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Inferno Tower Single6

"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once."




Inferno Tower Single1 Inferno Tower Single2 Inferno Tower Single3 Inferno Tower Single4 Inferno Tower Single5 Inferno Tower Single6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Inferno Tower Multi1 Inferno Tower Multi2 Inferno Tower Multi3 Inferno Tower Multi4 Inferno Tower Multi5 Inferno Tower Multi6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

  • Summary
    • The Inferno Tower shoots jets of flame that burn through even the thickest armor.
    • The lava stream on the Level 10 Town Hall may be indicative of one's access to Inferno Towers.
    • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals. Its damage is low when it has newly locked on to a troop, but its flame heats up after a short period of time, dealing massive damage and making it most effective against very high-health troops. However, in this mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously. This makes it ideal against swarms of low-health troops but is much less effective on higher-health troops.
    • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. However, reloading it requires Dark Elixir rather than normal Elixir.
    • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode it does deal more damage on average to troops with higher hitpoints, due to its progressive DPS.

  • Defensive Strategy
    • The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a MortarWizard Tower and/or Bomb Tower so that it is adequately defended.
    • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful of troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
    • The multiple target mode can be used to easily overwhelm groups of lower-health troops.
      • You can place it near storages to help stop Goblins from severely damaging them.
      • If you choose to place it outside the core of your base, placing it in range of the outer layer Walls can stop Wall Breakers from breaking them.
      • It can also prove effective against Balloons, since Lava Hounds cannot fully tank for a multi-targeting Inferno Tower unless five of them are used at once.
    • Keep Inferno Towers separated from other important defenses, such as each other and the Eagle Artillery. If they are placed too close, a single Freeze Spell could freeze them all!
    • As each mode possesses a different advantage, it is advisable to place them in range of each other.
  • Offensive Strategy
    • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes.
    • You can use Freeze Spells to stop a single-target Inferno Tower from piling up massive damage to a high-health troop. Doing so will not only stop the flames of the tower, but also reset its damage so it'll have to build up damage again. If the Archer Queen is being targeted by a single-target Inferno Tower, using her Royal Cloak ability works equally well, as the tower will no longer be able to target the Queen when she's invisible.
    • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a new troop it will have to heat up again. Golems and Lava Hounds get destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower or Mortar is nearby).
    • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single target mode; if it has multiple small pentagonal holes, it's in multiple target mode.
      • Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of this Inferno Tower.
    • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit.
    • It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
    • The Grand Warden's Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower. However, the ability does not reset the Inferno Tower's damage unless the troop leaves the Inferno Tower's range.
    • Using a Healing Spell can effectively negate damage done by a multi-targeting Inferno Tower.

  • Upgrade Differences
    • Inferno Towers undergo significant visual changes at all levels.
      • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side. A pool of lava flows at the bottom.
      • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
      • At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens.
      • At level 4, each corner gets a golden chain connecting the top of the tower to the base and the spiked plates change shape slightly. The stone and golden rocks surrounding the lava pool become rough light-colored stone.
      • At level 5, the spiked plates at the top of the tower change to white stone, and a circle of stone blocks inserted into the ground appears between the spiked plates on the base.
      • At level 6, the white/brown highlights return to red/grey, and the spikes change to pentagon nuts. The stone blocks at the base is removed as the base gains an armored plating.

  • Trivia
    • The Inferno Tower was added in the May 23, 2013 update as part of the 'Fiery Fortress' Update.
    • The Inferno Tower, X-Bow and the Eagle Artillery share a unique trait amongst defensive buildings: they are the only defenses which have limited ammunition that must be periodically reloaded.
    • Although the Inferno Tower is reloaded with Dark Elixir, it fires a continuous stream of fire. This is unlike the X-Bow, which fires bolts made of Elixir.
    • There is an achievement for destroying a certain amount of Inferno Towers called Firefighter.
    • The Inferno Tower's ammunition consumption rate is constant, which means it doesn't deplete it's ammo faster by charging up in single target mode or hitting more targets in multi target mode.
    • Among the three defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
      • The X-Bow takes 3 minutes 12 seconds to deplete, while the Inferno Tower takes 2 minutes 8 seconds and the Eagle Artillery takes 5 minutes.
    • The December 2017 update removed the Inferno Tower's ability to block healing effects on targeted troops.
    • The March 2018 update gave a slight buff to the multi target mode at levels 3-5, while the single target mode went from 4.25 seconds to 5.25 seconds in order to charge to max damage.

