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"The mighty Golem loves to soak up damage! When destroyed, it explodes and splits into Golemites. The resulting Golemites have one-fifth the Golem's strength and hitpoints."

Golem1.png Golem3.png Golem5.png Golem6.png Golem7.png
Level 1 & 2 Level 3 & 4 Level 5 Level 6 Level 7
Golem8.png Golem9.png Golem10.png Golem11.png
Level 8 Level 9 Level 10 Level 11

Summary

  • The Golem is a Dark Elixir Troop unlocked once the Dark Barracks is upgraded to level 4. They are slow ground troops with low damage but come with massive hitpoints.
    • When a Golem is defeated, it spawns two or three Golemites (depending on the Golem's level) which keep fighting, each carrying 1/5th of the Golem's stats. These Golemites inflict area damage when they are destroyed.
  • Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
    Once all defenses are destroyed, Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Strategy

Offensive

  • A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them and then release units like Archers, Barbarians or Wizards.
  • Since Golems do little amounts of damage themselves, it is important that they are backed up by high damage-dealing troops and ranged troops, like Wizards or Witches.
  • Golems aren't affected by Spring Traps since they take over 18 housing spaces. However, the Golemites are, since they technically take 15.
  • If possible, destroy the Inferno Tower that is set on single-target mode as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen, as they tend to be much more important to the attack. A Freeze Spell can be used to temporarily disable the Inferno Tower and "reset" its damage. If the Inferno Tower is set to multiple-target mode, it will be less of a threat to the Golem, but it may be a nuisance to the troops protected behind it.
  • Golems are fundamental as the tanks of the GoWiPe, GoWiWi, and GoHo attack strategies, amongst others, whether it be for the army or the kill squad.

Defensive

  • Golems are very high-health units, similar to Ice Hounds and Lava Hounds, that can be used to soak up fire. Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking defenses very effectively for a considerable amount of time.
  • Golems are typically not found in defensive Clan Castles. They take up too much space and can do very little against enemy troops due to their low damage. However, they make potentially good distractions, especially against low health troops. Their death damage can destroy any smaller melee units attacking it, and its Golemites can do the same on a smaller scale.
    • If a Golem has been defeated on a defense, it will not be returned to the Clan Castle even if a Golemite survives.

Upgrade Differences

  • The Golem undergoes significant visual changes at all levels except level 2 and 4.
    • Initially, the Golem is a light gray shaded rock. The Golem has bright, Elixir-colored eyes with a slight glow.
    • At level 3, the Golem's rocky exterior changes shade to a darker gray.
    • At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 7 Wall and its entire body gains a purple/gray color.
    • At level 6, some of the Golem's crystal-like spikes change color to grayish-pink. More crystal spikes grow on its shoulders and head.
    • At level 7, the Golem's crystal-like spikes become lavender and much larger and jagged.
    • At level 8, the Golem's crystal-like spikes changes color to a sky blue.
    • At level 9, the Golem's crystal-like spikes changes color to dark purple, and its "skin" also changes to a grayish purple color.
    • At level 10, the Golem's crystal-like spikes change to a sky-royal blue mix, and its skin is now a slightly blueish gray.
    • At level 11, the Golem's crystal-like spikes change to a greenish mix and its skin is also now a greenish color to match the jungle theme.

