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Ice Golem info.png
"The Ice Golem has a chilling personality and absolutely zero sense of humour. He frosts over everything he touches, freezes his surroundings when destroyed and ices up when talked to at a party. On defense his freeze effect is smaller and has a shorter duration."

Ice Golem1.png Ice Golem3.png Ice Golem5.png
Level 1-2 Level 3-4 Level 5-6

Summary

  • The Ice Golem is a troop unlocked once the Dark Barracks is upgraded to level 8.
  • Ice Golems are powerful tanking units with low damage but high hitpoints for the housing space they occupy. Their attacks slow down whatever they attack, reducing affected Defensive Buildings or units' fire rate by 50% for 2 seconds. Upon death, the Ice Golem freezes everything in a large radius, completely immobilizing any defenses and enemy units caught within. However, the upon death freeze does not deal any damage.
    • An Ice Golem's death freeze will not prevent Traps from triggering nor will it stop a triggering trap from going off. (The trap however, will appear as if it were being hit by the Ice Golem)
  • Ice Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Ice Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
    Once all defenses are destroyed, Ice Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

Strategy

Offensive

  • Ice Golems are very strong tanking units compared to other high-hitpoint units because they have good health for their housing space, have two special abilities (slowing defenses it attacks and freezing everything in a radius of 7.5 tiles when destroyed for a few seconds) and only take up 15 housing space.
  • If you are not using a Queen Charge (Archer Queen supported by five healers), then using an Ice Golem to freeze up the area before deploying a lone Archer Queen can almost completely destroy a small compartment.
  • Since the Ice Golems do small amounts of damage themselves, it's important that they are backed up by high damage-dealing troops, like Wizards or Witches, Bowlers, or the Archer Queen (Read Above). For example, a popular strategy in TH11 is Ice Golem BoWitch, which uses Ice Golems to tank Witches and Bowlers.
  • The Ice Golem can effectively counter a single-target Inferno Tower. When the Ice Golem dies, it will freeze it, resetting its damage ramp-up, and allowing other troops to take the Inferno Tower out.
  • You need to make sure to fully utilize the freeze. If there is a large amount of high DPS buildings near the Ice Golem's target, consider bringing a lesser tank like a Giant to allow it to get to where it needs to freeze. One can also consider placing the Ice Golem in a Siege Machine, such as the Wall Wrecker or Battle Blimp, to get it into the core of a base. This allows the opposing Town Hall Weapon to be frozen, as well as other core defenses, making for an easy path to the center for your other troops.
  • The Freeze is best used with high DPS troops or Heroes. The Ice Golem is not a good long lasting tank, though, due to the somewhat low HP for an entire base.
  • Ice Golems can provide huge value as a tank, especially with heroes since their freeze effect allows high damage defenses to stop attacking for a while and letting heroes destroy important buildings. This is especially effective with their housing space of 15, which is not very much compared to the value it can give.

Defensive

  • Ice Golems, which are similar to Giants, Golems, and Lava Hounds, are very high-health units that can be used to soak up damage. Make sure that the Ice Golem is in the middle or in range of most of your defenses, as the Ice Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Ice Golem freezes any remaining attackers for a few seconds.
  • Ice Golems can prove to be a valuable defensive troop in Clan Castles. Not only can it soak up damage so that other troops can attack behind its cover, when it does die, the resulting freeze will also stall the attackers for some time, allowing both Clan Castle troops and defenses to quickly pile damage onto the attackers. However, its freeze effect is weaker when defending, having less area of effect while also lasting for a much shorter duration than when the Ice Golem is used for attacking, so keep that in mind when using an Ice Golem for defending.
  • The Ice Golem can be bounced off the map by a Level 4 or higher Spring Trap. If you want to use Spring Traps to defeat them, place them in a location where its death freeze will not be able to affect many important defenses, such as an entrance to an outer compartment.

Upgrade Differences

  • The Ice Golem undergoes minor visual changes at levels 3 and 5.
    • At level 3, the segments closest to the hands turn a darker blue, and the feet turn to an icy blue.
    • At level 5, the upper body segment turns to a darker blue and gets a little bit bigger.

History

Patch Type Description
December 10, 2018 Update Added the Ice Golem with 4 levels. Ice Golem1.png Ice Golem3.png
April 2, 2019 Update
  • Added the level 5 Ice Golem.Ice Golem5.png
  • Reduced the freeze duration on defense, but increased freeze radius on offense.
March 30, 2020 Update Reduced the defensive Ice Golem's freeze duration by 0.5 seconds.Time
April 12, 2021 Update
  • Added the level 6 Ice Golem.Ice Golem5.png
  • Fixed some visual inconsistencies in Ice Golem death effects.

Trivia

  • You can have a maximum of 20 Ice Golems at one time in a complete set of fully upgraded Army Camps. This number increases to 23 if you include the 3 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 8 Ice Golems with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 31 Ice Golems.
  • He is a troop inspired by the Clash Royale troop of the same name. Aside from having a slightly different appearance, he freezes enemy units and defenses completely upon death, rather than merely slowing them down.
  • The Ice Golem's death sound is not unique, as it shares a death sound with the Giant. However, its other sounds are unique when being deployed and attacking.
  • When an Ice Golem disappears upon death or at the end of a battle, it explodes into regular Elixir and spawns a regular Tombstone, despite being trained through Dark Elixir.
    • This is likely a bug.
  • If the Ice Golem is the last unit that is defeated, it will not freeze its surroundings.

Comparisons

  • He is one of two troops to have different stats when used defensively rather than offensively, the other being the Miner (the Miner moves slower on defense and does not burrow).
  • The Ice Golem and the Miner are the only troops that have visual changes every 2 levels, as most of the Troops don't have much of a visual change.
  • The Ice Golem is one of the four troops associated with ice, the others are the Ice Hound, Ice Pup, and Ice Wizard.
  • The Ice Golem, along with the Healer, Dragon, Miner, Electro Dragon, Yeti, Dragon Rider, Golem, and Headhunter are the only troops that don't have a Builder Base Troop or Super Troop counterpart.
Preferred Target Favorite Target Attack Type Damage Type Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Dark Barracks Level Required Dark Barracks Range Range Freeze Radius Range
Defenses Melee (Ground Only) 15 12 2.4s 8 1 tile 7.5 tiles*
Training Time of Ice Golems
1 Dark Barracks 2 Dark Barracks
5m 2m 30s
Level
Level
Damage per Second
Damage
Damage per Attack
Damage
Freeze Time After Death
Time
Hitpoints
Hitpoints
Training Cost
Dark Elixir
Research Cost
Dark Elixir
Research Time
Time
Laboratory Level Required
Laboratory
On Offense On Defense
1 24 57.6 4.0s 2.0s 2,600 220 N/A N/A N/A
2 28 67.2 4.75s 2.25s 2,800 240 80,000 5d 9
3 32 76.8 5.5s 2.5s 3,000 260 120,000 8d 9
4 36 86.4 6.25s 2.75s 3,200 280 160,000 10d 12h 10
5 40 96 7.0s 3.0s 3,400 300 200,000 14d 10
6 44 105.6 7.5s 3.25s 3,600 320 320,000 17d 12

*Freeze radius when used on offense (i.e. to attack enemies). When defending in a Clan Castle, the freeze radius is 5.5 tiles.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
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