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"Summons a flock of Healers"

Summary

  • The Healer Puppet is a piece of Common Hero Equipment for the Archer Queen. It is unlocked when the Blacksmith is upgraded to level 5, which requires Town Hall level 12 to do so.
  • The Healer Puppet appears as a voodoo doll with button eyes, yellow clothing and wings, resembling that of a Healer. When equipped, it enables the Archer Queen to summon a number of Healers when using her ability depending on its level.
    • Unlike the Barbarian and Archer Puppets, the level of Healers depends on the level of the Healer Puppet, and not the level of Healers the player has researched in the Laboratory.
  • In addition to the ability, the Healer Puppet grants additional hitpoints to the Archer Queen, and grants a small amount of self-healing per second to her.

Strategies

Offensive Strategies

  • It is best used in Queen Walks and Charges, for some extra Healers to heal you up. Alternatively, you can use it to replace some Healers lost due to air traps and/or air defenses and to add some after using a Recall Spell.
  • It is good with the Recall Spell, as you can get extra healers after you recalled the queen, which is beneficial or even critical in certain scenarios, and it allows other crucial troops to be recalled alongside the Queen, which can be great in a lot of scenarios.
  • Leveling up this ability is crucial: A low-leveled ability might give you less healing, which could potentially spoil up the attack if there is simply too much damage dealt to the Queen alone!
  • The Healers' utility are not limited to just healing the Archer Queen. As normal Healers, they can heal any other damaged Hero or troop, and as such can serve to support smash attacks if you are sending the Queen alongside the main army.
  • It is possible to use the summoned Healers as bait to trigger air traps to pave way for an air attack, but this is generally only used as a last resort as it is a wasted hero equipment slot unless it is difficult to get a less expensive troop like a Balloon where you intend to use the ability. If the Super Troop is boosted, Rocket Balloons will generally supersede the need for this, due to their fast movement speed when initially deployed.
  • Healer Puppet can be triggered instantly to benefit from the Healers immediately, the minor loss of health regeneration from the base ability or other equipment combo will eventually be made up by the Healers and the passive self healing. This property makes it combo well with Archer Puppet, Giant Arrow, and Frozen Arrow.

Defensive Strategies

  • Put air traps where your opponent might use this ability: This will cripple the Healers, or possibly destroy them outright. The Seeking Air Mine is by far and away the most effective tool to do this (a level 3 or higher one will one-shot any Healer), but groups of Air Bombs can work against lower-leveled Healers.
    • A possible use is in the core of the base, where the queen requires more healing. Another place is where someone will likely place their Recall Spell after they destroyed part of a base.
  • Against ground attacks, Skeleton Traps can be counterintuitively set to air mode to distract an Archer Queen using the Healer Puppet. As these traps do not trigger against other ground troops, setting them to air mode allows them to spawn skeletons the moment the Queen summons Healers. This distraction is especially devastating if the Queen is also using the Invisibility Vial, as it can waste that ability's duration.

Statistics

User Ability Type Rarity Unlock Requirement
Archer Queen Active Common Blacksmith level 5
Level
Level
Ability Attributes Hero Boosts Upgrade Cost Blacksmith Level Required
Summoned Healers
Troop Capacity
Healer Level
Level
Self Healing Per Second
Troop Healing
Hitpoint Increase
Hitpoints
Shiny Ore
Glowy Ore
1 1 4 6 132 N/A N/A 5
2 1 4 8 154 120 - 5
3 1 5 10 177 240 20 5
4 1 5 12 199 400 - 5
5 1 5 14 221 600 - 5
6 2 5 16 243 840 100 5
7 2 5 18 265 1,120 - 5
8 2 5 20 287 1,440 - 5
9 2 6 22 331 1,800 200 5
10 2 6 24 402 1,900 - 5
11 2 6 26 473 2,000 - 5
12 2 7 28 543 2,100 400 5
13 2 7 30 614 2,200 - 5
14 2 7 31 685 2,300 - 5
15 3 7 32 756 2,400 600 5
16 3 7 33 826 2,500 - 7
17 3 7 34 897 2,600 - 7
18 3 8 35 968 2,700 600 7

Trivia

Comparisons

  • The Healer Puppet and Noble Iron, and Vampstache and Metal Pants are the only Common Equipment to be unlocked at the same Blacksmith level, at levels 5 and 3 respectively.
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon RiderElectro TitanRoot RiderThrower
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunterApprentice WardenDruid (Bear) • Furnace (Firemite)
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardSuper DragonInferno DragonSuper MinerSuper Yeti (Electromite) • Super MinionSuper Hog Rider (Super HogSuper Rider) • Super ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes & Hero Equipment Barbarian King: Barbarian PuppetRage VialEarthquake BootsVampstacheGiant GauntletSpiky BallSnake Bracelet (Snake)
Archer Queen: Archer PuppetInvisibility VialGiant ArrowHealer PuppetFrozen ArrowMagic MirrorAction Figure (Giant Giant)
Minion Prince: Henchmen Puppet (Henchmen) • Dark OrbMetal PantsNoble Iron
Grand Warden: Eternal TomeLife GemRage GemHealing TomeFireballLavaloon Puppet (LavaloonLavaloon Pup)
Royal Champion: Royal GemSeeking ShieldHog Rider PuppetHaste VialRocket SpearElectro Boots
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility SpellRecall SpellRevive Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat) • Overgrowth Spell
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog LauncherFlame FlingerBattle DrillTroop Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicornFrosty (Frostmite) • DiggyPoison LizardPhoenixSpirit FoxAngry JellySneezy (Booger)
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