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For the base version, see Baby Dragon.
Inferno Dragon info.png
"Not getting upset over being alone anymore, the Inferno Dragon has learned to focus its rage into a very powerful beam that builds up over time!"

Inferno Dragon6.png
Level 6-8

Summary

  • The Inferno Dragon is a Super Troop based on the Baby Dragon. It can be unlocked by boosting the Baby Dragon when the Baby Dragon is at least level 6.
  • The Inferno Dragon is a super version of the Baby Dragon that attacks with an inferno beam that builds up damage over time, much like the single-target Inferno Tower.
  • Boosting the Baby Dragon requires 25,000 Dark Elixir or a Super Potion, and doing so allows the Baby Dragon to be boosted for 3 days. The level of Inferno Dragon you obtain from the boost corresponds to the level of Baby Dragon you have.
  • Because of the level requirement, players require Town Hall 12 in order to boost Baby Dragons into Inferno Dragons. However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one.
  • Inferno Dragons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Inferno Dragons will proceed to attack the nearest structure.

Strategy

Offensive

  • Inferno Dragons can serve very well as part of air attacks, as they have the capability of taking down high health buildings quickly. They also have no loss of DPS when next to other troops as well.
    • This is especially good for LavaLoon attacks, where you can send them with the main army and let them take down the defending Archer Queen and Royal Champion, allowing other troops to be used elsewhere (E.G. allowing a Queen Charge to target something else like Town Hall.)
  • The Air Sweeper should be a defense to watch out for when using Inferno Dragons. The Air Sweeper's pushback will send the Inferno Dragon out of range of its target, resetting its damage build-up.
  • Inferno Dragons can be quite poor at taking out moving targets, particularly a defending Barbarian King, as they will often need to retarget whenever these targets move, resetting the Inferno Dragon's damage build-up. However, against defending Archer Queens and Royal Champions, multiple Inferno Dragons can easily defeat them because the defending heroes will usually stay in place.
  • Like their non-super counterpart, they can be used to create funnels as well, but this is only better than a Baby Dragon when there are lots of high HP buildings, due to it's less space-efficient health and lower low-level DPS.
  • Against a defending Inferno Tower, bring a Lightning Spell. It resets the charge and deals a good amount of damage, along with one-shotting other commonly used Clan Castle troops.
  • Against a defending Inferno Dragon, you can swarm it with troops that have low housing space, or you can use your Archer Queen if she is high leveled (at least level 45).

Defensive

  • Inferno Dragons are superb Clan Castle troops. Their ramping damage acts as movable Inferno Towers on defense. A Freeze Spell or Poison Spell is almost always required to save the tanks and heroes from this troop.
  • Inferno Dragons are slowed down by low HP buildings. Putting them around your heroes can buy time before they are targeted by the Inferno Dragon.
    • Also put them around high damage buildings, so they can kill or do major damage to the Inferno Dragon before they get destroyed.
  • An Air Sweeper is detrimental to the Inferno Dragon. Protect them well and make them cover the whole base to destroy Inferno Dragons.
  • Inferno Dragons are far less health efficient than their counterpart. Focus on making high damage areas to waste their space taken.

History

Patch Description
June 20, 2020 Announced the Inferno Dragon, with levels 6 and 7.Inferno Dragon6.png
June 22, 2020 Added the Inferno Dragon.
June c. 2020 Fixed Inferno Dragon's missing shadow.
July 1, 2020 Reduced the number of Inferno Dragons in trial level from 28 to 18.
October 12, 2020 Inferno Dragons no longer heat up their beam when flying, but charge-up time for higher damage tiers has been reduced.
April 12, 2021
  • Added level 8 Inferno Dragon (corresponding to the level 8 Baby Dragon).
  • Decreased DPS at level 7 from 80-160-1,600 to 79-158-1,580.
  • Decreased hitpoints at level 7 Inferno Dragon from 2,100 to 2,050.
  • Inferno Dragon's beam cooldown time increased from 0.5s to 0.6s
September 27, 2021 Charge-up time for higher damage tiers increased: 1.5/3.0s -> 1.7/3.2s for tiers 2 and 3 respectively.

