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'''''"Part tower, part trap, completely shocking! Zap air and ground foes alike with the power of science!"'''''
 
'''''"Part tower, part trap, completely shocking! Zap air and ground foes alike with the power of science!"'''''
 
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|'''Level 8'''
 
|'''Level 8'''
 
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*'''Summary'''
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**The Hidden Tesla is a defensive building. Being one of two defensive buildings common to both the Builder Base and the Home Village (the other being the [[Cannon (Builder Base)|Cannon]]), it is unlocked at [[Builder Hall]] level 3.
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**Before it begins attacking, the Hidden Tesla remains completely invisible to the attacker. Once a unit is within 6 tiles of the Tesla, the Tesla emerges from the ground and begins attacking.
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**It attacks enemies with electricity, just like its Home Village counterpart. It has the same fire rate and range, however its damage compared to equivalently leveled Hidden Teslas in the Home Village is higher at low levels but lower at high levels.
   
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*'''Defensive Strategy'''
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**You can use the Hidden Tesla to surprise enemies. You can use them to trick them into using an air attack. For instance, at lower Builder Hall levels, you can hide a Hidden Tesla somewhere in the base, but leave your [[Archer Tower (Builder Base)|Archer Tower]]s and [[Firecrackers]] near the outside, making the attacker think that a 3-star is possible by destroying the anti-air defenses and then using air units such as [[Beta Minion]]s to cleanup the rest of the base, when in reality a Hidden Tesla is still waiting somewhere within the base to pick off air units.
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**Buildings illuminate the area around them while in the Builder Base. The Hidden Tesla is no exception and so if the Tesla is isolated from the rest of the base, there will be an illuminated patch somewhere in the base, ruining the surprise element of the Tesla. This is most likely a glitch.
 
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<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">

Revision as of 02:58, May 26, 2017

For the building of the same name in the Home Village, see Hidden Tesla.
Hidden Tesla5

"Part tower, part trap, completely shocking! Zap air and ground foes alike with the power of science!"


Hidden Tesla1 Hidden Tesla2 Hidden Tesla3 Hidden Tesla4 Hidden Tesla5
Level 1 Level 2 Level 3 Level 4 Level 5

  • Summary
    • The Hidden Tesla is a defensive building. Being one of two defensive buildings common to both the Builder Base and the Home Village (the other being the Cannon), it is unlocked at Builder Hall level 3.
    • Before it begins attacking, the Hidden Tesla remains completely invisible to the attacker. Once a unit is within 6 tiles of the Tesla, the Tesla emerges from the ground and begins attacking.
    • It attacks enemies with electricity, just like its Home Village counterpart. It has the same fire rate and range, however its damage compared to equivalently leveled Hidden Teslas in the Home Village is higher at low levels but lower at high levels.
  • Defensive Strategy
    • You can use the Hidden Tesla to surprise enemies. You can use them to trick them into using an air attack. For instance, at lower Builder Hall levels, you can hide a Hidden Tesla somewhere in the base, but leave your Archer Towers and Firecrackers near the outside, making the attacker think that a 3-star is possible by destroying the anti-air defenses and then using air units such as Beta Minions to cleanup the rest of the base, when in reality a Hidden Tesla is still waiting somewhere within the base to pick off air units.
    • Buildings illuminate the area around them while in the Builder Base. The Hidden Tesla is no exception and so if the Tesla is isolated from the rest of the base, there will be an illuminated patch somewhere in the base, ruining the surprise element of the Tesla. This is most likely a glitch.


Builder Hall Level 1 2 3 4 5 6 7 8 9
Number Available 0 0 1 1 1 1 2 2 2
Size Size
2x2
Level Level Damage per Second Damage Damage per Shot Damage Hitpoints Hitpoint Build Cost GoldB Build Time Stopwatch Experience Gained XP Builder Hall Level Required
1 41 25 300 50,000 30 minutes 42 3
2 46 28 345 100,000 3 hours 103 3
3 51 31 397 150,000 5 hours 134 3
4 56 34 457 280,000 10 hours 189 4
5 61 37 526 700,000 1 day 293 5
Range Trigger Range Attack Speed Damage Type Unit Type Targeted
7 6 0.6s Single Target Ground & Air

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