  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Re-arm cost, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage Type and Targets.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Capacity, Production and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Hut's Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Total Troop Capacity and Hitpoints.
    Icon InfoTapping this icon displays the Army Camp's Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Spell Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Troop Capacity, Hitpoints and Troops inside.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Wall, such as Level and Hitpoints.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage per Second, Hitpoints, Regeneration Time and Ability Level.
    Icon InfoTapping this icon displays information about the Workshop, such as Level, Siege Machine Capacity and Hitpoints.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Inferno Tower to the next level, at the cost of one Hammer of Building if you have one. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon UpgradeWeaponTapping this icon, which is shown only when the Town Hall is level 12, begins upgrading the Giga Tesla to the next level, if you have enough resources and a free Builder. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon HoBWeaponTapping this icon, which is shown only when the Town Hall is level 12, instantly upgrades the Giga Tesla to the next level, at the cost of one Hammer of Building if you have one. When the Giga Tesla is at maximum level, this icon is not shown.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Master Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon HoBTapping this icon instantly upgrades the Inferno Tower to the next level, at the cost of one Hammer of Building if you have one. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GroundTapping this icon switches the Inferno Tower attack mode to attack air units. This icon is only displayed while the Inferno Tower is in Ground mode.
    Icon AirTapping this icon switches the Inferno Tower attack mode to attack ground units. This icon is only displayed while the Inferno Tower is in Air mode.
    Icon GroundTapping this icon switches the Inferno Tower to be deployed as an air unit. This icon is only displayed while the Inferno Tower is in Ground mode.
    Icon AirTapping this icon switches the Inferno Tower to be deployed as a ground unit. This icon is only displayed while the Inferno Tower is in Air mode.
    Icon ReArmTapping this icon re-arms this Inferno Tower. This icon is only displayed after this Inferno Tower has been triggered during an enemy attack.
    Icon ReArmAllTapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.
    IconAllTrapsArmedThis icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.
    IconLoadXBowTapping this icon reloads this X-Bow with Elixir. This icon only appears if this X-Bow is not fully loaded.
    IconLoadAllXBowsTapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows are not fully loaded.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the player owns the Eagle Artillery but not an X-Bow, and if the Eagle Artillery is not fully loaded.
    IconLoadXBowEagleTapping this icon reloads all X-Bows and the Eagle Artillery with Elixir. This icon only appears if at least one of these buildings is not fully loaded, and will replace the icons above if the player has both an X-Bow and the Eagle Artillery.
    IconFullyLoadedXBowsThis icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icons.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and only appears if the player owns the Eagle Artillery but not an X-Bow.
    IconFullyLoadedXBowEagleThis icon informs you that all X-Bows and the Eagle Artillery are fully loaded. It is not tappable, and replaces the icon above if the player has both an X-Bow and the Eagle Artillery.
    Icon GroundTapping this icon switches the X-Bow attack mode to attack both ground and air units. This icon is only displayed while the X-Bow is in Ground mode.
    Icon AirGroundTapping this icon switches the X-Bow attack mode to attack ground units only. This icon is only displayed while the X-Bow is in Air and Ground mode.
    IconLoadInfernoTapping this icon reloads this Inferno Tower with Dark Elixir. This icon only appears if this Inferno Tower is not fully loaded.
    IconLoadAllInfernosTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers are not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icons.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    IconLoadEagleTapping this icon reloads the Eagle Artillery with Elixir. This icon only appears if the Eagle Artillery is not fully loaded.
    IconFullyLoadedEagleThis icon informs you that the Eagle Artillery is fully loaded. It is not tappable, and replaces the Load icon.
    Icon Boost1Tapping this icon boosts your Gold production for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllTapping this icon boosts your Gold production of all the Inferno Towers for 1 day at the cost of the displayed amount of Gems.
    Icon BoostAllPoRTapping this icon boosts the production of all the Resource collector buildings for 1 day at the cost of one Resource Potion. This icon is only shown if you have at least one Resource Potion.
    Icon CollectGoldTapping this icon collects the uncollected Gold from the Inferno Tower.
    Icon NoCollectGoldThis icon informs you that you don't have Gold to be collected from your Inferno Tower.
    Icon Boost1hTapping this icon boosts your troop training for 1 hour, reducing the time required to train troops by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon TrainTroopsTapping this icon opens up the troop training interface, allowing you to train troops.
    Icon ResearchTapping this icon opens up the Laboratory interface, allowing you to upgrade your troops' levels.
    Icon ResearchTapping this icon opens up the Star Laboratory interface, allowing you to upgrade your troops' levels.
    Icon Boost1hTapping this icon boosts your spell creation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon BrewSpellsTapping this icon opens up the Inferno Tower's interface, allowing you to brew spells.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Inferno Tower to the next level, at the cost of one Hammer of Heroes if you have one. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoHTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Heroes.
    Icon Builder PotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon GuardTapping this icon puts the Inferno Tower to sleep. This icon only appears when the Inferno Tower is at full health and is in Guard mode.
    Icon SleepTapping this icon awakens the Inferno Tower, whom will then help guard your village. This icon only appears when the Inferno Tower is at full health and is in Sleep mode.
    Icon HealTapping this icon instantly heals the Inferno Tower for the displayed amount of Gems. This icon only appears when the Inferno Tower is currently regenerating health on the Altar.
    Icon Boost1hTapping this icon boosts the Inferno Tower's regeneration speed for 1 hour, reducing the time required to regenerate the Inferno Tower by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your troop training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    PlaceholderTapping this icon temporarily boosts all your Heroes by 5 levels for 1 hour, bounded by your Town Hall and Builder Hall's limits, at the cost of one Hero Potion. This icon is only shown if you have at least one Hero Potion.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon HoHTapping this icon instantly upgrades the Inferno Tower to the next level, at the cost of one Hammer of Heroes if you have one. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon FinishNowBoBTapping this icon, which is displayed only while the Battle Machine is being rebuilt, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
