
"Bane of all big troops, the Inferno Tower can deal devastating damage to units it stays focused on."
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Ruin | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Summary
- The Inferno Tower is a defensive building in the Clan Capital, unlocked at Capital Hall level 6.
- Identically to the single-target Inferno Tower in the Home Village, the Inferno Tower locks onto one target at a time, doing very high DPS that increases further the longer it attacks the same target. Unlike the Home Village version, however, the Inferno Tower in the Clan Capital only has one mode, which is the Single mode.
Strategies
Defensive Strategy
- Like the single target Inferno Tower in the Home Village, the Inferno Tower is deadly against large and bulky troops. This defense is especially deadly to the Mountain Golem and Flying Fortress, because of their extremely high housing spaces (160 and 100 respectively). It is best to support the Inferno Tower with splash defenses such as the Rocket Artillery or Air Bombs, to take care of any swarms protecting these troops.
- Unlike the Home Village Inferno Tower which is comparably weak against swarms especially at lower levels, the Inferno Tower in the Clan Capital can prove to be somewhat serviceable as a single-target defense against them, due to their high DPS even at stage one, which can two-shot Skeletons and destroy Barbarians, Sneaky Archers and Minions within a second. When upgraded to level 3, the Inferno Tower can one-shot Skeletons, making it even more effective against them.
Offensive Strategy
- Swarm troops like the Sneaky Archers and the Minion Horde can wipe this defense out quickly. Sneaky Archers are ideal because of their cloak ability, which renders them invisible for a few seconds after deployment.
- To prevent it from devastating high-health troops, using a Lightning Spell is the most consistent and reliable option; however Hog Raider squads can prove to be more effective if the Hog Glider can get a clear shot at the Inferno.
Upgrade Differences
- Inferno Towers undergo significant visual changes at levels 3 and 5.
- When initially rebuilt, the Inferno Tower is a dark tower made of stone with a single source of lava flowing from the peak. Atop the tower is an orb of burning fire with a metal support. The base of the tower consists of a triangular-shaped stone fence bulging at the center to give space for the tower.
- At level 2, the base of the tower receives 2 golden metal spikes at each of the centers. The orb of the tower seems to have 2 emerging horns at either side. The body of the tower receives a complete castle-reinforced canal.
- At level 3, the base receives a stone perimeter and extends as if it approaches the peak of the tower, connected by silver-colored metal chains. The platform, where the orb sits, changes from dark-colored stone to red.
- At level 4, the metal chains is replaced with gold. The horns emerging from the orb extends once again and the fitting is replaced with gold as well. The platform of the orbs is now reinforced with iron guards trimmed with gold accents.
- At level 5, the guards located on the base of the tower extends as it appears larger. It also receives golden metal spikes and golden trims across the corners and center, respectively.
Trivia
- The Inferno Tower is said to run on Dark Elixir, however there is no resource like Elixir or Dark Elixir in the Clan Capital.
- Despite the Inferno tower in the main village having an Multi-target mode, this Inferno Tower has no option for that.
Icon Descriptions
![]() | Tapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. |
![]() | Tapping this icon contributes the Capital Gold you have into upgrading the Inferno Tower to the next level. When the Inferno Tower is at maximum level, this icon is not shown. |
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
ApplyReset |
Capital Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 |
Size ![]() |
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3x3 |
Number Available | District Hall Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Wizard Valley | 0 | 0 | 2 | 2 | 3 |
Balloon Lagoon | 0 | 0 | 2 | 2 | 2 |
Dragon Cliffs | 1 | 2 | 2 | 2 | 2 |
Level![]() |
Damage per Second ![]() |
Hitpoints![]() |
Build Cost![]() |
Capital Hall Level Required![]() |
District Hall Level Required![]() | ||
---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | |||||
1 | 200 | 500 | 2,000 | 3,600 | 15,000 | 6 | 1 |
2 | 230 | 575 | 2,300 | 4,000 | 30,000 | 7 | 2 |
3 | 260 | 650 | 2,600 | 4,400 | 60,000 | 8 | 3 |
4 | 310 | 775 | 2,900 | 4,800 | 93,000 | 9 | 4 |
5 | 350 | 875 | 3,200 | 5,200 | 155,000 | 10 | 5 |
Range ![]() |
Attack Speed ![]() |
Damage Type ![]() |
Unit Type Targeted ![]() |
---|---|---|---|
9 | 0.128s | Single Target | Ground & Air |