- For the Clan Capital counterpart, see Inferno Tower/Clan Capital.
Single-Target Mode
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Multi-Target Mode
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Summary
- The Inferno Tower is a defensive building unlocked at Town Hall level 10 that shoots a stream of flame that burns through even the thickest armor, or can be set to multiple targets at once. It can be set to single-target or multi-target.
- In single-target mode, the Inferno Tower causes progressive damage to a single-target. The longer the tower stays focused on the same target, the bigger the beam grows and therefore, the more damage it deals. Its damage is low when it has newly locked on to a troop, but its flame starts overheating after the first 2 seconds, increasing its damage over time. The next 4 seconds triggers its maximum overheating state, siphoning health quickly thereby making it most effective against very high-health troops. However, in this mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
- In multi-target mode, the Inferno Tower's overheat is compromised for hitting multiple targets. It projects multiple beams that cause constant damage over time to several targets simultaneously, without any overheating. This makes it ideal against swarms of low-health troops but is much less effective on higher-health troops.
- Similar to the X-Bow, Eagle Artillery, and Scattershot, the Inferno Tower must be reloaded periodically. This is done for free automatically whenever the player logs in. However, if the Inferno Tower continues firing its ammunition without reloading, it will eventually run out of ammo and not attack.
- It takes 2 minutes and 8 seconds for one Inferno Tower to unload all of its ammunition.
- The Inferno Tower does not have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode, it deals more damage on average to troops with higher hitpoints, due to its progressive DPS.
Strategies
Defensive Strategies
- The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a Mortar, Wizard Tower, and/or Bomb Tower so that it is adequately defended.
- When set to single-target mode, it is tailor-made to destroy high hitpoint troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
- You can put a Scattershot near the single-target Inferno Tower so that the Inferno Tower can pick off a tank or a hero while the Scattershot will just destroy swarms of low health units at once.
- The multiple-target mode can be used to easily overwhelm groups of lower-health troops.
- You can place it near storages to help stop Goblins from severely damaging them.
- If you choose to place it outside the core of your base, placing it in a range of the outer layer Walls can stop Wall Breakers from breaking them.
- It can also prove effective against Balloons, since Lava Hounds cannot fully tank for a multi-targeting Inferno Tower unless five (or six at level 8 and above) of them are used at once.
- Keep Inferno Towers separated from other important defenses, such as each other and the Eagle Artillery. If they are placed too close, a single Freeze Spell or Overgrowth Spell could freeze them all, or both will get destroyed by the ZapQuake.
- As each mode possesses a different advantage, it is advisable to place them in range of each other.
- Use the fact that they are 2x2 to hide them in pockets or smaller islands. Try your best to make them harder to reach.
- If you have a large clan name on your Clan Castle, you can put it near the Inferno Tower so it will block the Inferno Tower's mode.
- Some names may not fully cover the Inferno Tower mode though, so this means that if a smart player looks very closely at the bottom portion, it is most likely set to either a single-target or multi-target.
- Also, since the June 18, 2024 update, the Tactical Overview allowed the players to check the Inferno Tower modes, even if it is covered by the Clan Castle.
- Putting a Tornado Trap inside the range of a single-targeting Inferno Tower can suck high-health troops such as P.E.K.K.As or Dragons can let the Inferno Tower destroy them as the troops cannot move.
Offensive Strategies
- This structure (especially in single-target mode) wreaks havoc with the most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it when it is set to single-target Spells certain doom for them, even high-level Heroes.
- You can use Freeze Spells or Lightning Spells to stop a single-target Inferno Tower from piling up massive damage to a high-health troop. Doing so will not only stop the flames of the tower, but also reset its damage progression so it'll have to build up damage again. If the Archer Queen is being targeted by a single-target Inferno Tower, using her Invisibility Vial works equally well, as the tower will no longer be able to target the Queen when she's invisible.