History

November 16, 2012 tiffosco suggested adding Golem.
Patch Description
April 17, 2013 Added Golem with 4 levels.Golem1.png Golem3.png
May 23, 2013
  • Added the level 5 Golem.Golem5.png
  • Decreased training time of level 2,3 and 4 Golem.Time
January 26,2016 Golem and Golemites received 3x damage from the Eagle Artillery.
May 4, 2016 Reduced training time of Golem from 45 minutes to 15 minutes.
October 12, 2016 Reduced the Golem's training time from 15 minutes to 10 minutes.
December 19, 2016
  • Added the level 6 GolemGolem6.png
  • Decreased upgrade times for level 2-5 Golem. Time
  • Gave the Golem a new artwork in the icon and info.
October 11, 2017 Added the level 7 Golem.Golem7.png
December 18, 2017 Increased HP for level 1-3 Golem.Hitpoints
June 11, 2018
  • Added the level 8 GolemGolem8.png
  • The Eagle Artillery no longer deals 3x damage to Golems and Golemites.
June 26, 2018 Golem recieved an upgrade times reduction
  • Level 2 upgrade time reduced from 6d to 4d.Time
  • Level 3 upgrade time reduced from 8d to 5d 12h.Time
  • Level 4 upgrade time reduced from 10d to 6d 12h.Time
  • Level 5 upgrade time reduced from 12d to 8d.Time
  • Level 6 upgrade time reduced from 14d to 9d 12h.Time
  • Level 7 upgrade time reduced from 14d to 11d 12h.Time
October 23, 2018
  • Reduced training costs
  • Reduced gem donation cost for the Golem from 30 to 20 Gems.
April 2, 2019 Reduced training cost for the Golem at all levels.
June 18, 2019
  • Added the level 9 GolemGolem9.png
  • Increased Golem and Golemite's death damage at levels 5-8.Damage
  • Increased death damage radius at all levels.Radius
September 11, 2019 Gave the Golem and Golemites three balance changes:
  • DPS adjusted across all levels to be consistent with DPS of Golemites (new DPS is now exactly five times the DPS of the Golemites).
    • Golemite level 1-3 HP increased.
    • Level 8 and 9 Golems spawn 3 Golemites instead of 2.
March 30, 2020
  • Reduced the upgrade cost for the levels 2-7 Golem.Dark Elixir
  • Healer AI are less likely to heal Golemites.
June 22, 2020
  • Added the level 10 GolemGolem10.png
  • Reduced the level 7-9 Golem training cost:
    • Level 7: 600 -> 575 Dark Elixir
    • Level 8: 700 -> 650 Dark Elixir
    • Level 9: 800 -> 725 Dark Elixir
October 12, 2020 Reduced research cost and times for level 2-8 Golems.
April 12, 2021 Further reduced research costs and times for level 2-9 Golems.
September 27, 2021 Added the level 11 Golem.Golem11.png
December 9, 2021 Reduced upgrade times for level 2-4 Golems.


Gallery

Trivia

  • You can have a maximum of 10 Golems at one time in a complete set of fully upgraded Army Camps. This number increases to 11 if you include the 1 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 4 Golems with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 15 Golems.
  • The Golem very much resembles "the Thing", a character in Fantastic Four.
  • The Level 6 Golem resembles its Clash Royale counterpart.
  • A Golem event lasted from UTC 8:[14/1/17|00 14/1/17] through UTC 8:[16/1/17|00 16/1/17], which functioned like a mini-achievement with a limited time period. Golems cost only 10% of the normal cost during these two days. Players needed to win three multiplayer battles, each with at least two Golems (Town Hall 10-11) or one Golem (Town Hall 8-9) to claim 300 Experience and 30 Gems. Players also got a chance to gain some Dark Elixir (up to 11,872 if they had level 6 Golems) by queuing just before the end of the event and un-queuing after the event ended.
  • The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.
  • The Golem is featured as a skin for Barbarian King in Clash of Clans.
  • In Clash Royale, a Loading Screen Hint suggests that the Golem's heart is made of stone.

Comparisons

  • Golems, Balloons and Lava Hounds are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, who dies as it delivers splash damage.
  • The Golem, along with the Healer, Miner, Electro Dragon, Yeti, Dragon Rider, Ice Golem and Headhunter are the only troops that don't have Builder Base or Super Troop counterpart.
  • The level 11 Golem is the troop with most hitpoints in the game, if both the Golem himself and his three Golemites are accounted for, as they have a total of 13,440 hitpoints.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Dark Barracks Level Required Dark Barracks Range Range Death Damage Radius Range
Defenses Melee (Ground Only) 30 12 2.4s 4 1 tile 1.5 tiles
Training Time of Golems
1 Dark Barracks 2 Dark Barracks
10m 5m
Level
Level
Damage per Second
Damage
Damage per Hit
Damage
Damage Upon Death
Damage
Golemites spawned Upon Death
Troop Capacity
Hitpoints
Hitpoints
Training Cost
Dark Elixir
Research Cost
Dark Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 35 84 350 2 5,100 200 N/A N/A N/A
2 40 96 400 2 5,400 250 10,000 1d 6h 6
3 45 108 450 2 5,700 300 20,000 2d 12h 7
4 50 120 500 2 6,000 350 30,000 3d 18h 7
5 55 132 550 2 6,300 425 50,000 5d 8
6 60 144 600 2 6,600 500 75,000 7d 9
7 65 156 650 2 6,900 575 110,000 8d 9
8 70 168 700 3 7,200 650 160,000 10d 12h 10
9 75 180 750 3 7,500 725 200,000 14d 10
10 80 192 800 3 8,000 800 270,000 16d 11
11 85 204 850 3 8,400 875 320,000 17d 12
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame Flinger
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
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