For a similar Builder Base Troop, see Hog Glider.
Hog Rider info.png
"Having tamed the fierce leaping hog, the Hog Rider punishes those who hide behind their puny walls! Fueled by Dark Elixir, these warriors have never known defeat!"

Hog Rider1.png Hog Rider3.png Hog Rider5.png Hog Rider6.png
Levels 1 & 2 Levels 3 & 4 Level 5 Level 6
Hog Rider7.png Hog Rider8.png Hog Rider9.png Hog Rider10.png
Level 7 Level 8 Level 9 Level 10

  • Summary
    • The Hog Rider is a fast ground troop with medium hitpoints, low damage, and the ability to ignore enemy Walls. He is unlocked at level 2 Dark Barracks.
    • The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
    • His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
    • Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
      Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

  • Offensive Strategy
    • He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
    • Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
    • At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known simply as a hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
    • Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
    • They work well with the Healing Spell when you group several of them together.
      • A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, i.e. deploy them ahead of the Hog Riders. This is so that the Hog Riders get the most out of the Healing Spell, and destroy the defenses without losing too much HP.
      • Spots where a Giant Bomb or a pair of Giant Bombs may be lurking should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
    • The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
    • Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
      • Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop.
      • A Poison Spell can be used to dispense of those pesky Skeletons risen from the Skeleton Traps and even the lower health Clan Castle troops (such as Archers and Wizards).
        • With multiple Poison Spells, it is possible to eliminate troops with higher health, especially Dragons. Just be sure to drop each Poison Spell only after the previous one has worn off.
        • Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.

  • Defensive Strategy 
    • Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
      • Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
      • You can place Spring Traps in between Defensive Buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps can severely hinder a Hog Rider rush.
    • Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 Defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
    • Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all Defensive Buildings have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
      • In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
    • Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
    • Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants, while also being less susceptible to Lightning spells.

  • Upgrade Differences
    • The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
      • Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
      • At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
      • At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
      • At level 6, his hammer gains three large, golden spikes.
      • At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
      • At level 8, his hammer is now mostly golden. His hog also gains a headband.
      • At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
      • At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.

  • Trivia
    • Though the Hog Rider appears in many ways to be a mounted Barbarian, unlike it, the Hog Rider's teeth appear to be in perfect condition.
      • In the Clan Wars commercial if you look carefully, you can see a gold tooth.
    • When there are no defenses left, and the Hog Riders are attacking a building, they will not switch to target Heroes nor Troops until they have destroyed the building.
    • When initially released, the Hog Rider took 6 housing spaces, took 5 minutes to train, and had no preferred targets.
    • On 27 Aug 2013, Hog Riders now take 2 minutes to train and prioritizes enemy (defenses).
    • After of the 3 July 2014 update, Giant Bombs did 1.5X damage to Hog Riders. This was later reverted as part of the Friendly Wars update.
    • When an Army Camp stationing Hog Riders is clicked, they jump up and down.
    • He has more than a passing resemblance to "Mr. T", an American actor.
    • He is also a bit similar to "Zangief" in Street Fighter, as his mohawk hair and his beard looks similar to him.
    • The Hog Rider, Minion and Valkyrie were the first Dark Elixir Troops to be added to the game, since the March 12th, 2013 update.
    • You can have a maximum of 60 Hog Riders at one time in a complete set of fully upgraded Army Camps. This number increases to 69 if you include the 9 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 28 Hog Riders with four fully upgraded Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle).
    • Hog Riders have the most legs of any troop with a total of six (including the man and hog).
    • In the game, the Hog Rider has a manly, aggressive sounds. In the animations, especially in Clash Royale, the Hog Rider sounds less aggressive and manly.
      • This is because the Hog Rider had a personality and his own voice after he was added in the game.
    • The phrase "Did somebody say Hog Rider?" comes from the Clash of Clans TV commercial.
      • This phrase originates from a popular meme, the "Did somebody say ___?" meme.
    • As of 2/8/19, 7th anniversary of Clash of Clans, the Hog Rider became the subject of the Hog Rider Carl skin in Brawl Stars.
    • The Hog Rider is one of few troops in the Home Village that can be upgraded to level 10, including the Golem, Wall Breaker, Giant, Barbarian, Archer, Minion, and the Wizard.
    • Interestingly, the Builder Base Hog Rider has more hitpoints and damage than the Home Village Hog Rider. This may be due to the fact that the Hog Glider and the Hog Rider from it has more levels.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Dark Barracks Level Required Dark Barracks Range Range
Defenses Melee (Ground Only) 5 24 1s 2 0.6 tiles
Training Time of Hog Riders
1 Dark Barracks 2 Dark Barracks
1m 30s 45s
Damage per Second
Damage per Hit
Training Cost
Dark Elixir
Research Cost
Dark Elixir
Research Time
Laboratory Level Required
1 60 60 270 30 N/A N/A N/A
2 70 70 312 34 5,000 1d 6h 5
3 80 80 360 38 9,000 2d 6
4 92 92 415 42 16,000 2d 12h 6
5 105 105 480 48 30,000 4d 7
6 118 118 590 60 50,000 5d 8
7 135 135 700 80 100,000 7d 12h 9
8 148 148 810 100 150,000 11d 12h 10
9 161 161 890 120 240,000 14d 10
10 174 174 970 140 280,000 16d 11
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup)
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
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