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For the Builder Base version, see Gold Storage/Builder Base.
Gold Storage15.png

"All your precious gold is stored here. Don't let sneaky goblins anywhere near! Upgrade the storage to increase its capacity and durability against attack."


Gold Storage1.png Gold Storage2.png Gold Storage3.png Gold Storage4.png Gold Storage5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Gold Storage6.png Gold Storage7.png Gold Storage8.png Gold Storage9.png Gold Storage10.png
Level 6 Level 7 Level 8 Level 9 Level 10
Gold Storage11.png Gold Storage12.png Gold Storage13.png Gold Storage14.png Gold Storage15.png
Level 11 Level 12 Level 13 Level 14 Level 15

Summary

  • The Gold Storage allows players to save hard-earned Gold so that it can be used for future upgrades.
  • Gold Storages are still fully functional while being upgraded.
  • It is one of the most protected buildings in-game, due to its capability to store large quantities of Gold.
  • Upgrading your Gold Storage to a higher level than you require for storage purposes can potentially save Gold in a raid. As an attacker receives an amount of Gold proportional to the percentage of damage each hit causes, the higher health of the upgraded building results in less Gold per hit. It also takes longer to destroy, giving you more time for your defenses to destroy the attacker before they can steal all the available Gold.
  • The Gold Storage is the counterpart of the Elixir Storage and vice versa.
  • Although it stores Gold, it is upgraded with Elixir and its Elixir Counterpart is upgraded with gold. This is the same for collectors/drills of various types, with Dark Elixir Buildings being upgraded with Elixir also.
  • As of the July 2015 update, all kinds of Storages are now immune against Lightning Spells (Earthquake Spells were added in this update).
  • Keep in mind, if your Gold Storage is full, you won't be able to store any more gold in it until it is upgraded or gold is used. However, there are 2 exceptions to this rule: when you buy Gold from a pack in the store or when you collect gold from the Season Bank.

Upgrade Differences

  • The Gold Storage undergoes significant visual changes at levels 2, 3, 5, 10, 11, 12, and 13.
    • When initially constructed, the Gold Storage consists of a square open-top wooden repository with raised wooden corners. It is reinforced around the base by a single steel band with small brass rivets.
    • At level 2, the Storage grows slightly taller, adding a pair of small steps on one side and a steel door on the other. A second steel reinforcing band appears as well.
    • At level 3, the Storage grows taller and adds a third steel reinforcing band. The two small steps are replaced with a short stepladder.
    • At level 4, it is slightly taller still with a fourth steel band and a taller stepladder.
    • At level 5, the four steel bands are replaced with a solid metal base (although the top is still made of wood). Armor plating appears at the base of the four corners of the structure. The stepladder is replaced by steel rungs, and a padlock appears on the steel door.
    • At level 6, the Storage grows taller again, and a new steel band appears above the metal base.
    • At level 7, it receives additional reinforcement on the four corners.
    • At level 8, it grows taller once again, the armor plating on the corners receives metal spikes and the steel band moves slightly upwards
    • At level 9, the Storage grows in height again, receiving a second steel reinforcing band above the metal base. The armor plating on the corners grows wider with additional spikes.
    • At level 10, all the remaining wood is replaced by metal. The flat sides of the Storage receive spiked brass armor plating, while the corners retain their spiked steel reinforcements, though these now extend the length of the structure. The gray metal padlock on the door is replaced by a pair of brass padlocks.
    • At level 11, the top halves of the corner reinforcements are replaced with spiked brass armor, and the four corners receive huge vertical golden spikes.
    • At level 12, it gains a large stone base with steps leading to the ladder, the vertical spikes are replaced by golden pillars, and the two padlocks are replaced by a brass vault.
    • At level 13, most of the spikes are removed and replaced by a few large spikes. The reinforcements on the bottom become a light gray solid rock with two large spikes protruding from them.
    • At level 14, most of the spikes are removed again. The top and bottom are replaced by dark blue metal armor. The reinforcements on the bottom are also dark blue and have two small blue spikes each.

