gold Mine}}
 
 
<span class="info-central-image">[[File:Gold Mine5.png|250px|center|link=]]</span>
 
   
 
<center>
 
<center>
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</center>
 
</center>
 
----
 
----
 
 
{| style="text-align:center; margin:auto; width: 550px;"
 
{| style="text-align:center; margin:auto; width: 550px;"
 
|-
 
|-
|<span class="info-rollover-image">[[File:Gold Mine1.png|100px|link=]]</span>
+
|[[File:Gold Mine Ruin.png|100px|link=]]
|<span class="info-rollover-image">[[File:Gold Mine2.png|100px|link=]]</span>
+
|[[File:Gold Mine1.png|100px|link=]]
|<span class="info-rollover-image">[[File:Gold Mine3.png|100px|link=]]</span>
+
|[[File:Gold Mine2.png|100px|link=]]
|<span class="info-rollover-image">[[File:Gold Mine4.png|100px|link=]]</span>
+
|[[File:Gold Mine3.png|100px|link=]]
|<span class="info-rollover-image">[[File:Gold Mine5.png|100px|link=]]</span>
+
|[[File:Gold Mine4.png|100px|link=]]
 
|-
 
|-
 
|'''Ruin'''
 
|'''Level 1'''
 
|'''Level 1'''
 
|'''Level 2'''
 
|'''Level 2'''
 
|'''Level 3'''
 
|'''Level 3'''
 
|'''Level 4'''
 
|'''Level 4'''
|'''Level 5'''
 
 
|}
 
|}
 
{| style="text-align:center; margin:auto; width: 600px;"
<!--
 
 
|[[File:Gold Mine5.png|100px|link=]]
{| style="text-align:center; margin:auto; width: 550px;"
 
  +
|[[File:Gold Mine6.png|100px|link=]]
|-
 
|<span class="info-rollover-image">[[File:Gold Mine5.png|100px|link=]]</span>
+
|[[File:Gold Mine7.png|100px|link=]]
|<span class="info-rollover-image">[[File:Gold Mine6.png|100px|link=]]</span>
+
|[[File:Gold Mine8.png|100px|link=]]
|<span class="info-rollover-image">[[File:Gold Mine7.png|100px|link=]]</span>
+
|[[File:Gold Mine9.png|100px|link=]]
|<span class="info-rollover-image">[[File:Gold Mine8.png|100px|link=]]</span>
 
 
|-
 
|-
 
|'''Level 5'''
 
|'''Level 5'''
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|'''Level 7'''
 
|'''Level 7'''
 
|'''Level 8'''
 
|'''Level 8'''
 
|'''Level 9'''
|}-->
 
  +
|}
 
----
 
----
 
 
*'''Summary'''
 
*'''Summary'''
  +
**The Gold Mine is unlocked at Builder Hall level two.
*It is identical to the [[Gold Mine]] from the home base except it has a higher capacity and produces Builder Gold.
 
 
**The Gold Mine collects [[Resources#Builder Gold|Builder Gold]] from an unlimited underground reserve and stores it until collected by the player and placed into a [[Gold Storage/Builder Base|Gold Storage]]. When the mine is full, production will be stopped until it is collected.
 
 
**The production rate and storage capacity depends on the level of the Gold Mine. One can estimate the amount of [[resources]] in the mine by looking at the cart at the right side of the mine.
* The Gold Mine collects [[Resources#Builder Gold|Builder Gold]] from an unlimited underground reserve and stores it until collected by the player and placed into a [[Gold Storage/Builder Base|Gold Storage]]. When the mine is full, production will be stopped until it is collected.
 
 
**The Gold Mine takes up a 3x3 space.
* The production rate and storage capacity depends on the level of the Gold Mine. One can estimate the amount of [[resources]] in the mine by looking at the cart at the right side of the mine.
 
 
** When you choose to upgrade a Gold Mine, it will automatically collect any uncollected [[Resources#Builder Gold|Builder Gold]]. Note that if your [[Gold Storage/Builder Base|Gold Storages]] are full at that time, the uncollected [[Resources#Builder Gold|Builder Gold]] will be lost! During the upgrade, the mine stops producing [[Resources#Builder Gold|Builder Gold]].
* The Gold Mine takes up a 3x3 space.
 