- If the Archer Queen has Frozen Arrow equipped, this can be used to slow down the tower to a certain extent, but once its damage output is maximized, there is little than can be done to save her from being defeated unless her Invisibility Vial has been activated or if the tower has just begun targeting her.
- Pets like Diggy or Frosty, combined with the Barbarian King, Archer Queen or Royal Champion, are an effective counter to single-target towers, and can make quick work of them, provided that both the Hero and the Pet(s) are present. Diggy can temporarily stun a tower, while Frosty can slow them down with its Frostmites. This way, the tower can be easily taken care of as long as there are not any other single-target towers or other powerful defenses in the area.
- Small troops are stronger against the Inferno Tower in single-target mode, as its sluggish retargeting time makes it very weak to swarms. Even Skeletons can pose a threat to it. Golems and Lava Hounds get destroyed in seconds in this mode, but if you surround it with small troops such as Archers and Barbarians it can be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower, Bomb Tower, or Mortar is nearby).
- You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of a flat ring, it is in single-target mode; if it has multiple small pentagonal holes from a hollow dodecahedron frame, it is in multiple-target mode.
- Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of the Inferno Tower.
- However, the most long names may not fully cover the Inferno Tower's mode, as a smart player can easily identify the mode by looking closely at the bottom.
- Since the Tactical Overview feature was added in June 18. 2024, masking the Inferno Towers' modes behind the clan name will be useless, since the player will be able to view the modes of the Inferno Tower.
- Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of the Inferno Tower.
- The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded-tower glows brightly with lava and flame, while an empty one is unlit.
- It takes 3 level 9 Lightning Spells to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
- The Grand Warden's Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower. However, the ability does not reset the Inferno Tower's damage unless the troop leaves the Inferno Tower's range or if the player drops Lightning Spells or Freeze Spells at the Inferno Towers.
- Using a Healing Spell can effectively negate damage done by a multi-targeting Inferno Tower, however, a single-targeting one will quickly outpace the spell's pulse rate and healing capability.
- Like the X-Bow, Eagle Artillery, and Scattershot, defense targeting troops will still attack an empty Inferno Tower. If it is empty, it will be dark and will have no fire lighting it up.
Upgrade Differences
The Inferno Tower undergoes significant visual changes at all levels.
- When initially constructed, it is a tall, narrow tower of jagged obsidian straddling a circular pool of lava separated by three legs connecting the side of the tower to the rim of the pool. At the top is a circular platform with three spokes corresponding with the location of each leg, and a lens glowing orange and red in the middle, the shape of the lens is a flat ring in single-target mode and is a hollow dodecahedron in multi-target mode. A rectangular-shaped Dark Elixir reservoir is mounted on the leg to the right.
- At level 2, the lens themselves become red and emits fire. The legs become gilded at the bottom, they and the spokes are covered by a continuous red strip at the middle. All other obsidian parts become gilded.
- At level 3, each spoke and leg gain a black metal plate with two golden spikes placed vertically, with the metal plates for the spoke has two steps.
- At level 4, the gilded platform holding the lens becomes bigger and gains thin layer, the gilded rocks at the base turns into a cylinder and covered with a layer of rough gray stone. The spokes merged with the plate, with its inner layer of the spoke plate becoming red like the strip. The legs are also merged, becoming bigger and curve in. Each spoke gets a golden chain connecting to the leg below. The spikes on all of the plates move to the side to make space for the chain.
- At level 5, around the lens, the rock platform glows orange. The spoke plates change to white stone, and the inner layer become gray. A circle of smooth stone blocks are inserted into the ground near each leg acting as a foundation.
