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For the Clan Capital counterpart, see Inferno Tower/Clan Capital.
Inferno Tower10 Single
"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once."

Inferno Tower1 Single
Level 1
Inferno Tower2 Single
Level 2
Inferno Tower3 Single
Level 3
Inferno Tower4 Single
Level 4
Inferno Tower5 Single
Level 5
Inferno Tower6 Single
Level 6
Inferno Tower7 Single
Level 7
Inferno Tower8 Single
Level 8
Inferno Tower9 Single
Level 9
Inferno Tower10 Single
Level 10


  • The Inferno Tower is a defensive building unlocked at Town Hall level 10 that shoots a stream of flame that burns through even the thickest armor, or can be set to multiple targets at once. It can be set to single-target or multi-target.
    • In single-target mode, the Inferno Tower causes progressive damage to a single-target. The longer the tower stays focused on the same target, the bigger the beam grows and therefore, the more damage it deals. Its damage is low when it has newly locked on to a troop, but its flame starts overheating after the first 2 seconds, increasing its damage over time. The next 4 seconds triggers its maximum overheating state, siphoning health quickly thereby making it most effective against very high-health troops. However, in this mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In multi-target mode, the Inferno Tower's overheat is compromised for hitting multiple targets. It projects multiple beams that cause constant damage over time to several targets simultaneously, without any overheating. This makes it ideal against swarms of low-health troops but is much less effective on higher-health troops.
  • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. This is done for free automatically whenever the player logs in. However, if the Inferno Tower continues firing its ammunition without reloading, it will eventually run out of ammo and not attack.
    • It takes 2 minutes and 8 seconds for one Inferno Tower to unload all of its ammunition.
  • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode, it deals more damage on average to troops with higher hitpoints, due to its progressive DPS.


Defensive Strategy

  • The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a Mortar, Wizard Tower, and/or Bomb Tower so that it is adequately defended.
  • When set to single-target mode, it is tailor-made to destroy high hitpoint troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
  • You can put a Scattershot near the single-target Inferno Tower so that the Inferno Tower can pick off a tank or a hero while the Scattershot will just destroy swarms of low health units at once.
  • The multiple-target mode can be used to easily overwhelm groups of lower-health troops.
    • You can place it near storages to help stop Goblins from severely damaging them.
    • If you choose to place it outside the core of your base, placing it in a range of the outer layer Walls can stop Wall Breakers from breaking them.
    • It can also prove effective against Balloons, since Lava Hounds cannot fully tank for a multi-targeting Inferno Tower unless five (or six) of them are used at once.
  • Keep Inferno Towers separated from other important defenses, such as each other and the Eagle Artillery. If they are placed too close, a single Freeze Spell could freeze them all!
  • As each mode possesses a different advantage, it is advisable to place them in range of each other.
  • Use the fact that they are 2x2 to hide them in pockets or smaller islands. Try your best to make them harder to reach.
  • If you have a large clan name on your Clan Castle, you can put it near the Inferno Tower so it will block the Inferno Tower's mode.
    • Some names may not fully cover the Inferno Tower mode though, so this means that if a smart player looks at the bottom portion, it is most likely set to either a single-target or multi-target.
  • Putting a Tornado Trap inside the range of a single-targeting Inferno Tower can suck high-health troops such as P.E.K.K.As or Dragons can let the Inferno Tower destroy them as the troops can't move.