 
**Unlike the regular [[Gold Mine]], the Builder Gold it produces isn't at risk even if you lose a [[Versus Battle]].
* When you choose to upgrade a Gold Mine, it will automatically collect any uncollected [[Resources#Builder Gold|Builder Gold]]. Note that if your [[Gold Storage/Builder Base|Gold Storages]] are full at that time, the uncollected [[Resources#Builder Gold|Builder Gold]] will be lost! During the upgrade the mine stops producing [[Resources#Builder Gold|Builder Gold]].
 
 
**At each level, the production per hour and its Builder Gold capacity are such that the Gold Mine always fills in 24 hours. This is much unlike the Home Village version, where lower leveled Gold Mines fill within a few hours but higher leveled Gold Mines take a few days to completely fill.
* Unlike the regular [[Gold Mine]], the Builder Gold it produces isn't at risk even if you lose a [[Versus Battle]].
 
* At each level, the production per hour and its Builder Gold capacity are such that the Gold Mine always fills in 12 hours. This is much unlike the Home Village version, where lower leveled Gold Mines fill within a few hours but higher leveled Gold Mines take a few days to completely fill.
 
 
----
 
----
 
*'''Upgrade Differences'''
 
*'''Upgrade Differences'''
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**At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
 
**At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
 
**At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine is replaced by a stone support.
 
**At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine is replaced by a stone support.
  +
**At level 6, a thin brown thread is added to the back of the mine.
<!--
 
***At level 6, there is a very slight and rather unnoticeable change. There is a small wooden reinforcing bar added to the back of the Gold Mine.
+
**At level 7, the steel reinforcing bar appears to be larger in width. Another wooden bar is also added to the back.
***At level 7, the steel reinforcing bar appears to be larger in width. Another wooden bar is also added to the back.
+
**At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with a wooden track for the cable, appears on the top surface of the mine.
  +
**At level 9, additional pulley hardware is added to the top of the structure, and the pulley wheel itself grows larger.
***At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with wooden track for the cable, appears on the top surface of the mine.-->
 
  +
 
----
 
----
 
*'''Trivia'''
 
*'''Trivia'''
**It takes a total of 1 day, 14 hours and 10 minutes to fully upgrade the Gold Mine.
+
**It takes a total of 1 day, 2 hours and 10 minutes to fully upgrade the Gold Mine.
***However, this usually takes longer since you cannot play for 1 day 14 hours and 10 minutes straight and upgrade right after one is done.
 
***This totals to 3 days 4 hours and 20 minutes for both Gold Mines.
 
 
**At each level, the Builder Base's Gold Mine and [[Elixir Collector/Builder Base|Elixir Collector]]'s upgrade cost and time are equal.
 
**At each level, the Builder Base's Gold Mine and [[Elixir Collector/Builder Base|Elixir Collector]]'s upgrade cost and time are equal.
 
**The Gold mine is one of the buildings that you are automatically set with at the beginning of the tutorial to the Builder Base.
 
**The Gold mine is one of the buildings that you are automatically set with at the beginning of the tutorial to the Builder Base.
 
**The gold produced by the Gold Mine, Builder Gold, is shaped like a square with round edges.
 
**The gold produced by the Gold Mine, Builder Gold, is shaped like a square with round edges.
 
**Although directly selecting a Gold Mine with a Gold bubble above it automatically collects any resources it has stored, there is a way to check how much [[Resources#Builder Gold|Builder Gold]] has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration or another building) and releasing it while its surrounding square has turned red. Then select the desired Gold Mine and choose the "Info" option to display the amount of [[Resources#Builder Gold|Builder Gold]] gathered by the mine to that point.
 
**Although directly selecting a Gold Mine with a Gold bubble above it automatically collects any resources it has stored, there is a way to check how much [[Resources#Builder Gold|Builder Gold]] has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration or another building) and releasing it while its surrounding square has turned red. Then select the desired Gold Mine and choose the "Info" option to display the amount of [[Resources#Builder Gold|Builder Gold]] gathered by the mine to that point.
  +
----
 
 
{{IconDescriptions|ProductionBuildingB=Yes|UpgradableB=Yes|UnitName=Gold Mine}}
*'''History'''
 
**The Gold Mine was added on 5/22/2017.
 
{{IconDescriptions|ProductionBuilding=Yes|Resource=Builder Gold|Upgradable=Yes|UnitName = Gold Mine}}
 
   
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
 
<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
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{{BuildingSize|3x3}}
 
