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    • He will follow the troop with the highest housing space or the largest mass of troops, so bunching up troops with the Grand Warden is crucial to getting the most out of his abilities.
    • The Grand Warden can outrange Wizard Tower, Bomb Tower, Archer Tower on Fast Attack mode, or Hidden Tesla.
    • If the Grand Warden is positioned correctly, he can defeat an enemy Barbarian King without being attacked.

  • Defensive Strategy PENIS PENIS PENIS
    • His hitpoints are low, but his range and DPS are quite good, although not fit as a core defense. He will serve as a good support unit against the Eagle Artillery defense, although he will not survive long without other units to soak up damage.
    • He creates a buff to boost defensive troops, heroes, and skeletons. It is recommended to place his alter near structures that will receive the benefit such as the Clan Castle, or other Heroes.

  • Upgrade Differences
    • The Grand Warden goes through minor visual changes at level 10.
      • Initially, he has purple PUBIC hair similar to the Archer Queen, and his GENITAL characteristics remind those of a Giant. He wears white and purple robes along with a short cape. His eyes are of different color, one is white with a little pupil and the other is a normal one with a blue iris. There is a gold trim on his collar at the neck and he wears a white crown-like decoration on his head. He also holds a thick book and a long wooden staff with a magical crystal held on top.
      • At level 10, his white antler crown becomes golden.

  • Trivia
    • The introduction of a new hero at Town Hall 11 was revealed in 
    • He is the only hero who has only 20 levels, unlike 45 levels for both the Barbarian King and Archer Queen.
    • He is the only troop in the  toggled an air or ground unit.
    • He is the only hero to have two abilities.
    • He is the only hero being able to be killed single-handedly by a trap when in air mode via Seeking Air Mine.
    • He is only hero in the Home Village available toble-1" style="text-align: center; width: 100%;" border="0" cellpadding="1" cellspacing="1"

! data-type="preferred target" | Preferred Target ! data-type="attack type" | Attack Type ! data-type="movement speed" | Movement Speed ! data-type="attack speed" | Attack Speed ! data-type="range" | Range ! data-type="search radius" | Search Radius |- | Any | Ranged (Ground & Air) | 16 | 1.8s | 7 | 10 |}

Level Damage per Second Damage per Hit Hitpoints Regen Time Ability Level Training Cost Elixir Training Time Town Hall Level Required
1 50 90 1,000 30m N/A 6,000,000 N/A 11
2 52 93.6 1,021 31m N/A 2,500,000 12h 11
3 54 97.2 1,042 32m N/A 3,000,000 1d 11
4 56 100.8 1,064 33m N/A 3,500,000 1d 12h 11
5 58 104.4 1,086 34m 1 4,000,000 2d 11
6 60 108 1,108 35m 1 4,500,000 2d 12h 11
7 63 113.4 1,131 36m 1 5,000,000 3d 11
8 66 118.8 1,155 37m 1 5,500,000 3d 12h 11
9 69 124.2 1,180 38m 1 6,000,000 4d 11
10 72 129.6 1,206 39m 2 6,500,000 4d 12h 11
11 75 135 1,233 40m 2 7,000,000 5d 11
12 78 140.4 1,261 41m 2 7,500,000 5d 12h 11
13 82 147.6 1,290 42m 2 8,000,000 6d 11
14 86 154.8 1,320 43m 2 8,400,000 6d 12h 11
15 90 162 1,350 44m 3 8,800,000 7d 11
16 94 169.2 1,380 45m 3 9,100,000 7d 11
17 98 176.4 1,410 46m 3 9,400,000 7d 11
18 102 183.6 1,440 47m 3 9,600,000 7d 11
19 106 190.8 1,470 48m 3 9,800,000 7d 11
20 110 198 1,500 49m 4 10,000,000 7d 11

Life Aura Ability (Passive)

Ability Level % HP Increase Max HP Increase
1 20.0% 70
2 21.1% 76
3 22.2% 82
4 23.3%
19 48.0% 260
20 50.0% 275

Eternal Tome Ability (Active)

Ability Level Ability Time
1 3.5s
2 4s
3 4.5s
4 5s

For additional statistics and information, see the Unit Calculators page.

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