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For the Builder Base version, see Gold Storage/Builder Base.
Gold Storage17

"All your precious gold is stored here. Don't let sneaky goblins anywhere near! Upgrade the storage to increase its capacity and durability against attack."


Gold Storage1
Level 1
Gold Storage2
Level 2
Gold Storage3
Level 3
Gold Storage4
Level 4
Gold Storage5
Level 5
Gold Storage6
Level 6
Gold Storage7
Level 7
Gold Storage8
Level 8
Gold Storage9
Level 9
Gold Storage10
Level 10
Gold Storage11
Level 11
Gold Storage12
Level 12
Gold Storage13
Level 13
Gold Storage14
Level 14
Gold Storage15
Level 15
Gold Storage16
Level 16
Gold Storage17
Level 17

Summary

  • The Gold Storage allows players to save hard-earned Gold so that it can be used for future upgrades.
  • Gold Storages are still fully functional while being upgraded.
  • It is one of the most protected buildings in-game, due to its capability to store large quantities of Gold.
  • Upgrading your Gold Storage to a higher level than you require for storage purposes can potentially save Gold in a raid. As an attacker receives an amount of Gold proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Gold per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Gold.
  • The Gold Storage is the counterpart of the Elixir Storage and vice versa.
  • Although it stores Gold, it is upgraded with Elixir and its Elixir Counterpart is upgraded with Gold. This is the same for collectors/drills of various types, with Dark Elixir Buildings being upgraded with Elixir also.
  • As of the July 2015 update, all kinds of storage buildings are now immune against Lightning Spells (Earthquake Spells were added in this update).
  • Keep in mind, if your Gold Storage is full, you won't be able to store any more gold in it until it is upgraded or gold is used. However, there are 2 exceptions to this rule: when you buy Gold from a pack in the store or when you collect gold from the Season Bank.

Upgrade Differences

The Gold Storage undergoes significant visual changes at levels 2, 3, 5, 10, 11, 12, 13, and 17.

  • When initially constructed, the Gold Storage consists of a square open-top wooden repository with raised wooden corners. It is reinforced around the base by a single steel band with small brass rivets.
    • At level 2, the storage grows slightly taller, adding a pair of small steps on one side and a steel door on the other. A second steel reinforcing band appears as well.
    • At level 3, the storage grows taller and adds a third steel reinforcing band. The two small steps are replaced with a short stepladder.
    • At level 4, it is slightly taller still with a fourth steel band and a taller stepladder.
    • At level 5, the four steel bands are replaced with a solid metal base (although the top is still made of wood). Armor plating appears at the base of the four corners of the structure. The stepladder is replaced by steel rungs, and a padlock appears on the steel door.
    • At level 6, the storage grows taller again, and a new steel band appears above the metal base.
    • At level 7, it receives additional reinforcement on the four corners.
    • At level 8, it grows taller once again, the armor plating on the corners receive metal spikes and the steel band moves slightly upwards.
    • At level 9, the storage grows in height once more, receiving a second steel reinforcing band above the metal base. The armor plating on the corners grows wider with additional spikes.
    • At level 10, all the remaining wood is replaced by metal. The flat sides of the Storage receive spiked brass armor plating, while the corners retain their spiked steel reinforcements, though these now extend the length of the structure. The gray metal padlock on the door is replaced by a pair of brass padlocks.
    • At level 11, the top halves of the corner reinforcements are replaced with spiked brass armor, and the four corners receive huge vertical golden spikes.
    • At level 12, it gains a large stone base with steps leading to the ladder, the vertical spikes are replaced by golden pillars, and the two padlocks are replaced by a brass vault.
    • At level 13, most of the spikes are removed and replaced by a few large spikes. The reinforcements on the bottom become a light gray solid rock with two large spikes protruding from them.
    • At level 14, most of the spikes are removed again. The top and bottom are replaced by dark blue metal armor. The reinforcements on the bottom are also dark blue and have two small blue spikes each.
    • At level 15, the top of the storage widens up a bit, with gold plating on it. It gains new metal-like dark gray coloured pads on the top corners. The stairs leading to the top gain more shine. It loses the blue spikes. The lock gains a pure golden color, and gets larger. The corner supports now lose the large dark blue upports and gain huge dark grey metal supports with gold linings on it. The inner lining of the storage seems to have a green layer of metal.
    • At level 16, the top and bottom corners are colored with shades of dark purple with gold frames in between. The stairs leading to the ladder are also colored purple. The inner lining of the storage also has a purple layer. The keyhole in the lock changes shape to that of an upside down triangle like the one found on Town Hall 15.
    • At level 17, the top corners turn entirely gold, while the bottom corners turn to stone, with each corner having spikes. There are now light grey stairs with two steps leading to the ladder on the left side and the door on the right. The inner linings are now painted red, and curling roots are present on each corner support. The padlock now turns into a vault door, replacing the lock with a triangular symbol. The keyhole also becomes much larger.

