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Ice Golem info
"The Ice Golem has a chilling personality and absolutely zero sense of humor. He frosts over everything he touches, freezes his surroundings when destroyed and ices up when talked to at a party. "

Ice Golem1 Ice Golem3 Ice Golem5
Level 1-2 Level 3-4 Level 5

  • Summary
    • The Ice Golem is a troop unlocked once the Dark Barracks is upgraded to level 8.
    • Ice Golems are powerful tanking units with low damage but high hitpoints for the space they take. Their attacks slow down whatever they attack, reducing affected defensive buildings or units' fire rate by 50% for 2 seconds. Upon death, the Ice Golem freezes everything in a large radius, completely immobilizing any defenses and enemy units caught within. However, the death freeze does not deal any damage.
    • Ice Golems prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Ice Golems do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 Town Hall (if its Giga Tesla has been triggered) to be defensive buildings.
      Once all defenses are destroyed, Ice Golems become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

  • Offensive Strategy
    • A good strategy is to release Ice Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them then release units like Archers and Barbarians.
    • Since the Ice Golems do small amounts of damage themselves, it's important that they are backed up by high damage-dealing troops, like Wizards or Witches.
    • The Ice Golem can counter a single-target Inferno Tower. When the Ice Golem dies, it will freeze it, allowing other troops to take the Inferno Tower out.
  • Defensive Strategy
    • Ice Golems, which are similar to Giants and Lava Hounds, are very high-health units that can be used to soak up fire (meat shields). Make sure that the Ice Golem is in the middle or in range of most of your defenses, as the Ice Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Ice Golem freezes any remaining attackers for a few seconds.
    • Ice Golems can prove to be a valuable defensive troop in Clan Castles. Not only can it soak up damage so that other troops can attack behind its cover, when it does die, the resulting freeze will stall the attackers for some time, allowing both Clan Castle troops and defenses to quickly pile damage onto the attackers. However, its freeze effect is slightly weaker when defending, having less area of effect while also lasting for a much shorter duration than when the Ice Golem is used for attacking.

  • Trivia
    • You can have a maximum of 18 Ice Golems at one time in a complete set of fully upgraded Army Camps. This number increases to 20 if you include the 2 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 6 Ice Golems with three fully upgraded Clone Spells.
    • He is a troop inspired by the Clash Royale troop of the same name. Aside from having a slightly different appearance, he freezes enemy units and defenses completely upon death, rather than merely slowing them down.
    • He is one of two troops to have different stats when used defensively rather than offensively, the other being the Miner (the Miner moves slower on defense and does not burrow).
Preferred Target Target Attack Type Damagetype Housing Space Housing Movement Speed Speed Attack Speed Attackspeed Dark Barracks Level Required Dark Barracks7 Range Range Freeze Radius Range
Defenses Melee (Ground Only) 15 12 2.4s 8 1 tile 7.5 tiles*
Training Time of Ice Golems
Number of Dark Barracks available Training Time
Normal Train Time With 10% Boost With 15% Boost With 20% Boost
1 6m 5m 24s 5m 6s 4m 48s
2 3m 2m 42s 2m 33s 2m 24s
Level Level Damage per Second Damage Damage per Attack Damage Freeze Time After Death Stopwatch Hitpoints Hitpoint Training Cost Dark Elixir Research Cost Dark Elixir Laboratory Level Required Laboratory10 Research Time Stopwatch
On Offense On Defense
1 24 57.6 4.0s 2.5s 2,600 220 N/A N/A N/A
2 28 67.2 4.75s 2.75s 2,800 240 80,000 9 8 days
3 32 76.8 5.5s 3.0s 3,000 260 120,000 9 10 days
4 36 86.4 6.25s 3.25s 3,200 280 160,000 10 12 days
5 40 96 7.0s 3.5s 3,400 300 200,000 10 14 days

*Freeze radius when used on offense (i.e. to attack enemies). When defending in a Clan Castle, the freeze radius is 5.5 tiles.

For additional statistics and information, see the Unit Calculators page.

Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro Dragon
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce Golem
Heroes Barbarian KingArcher QueenGrand Warden
Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton SpellBat Spell
Siege Machines Wall WreckerBattle BlimpStone Slammer
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