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Golem info
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"The mighty Golem loves to soak up damage! When destroyed, it explodes and splits into Golemites. The resulting Golemites have one-fifth the Golem's strength and hitpoints."

Golem1
Level 1-2
Golem3
Level 3-4
Golem5
Level 5
Golem6
Level 6
Golem7
Level 7
Golem8
Level 8
Golem9
Level 9
Golem10
Level 10
Golem11
Level 11
Golem12
Level 12
Golem13
Level 13

Summary

  • The Golem is a Dark Elixir Troop unlocked once the Dark Barracks is upgraded to level 4. They are slow ground troops with low damage but massive hitpoints.
    • When a Golem is defeated, it spawns two, three or four Golemites (depending on the Golem's level) which keep fighting, each carrying 1/5th of the Golem's stats. These Golemites inflict area damage when they are destroyed.
  • Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
    Once all defenses are destroyed, Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.

Strategy

Offensive Strategy

  • A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them and then release units like Archers, Barbarians, or Wizards.
  • Since Golems do little amounts of damage themselves, it is important that they are backed up by high damage-dealing troops and ranged troops, like Wizards or Witches.
  • Golems are not affected by Spring Traps since they take over 18 housing spaces. However, the Golemites are, since they technically take 6.
  • It is good to level the Golem to either 8 or 14(Max level), since they will gain an extra golemite, which will be a massive tanking boost for your army because of the extra health of the golemites.
  • If possible, destroy any single target Inferno Towers as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen, as they tend to be much more important to the attack. A Freeze Spell can be used to temporarily disable an Inferno Tower and "reset" its damage. If the Inferno Tower is set to multiple target mode, it will be less of a threat to the Golem, but may be a nuisance to the troops protected behind it.
  • Golems are fundamental as the tanks of the GoWiPe, GoWiWi, and GoHo attack strategies, amongst others, whether it be for the army or the kill squad.
  • An attack strategy is called the Avalanche, where 4 or more Golems are paired with Wizards or Super Wizards, and the golems can act as a good tank and distracting things such as the Eagle Artillery, while the Wizards deal all the damage.

Defensive Strategy

  • Golems are very high-health units, similar to Ice Hounds and Lava Hounds, that can be used to soak up fire. Make sure that the Golem is in the middle or in range of most of your defenses, as it can distract attacking defenses very effectively for a considerable amount of time.
  • Golems are typically not found in defensive Clan Castles. They take up too much space and can do very little against enemy troops due to their low damage. However, they make potentially good distractions, especially against low health troops. Their death damage can destroy any smaller melee units attacking it, and its Golemites can do the same on a smaller scale.
    • If a Golem has been defeated on a defense, he will not be returned to the Clan Castle even if a Golemite survives.

Upgrade Differences

  • The Golem undergoes significant visual changes at all levels except level 2 and 4.
    • Initially, the Golem is a large light gray shaded rock creature. It has bright, Elixir-colored eyes with a slight glow.
    • At level 3, the Golem's rocky exterior changes to a slightly darker gray.
    • At level 5, the Golem gains purple, crystal-like spikes on its back, similar to those on the level 7 Wall. Its entire body also gains a grayish purple color.
    • At level 6, some of the Golem's spikes change color to grayish pink. More crystal spikes appear on its shoulders and head.
    • At level 7, the Golem's spikes become lavender and much larger and jagged.
    • At level 8, the Golem's spikes change color to a sky blue while its body becomes grayer in color.
    • At level 9, the Golem's spikes change color to dark purple, and its body also changes to a light grayish purple color.
    • At level 10, the Golem's spikes change to a sky-royal blue mix, and its body is now a slightly blueish gray.
    • At level 11, the Golem's spikes change to a greenish mix and its body is also now a greenish color to match the level 14 Town Hall's jungle theme. Its eyes also turn yellowish white.
    • At level 12, some of the Golem's spikes change to a darker, purple color while others glow white. Its body changes to a more cyan color to match the level 15 Town Hall's magical theme. Its eyes become dark purple.
    • At level 13, the Golem's purple spikes turn dark red while its white ones now give off an orange glow. Its body changes to a grayish red color while its eyes become yellow.

Statistics

Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Dark Barracks Level Required Dark Barracks Range Range Death Damage Radius Range
Defenses Melee (Ground Only) 30 12 2.4s 4 1 tile 1.5 tiles
Training Time of Golems
Dark Barracks available Dark Barracks upgrading
5m 10m
Level
Level
Damage per Second
Damage
Damage per Hit
Damage
Damage Upon Death
Damage
Golemites spawned Upon Death
Troop Capacity
Hitpoints
Hitpoints
Research Cost
Dark Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 35 84 350 2 5,100 N/A N/A N/A
2 40 96 400 2 5,400 8,000 1d 6h 6
3 45 108 450 2 5,700 12,000 2d 12h 7
4 50 120 500 2 6,000 20,000 3d 7
5 55 132 550 2 6,300 37,000 3d 18h 8
6 60 144 600 2 6,600 53,000 4d 6h 9
7 65 156 650 2 7,000 77,000 5d 9
8 70 168 700 3 7,500 100,000 5d 12h 10
9 75 180 750 3 7,900 125,000 6d 12h 10
10 80 192 800 3 8,200 160,000 7d 11
11 85 204 850 3 8,500 210,000 9d 12
12 90 216 900 3 8,800 245,000 10d 13
13 95 228 950 4 9,200 350,000 15d 14