Statistics

Town Hall Level 1 2 3 4 5 6 7 8
Number Available 1 1 2 2 2 2 2 3
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 4 4 4 4 4 4 4 4
Size Size
3x3
Level
Level
Storage Capacity
Gold
Hitpoints
Hitpoints
Build Cost
Elixir
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 1,500 400 300 10s 3 1
2 3,000 600 750 5m 17 2
3 6,000 800 1,500 20m 34 2
4 12,000 1,000 3,000 1h 60 3
5 25,000 1,200 6,000 2h 84 3
6 45,000 1,400 12,000 3h 103 3
7 100,000 1,600 25,000 4h 120 4
8 225,000 1,700 50,000 5h 134 4
9 450,000 1,800 100,000 8h 169 5
10 850,000 1,900 250,000 12h 207 6
11 1,750,000 2,100 500,000 16h 240 7
12 2,000,000 2,500 1,000,000 1d 293 11
13 3,000,000 2,900 1,800,000 2d 415 12
14 4,000,000 3,300 2,800,000 3d 509 13
15 4,500,000 3,700 3,900,000 4d 587 14
16 5,000,000 3,900 6,500,000 6d 720 15
17 5,250,000 4,050 7,500,000 12d 12h 1,039 16


Gold Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1 20% 500* 2,500
2 20% 1,700* 8,500
3 20% 20,000* 100,000
4 20% 100,000* 500,000
5-6 20% 200,000 1,000,000
7 18% 360,000 2,000,000
8 16% 480,000 3,000,000
9 14% 560,000 4,000,000
10 14% 595,000 4,250,000
11 14% 700,000 5,000,000
12 14% 980,000 7,000,000
13 14% 1,260,000 9,000,000
14 14% 1,400,000 10,000,000
15 14% 1,540,000 11,000,000
16 14% 1,610,000 11,500,000
*Figures in asterisks denote storage caps that are determined only by the storage capacity of the storages.

Achievement

Bigger Coffers
Description Experience Rewards Gems Rewards
Upgrade your Gold Storage to level 2 10 2
Upgrade your Gold Storage to level 5 100 5
Upgrade your Gold Storage to level 10 1,000 10

Icon Descriptions

Icon InfoTapping this icon displays information about the Gold Storage, such as Level, Storage Capacity and Hitpoints.
Icon UpgradeTapping this icon begins upgrading the Gold Storage to the next level, if you have enough resources and a free Builder (or B.O.B). When the Gold Storage is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Gold Storage to the next level, at the cost of one Hammer of Building if you have one. When the Gold Storage is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GoldHVTapping this icon completely fills the Gold Storages, at the cost of one Rune of Gold. This icon is only shown if you have at least one Rune of Gold, and if the Gold Storages are not completely full or overfilled.