{{BuildingSize|3x3}}
   
{| class="wikitable building-statistics-table" border="0" cellpadding="1" cellspacing="1" id="goldmine-table-1" style="text-align: center; width: 100%;"
+
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align: center; margin: 0px auto;"
! data-type="level" | Level {{Res|RES=Level}}
+
! Level {{Res|RES=Level}}
! data-type="upgrade cost" | [[Resources#Builder Elixir|Build Cost]] {{Res|RES=ElixirB}}
+
! [[Resources#Builder Elixir|Build Cost]] {{Res|RES=ElixirB}}
! data-type="upgrade time" | Build Time {{Res|RES=Time}}
+
! Build Time {{Res|RES=Time}}
! data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
+
! [[Experience]] Gained {{Res|RES = XP}}
! data-type="capacity" | [[Resources#Builder Gold|Capacity]] {{Res|RES=GoldB}}
+
! [[Resources#Builder Gold|Capacity]] {{Res|RES=GoldB}}
! data-type="production" | Production Per Hour {{Res|RES=GoldB}}
+
! Production Per Hour {{Res|RES=GoldB}}
! data-type="hitpoints" | Hitpoints {{Res|RES=Hitpoint}}
+
! Hitpoints {{Res|RES=Hitpoint}}
! data-type="time to fill" | Time to Fill {{Res|RES=Time}}
+
! Time to Fill {{Res|RES=Time}}
! data-type="catch-up point" | Catch-Up Point*
+
! Catch-Up Point*
! data-type="required town hall" | [[Builder Hall]] Level Required
+
! [[Builder Hall]] Level Required {{Res|RES=Builder Hall}}
 
|-
 
|-
 
| 1
 
| 1
 
| 1,000
 
| 1,000
  +
| 10m
| 10 minutes
 
 
| 24
 
| 24
| 12,000
+
| 24,000
 
| 1,000
 
| 1,000
 
| 300
 
| 300
| style="white-space: nowrap;" | 12 hours
+
| style="white-space: nowrap;" | 1d
 
| style="white-space: nowrap;" | N/A
 
| style="white-space: nowrap;" | N/A
 
| style="white-space: nowrap;" | 1
 
| style="white-space: nowrap;" | 1
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| 2
 
| 2
 
| 5,000
 
| 5,000
  +
| 20m
| 20 minutes
 
 
| 34
 
| 34
| 14,400
+
| 28,800
 
| 1,200
 
| 1,200
 
| 345
 
| 345
| style="white-space: nowrap;" | 12 hours
+
| style="white-space: nowrap;" | 1d
| style="white-space: nowrap;" | 1 hour 40 minutes
+
| style="white-space: nowrap;" | 1h 40m
 
| style="white-space: nowrap;" | 3
 
| style="white-space: nowrap;" | 3
 
|-
 
|-
 
| 3
 
| 3
 
| 10,000
 
| 10,000
  +
| 40m
| 40 minutes
 
 
| 48
 
| 48
| 18,000
+
| 36,000
 
| 1,500
 
| 1,500
 
| 397
 
| 397
| style="white-space: nowrap;" | 12 hours
+
| style="white-space: nowrap;" | 1d
| style="white-space: nowrap;" | 2 hours 40 minutes
+
| style="white-space: nowrap;" | 2h 40m
 
| style="white-space: nowrap;" | 3
 
| style="white-space: nowrap;" | 3
 
|-
 
|-
 
| 4
 
| 4
 
| 30,000
 
| 30,000
| 2 hours
+
| 2h
 
| 84
 
| 84
| 21,600
+
| 43,200
 
| 1,800
 
| 1,800
 
| 457
 
| 457
| style="white-space: nowrap;" | 12 hours
+
| style="white-space: nowrap;" | 1d
| style="white-space: nowrap;" | 10 hours
+
| style="white-space: nowrap;" | 10h
 
| style="white-space: nowrap;" | 4
 
| style="white-space: nowrap;" | 4
 
|-
 
|-
 
| 5
 
| 5
 
| 60,000
 
| 60,000
| 5 hours
+
| 5h
 
| 134
 
| 134
| 25,200
+
| 50,400
 
| 2,100
 
| 2,100
 
| 526
 
| 526
| style="white-space: nowrap;" | 12 hours
+
| style="white-space: nowrap;" | 1d
| style="white-space: nowrap;" | 1 day 6 hours
+
| style="white-space: nowrap;" | 1d 6h
 
| style="white-space: nowrap;" | 5
 
| style="white-space: nowrap;" | 5
<!--
 
 
|-
 
|-
 
| 6
 
| 6
 
| 100,000
 
| 100,000
| 8 hours
+
| 8h
 
| 169
 
| 169
| ?
+
| 60,000
| ?
+
| 2,500
| ?
 
