What is Golem?
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|Level 1 & 2||Level 3 & 4||Level 5||Level 6|
|Level 7||Level 8||Level 9||Level 10|
- The Golem is a Dark Elixir Troop unlocked once the Dark Barracks is upgraded to level 4. They are slow ground troops with low damage but come with massive hitpoints.
- When a Golem is defeated, it spawns two or three Golemites (depending on the Golem's level) which keep fighting, each carrying 1/5th of the Golem's stats. These Golemites inflict area damage when they are destroyed.
- Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
- A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them and then release units like Archers, Barbarians or Wizards.
- Since Golems do little amounts of damage themselves, it is important that they are backed up by high damage-dealing troops and ranged troops, like Wizards or Witches.
- Golems aren't affected by Spring Traps since they take over 18 housing spaces. However, the Golemites are, since they technically take 15.
- If possible, destroy the Inferno Tower that is set on single-target mode as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen, as they tend to be much more important to the attack. A Freeze Spell can be used to temporarily disable the Inferno Tower and "reset" its damage. If the Inferno Tower is set to multiple-target mode, it will be less of a threat to the Golem, but it may be a nuisance to the troops protected behind it.
- Golems are fundamental as the tanks of the GoWiPe, GoWiWi, and GoHo attack strategies, amongst others, whether it be for the army or the kill squad.
- Golems are very high-health units, similar to Giants and Lava Hounds, that can be used to soak up fire. Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking defenses very effectively for a considerable amount of time.
- Golems are typically not found in defensive Clan Castles. They take up too much space and can do very little against enemy troops due to their low damage. However, they make potentially good distractions, especially against low health troops. Their death damage can destroy any smaller melee units attacking it, and its Golemites can do the same on a smaller scale.
- Keep in mind that if a Golem has been defeated on a defense, it will not be returned to the Clan Castle even if a Golemite survives.
- The Golem undergoes significant visual changes at all levels except level 2 and 4.
- Initially, the Golem is a light gray shaded rock. The Golem has bright, Elixir-colored eyes with a slight glow.
- At level 3, the Golem's rocky exterior changes shade to a darker gray.
- At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 7 Wall and its entire body gains a purple/gray color.
- At level 6, some of the Golem's crystal-like spikes change color to grayish-pink. More crystal spikes grow on its shoulders and head.
- At level 7, the Golem's crystal-like spikes become lavender and much larger and jagged.
- At level 8, the Golem's crystal-like spikes changes color to a sky blue.
- At level 9, the Golem's crystal-like spikes changes color to dark purple, and its "skin" also changes to a grayish purple color.
- At level 10, the Golem's crystal-like spikes change to a sky-royal blue mix, and its skin is now a slightly blueish gray.
- The Golem was added in the April 17 2013 update, with 4 levels.
- The May 23 2013 update added the level 5 Golem and decreased training cost of level 2, 3 and 4 Golem.
- In January 26 2016 update, the Golem and Golemites received 3x damage from the Eagle Artillery.
- The December 19 2016 update added the level 6 Golem, decreased upgrade times for level 2-5 Golem, and gave the Golem a new artwork in the icon and info.
- The October 11 2017 update added the level 7 Golem.
- The December 18 2017 update increased HP for level 1-3 Golem.
- The June 11 2018 update added the level 8 Golem and the Eagle Artillery no longer does 3x damage to Golems.
- In June 26 2018 update, the Golem received an upgrade times reduction:
- Level 2 upgrade time reduced from 6d to 4d.
- Level 3 upgrade time reduced from 8d to 5d 12h.
- Level 4 upgrade time reduced from 10d to 6d 12h.
- Level 5 upgrade time reduced from 12d to 8d.
- Level 6 upgrade time reduced from 14d to 9d 12h.
- Level 7 upgrade time reduced from 14d to 11d 12h.
- The October 23 2018 update reduced training costs and gem donation cost for the Golem.
- The April 2 2019 update reduced training cost for the Golem at all levels.
- The June 18 2019 update gave the Golem an update:
- Added the level 9 Golem.
- Golem and Golemite's death damage increased for levels 5-8, and death damage radius increased at all levels.
- The September 11 2019 maintenance break gave the Golem and Golemites three balance changes:
- The March 30 2020 update reduced the upgrade cost for the levels 2-7 Golem and the Healer AI are less likely to heal Golemites.
- The June 22 2020 update added the level 10 Golem and reduced the level 7-9 Golem training cost from 600/700/800 to 575/650/725.
- The October 12 2020 reduced research cost and times for level 2-8 Golems.
- The April 2021 "Town Hall 14" update further reduced research costs and times for level 2-9 Golems.
- You can have a maximum of 10 Golems at one time in a complete set of fully upgraded Army Camps. This number increases to 11 if you include the 1 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 4 Golems with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle).
- Golems, Balloons and Lava Hounds are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, who dies as it delivers splash damage.
- The Golem very much resembles "the Thing", a character in Fantastic Four.
- As part of the May 4th 2016 update, the Golem's training time has been decreased from 45 minutes to 15 minutes.
- As part of the October 12th 2016 update, the Golem's training time has been decreased from 15 minutes to 10 and 5 minutes.
- The Level 6 Golem resembles its Clash Royale counterpart.
- A Golem event lasted from UTC 8:00 14/1/17 through UTC 8:00 16/1/17, which functioned like a mini-achievement with a limited time period. Golems cost only 10% of the normal cost during these two days. Players needed to win three multiplayer battles, each with at least two Golems (Town Hall 10-11) or one Golem (Town Hall 8-9) to claim 300 Experience and 30 Gems. Players also got a chance to gain some Dark Elixir (up to 11,872 if they had level 6 Golems) by queuing just before the end of the event and un-queuing after the event ended.
- The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.
- The Golem, along with the Bowler, Ice Golem, Dragon, Headhunter, Healer, Electro Dragon, Yeti and Miner are the only troops that don't have Builder Base or Super Troop counterpart.
- The level 10 Golem is the troop with most hitpoints in the game, if both the Golem himself and his three Golemites are accounted for, as they have a total of 12,800 hit points.
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Dark Barracks Level Required||Range||Death Damage Radius|
|Defenses||Melee (Ground Only)||30||12||2.4s||4||1 tile||1.5 tiles|
|Training Time of Golems|
|1 Dark Barracks||2 Dark Barracks|
||Damage per Second
||Damage per Hit
||Damage Upon Death
||Golemites spawned Upon Death
||Laboratory Level Required|
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