History

Patch Type Description
August 2, 2012 Game Release Introduction of the Gold Storage, with 10 levels and 3 of them to build.
October 27, 2012 Town Hall 9 Update Added the level 11 Gold Storage.Gold Storage11
January 10, 2013 Heroes Update Added the 4th Gold Storage available at Town Hall level 9.
April 17, 2013 Leagues Update
  • The percentage loot that can be looted from Gold Storage is decreased.
  • The maximum possible amount of loot remains the same.
December 5, 2013 X-Mas & Loot Change Reworked the loot system; Town Hall 6 and higher had less percentage available to loot from Gold Storages, but conversely had an increased loot cap (previously all Town Hall levels made 20% of Gold available, up to a maximum of 198,000).
April 9, 2014 Clan Wars Update Reduced the level 1 Gold Storage upgrade time from 15 minutes to 1 minute.
December 11, 2014 Winter Update
  • Decreased hitpoints at level 6-11.
    • Level 6: 1,500 -> 1,400 Hitpoints
    • Level 7: 1,650 -> 1,600 Hitpoints
    • Level 8: 1,740 -> 1,700 Hitpoints
    • Level 9: 1,820 -> 1,800 Hitpoints
    • Level 10: 1,920 -> 1,900 Hitpoints
    • Level 11: 2,016 -> 2,000 Hitpoints
April 30, 2015 The Air Sweeper Update Reduced the level 1 Gold Storage upgrade time from 1 minute to 10 seconds.
July 1, 2015 The Dark Spell Factory Update
  • The Gold Storage no longer takes damage from spells.
  • Increased the HP of level 11 Gold Storage from 2,000 to 2,100.
December 10, 2015 Town Hall 11 Update
  • Added the level 12 Gold Storage.Gold Storage12
  • Reduced the Gold Storage's storage capacities at level 6 and 8-11 (compensated by increasing the Town Hall's storage capacity at level 2-10).
    • Level 6: 50,000 -> 45,000
    • Level 8: 250,000 -> 225,000
    • Level 9: 500,000 -> 450,000
    • Level 10: 1,000,000 -> 850,000
    • Level 11: 2,000,000 -> 1,750,000
  • The percentage of loot that could be looted from Gold Storages at Town Halls 6 through 10 were increased by 2%.
March 21, 2016 The Bowler Update The Gold Storage more visual states to indicate more clearly how full or empty they are.
June 11, 2018 Town Hall 12 Update Added the level 13 Gold Storage.Gold Storage13
June 26, 2018 Balance Changes Update
  • Reduced upgrade times for the Gold Storage at levels 2-10 and 12.
    • Level 2: 30m -> 15m Time
    • Level 3: 1h -> 30m Time
    • Level 4: 2h -> 1h Time
    • Level 5: 3h -> 2h Time
    • Level 6: 4h -> 3h Time
    • Level 7: 6h -> 4h Time
    • Level 8: 8h -> 5h Time
    • Level 9: 12h -> 8h Time
    • Level 10: 1d -> 16h Time
    • Level 12: 7d -> 4d Time
April 2, 2019 Season Challenge Update
  • Reduced upgrade times for levels 10-13 Gold Storage.
    • Level 10: 16h -> 12h Time
    • Level 11: 2d -> 16h Time
    • Level 12: 4d -> 3d Time
    • Level 13: 7d -> 6d Time
  • Reduced upgrade costs for level 12 and 13 Gold Storage.
    • Level 12: 2,500,000 -> 1,500,000 Elixir
    • Level 13: 5,000,000 -> 3,000,000 Elixir
December 9, 2019 Town Hall 13 Update
  • Added the level 14 Gold Storage.Gold Storage14
  • Increased storage capacity of level 13 Gold Storage from 2,500,000 to 3,000,000.
  • The same update increased the loot cap at TH12 from 450k to 500k.
June 22, 2020 Summer Update Increased the maximum storage capacity at higher levels for returned resources stolen in attacks.
April 12, 2021 Town Hall 14 Update
  • Added the level 15 Gold Storage.Gold Storage15
  • Reduced the upgrade times of level 2 and 3 Gold Storages.
    • Level 2: 15m -> 5m Time
    • Level 3: 30m -> 20m Time
December 12, 2023 Town Hall Update
  • Added the level 17 Gold Storage.
  • Reduced upgrade cost for levels 15 Gold Storage from 5.5M to 3.9M Elixir

Trivia

  • During the tutorial, the Goblins state that they love Gold, but they do not prioritize Gold over Elixir or Dark Elixir.
  • Every upgrade up to level 11 approximately doubles the storage capacity.
  • The description says "don't let sneaky goblins anywhere near!". This corresponds the name of a Super Troop, the Sneaky Goblin.
  • Oddly, when the storage is near empty, there is a single Gold coin that appears to be floating halfway up the storage. This is more noticeable with every increase in level.
  • Although not being available as a card in Clash Royale, the Gold Storage can be seen in the Jungle Arena arena as a decoration.
  • The Gold Storage is the only resource building to appear in Clash Quest.
  • The Gold Storage and Elixir Storage are the resource buildings to have the highest levels, being 16.
  • It is possible to overflow the Gold Storage, but only by purchasing special resource packs found in the shop for real money or receiving extra Gold from the Season Bank. If this is done, any excess Gold will remain in the storage, and until the excess is removed (either by spending the Gold or being raided), any Gold earned from raids will be lost, just as if the Gold Storage was full.
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