Offensive Strategy

  • This structure (especially in single-target mode) wreaks havoc with the most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it when it is set to single-target spells certain doom for them, even high-level heroes.
  • You can use Freeze Spells or Lightning Spells to stop a single-target Inferno Tower from piling up massive damage to a high-health troop. Doing so will not only stop the flames of the tower, but also reset its damage progression so it'll have to build up damage again. If the Archer Queen is being targeted by a single-target Inferno Tower, using her Royal Cloak ability works equally well, as the tower will no longer be able to target the Queen when she's invisible.
  • Small troops are stronger against the Inferno Tower in single-target mode, as its sluggish retargeting time makes it very weak to swarms. Even Skeletons can pose a threat to it. Golems and Lava Hounds get destroyed in seconds in this mode, but if you surround it with small troops such as Archers and Barbarians it can be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower, Bomb Tower, or Mortar is nearby).
  • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single-target mode; if it has multiple small pentagonal holes, it's in multiple-target mode.
    • Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of the Inferno Tower.
      • However, the most long names may not fully cover the Inferno Tower's mode, as a smart player can easily identify the mode by looking closely at the bottom.
  • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded-tower glows brightly with lava and flame, while an empty one is unlit.
  • It takes 3 maxed Lightning Spells to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
  • The Grand Warden's Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower. However, the ability does not reset the Inferno Tower's damage unless the troop leaves the Inferno Tower's range or if the player drops Lightning Spells or Freeze Spells at the Inferno Towers.
  • Using a Healing Spell can effectively negate damage done by a multi-targeting Inferno Tower, however, a single-targeting one will quickly outpace the spell's pulse rate and healing capability.
  • Like the X-Bow, Giants, Balloons, and Golems will still attack an empty Inferno Tower. If it is empty, it will be dark and will have no fire lighting it up.

Upgrade Differences

  • When initially constructed, the Inferno Tower consists of a tall, narrow tower of black rocks straddling a glowing pool of lava with three legs. At the top of the Inferno Tower is a circular rock platform with three spokes corresponding with the location of each leg, and a glowing focusing lens. A rectangular-shaped Dark Elixir reservoir is mounted on one side.
    • At level 2, the legs become gilded at the bottom, they and the spokes have a red overlay at the middle. All other black rocks become gilded and the lens themselves become red and emits fire.
    • At level 3, each spoke and leg gain a black metal plate with two golden spikes placed vertically, with the metal plates for the spoke has two steps.
    • At level 4, the gilded platform holding the lens becomes bigger and gains thin layer, the gilded rocks at the base turns into a cylinder and covered with a layer of rough gray stone. The spokes merged with the plate, turning the red overlay into the inner layer of the spoke plate. The legs is also merged, become bigger and curve in. Each spoke gets a golden chain connecting it to the leg below. The spikes on all of the plates move to the side to make space for the chain.
    • At level 5, around the lens, the rock platform glows orange. The spoke plates change to white stone, and the inner layer become grey. A circle of smooth stone blocks are inserted into the ground near each leg acting as a foundation.
    • At level 6, the heated area of the rock now becomes another lava pool which flows down the plates, it replaces the chains connect the spoke plates and the legs. The plates use dark gray metal, losing the spikes, have two steps with the top step being a lighter gray, and between each plate forms a corner with a golden shield-shaped piece but a dent at the top. The last bit of gilded rocks on the bottom is now covered by an electric coil that have a forked wire connects to the top, presumably powering the pump for the lava to flow back up, the pillar behind glows a dull red. The layer of rough light-colored stone on the base is also replaced by the black metal, with a protruding bit of light gray metal under the coil and the piece in the lava. Smooths stone blocks foundation near the legs are removed, the legs are replaced with black metal, and the surrounding plates with dark gray metal and left a space for catching the flowing lava, the bottom plates have a pentagonal bolt.
    • At level 7, the black metal platform is now icy blue metal with two deep green pieces covering the bottom except for the corners, the corner golden details are removed. The spoke plates are made of purplish gray metal, two purple metal piece on top of it and two deep green spikes on the side for either side of the lava. The pillar replaces the wire and coil with trapezoidal lava tubes that have rings to hold them in place, a ring of icy blue metal at the bottom, and then a layer of purple metal. The black metal protrusion is replaced with icy blue metal. The slanted plates of the legs have deep green spike at the middle, the bottom plate is flatter and the middle piece is made of deep green metal being layered on.
    • At level 8, the icy blue metal platform is now green and has become more triangular, the corners are covered in a layer of purplish black stone then purplish gray metal. The spoke plates are now a bigger solid piece of purplish black stone without layers, the spikes are replaced with gold lining starting from the side and turns downward at the front, the lava flowing down is wider. The pillar lava tubes and the rings of icy blue and purple metal are replaced by layers upon layers of gold bands, separated by the original connections between the spokes and the legs. The light blue metal on base is removed, between the black stone with gold lining and the gold band is a layer of deep green metal, all on top of a golden base. The inner part of the legs have a green metal fan-shaped prism and the purplish black stone covers the arc. The sides have a small slant and the bottom plates are now replaced with purplish black stone with the gold lining pattern. Under it at the base, it no longer looks like liquid lava but it is still glowing orange.
    • At level 9, the green metal platform is now purple, with a layer of gold then purple metal again. The spoke plates get smaller the further away from the center which make the platform's triangular silhouette even stronger, the gold lining is removed and the plate is divided vertically with the upper part being purplish black metal and lower being purplish gray stone. The pillar is red, with segmented silver triangular prism replaces the gold bands, separated by purple support. The gold and black stone with gold lining is replaced with purplish black metal, a layer of gold, then another layer of purplish black metal. The inner part of the legs have a purple metal triangular prism on top of purplish gray stone for the back and side, the bottom plates are a two-step purplish black metal. Under it at the base, the lava flows again.
    • At level 10, the tower is strangled by tree vines, around the lens is red wood and golden bars, around the legs of the tower, the black metal is replaced with grey stone, red wood and gold, and more lava drips from the leg of the tower. The fire coming out from the lens is much larger. The small stones are added as well, matching the Th16 theme.


Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 0 0
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 0 2 2 3 3 3 3 3
Size Size

Single-Target Mode

Damage per Second
Damage per Hit
Build Time
Experience Gained
Town Hall Level Required
Town Hall
Initial After 1.5s After 5.25s Initial After 1.5s After 5.25s
1 30 80 800 3.84 10.24 102.4 1,500 1,500,000 2d 415 10
2 35 100 1,000 4.48 12.8 128 1,800 2,000,000 2d 12h 464 10
3 40 120 1,200 5.12 15.36 153.6 2,100 3,000,000 3d 509 10
4 45 140 1,400 5.76 17.92 179.2 2,400 3,400,000 4d 6h 605 11
5 50 150 1,500 6.4 19.2 192 2,700 4,200,000 5d 657 11
6 55 160 1,600 7.04 20.48 204.8 3,000 6,500,000 7d 777 12
7 65 180 1,800 8.32 23.04 230.4 3,300 10,500,000 8d 6h 844 13
8 80 210 2,100 10.24 26.88 268.8 3,700 12,000,000 9d 18h 917 14
9 100 230 2,300 12.8 29.44 294.4 4,000 19,000,000 11d 974 15
10 120 260 2,600 15.36 33.28 332.8 4,400 22,000,000 14d 12h 1,119 16
Attack Speed
Attack Speed
Number of Targets
Favorite Target
Unit Type Targeted
Favorite Target
Number of Rounds
9 0.128s 1 Ground & Air 1,000
Depleted Single Target Inferno Towers
Inferno Tower1 Single Depleted
Level 1
Inferno Tower2 Single Depleted
Level 2
Inferno Tower3 Single Depleted
Level 3
Inferno Tower4 Single Depleted
Level 4
Inferno Tower5 Single Depleted
Level 5
Inferno Tower6 Single Depleted
Level 6
Inferno Tower7 Single Depleted
Level 7
Inferno Tower8 Single Depleted
Level 8
Inferno Tower9 Single Depleted
Level 9
Inferno Tower10 Single Depleted
Level 10


Description Experience Rewards Gems Rewards
Destroy 10 Inferno Towers 50 100
Destroy 250 Inferno Towers 500 200
Destroy 5,000 Inferno Towers 5,000 1,000

Icon Descriptions

Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder (or B.O.B). When the Inferno Tower is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Inferno Tower to the next level, at the cost of one Hammer of Building if you have one. When the Inferno Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon SingleThis icon indicates that the Inferno Tower is currently set to Single attack mode, to attack one unit at a time with increasing damage over time. Tapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
Icon MultipleThis icon indicates that the Inferno Tower is currently set to Multiple attack mode, to attack multiple targets at a time with consistent damage. Tapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.