- At level 6, the heated area of the rock now becomes another lava pool and flows down the spoke plates, which replaces the chains. The gilded pillar holding the lens is narrower in the lava pool and is surrounded by two halves of a gold ring. The circular platform is made of dark gray metal. The spoke plates are divided vertically, with the top layer being a lighter gray metal and the bottom one being darker and extends outward more, both having a groove in the middle to guide the lava flow. On the side of the platform between each plate has a crown-shaped plates. The last bit of gilded rocks at the bottom is now covered by an electric coil that has a forked wire connects to the top, presumably powering the pump for the lava, the pillar behind glows a dull red. The layer of rough stone around the cylindrical base and its gilded layer on the base is removed, with a protruding light gray metal bit under the coil and a piece of dark gray metal in the lava. The smooth stone block foundations near the legs are removed, the legs are replaced with dark gray metal and left a groove in the middle for catching the flowing lava. The bottom of the legs have curved piece of metal with a pentagonal bolt in the middle.
- At level 7, the dark gray metal platform is now icy blue metal with two deep green plates covering the side at the bottom except for the corners, replacing the golden crown plates. The spoke plates are made of purplish gray metal, two purple metal piece on top of it, and two deep green spikes on the side of the spoke plate, one on either side of the lava. The pillar replaces the wire and coil with trapezoidal lava tubes that have rings to hold them in place, with a ring of icy blue metal then purple metal at the bottom. The light gray metal protrusion is replaced with icy blue metal. The legs have a deep green spike on the slanted side. The bottom metal piece is flattened, and its middle is layered with a piece of deep green metal plate, replacing the bolt.
- At level 8, the platform has become more triangular, the icy blue metal platform is now a thin layer of green metal, then a thin layer of purplish black stone, and mainly purplish gray metal. The spoke plates are now bigger and get wider further away from the center instead of parallel. It is a solid piece of purplish black stone without layers, the spikes are replaced with gold lining starting from the side and turns downward at the front, and the lava flowing down is wider. The pillar lava tubes and the rings of icy blue and purple metal are replaced by layers upon layers of gold bands, separated by the connections between the spokes and the legs. The ice blue metal protrusion on base is replaced with gold linings, and the dark gray metal in the lava turns into gold and becomes bigger. The legs are made of purplish black stone, with the part behind the lava flow being taller with an inner layer of green metal on top of the gold around the base. The slanted side has a steeper slope and the spikes are removed. The bottom plates are merged with the leg, made of the same material with the gold lining pattern.
- At level 9, the green metal platform is now purple, with a layer of gold then purple metal again. The spoke plates get smaller the further away from the center which make the platform's triangular silhouette even stronger, the gold lining is removed, and the plate is divided vertically again with the upper part being purplish black metal and lower being purplish gray stone. The pillar is red, with the segmented silver triangular prism replacing the gold bands, separated by purple supports. The gold and black stone with gold lining of the base is replaced with a wider purplish black metal cylinder with a layer of gold in between. The inner part of the legs have a purple metal triangular prism on top of purplish gray stone leg, being much shorter and the slanted side has a gradual slope, the bottom plates are a two-step purplish black metal.
- At level 10, the fire coming out from the lens is much larger. The lens now has a inner metal layer and the pillar holding it up is golden with a full ring made of gray stone surrounding it. The purple metal platform is now white stone with its corners dulled, the lava pool is slightly covered by gray stone forming another triangular silhouette. The upper part of the spoke plate is made of red wood surrounded by brass strips on the side, both connecting to the stone ring; the lower part is made of rough greenish-gray stone. The brass strips and lower layer are split to allow the lava to flow down. The pillar is now made of red wood trunk, with square shaped ones that have brass bands at the bottom above the legs; roots and branches spread from it, covering the spoke plates and legs. The base is replaced with two layers of gray stone, and the upper one has a hold to allow another avenue for lava to flow out to the pool. The leg and the slanted side are tighter as tree roots surround it, they are made of greenish-gray stone. The bottom plate has two layers, the top layer is made of red wood and bottom is greenish-gray stone. two brass spikes are placed on the side between the layers; a thick brass piece is embedded on top of the red wood around the flowing lava to protect it.
- The appearances and behavior of the beams change in certain conditions and at certain levels.