    Icon FinishNowBoHTapping this icon, which is displayed only while the Battle Machine is being upgraded, instantly finishes that upgrade at the cost of one Book of Heroes. This icon is only shown if you have at least one Book of Heroes.
    Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building or Book of Heroes, where relevant.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon HealTapping this icon instantly heals the Inferno Tower for the displayed amount of Gems. This icon only appears when the Inferno Tower is currently regenerating health on the Altar.
    PlaceholderTapping this icon temporarily boosts all your Heroes by 5 levels for 1 hour, bounded by your Town Hall and Builder Hall's limits, at the cost of one Hero Potion. This icon is only shown if you have at least one Hero Potion.
    Icon RequestTroopsTapping this icon requests troops from your fellow clan members. It will appear if your Clan Castle is not already full and the timer since your last request has elapsed.
    Icon RequestNowTapping this icon requests troops from your clan members without waiting for the timer at the cost of the displayed number of Gems. It will appear if your Clan Castle is not already full and the timer since your last request is still counting down.
    Icon CastleFullThis icon informs you that your Clan Castle is full of troops and spells. It will replace both Request icons if the Clan Castle is full.
    Icon ClanTapping this icon displays information about the clan which the player owning the Clan Castle belongs to (this icon can appear when you are visiting another village). This icon only appears if the player owning the Clan Castle is in a Clan.
    Icon TreasuryTapping this icon displays information about your Treasury.
    Icon MagicItemsTapping this icon displays information about your inventory of Magic Items.
    Icon GuardTapping this icon puts the Inferno Tower to sleep, preventing any troops inside from guarding your village. This icon only appears when the Inferno Tower is in Guard mode.
    Icon SleepTapping this icon awakens the Inferno Tower , allowing any troops inside to help guard your village. This icon only appears when the Inferno Tower is in Sleep mode.
    Icon Wall RingTapping this icon upgrades the Wall to the next level, if you have enough Wall Rings and a free Builder. When the Wall is at maximum level, this icon is not shown.
    Icon SelectRowTapping this icon selects a row of Walls to move or rotate instead of a single Wall. The longest contiguous row of Walls will be selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls. This icon is only displayed while you have multiple Walls selected.
    IconUpgradeRowTapping this icon upgrades all the upgradable Walls in the selected row to the next level, if you have enough resources and a free Builder. This icon is only displayed while you have multiple Walls selected.
    Icon RotateRowTapping this icon rotates the selected row of Walls.
    IconUpgradeRowTapping this icon upgrades the selected Walls to the next level, if you have enough resources and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon Wall RingTapping this icon upgrades the selected Walls to the next level, if you have enough Wall Rings and a free Master Builder. When the selected Walls are at maximum level, this icon is not shown.
    Icon RotateTapping this icon rotates the Air Sweeper 45 degrees clockwise.
    Icon GearUpTapping this icon gears up the Inferno Tower, if you have upgraded it enough to do so, have enough resources and a free Master Builder. If any Inferno Tower is already geared up, this icon will not appear.
    Icon NoGearUpThis icon informs you that the Inferno Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Inferno Tower. If any Inferno Tower is already geared up, this icon will not appear.
    Icon NormalTapping this icon switches the Inferno Tower to Burst mode. This icon only appears when the Inferno Tower is geared up, and is in Normal mode.
    Icon BurstTapping this icon switches the Inferno Tower to Normal mode. This icon only appears when the Inferno Tower is geared up, and is in Burst mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.
    Icon LongRangeTapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is in Long Range mode.
    Icon FastAttackTapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is in Fast Attack mode.
    Icon RotateTapping this icon rotates the Push Trap 90 degrees clockwise.
    Icon LootCartTapping this icon collects the loot from the Loot Cart.
    Boat iconTapping this icon switches between the Home Village and the Builder Base.
    Icon FreeBoostTapping this icon boosts timers in the Builder Base, by a factor of eight for a duration determined by the level of the Clock Tower. This icon is only displayed when a free boost is available.
    Icon CTPTapping this icon boosts timers in the Builder Base, by a factor of eight for 30 minutes, at the cost of one Clock Tower Potion. This icon is only displayed if you have at least one Clock Tower Potion.
    Icon BoostNowTapping this icon allows you to boost the Clock Tower before its free boost is available, at the cost of the displayed amount of Gems. This icon is only displayed when the Clock Tower's free boost is in cooldown.
    Icon RemoveGoldTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Gold to remove.
    Icon RemoveElixirTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Builder. This icon only appears if the obstacle is in the Home Village and requires Elixir to remove.
    Icon RemoveGoldBTapping this icon removes this obstacle using Gold, if you have enough Gold and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Gold to remove.
    Icon RemoveElixirBTapping this icon removes this obstacle using Elixir, if you have enough Elixir and a free Master Builder. This icon only appears if the obstacle is in the Builder Base and requires Elixir to remove.
    Icon CancelTapping this icon, which is displayed while the selected obstacle is being removed, cancels the removal of this obstacle and refunds the full cost.
    PlaceholderTapping this icon moves this Obstacle to another place, at the cost of one Shovel of Obstacles. This icon is only shown if you have at least one Shovel of Obstacles.
    Icon SellTapping this icon sells the selected decoration for one-tenth of their price.
    Icon GoldHVTapping this icon completely fills the Gold Storages, at the cost of one Rune of Gold. This icon is only shown if you have at least one Rune of Gold.
    Icon GoldBBTapping this icon completely fills the Gold Storages, at the cost of one Rune of Builder Gold. This icon is only shown if you have at least one Rune of Builder Gold.
    Icon ElixirHVTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Elixir. This icon is only shown if you have at least one Rune of Elixir.
    Icon ElixirBBTapping this icon completely fills the Elixir Storages, at the cost of one Rune of Builder Elixir. This icon is only shown if you have at least one Rune of Builder Elixir.
    Icon DarkElixirTapping this icon completely fills the Dark Elixir Storage, at the cost of one Rune of Dark Elixir. This icon is only shown if you have at least one Rune of Dark Elixir.
    Icon Builder PotionTapping this icon boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
    Icon Boost1hTapping this icon boosts your siege machine training for 1 hour, reducing the time required to train Siege Machines by a factor of four for the duration of the boost.
    Icon BoostAllPoTTapping this icon boosts your siege machine training, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of one Training Potion. This icon is only shown if you have at least one Training Potion.
    Icon TrainTroopsTapping this icon opens up the siege machine training interface, allowing you to train Siege Machines.


    Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12
    Number Available 0 0 0 0 0 0 0 0 0 2 2 3
    Size Size
    2x2
    Level Level Damage per Second Damage HP Hitpoint Cost to Load Dark Elixir Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall12-5
    Initial After 1.5 Seconds After 5.25 Seconds
    1 30 100 1,000 1,500 500 5,000,000 4d 12h 623 10
    2 37 125 1,250 1,800 600 6,000,000 5d 12h 689 10
    3 45 140 1,400 2,100 700 7,000,000 6d 12h 749 10
    4 57 155 1,550 2,400 800 9,000,000 8d 831 11
    5 70 175 1,750 2,700 900 10,000,000 10d 929 11
    6 81 200 2,000 3,000 1,000 11,000,000 14d 1,099 12
    Level Level Damage per Second per Target Damage HP Hitpoint Cost to Load Dark Elixir Cost Gold Build Time Stopwatch Experience Gained XP Town Hall Level Required Town Hall12-5
    1 30 1,500 500 5,000,000 4d 12h 623 10
    2 37 1,800 600 6,000,000 5d 12h 689 10
    3 45 2,100 700 7,000,000 6d 12h 749 10
    4 57 2,400 800 9,000,000 8d 831 11
    5 70 2,700 900 10,000,000 10d 929 11
    6 81 3,000 1,000 11,000,000 14d 1,099 12
    Range Range Attack Speed Attackspeed Number of Targets Target Unit Type Targeted Target Number of Rounds Number
    9 0.128s 1 Ground & Air 1,000
    Range Range Attack Speed Attackspeed Number of Targets Target Unit Type Targeted Target Number of Rounds Number
    10 0.128s 5 Ground & Air 1,000

    For additional statistics and information, see the Unit Calculators page.

    Single-Target (depleted) Multi-Target (depleted)
    Empty Inferno Single Empty Inferno Multi
    Home Village Buildings
    Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryGiga TeslaWalls

    Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap

    Resource Buildings Town HallGold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageBuilder's HutClan Castle (TreasuryMagic Items)
    Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryWorkshopBarbarian King AltarArcher Queen AltarGrand Warden Altar
    Other Buildings BoatDecorationsObstaclesLoot CartStrongman's Caravan