History

November 16, 2012 tiffosco suggested adding Golem.
Patch Description
April 17, 2013 Added Golem with 4 levels.Golem1 Golem3
May 23, 2013
  • Added the level 5 Golem.Golem5
  • Decreased training time of level 2,3 and 4 Golem.Time
January 26,2016 Golem and Golemites received 3x damage from the Eagle Artillery.
May 4, 2016 Reduced training time of Golem from 45 minutes to 15 minutes.
October 12, 2016 Reduced the Golem's training time from 15 minutes to 10 minutes.
December 19, 2016
  • Added the level 6 Golem.Golem6
  • Decreased upgrade times for level 2-5 Golem. Time
  • Gave the Golem a new artwork in the icon and info.
October 11, 2017 Added the level 7 Golem.Golem7
December 18, 2017 Increased HP for level 1-3 Golem.Hitpoints
June 11, 2018
  • Added the level 8 Golem.Golem8
  • The Eagle Artillery no longer deals 3x damage to Golems and Golemites.
June 26, 2018 Reduced research times for Golem:
  • Level 2 upgrade time reduced from 6d to 4d.Time
  • Level 3 upgrade time reduced from 8d to 5d 12h.Time
  • Level 4 upgrade time reduced from 10d to 6d 12h.Time
  • Level 5 upgrade time reduced from 12d to 8d.Time
  • Level 6 upgrade time reduced from 14d to 9d 12h.Time
  • Level 7 upgrade time reduced from 14d to 11d 12h.Time
October 23, 2018
  • Reduced training cost for Golem.
  • Reduced gem donation cost for the Golem from 30 to 20 Gems.
April 2, 2019 Reduced training cost for Golem at all levels.
June 18, 2019
  • Added the level 9 Golem.Golem9
  • Increased Golem and Golemite's death damage at levels 5-8.Damage
  • Increased death damage radius at all levels.Radius
September 11, 2019 Gave the Golem and Golemites three balance changes:
  • DPS adjusted across all levels to be consistent with DPS of Golemites (new DPS is now exactly five times the DPS of the Golemites).
    • Golemite level 1-3 HP increased.
    • Level 8 and 9 Golems spawn 3 Golemites instead of 2.
March 30, 2020
  • Reduced upgrade costs for level 2-7 Golems.Dark Elixir
  • Healer AI made less likely to target Golemites.
June 22, 2020
  • Added the level 10 Golem.Golem10
  • Reduced the level 7-9 Golem training cost:
    • Level 7: 600 -> 575 Dark Elixir
    • Level 8: 700 -> 650 Dark Elixir
    • Level 9: 800 -> 725 Dark Elixir
October 12, 2020 Reduced research costs and times for level 2-8 Golems.
April 12, 2021 Further reduced research costs and times for level 2-9 Golems.
September 27, 2021 Added the level 11 Golem.Golem11
December 9, 2021 Reduced research times for level 2-4 Golems.
October 10, 2022 Added the level 12 Golem.Golem12
June 12, 2023 Reduced research costs and times for level 8-10 Golems.
December 6, 2023
  • Added the level 13 Golem.Golem13
  • Healer AI made less likely to target Golems and Golemites.
December 12, 2023 Healer AI made even less likely to target Golems and Golemites.
June 3, 2024
  • Increased Golem's hitpoints at level 7-11.
    • Level 7: 6,900 → 7,000 Hitpoints
    • Level 8: 7,200 → 7,500 Hitpoints
    • Level 9: 7,500 → 7,900 Hitpoints
    • Level 10: 8,000 → 8,200 Hitpoints
    • Level 11: 8,400 → 8,500 Hitpoints

Gallery

Trivia

  • You can have a maximum of 10 Golems at one time in a complete set of fully upgraded Army Camps. This number increases to 11 if you include the 1 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 4 Golems with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle), for a total of 15 Golems.
  • The word "Golem" occurs once in the Bible in Psalm 139:16, which uses the word "golmi", that means "my light form", "raw" material, connoting the unfinished human being. A golem is an animated, anthropomorphic being in Jewish folklore, which is entirely created from inanimate matter, usually clay or mud. The most famous golem narrative involves Judah Loew ben Bezalel, the late 16th-century rabbi of Prague.
  • The Level 6 Golem resembles its Clash Royale counterpart.
  • A Golem event lasted from UTC 8:00 14/1/17 through UTC 8:00 16/1/17, which functioned like a mini-achievement with a limited time period. Golems cost only 10% of the normal cost during these two days. Players needed to win three multiplayer battles, each with at least two Golems (Town Hall 10-11) or one Golem (Town Hall 8-9) to claim 300 Experience and 30 Gems. Players also got a chance to gain some Dark Elixir (up to 11,872 if they had level 6 Golems) by queuing just before the end of the event and un-queuing after the event ended.
  • The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.
  • In Clash Royale, a Loading Screen Hint suggests that the Golem's heart is made of stone.
  • The Golem is featured as a Barbarian King skin. It is one of five troops that is featured as a Hero skin, the other being the Goblin, P.E.K.K.A, Miner, and the Valkyrie.

Comparisons

  • The level 11 Golem has the highest hitpoints among all regular troops.
  • Golems, Balloons and Lava Hounds are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, who dies as it delivers splash damage.
  • The Golem, along with the Healer, Electro Dragon, Yeti, Dragon Rider, Ice Golem, and Headhunter are the only troops that do not have Builder Base or Super Troop counterpart.
  • The level 13 Golem is the troop with most hitpoints in the Home Village, if both the Golem himself and his four Golemites are accounted for, as they have a total of 16,560 hitpoints (Golem: 9,200 + Golemites: 4x1,840 = 7360).
    • The Mountain Golem in the Clan Capital has a higher overall hitpoints total (with 44,000 at max level).
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky Ball
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen Arrow
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireball
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket Spear
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle Drill
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry Jelly
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