- At level 1, the inferno beams are curvy and have a shadow of smoke surrounding them. The single-target beam gets bigger as it charges up while three light beams are emitted from the lens with a sound effect, with the second charge having a higher pitch.
- At level 3, the inferno beams of both modes are now bigger.
- At level 8, multi-target mode gains an additional beam.
Statistics
Statistic Modifiers
Input values into these modifiers below to modify the statistics in the tables below accordingly
Gold Pass modifiers
ApplyReset |
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Town Hall Level | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Number Available | 0 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
Size |
---|
2x2 |
Single-Target Mode
Level |
Damage per Second |
Damage per Hit |
Hitpoints |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Initial | After 1.5s | After 5.25s | Initial | After 1.5s | After 5.25s | ||||||
1 | 30 | 80 | 800 | 3.84 | 10.24 | 102.4 | 1,500 | 1,500,000 | 2d | 415 | 10 |
2 | 35 | 100 | 1,000 | 4.48 | 12.8 | 128 | 1,800 | 2,000,000 | 2d 12h | 464 | 10 |
3 | 40 | 120 | 1,200 | 5.12 | 15.36 | 153.6 | 2,100 | 3,000,000 | 3d | 509 | 10 |
4 | 45 | 140 | 1,400 | 5.76 | 17.92 | 179.2 | 2,400 | 3,400,000 | 4d 6h | 605 | 11 |
5 | 50 | 150 | 1,500 | 6.4 | 19.2 | 192 | 2,700 | 4,200,000 | 5d | 657 | 11 |
6 | 55 | 160 | 1,600 | 7.04 | 20.48 | 204.8 | 3,000 | 6,500,000 | 7d | 777 | 12 |
7 | 65 | 180 | 1,800 | 8.32 | 23.04 | 230.4 | 3,300 | 10,500,000 | 8d 6h | 844 | 13 |
8 | 80 | 210 | 2,100 | 10.24 | 26.88 | 268.8 | 3,700 | 12,000,000 | 9d 18h | 917 | 14 |
9 | 100 | 230 | 2,300 | 12.8 | 29.44 | 294.4 | 4,000 | 19,000,000 | 11d | 974 | 15 |
10 | 120 | 260 | 2,600 | 15.36 | 33.28 | 332.8 | 4,400 | 22,000,000 | 14d 12h | 1,119 | 16 |
Multi-Target Mode
Level |
Damage per Second per Target |
Number of Targets |
HP |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 30 | 5 | 1,500 | 1,700,000 | 2d | 415 | 10 |
2 | 35 | 5 | 1,800 | 2,000,000 | 2d 12h | 464 | 10 |
3 | 40 | 5 | 2,100 | 3,000,000 | 3d | 509 | 10 |
4 | 45 | 5 | 2,400 | 3,400,000 | 4d 6h | 605 | 11 |
5 | 50 | 5 | 2,700 | 4,200,000 | 5d | 657 | 11 |
6 | 55 | 5 | 3,000 | 6,500,000 | 7d | 777 | 12 |
7 | 65 | 5 | 3,300 | 10,500,000 | 8d 6h | 844 | 13 |
8 | 80 | 6 | 3,700 | 12,000,000 | 9d 18h | 917 | 14 |
9 | 100 | 6 | 4,000 | 19,000,000 | 11d | 974 | 15 |
10 | 120 | 6 | 4,400 | 22,000,000 | 14d 12h | 1,119 | 16 |
Supercharges
These additional levels can be attained at Town Hall 16 once the maximum level of the building has been attained. These Supercharges will be removed when a new level is added.