Patch Description
May 23rd, 2013 Added the Inferno Tower, with two levels and one of its kind available.Inferno Tower1 SingleInferno Tower2 Single
June 17th, 2013 Added the second Inferno Tower available at Town Hall level 10.
August 27th, 2013 Added the achievement associated with the Inferno Tower, "Firefighter".
December 5th, 2013
  • Added level 3 Inferno Tower. Inferno Tower3 SingleInferno Tower3 Multi
  • Added multiple-target mode. Inferno Tower1 MultiInferno Tower2 Multi
  • Troops targeted by the Inferno Tower are no longer able to be healed.
  • Decreased attack range from 10 to 9. Range
  • Decreased the upgrade cost of the level 2 Inferno Tower. Gold
  • Changed the description of the Inferno Tower.
    • Prior to the update, the description was "The Inferno Tower fires a mystical flame that gets more powerful the longer it stays on a target. It can target ground troops and flying units alike. Load the Tower with Dark Elixir to keep it operational."
May 16th, 2014
  • Inferno Towers can now be toggled between different modes in War Base even if they are being upgraded in the Home Village.
  • Fixed a bug where the Inferno Tower would be seen in single-mode when scouting a base in Clan Wars, even if set to multi-mode.
July 3rd, 2014 The multi-mode Inferno Tower is now slower at burning through big hordes of attacking troops. Attack Speed
December 11th, 2014 Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same). Number
July 1st, 2015 The Inferno Tower's single-mode now charges to full power slightly faster. Time
March 21st, 2016
  • Added the level 4 Inferno Tower. Inferno Tower4 SingleInferno Tower4 Multi
  • The multi-mode Inferno Tower acquires new targets faster. Attack Speed
October 12, 2016 Made the upgraded Inferno Tower look like unloaded.
June 27th, 2017
  • Added the level 5 Inferno Tower. Inferno Tower5 SingleInferno Tower5 Multi
  • Inferno Tower levels 2-4 upgrade time or cost discounted. Time Gold
  • Inferno Tower level 4 multi-mode damage increased. Damage
  • Inferno Tower single-mode 1st stage damage changed to match multi-mode damage. Damage
December 2017 Removed the Inferno Tower's ability to block healing effects on targeted troops.
March 5th, 2018
  • Multi-mode damage changes:
    • Level 3: 41 to 45 Damage
    • Level 4: 50 to 53 Damage
    • Level 5: 57 to 63 Damage
  • Single-mode damage changes:
    • Damage has been balanced to increase the time it takes to reach max damage, from 4.25 seconds to 5.25 seconds. Damage Time
June 11th, 2018
  • Added the level 6 Inferno Tower. Inferno Tower6 Single pre October-23-2018Inferno Tower6 Multi pre June-18-2019
  • Increased damage of level 4 and 5 Inferno Tower. Damage
June 26th, 2018 Reduced build times at level 1-5. Time
June 29th, 2018 Increased the range of multi-mode Inferno Tower from 9 to 10. Range
October 23rd, 2018
  • Added the 3rd Inferno Tower available at Town Hall 12.
    Inferno Tower6 Single pre June-18-2019
  • Gave a small cosmetic change to the level 6 single-target Inferno Tower, changing its lens into a diamond shape.
April 2nd, 2019
  • Reduced upgrade cost of level 4 Inferno Tower Gold
  • Removed the Dark Elixir cost to reload the Inferno Tower, instead reloading for free when you log back into the game. Dark Elixir
June 2019 Gave the level 6 Inferno Tower a major cosmetic change. Prior to this, the level 6 Inferno Tower spoke plates reverts back to the level 4 palette with protruding gold on each side connecting to the rock platform, spikes replaced by pentagonal bolts, the pillar is glowing dull red, the chains and the smooth rock foundation are removed, with a new black metal plate and a shorter gray metal plate with a spike on each leg. The new appearance gave the tower a slightly lighter color scheme, lava flows to replace the chains, and an electric coil. It also reverted the diamond-shaped lens from the previous minor visual change. This was most likely done after much community discussion that it looked like a "downgrade". Inferno Tower6 SingleInferno Tower6 Multi
September 11th, 2019 Decreased damage of levels 2 and 3 Inferno Tower. Gold
December 9th, 2019 Added the level 7 Inferno Tower. Inferno Tower7 SingleInferno Tower7 Multi
May 20th, 2020 Reduced DPS of level 7 single-mode Inferno Tower by 100. Damage
April 12th, 2021
  • Added the level 8 Inferno Tower. Inferno Tower8 SingleInferno Tower8 Multi
    • The level 8 Inferno Tower has 6 beams while in multi-mode.
  • Reduced upgrade costs and times of level 1-5 Inferno Towers. Gold
June 15th, 2021 Made it so that Inferno Towers visually target Unicorn instead of targeting the air above the Unicorn.
December 9th, 2021 Reduced upgrade costs of level 1-7 Inferno Towers. Gold
June 27th, 2022 Decreased damage of level 6 Inferno Tower. Damage
October 10th, 2022 Added the level 9 Inferno Tower. Inferno Tower9 SingleInferno Tower9 Multi
September 28th, 2023 Decreased damage per second of level 1-8 Inferno Towers:
  • Level 1: 30-1000 -> 30-800 Damage
  • Level 2: 36-1150 -> 35-1000 Damage
  • Level 3: 42-1300 -> 40-1200 Damage
  • Level 4: 58-1550 -> 50-1400 Damage
  • Level 5: 70-1750 -> 60-1600 Damage
  • Level 6: 80-1950 -> 70-1800 Damage
  • Level 7: 94-2100 -> 85-2000 Damage
  • Level 8: 106-2300 -> 100-2200 Damage
February 27th, 2024 [1] Added the level 10 Inferno Tower. Inferno Tower10 SingleInferno Tower10 Multi
June 3rd, 2024 Decreased damage per second of level 4-9 Inferno Towers:
  • Level 4: 50-140-1,400 -> 45-140-1,400 Damage
  • Level 5: 60-160-1,600 -> 50-150-1,500 Damage
  • Level 6: 70-180-1,800 -> 55-160-1,600 Damage
  • Level 7: 85-200-2,000 -> 65-180-1,800 Damage
  • Level 8: 100-220-2,200 -> 80-210-2,100 Damage
  • Level 9: 110-240-2,400 -> 100-230-2,300 Damage