Achievement

Bigger Coffers
Description Experience Rewards Gems Rewards
Upgrade your Gold Storage to level 2 10 2
Upgrade your Gold Storage to level 5 100 5
Upgrade your Gold Storage to level 10 1,000 10

Related Achievement

Gold Grab
Description Experience Rewards Gems Rewards
Loot 20,000 Gold 10 5
Loot 1,000,000 Gold 100 10
Loot 100,000,000 Gold 1,000 20

History

Patch Type Description
August 2, 2012 Game Release Introduction of the Gold Storage, with 10 levels and 3 of them to build.
October 27, 2012 Town Hall 9 Update Added the level 11 Gold Storage.Gold Storage11.png
January 10, 2013 Heroes Update Added the 4th Gold Storage available at Town Hall level 9.
April 17, 2013 Leagues Update
  • The percentage loot that can be looted from Gold Storage is decreased.
  • The maximum possible amount of loot remains the same.
December 5, 2013 X-Mas & Loot Change Reworked the loot system; Town Hall 6 and higher had less percentage available to loot from Gold Storages, but conversely had an increased loot cap (previously all Town Hall levels made 20% of Gold available, up to a maximum of 198,000).
April 9, 2014 Clan Wars Update Reduced the level 1 Gold Storage upgrade time from 15 minutes to 1 minute.
December 11, 2014 Winter Update
  • Decreased hitpoints at level 6-11.
    • Level 6: 1,500 -> 1,400 Hitpoints
    • Level 7: 1,650 -> 1,600 Hitpoints
    • Level 8: 1,740 -> 1,700 Hitpoints
    • Level 9: 1,820 -> 1,800 Hitpoints
    • Level 10: 1,920 -> 1,900 Hitpoints
    • Level 11: 2,016 -> 2,000 Hitpoints
April 30, 2015 The Air Sweeper Update Reduced the level 1 Gold Storage upgrade time from 1 minute to 10 seconds.
July 1, 2015 The Dark Spell Factory Update
  • The Gold Storage no longer takes damage from spells.
  • Increased the HP of level 11 Gold Storage from 2,000 to 2,100.
December 10, 2015 Town Hall 11 Update
  • Added the level 12 Gold Storage.Gold Storage12.png
  • Reduced the Gold Storage's storage capacities at level 6 and 8-11 (compensated by increasing the Town Hall's storage capacity at level 2-10).
    • Level 6: 50,000 -> 45,000
    • Level 8: 250,000 -> 225,000
    • Level 9: 500,000 -> 450,000
    • Level 10: 1,000,000 -> 850,000
    • Level 11: 2,000,000 -> 1,750,000
  • The percentage of loot that could be looted from Gold Storages at Town Halls 6 through 10 were increased by 2%.
March 21, 2016 The Bowler Update The Gold Storage more visual states to indicate more clearly how full or empty they are.
June 11, 2018 Town Hall 12 Update Added the level 13 Gold Storage.Gold Storage13.png
June 26, 2018 Balance Changes Update
  • Reduced upgrade times for the Gold Storage at levels 2-10 and 12.
    • Level 2: 30m -> 15m Time
    • Level 3: 1h -> 30m Time
    • Level 4: 2h -> 1h Time
    • Level 5: 3h -> 2h Time
    • Level 6: 4h -> 3h Time
    • Level 7: 6h -> 4h Time
    • Level 8: 8h -> 5h Time
    • Level 9: 12h -> 8h Time
    • Level 10: 1d -> 16h Time
    • Level 12: 7d -> 4d Time
April 2, 2019 Season Challenge Update
  • Reduced upgrade times for levels 10-13 Gold Storage.
    • Level 10: 16h -> 12h Time
    • Level 11: 2d -> 16h Time
    • Level 12: 4d -> 3d Time
    • Level 13: 7d -> 6d Time
  • Reduced upgrade costs for level 12 and 13 Gold Storage.
    • Level 12: 2,500,000 -> 1,500,000 Elixir
    • Level 13: 5,000,000 -> 3,000,000 Elixir
December 9, 2019 Town Hall 13 Update
  • Added the level 14 Gold Storage.Gold Storage14.png
  • Increased storage capacity of level 13 Gold Storage from 2,500,000 to 3,000,000.
  • The same update increased the loot cap at TH12 from 450k to 500k.
June 22, 2020 Summer Update Increased the maximum storage capacity at higher levels for returned resources stolen in attacks.
April 12, 2021 Town Hall 14 Update
  • Added the level 15 Gold Storage.Gold Storage15.png
  • Reduced the upgrade times of level 2 and 3 Gold Storages.
    • Level 2: 15m -> 5m Time
    • Level 3: 30m -> 20m Time