 
| 605
 
| 605
| style="white-space: nowrap;" | ?
+
| style="white-space: nowrap;" | 1d
| style="white-space: nowrap;" | ?
+
| style="white-space: nowrap;" | 1d 18h
 
| style="white-space: nowrap;" | 6
 
| style="white-space: nowrap;" | 6
 
|-
 
|-
 
| 7
 
| 7
 
| 200,000
 
| 200,000
  +
| 10h
| 10 hours
 
 
| 189
 
| 189
| ?
+
| 72,000
| ?
+
| 3,000
| ?
 
 
| 696
 
| 696
| style="white-space: nowrap;" | ?
+
| style="white-space: nowrap;" | 1d
| style="white-space: nowrap;" | ?
+
| style="white-space: nowrap;" | 2d 2h
 
| style="white-space: nowrap;" | 7
 
| style="white-space: nowrap;" | 7
 
|-
 
|-
 
| 8
 
| 8
 
| 300,000
 
| 300,000
  +
| 12h
| 12 hours
 
 
| 207
 
| 207
| ?
+
| 84,000
| ?
+
| 3,500
| ?
 
 
| 800
 
| 800
| style="white-space: nowrap;" | ?
+
| style="white-space: nowrap;" | 1d
| style="white-space: nowrap;" | ?
+
| style="white-space: nowrap;" | 3d
| style="white-space: nowrap;" | 8 -->
+
| style="white-space: nowrap;" | 8
 
|-
 
| 9
  +
| 400,000
  +
| 14h
  +
| 224
  +
| 96,000
  +
| 4,000
  +
| 840
  +
| style="white-space: nowrap;" | 1d
  +
| style="white-space: nowrap;" | 4d 2h
  +
| style="white-space: nowrap;" | 9
 
|}
 
|}
 
</center><p style="margin-left: 16px; text-indent: -9px;">&#42; The ''Catch-Up Point'' is the time at which the newly upgraded Gold Mine has equaled the total production of the mine ''had it not been upgraded'' - this does not consider recovering the cost of the [[Resources#Builder Elixir|Builder Elixir]] required to perform the upgrade.</p>
 
</center><p style="margin-left: 16px; text-indent: -9px;">&#42; The ''Catch-Up Point'' is the time at which the newly upgraded Gold Mine has equaled the total production of the mine ''had it not been upgraded'' - this does not consider recovering the cost of the [[Resources#Builder Elixir|Builder Elixir]] required to perform the upgrade.</p>
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</div>
 
</div>
  +
{{BuildingsMenuBB}}
 
  +
[[Category:Buildings]]
{{BuilderBaseBuildingsMenu}}
 
  +
[[Category:Resources]]
  +
[[Category:Builder Base]]

Revision as of 19:00, 17 October 2019

For the Home Village building with the same name, see Gold Mine/Home Village.
Gold Mine9

"The Gold Mine produces gold. Upgrade it to boost its production and gold storage capacity."


Gold Mine Ruin Gold Mine1 Gold Mine2 Gold Mine3 Gold Mine4
Ruin Level 1 Level 2 Level 3 Level 4
Gold Mine5 Gold Mine6 Gold Mine7 Gold Mine8 Gold Mine9
Level 5 Level 6 Level 7 Level 8 Level 9

  • Summary
    • The Gold Mine is unlocked at Builder Hall level two.
    • The Gold Mine collects Builder Gold from an unlimited underground reserve and stores it until collected by the player and placed into a Gold Storage. When the mine is full, production will be stopped until it is collected.
    • The production rate and storage capacity depends on the level of the Gold Mine. One can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
    • The Gold Mine takes up a 3x3 space.
    • When you choose to upgrade a Gold Mine, it will automatically collect any uncollected Builder Gold. Note that if your Gold Storages are full at that time, the uncollected Builder Gold will be lost! During the upgrade, the mine stops producing Builder Gold.
    • Unlike the regular Gold Mine, the Builder Gold it produces isn't at risk even if you lose a Versus Battle.
    • At each level, the production per hour and its Builder Gold capacity are such that the Gold Mine always fills in 24 hours. This is much unlike the Home Village version, where lower leveled Gold Mines fill within a few hours but higher leveled Gold Mines take a few days to completely fill.