Charge Level |
Damage per Second |
Damage per Hit |
Hitpoints |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Initial | After 1.5s | After 5.25s | Initial | After 1.5s | After 5.25s | ||||||
1 | 130 | 280 | 2,800 | 16.64 | 35.84 | 358.4 | 4,400 | 11,000,000 | 4d 12h | 623 | 16 |
2 | 130 | 280 | 2,800 | 16.64 | 35.84 | 358.4 | 4,600 | 6,500,000 | 6d 12h | 749 | 16 |
Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
Number of Rounds |
---|---|---|---|---|
9 | 0.128s | Single Target | Ground & Air | 1,000 |
Depleted Single Target Inferno Towers
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Charge Level |
Damage per Second per Target |
Number of Targets |
HP |
Cost |
Build Time |
Experience Gained |
Town Hall Level Required |
---|---|---|---|---|---|---|---|
1 | 130 | 6 | 4,400 | 11,000,000 | 4d 12h | 623 | 16 |
2 | 130 | 6 | 4,600 | 6,500,000 | 6d 12h | 749 | 16 |
Range |
Attack Speed |
Damage Type |
Unit Type Targeted |
Number of Rounds |
---|---|---|---|---|
10 | 0.128s | Multiple Targets | Ground & Air | 1,000 |
Depleted Multi Target Inferno Towers
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Achievements
Firefighter | ||
---|---|---|
Description | Rewards | Rewards |
Destroy 10 Inferno Towers | 50 | 100 |
Destroy 250 Inferno Towers | 500 | 200 |
Destroy 5,000 Inferno Towers | 5,000 | 1,000 |
Icon Descriptions
Tapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets. | |
Tapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder (or B.O.B). When the Inferno Tower is at maximum level, this icon is replaced by the Supercharge! icon. | |
File:Icon Supercharge!.png | Tapping this icon begins supercharging the maxed Inferno Tower to the next charge, if you have enough resources and a free Builder (or B.O.B). When the Inferno Tower is at maximum charge, this icon is not shown. |
Tapping this icon instantly upgrades the Inferno Tower to the next level, at the cost of one Hammer of Building if you have one. When the Inferno Tower is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building. | |
Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion. | |
Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost. | |
This icon indicates that the Inferno Tower is currently set to Single attack mode, to attack one unit at a time with increasing damage over time. Tapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode. | |
This icon indicates that the Inferno Tower is currently set to Multiple attack mode, to attack multiple targets at a time with consistent damage. Tapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode. | |
History
Patch | Description |
---|---|
May 23rd, 2013 | Added the Inferno Tower, with two levels and one of its kind available. |
June 17th, 2013 | Added the second Inferno Tower available at Town Hall level 10. |
August 27th, 2013 | Added the achievement associated with the Inferno Tower, "Firefighter". |
December 5th, 2013 |
|
May 16th, 2014 |
|
July 3rd, 2014 | The multi-mode Inferno Tower is now slower at burning through big hordes of attacking troops. |
December 11th, 2014 | Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same). |
July 1st, 2015 | The Inferno Tower's single-mode now charges to full power slightly faster. |
March 21st, 2016 |
|
October 12, 2016 | Made the upgraded Inferno Tower look like unloaded. |
June 27th, 2017 | |
December 2017 | Removed the Inferno Tower's ability to block healing effects on targeted troops. |
March 5th, 2018 |
|
June 11th, 2018 | |
June 26th, 2018 | Reduced build times at level 1 to 5. |
June 29th, 2018 | Increased the range of multi-mode Inferno Tower from 9 to 10. |
October 23rd, 2018 | |
April 2nd, 2019 | |
June 2019 | Gave the level 6 Inferno Tower a major cosmetic change. Prior to this, the level 6 Inferno Tower spoke plates reverts back to the level 4 palette with protruding gold on each side connecting to the platform, spikes replaced by pentagonal bolts, the pillar is glowing dull red, the chains and the smooth rock foundation are removed, with a new black metal plate and a shorter gray metal plate with a spike on each leg. The new appearance gave the tower a slightly lighter color scheme, lava flows to replace the chains, and an electric coil. It also reverted the diamond-shaped lens from the previous minor visual change. This was most likely done after much community discussion that it looked like a "downgrade". |
September 11th, 2019 | Decreased damage of levels 2 and 3. |
December 9th, 2019 | Added the level 7 Inferno Tower. |
May 20th, 2020 | Reduced DPS of level 7 single-mode Inferno Tower by 100. |
April 12th, 2021 | |
June 15th, 2021 | Made it so that Inferno Towers visually target Unicorn instead of targeting the air above the Unicorn. |
December 9th, 2021 | Reduced upgrade costs to level 1 to 7. |
June 27th, 2022 | Decreased damage of level 6. |
October 10th, 2022 | Added the level 9 Inferno Tower. |
September 28th, 2023 | Decreased damage per second of level 1-8 Inferno Towers:
|
February 27th, 2024] | Added the level 10 Inferno Tower. |
June 3rd, 2024 | Decreased damage per second to level 4 to 9:
|
September 9, 2024 | Added 2 Supercharge levels for the Inferno Tower. |
Trivia
- Inferno Tower greatly resembles Barad-dûr from Lord of the Rings, especially at level 1.
