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"The mighty Golem loves to soak up damage! When destroyed, it explodes and splits into Golemites. The resulting Golemites have one-fifth the Golem's strength and hitpoints."

Golem1.png Golem3.png Golem5.png Golem6.png
Level 1 & 2 Level 3 & 4 Level 5 Level 6
Golem7.png Golem8.png Golem9.png Golem10.png
Level 7 Level 8 Level 9 Level 10

  • Summary
    • The Golem is a troop unlocked once the Dark Barracks is upgraded to level 4.
    • Golems are powerful tanking units that, upon death, split into a few smaller Golemites that continue to do damage but with weakened stats.
    • Golems have an absurd amount of health, comparable to the Lava Hound.
    • Both Golems and Golemites do splash damage when destroyed, similar to Balloons and Lava Hounds.
    • Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 or 13 Town Hall (if its Giga Tesla or Giga Inferno has been triggered) to be defensive buildings.
      Once all defenses are destroyed, Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

  • Offensive Strategy
    • A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them then release units like Archers and Barbarians.
    • Since the Golems do small amounts of damage themselves, it is important that they are backed up by high damage-dealing troops, like Wizards or Witches.
    • Golems aren't affected by Spring Traps. The Golemites it spawns are.
    • If possible, destroy the Inferno Tower that is set on Single Target Mode as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen, as they tend to be much more important to the attack. A Freeze Spell can be used to temporarily disable the Inferno Tower and "reset" its damage. If the Inferno Tower is set to Multiple Target Mode, it will be less of a threat to the Golem, but it may be a nuisance to the troops protected behind it.
    • Golems are fundamental as the tanks of the GoWiPe, GoWiWi, and GoHo attack strategies, amongst others, whether it be for the army or the kill squad.
  • Defensive Strategy
    • Golems are very high-health units, similar to Giants and Lava Hounds, that can be used to soak up fire (meat shields). Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Golem does a surprising amount of splash damage, enough to kill all low-health units (including level 1 Giants), as well as even Hog Riders. Any remaining attackers will then have to deal with the two (or three) Golemites as well.
    • Golems are typically not found in defensive Clan Castles due to their large storage space, 30, completely filling up a Level 5 Clan Castle. Additionally, its damage output and speed are very low and can be taken out by a swarm of Wizards. However, they make potentially good distractions, especially against low health troops. Their death damage can destroy any smaller melee units attacking it, and its Golemites can do the same on a smaller scale.

  • Upgrade Differences
    • The Golem undergoes significant visual changes at all levels except level 2 and 4.
      • Initially, the Golem is a light gray shaded rock. The Golem has bright, elixir colored eyes with a slight glow.
      • At level 3, the Golem's rocky exterior changes shade to a darker gray.
      • At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 6 Wall and its entire body gains a purple/gray color.
      • At level 6, some of the Golem's crystal-like spikes change color to grayish-pink. More crystal spikes grow on its shoulders and head.
      • At level 7, the Golem's crystal-like spikes become lavender and much larger and jagged.
      • At level 8, the Golem's crystal-like spikes changes color to a sky blue.
      • At level 9, the Golem's crystal-like spikes changes color to purple, and its skin also changes to a grayish purple color.
      • At level 10, the Golem's crystal-like spikes change to a sky-royal blue mix, and it's skin is now a slightly blueish gray.

  • Trivia
    • You can have a maximum of 10 Golems at one time in a complete set of fully upgraded Army Camps. This number increases to 11 if you include the 1 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 3 Golems with three level 5 or higher Clone Spells.
    • Golems, Balloons and Lava Hounds are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, as its splash damage will kill itself.
    • The Golem very much resembles "the Thing," a character in Fantastic Four.
    • As part of the May 4th 2016 update, the Golem's training time has been decreased from 45 minutes to 15 minutes.
    • Also, as part of the October 12th 2016 update, the Golem's training time has been decreased from 15 minutes to 10 and 5 minutes.
    • The Level 6 Golem resembles its Clash Royale counterpart.
    • A Golem event lasted from UTC 8:00 14/1/17 through UTC 8:00 16/1/17, which functioned like a mini-achievement with a limited time period. Golems cost only 10% of the normal cost during these two days. Players needed to win three multiplayer battles, each with at least two Golems (Town Hall 10-11) or one Golem (Town Hall 8-9) to claim 300 Experience and 30 Gems. Players also got a chance to gain some Dark Elixir (up to 11,872 if they had level 6 Golems) by queuing just before the end of the event and un-queuing after the event ended.
    • The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Dark Barracks Level Required Dark Barracks Range Range Death Damage Radius Range
Defenses Melee (Ground Only) 30 12 2.4s 4 1 tile 1.5 tiles
Training Time of Golems
1 Dark Barracks 2 Dark Barracks
10m 5m
Level
Level
Damage per Second
Damage
Damage per Hit
Damage
Damage Upon Death
Damage
Golemites spawned Upon Death
Troop Capacity
Hitpoints
Hitpoints
Training Cost
Dark Elixir
Research Cost
Dark Elixir
Research Time
Time
Laboratory Level Required
Laboratory
1 35 84 350 2 5,100 200 N/A N/A N/A
2 40 96 400 2 5,400 250 30,000 3d 12h 6
3 45 108 450 2 5,700 300 35,000 4d 7
4 50 120 500 2 6,000 350 40,000 4d 12h 7
5 55 132 550 2 6,300 425 70,000 6d 8
6 60 144 600 2 6,600 500 100,000 7d 12h 9
7 65 156 650 2 6,900 575 120,000 8d 9
8 70 168 700 3 7,200 650 180,000 12d 10
9 75 180 750 3 7,500 725 220,000 14d 10
10 80 192 800 3 8,000 800 270,000 16d 11
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite)
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege Barracks
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