  • The lava stream on the level 10 Town Hall may be indicative of one's access to Inferno Towers starting at that Town Hall level.
  • The Inferno Tower's ammunition consumption rate is constant, which means it doesn't deplete its ammo faster by charging up in single-target mode or hitting more targets in multi-target mode.
  • According to Darian in Reddit, there are three reasons why the level 7 Inferno Tower's fire isn't blue.
    • Because the Town Hall 13 uses colder colors, the blue or even a bluish white beam tends to get muddied a bit against the color palette of the Town Hall. Having a reddish beam or a beam using warmer colors makes it stand out a bit more visually.
    • A bit of background, the artists designed the Town Hall concept and color palette long before they decided what the Town Hall's weapon would be. They didn't want to redesign the TH or the color palette for the sake of a beam weapon. Plus they wanted to keep the weapon's effects consistent with other Inferno Tower functions as well.
    • Finally, and while this one is a marginal concern, some early feedback they got when they looked at blue beams was that people were expecting to have a slowing effect or freezing effect on troops it hit. They didn't want to add too many slowing or freeze effects because psychologically it's incredibly frustrating to players. That's one of the reasons they haven't added more Tornado Traps.
  • A level 8 Single-Target Inferno Tower deals more damage in its first stage than a level 1 Single-Target Inferno Tower in its second stage.
  • Even when depleted, the lava flow of level 6 and higher Inferno Towers continue normally.
  • In Clash Royale, the Inferno Tower resembles a level 1 Inferno Tower from Clash of Clans.
    • However, Inferno Towers in Clash Royale can only be set to single-target mode, and as such, only the single-target design is used in Clash Royale.
    • When Star Leveled, the Inferno Tower gains spiked prongs, resembling a level 3 Inferno Tower from Clash of Clans.
  • The Inferno Tower is one of the defenses to appear in Clash Quest.


  • Among all defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
    • The Inferno Tower takes 2 minutes 8 seconds, while the X-Bow takes 3 minutes 12 seconds, a Scattershot takes 4 minutes 33 seconds, and the Eagle Artillery takes 5 minutes.
  • The Inferno Tower, along with the Cannon, Mortar, Hidden Tesla, Bomb Tower, and X-Bow are the only buildings that appear in Clash Royale.
  • The Inferno Tower, along with the Elixir Collector, Archer Tower, and the Crusher are the only buildings to appear in a scenery. In its case, the Inferno Tower appears in the Snow Day Scenery, Inferno Town scenery, hence the name, as well as the Archer Tower.
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut