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|Level 1 & 2||Level 3 & 4||Level 5||Level 6||Level 7||Level 8||Level 9||Level 10|
- Golemites are basically a smaller and less powerful version of the Golem. A Golemite has one-fifth of the Golem's damage per second, damage upon death and hitpoints.
- When a Golem dies, it splits into a pair or trio of Golemites.
- Both Golems and Golemites do splash damage, similar to Balloons, when destroyed.
- Golemites prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Golemites do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Golemites become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
- The Golemite is considered to take up 15 housing spaces for the purpose of determining its interactions with the Spring Trap, Tornado Trap and Clone Spell.
- The Golemite undergoes a significant graphic change at levels 3, 5, 6, 7, 8, 9 and 10. The Golemites go through graphic changes whenever the Golem does, and gets the same change.
- At level 3, the Golemites rocky exterior changes shade from light gray to a darker gray.
- At level 5, the Golemites gains purple, crystal-like spikes, quite similar to those on the level 3 Wizard Tower and his entire body gains a purple/gray color.
- At level 6, the Golemites crystal changes from purple to pink, and a few more is added on its back
- At level 7, the crystals turn into a lavender color and get sharper.
- At level 8, the crystals turn into sky blue.
- At level 9, the crystals turn into purple and the Golemite's entire body is in a grayish purple color.
- At level 10, the Golemites entire crystals are now blue. The body is also in a blueish gray color.
- The Golemite was added with the Golem in April 17 2013 update.
- The August 27 2013 update added the info screen for the Golemite.
- In January 26 2016 update, the Golemites receive 3x damage from the Eagle Artillery.
- The December 19 2016 update gave the Golemites a new artwork in the info.
- In June 11 2018 update, the Golemites no longer receive 3x damage from the Eagle Artillery.
- In June 18 2019 update, the Golemite's death damage increased for levels 5-8, and death damage radius increased at all levels.
- The September 11 2019 maintenance break gave the Golemite and Golem three balance changes:
- DPS adjusted across all levels to be consistent with DPS of Golemites (new DPS is now exactly five times the DPS of the Golemites).
- Golemite level 1-3 HP increased.
- Level 8 and 9 Golems spawn 3 Golemites instead of 2.
- In March 30 2020 update, the Healer AI has been modified to be less likely to heal Golemites.
- As one of the six sub-troops in the Home Village (the others being the Skeleton, the Lava Pup, the Yetimite, the Big Boy and the Ice Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
- If you have a Golem in your Clan Castle and it splits into Golemites when defending your base, it will not return to the Clan Castle after the battle even if all Golemites survive.
- Golemites attack slightly slower than Golems.
- The info image for Golemites is not unique, as it shares a duplicated image of a Golem.
|Preferred Target||Attack Type||Movement Speed||Attack Speed||Range||Death Damage Radius|
|Defenses||Melee (Ground Only)||12||3s||0.5 tiles||1.2 tiles|
|Level||Damage per Second||Damage per Attack||Damage Upon Death||Hitpoints|