  • Upgrade Differences
    • At level 1, the Gold Mine consists of a somewhat dilapidated wooden structure partially covering a set of narrow rails diving deep within the earth. Periodically a rail cart full of gold arrives and dumps its contents into a small repository to the side of the mine, and then re-enters the mine.
    • At level 2, the Gold Mine appears to be fully repaired, and two wooden reinforcing bars appear on the outside of the wooden structure. There is also a very small stone rubble pile on the edge of the structure.
    • At level 3, a third wooden reinforcing bar is added, and the rubble pile outside the structure grows to a noticeable size.
    • At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
    • At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine is replaced by a stone support.
    • At level 6, a thin brown thread is added to the back of the mine.
    • At level 7, the steel reinforcing bar appears to be larger in width. Another wooden bar is also added to the back.
    • At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with a wooden track for the cable, appears on the top surface of the mine.
    • At level 9, additional pulley hardware is added to the top of the structure, and the pulley wheel itself grows larger.

  • Trivia
    • It takes a total of 1 day, 2 hours and 10 minutes to fully upgrade the Gold Mine.
    • At each level, the Builder Base's Gold Mine and Elixir Collector's upgrade cost and time are equal.
    • The Gold mine is one of the buildings that you are automatically set with at the beginning of the tutorial to the Builder Base.
    • The gold produced by the Gold Mine, Builder Gold, is shaped like a square with round edges.
    • Although directly selecting a Gold Mine with a Gold bubble above it automatically collects any resources it has stored, there is a way to check how much Builder Gold has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration or another building) and releasing it while its surrounding square has turned red. Then select the desired Gold Mine and choose the "Info" option to display the amount of Builder Gold gathered by the mine to that point.

Icon Descriptions

Icon InfoTapping this icon displays information about the Gold Mine, such as Level, Capacity, Production and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Gold Mine to the next level, if you have enough resources and a free Master Builder or O.T.T.O. When the Gold Mine is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Gold Mine to the next level, at the cost of one Hammer of Building if you have one. When the Gold Mine is at maximum level, or the Builder Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Number Available Builder Hall Level
1 2 3 4 5 6 7 8 9 10
Total 1 1 1 1 2 2 2 3 3 3
Size Size
3x3
Level Level Build Cost Builder Elixir Build Time Time Experience Gained Experience Capacity Builder Gold Production Per Hour Builder Gold Hitpoints Hitpoints Time to Fill Time Catch-Up Point* Builder Hall Level Required Builder Hall
1 1,000 10m 24 24,000 1,000 300 1d N/A 1
2 5,000 20m 34 28,800 1,200 345 1d 1h 40m 3
3 10,000 40m 48 36,000 1,500 397 1d 2h 40m 3
4 30,000 2h 84 43,200 1,800 457 1d 10h 4
5 60,000 5h 134 50,400 2,100 526 1d 1d 6h 5
6 100,000 8h 169 60,000 2,500 605 1d 1d 18h 6
7 200,000 10h 189 72,000 3,000 696 1d 2d 2h 7
8 300,000 12h 207 84,000 3,500 800 1d 3d 8
9 400,000 14h 224 96,000 4,000 840 1d 4d 2h 9

* The Catch-Up Point is the time at which the newly upgraded Gold Mine has equaled the total production of the mine had it not been upgraded - this does not consider recovering the cost of the Builder Elixir required to perform the upgrade.

Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Gold Mine without allowing it to reach its storage capacity, as resource production ceases at that point. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.

For additional statistics and information, see the Unit Calculators page.

Builder Base Buildings
Defensive Buildings CannonDouble CannonArcher TowerHidden TeslaFirecrackersCrusherGuard PostAir BombsMulti MortarO.T.T.O's Outpost (Zappy) • RoasterGiant CannonMega TeslaLava LauncherX-BowWalls
Traps: Push TrapSpring TrapMineMega Mine
Resource Buildings Builder Hall (Magic Items) • Gold MineElixir CollectorGold StorageElixir StorageGem MineB.O.B Control
Army Buildings Builder BarracksArmy CampStar LaboratoryBattle Machine AltarReinforcement CampHealing HutBattle Copter Altar
Other Buildings BoatDecorationsObstaclesClock TowerElixir Cart