Trivia

  • During the tutorial, the Goblins state that they love Gold, but they do not prioritize Gold over Elixir or Dark Elixir.
  • Every upgrade up to level 11 approximately doubles the storage capacity.
  • The description says "don't let sneaky goblins anywhere near!". This corresponds the name of a Super Troop, the Sneaky Goblin.
  • Oddly, when the storage is near empty, there is a single Gold coin that appears to be floating halfway up the storage. This is more noticeable with every increase in level.
  • Although not being available as a card in Clash Royale, the Gold Storage can be seen in the Jungle Arena arena as a decoration.
  • The Gold Storage is the only resource building to appear in Clash Quest.
  • The Gold Storage and Elixir Storage are the resource buildings to have the highest levels, being 15.
  • It is possible to overflow the Gold Storage, but only by purchasing special resource packs found in the shop for real money or receiving extra Gold from the Season Bank. If this is done, any excess Gold will remain in the storage, and until the excess is removed (either by spending the Gold or being raided), any Gold earned from raids will be lost, just as if the Gold Storage was full.

Icon Descriptions

Icon Info.pngTapping this icon displays information about the Gold Storage, such as Level, Storage Capacity and Hitpoints.
Icon Upgrade.pngTapping this icon begins upgrading the Gold Storage to the next level, if you have enough resources and a free Builder. When the Gold Storage is at maximum level, this icon is not shown.
Icon HoB.pngTapping this icon instantly upgrades the Gold Storage to the next level, at the cost of one Hammer of Building if you have one. When the Gold Storage is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNow.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoB.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoE.pngTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotion.pngTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon Cancel.pngTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon GoldHV.pngTapping this icon completely fills the Gold Storages, at the cost of one Rune of Gold. This icon is only shown if you have at least one Rune of Gold, and if the Gold Storages are not completely full or overfilled.
Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Number Available 1 1 2 2 2 2 2 3 4 4 4 4 4 4
Size Size
3x3
Level
Level
Storage Capacity
Gold
Hitpoints
Hitpoints
Build Cost
Elixir
Build Time
Time
Experience Gained
Experience
Town Hall Level Required
Town Hall
1 1,500 400 300 10s 3 1
2 3,000 600 750 5m 17 2
3 6,000 800 1,500 20m 34 2
4 12,000 1,000 3,000 1h 60 3
5 25,000 1,200 6,000 2h 84 3
6 45,000 1,400 12,000 3h 103 3
7 100,000 1,600 25,000 4h 120 4
8 225,000 1,700 50,000 5h 134 4
9 450,000 1,800 100,000 8h 169 5
10 850,000 1,900 250,000 12h 207 6
11 1,750,000 2,100 500,000 16h 240 7
12 2,000,000 2,500 1,500,000 3d 509 11
13 3,000,000 2,900 3,000,000 6d 720 12
14 4,000,000 3,300 4,500,000 9d 881 13
15 4,500,000 3,700 6,000,000 12d 1,018 14


Gold Storage—Percent Lootable by Town Hall Level
Town Hall Level % Available to be Stolen Cap Storage Amount to Reach Cap
1 20% 500* 2,500
2 20% 1,700* 8,500
3 20% 20,000* 100,000
4 20% 100,000* 500,000
5-6 20% 200,000** 1,000,000
7 18% 250,000 1,388,889
8 16% 300,000 1,875,000
9 14% 350,000 2,500,000
10 12% 400,000 3,333,333
11 10% 450,000 4,500,000
12 10% 500,000 5,000,000
13 10% 550,000 5,500,000
14 10% 600,000 6,000,000
*Figures in asterisks denote storage caps that are determined only by the storage capacity of the storages.
**This applies to Town Hall 5 but not Town Hall 6.
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