- The Inferno Tower's ammunition consumption rate is constant, which means it does not deplete its ammo faster by charging up in single-target mode or hitting more targets in multi-target mode.
- According to Darian in Reddit, there are three reasons why the level 7 Inferno Tower's fire is not blue.
- Because the Town Hall 13 uses colder colors, the blue or even a bluish white beam tends to get muddied a bit against the color palette of the Town Hall. Having a reddish beam or a beam using warmer colors makes it stand out a bit more visually.
- The artists designed the Town Hall concept and color palette long before they decided what the Town Hall's weapon would be. They did not want to redesign the Town Hall or the color palette for the sake of a beam weapon. Plus they wanted to keep the weapon's effects consistent with other Inferno Tower functions as well.
- Finally, and while this one is a marginal concern, some early feedback they got when they looked at blue beams was that people were expecting to have a slowing effect or freezing effect on troops it hit. They did not want to add too many slowing or freeze effects because psychologically it is incredibly frustrating to players. That is one of the reasons they have not added more Tornado Traps.
- A level 8 Single-Target Inferno Tower deals equal amount of damage in its first stage as a level 1 Single-Target Inferno Tower in its second stage.
- Even when depleted, the lava flow of level 6 and higher Inferno Towers continue normally.
- In Clash Royale, the Inferno Tower resembles a level 1 Inferno Tower from Clash of Clans.
- However, Inferno Towers in Clash Royale can only be set to single-target mode, and as such, only the single-target design is used in Clash Royale.
- When Star Leveled, the Inferno Tower gains spiked prongs, resembling a level 3 Inferno Tower from Clash of Clans.
- The Inferno Tower is one of the defenses to appear in Clash Quest.
Comparisons
- Among all defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
- The Inferno Tower takes 2 minutes 8 seconds, while the X-Bow takes 3 minutes 12 seconds, a Scattershot takes 4 minutes 33 seconds, and the Eagle Artillery takes 5 minutes.
- The Inferno Tower, along with the Cannon, Mortar, Hidden Tesla, Bomb Tower, and X-Bow are the only buildings that appear in Clash Royale.
- The Inferno Tower (in multi-target mode), Giga Tesla, Giga Inferno and the Multi-Archer Tower are the only non-splash defenses that can target both ground and air units at the same time.
- The Inferno Tower, along with the Elixir Collector, Archer Tower, and the Crusher are the only buildings to appear in a scenery. In its case, the Inferno Tower appears in the Snow Day Scenery, Inferno Town scenery (the Inferno Tower on the top right has a significantly larger flat ring hole), hence the name, as well as the Archer Tower.
Home Village Buildings | |
---|---|
Defensive Buildings | Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Ricochet Cannon • Multi-Archer Tower • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15 • TH16) • Wall Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap |
Resource Buildings | Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle (Treasury) |
Army Buildings | Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Blacksmith • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House |
Other Buildings | Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • B.O.B's Hut |