Gallery

Trivia

  • You can have a maximum of 20 Inferno Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 23 if you include the 3 that can fit into a level 9 or higher Clan Castle. On the battlefield, you can clone an additional 8 Inferno Dragons with four level 5 or higher Clone Spells (three from the regular spell inventory and one from a max-level Clan Castle), for a total of 31 Inferno Dragons.
  • The Inferno Dragon's artwork is shared with Clash Royale. Despite coming after the one in Clash Royale, the artwork was originally made for Clash of Clans.
    • The Inferno Dragon was added to Clash Royale on 30/9/2016. The descriptions in Clash of Clans and Clash Royale both mention how the Inferno Dragon's beam deals higher damage per second over time. The Inferno Dragon was added to Clash of Clans in the 2020 Summer update along with Super Witch.
  • It is said that the Inferno Dragon has learnt to focus its rage into a very powerful beam (its inferno attack), possibly revealing why the Inferno Dragon no longer goes into a raged state when alone.
  • The Inferno Dragon's wings, hands and feet are red in its picture, but in battle, they're orange.
  • The Inferno Dragon was first revealed in a dark silhouette at the end of a developer livestream. That was the only thing known on its "confirmation".
  • Prior to the July 1st maintenance break, the Inferno Dragon appeared without a shadow because of a glitch.
    • According to the official Clash of Clans website, the Headhunter may have stolen the shadow. The post can be found here.
  • The Inferno Dragon is slower than the Baby Dragon, despite being of the same breed. This may possibly be because it carries extra equipment.
  • The barrel in its back may contain Dark Elixir, as it is the fuel of the Inferno Tower as well as Dark Elixir is required to boost it.

Comparisons

  • The Inferno Dragon is the only Super Troop to have been transferred from Clash Royale, although the Super Archer and Super Valkyrie are conceptually similar to Magic Archer and Lumberjack respectively.
    • It is also the only Super Troop to appear in Clash Royale.
  • It is one of the four Super Troops that do not have "Super" in its name, the others being the Sneaky Goblin, Rocket Balloon, and the Ice Hound.
  • The Inferno Dragon is one of the four troops associated with Dragons, the others are the Baby Dragon, Electro Dragon, and the Dragon Rider.
  • The Inferno Dragon, along with the Super Witch and Ice Hound are the only Super Troops to have unique sounds when deployed, attacking, and dying.
  • The Inferno Dragon is one of two troops modeled after a defense, the other being the Cannon Cart.
  • The Inferno Dragon is the first Super Troop that is an air unit, and is one of four such Super Troops to be air units (the others being the Rocket Balloon, Super Minion, and Ice Hound).
Preferred Target Favorite Target Attack Type
Damage Type
Housing Space Housing Space Movement Speed Movement Speed Attack Speed Attack Speed Range Range Special Ability Special Ability
None Single Target 15 18 0.128s 4 tiles Inferno Beam
Boost Cost Dark Elixir Baby Dragon Level Required Level
25,000 6
Training Time of Inferno Dragons
1 Barracks 2 Barracks 3 Barracks 4 Barracks
9m 4m 30s 3m 2m 15s
Level Level Damage per Second Damage Hitpoints Hitpoints Training Cost Elixir
Stage 1 Stage 2 Stage 3
6 75 150 1,500 1,900 15,000
7 79 158 1,580 2,050 16,500
8 83 166 1,660 2,200 18,000
Home Village Army
Elixir Troops BarbarianArcherGiantGoblinWall BreakerBalloonWizardHealerDragonP.E.K.K.ABaby DragonMinerElectro DragonYeti (Yetimite) • Dragon Rider
Dark Elixir Troops MinionHog RiderValkyrieGolem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • BowlerIce GolemHeadhunter
Super Troops Super BarbarianSuper ArcherSuper GiantSneaky GoblinSuper Wall BreakerRocket BalloonSuper WizardInferno DragonSuper MinionSuper ValkyrieSuper Witch (Big Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian KingArcher QueenGrand WardenRoyal Champion
Elixir Spells Lightning SpellHealing SpellRage SpellJump SpellFreeze SpellClone SpellInvisibility Spell
Dark Spells Poison SpellEarthquake SpellHaste SpellSkeleton Spell (Skeleton) • Bat Spell (Bat)
Siege Machines Wall WreckerBattle BlimpStone SlammerSiege BarracksLog Launcher
Pets L.A.S.S.IElectro OwlMighty YakUnicorn
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