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{| border="0" cellpadding="1" cellspacing="1" class="wikitable mode-toggle-mode-1" style="text-align: center; width: 100%;"
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! colspan="3" | Damage per Second {{Res|RES=Damage}}
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! rowspan="2" data-type="rearm cost" | Cost to Load {{Res|RES = Dark Elixir}}
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! rowspan="2" data-type="experience gained" | [[Experience]] Gained {{Res|RES = XP}}
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{| border="0" cellpadding="1" cellspacing="1" class="wikitable mode-toggle-mode-2 mode-toggle-hidden" style="text-align: center; width: 100%;"
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Revision as of 13:21, 19 July 2018

Inferno Tower Single6

"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once."




Inferno Tower Single1 Inferno Tower Single2 Inferno Tower Single3 Inferno Tower Single4 Inferno Tower Single5 Inferno Tower Single6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Inferno Tower Multi1 Inferno Tower Multi2 Inferno Tower Multi3 Inferno Tower Multi4 Inferno Tower Multi5 Inferno Tower Multi6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

  • Summary
    • The Inferno Tower shoots jets of flame that burn through even the thickest armor.
    • The lava stream on the Level 10 Town Hall may be indicative of one's access to Inferno Towers.
    • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals. Its damage is low when it has newly locked on to a troop, but its flame heats up after a short period of time, dealing massive damage and making it most effective against very high-health troops. However, in this mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously. This makes it ideal against swarms of low-health troops but is much less effective on higher-health troops.
    • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. However, reloading it requires Dark Elixir rather than normal Elixir.
    • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode it does deal more damage on average to troops with higher hitpoints, due to its progressive DPS.

  • Defensive Strategy
    • The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a MortarWizard Tower and/or Bomb Tower so that it is adequately defended.
    • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful of troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
    • The multiple target mode can be used to easily overwhelm groups of lower-health troops.
      • You can place it near storages to help stop Goblins from severely damaging them.
      • If you choose to place it outside the core of your base, placing it in range of the outer layer Walls can stop Wall Breakers from breaking them.
      • It can also prove effective against Balloons, since Lava Hounds cannot fully tank for a multi-targeting Inferno Tower unless five of them are used at once.
    • Keep Inferno Towers separated from other important defenses, such as each other and the Eagle Artillery. If they are placed too close, a single Freeze Spell could freeze them all!
    • As each mode possesses a different advantage, it is advisable to place them in range of each other.
  • Offensive Strategy
    • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes.
    • You can use Freeze Spells to stop a single-target Inferno Tower from piling up massive damage to a high-health troop. Doing so will not only stop the flames of the tower, but also reset its damage so it'll have to build up damage again. If the Archer Queen is being targeted by a single-target Inferno Tower, using her Royal Cloak ability works equally well, as the tower will no longer be able to target the Queen when she's invisible.
    • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a new troop it will have to heat up again. Golems and Lava Hounds get destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower or Mortar is nearby).
    • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it's in single target mode; if it has multiple small pentagonal holes, it's in multiple target mode.
      • Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of this Inferno Tower.
    • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit.
    • It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
    • The Grand Warden's Eternal Tome can protect a tank troop from being severely damaged by a single-target Inferno Tower. However, the ability does not reset the Inferno Tower's damage unless the troop leaves the Inferno Tower's range.
    • Using a Healing Spell can effectively negate damage done by a multi-targeting Inferno Tower.

  • Upgrade Differences
    • Inferno Towers undergo significant visual changes at all levels.
      • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side. A pool of lava flows at the bottom.
      • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
      • At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens.
      • At level 4, each corner gets a golden chain connecting the top of the tower to the base and the spiked plates change shape slightly. The stone and golden rocks surrounding the lava pool become rough light-colored stone.
      • At level 5, the spiked plates at the top of the tower change to white stone, and a circle of stone blocks inserted into the ground appears between the spiked plates on the base.
      • At level 6, the white/brown highlights return to red/grey, and the spikes change to pentagon nuts. The stone blocks at the base is removed as the base gains an armored plating.

  • Trivia
    • The Inferno Tower was added in the May 23, 2013 update as part of the 'Fiery Fortress' Update.
    • The Inferno Tower, X-Bow and the Eagle Artillery share a unique trait amongst defensive buildings: they are the only defenses which have limited ammunition that must be periodically reloaded.
    • Although the Inferno Tower is reloaded with Dark Elixir, it fires a continuous stream of fire. This is unlike the X-Bow, which fires bolts made of Elixir.
    • There is an achievement for destroying a certain amount of Inferno Towers called Firefighter.
    • The Inferno Tower's ammunition consumption rate is constant, which means it doesn't deplete it's ammo faster by charging up in single target mode or hitting more targets in multi target mode.
    • Among the three defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
      • The X-Bow takes 3 minutes 12 seconds to deplete, while the Inferno Tower takes 2 minutes 8 seconds and the Eagle Artillery takes 5 minutes.
    • The Inferno Tower's level 5 upgrade is tied with the level 20 Grand Warden, the Level 2 Eagle Artillery,the level 6 Bomb Tower, and the level 7 Clan Castle as the most expensive Gold/Elixir upgrades in the game; all five take 10,000,000 resources, with the Grand Warden costing Elixer to upgrade, and the others costing Gold.
    • The December 2017 update removed the Inferno Tower's ability to block healing effects on targeted troops.
    • The March 2018 update gave a slight buff to the multi target mode at levels 3-5, while the single target mode went from 4.25 seconds to 5.25 seconds in order to charge to max damage.

Icon Descriptions

Icon InfoTapping this icon displays information about the Inferno Tower/Home Village, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Icon UpgradeTapping this icon begins upgrading the Inferno Tower/Home Village to the next level, if you have enough resources and a free Builder (or B.O.B). When the Inferno Tower/Home Village is at maximum level, this icon is not shown.
Icon HoBTapping this icon instantly upgrades the Inferno Tower/Home Village to the next level, at the cost of one Hammer of Building if you have one. When the Inferno Tower/Home Village is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not shown.
Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
Icon FinishNowBoBTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.
Icon FinishNowBoETapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.
Icon BuilderPotionTapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.
Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
Icon SingleThis icon indicates that the Inferno Tower is currently set to Single attack mode, to attack one unit at a time with increasing damage over time. Tapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
Icon MultipleThis icon indicates that the Inferno Tower is currently set to Multiple attack mode, to attack multiple targets at a time with consistent damage. Tapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.


Town Hall Level 1 2 3 4 5 6 7 8
Number Available 0 0 0 0 0 0 0 0
Town Hall Level 9 10 11 12 13 14 15 16
Number Available 0 2 2 2 2 2 2 2
Size Size
2x2
Level Level Damage per Second Damage HP Hitpoints Cost to Load Dark Elixir Cost Gold Build Time Time Experience Gained Experience Town Hall Level Required Town Hall
Initial After 1.5 Seconds After 5.25 Seconds
1 30 100 1,000 1,500 500 5,000,000 4d 12h 623 10
2 37 125 1,250 1,800 600 6,000,000 5d 12h 689 10
3 45 140 1,400 2,100 700 7,000,000 6d 12h 749 10
4 57 155 1,550 2,400 800 9,000,000 8d 831 11
5 70 175 1,750 2,700 900 10,000,000 10d 929 11
6 81 200 2,000 3,000 1,000 11,000,000 14d 1,099 12
Level Level Damage per Second per Target Damage HP Hitpoints Cost to Load Dark Elixir Cost Gold Build Time Time Experience Gained Experience Town Hall Level Required Town Hall
1 30 1,500 500 5,000,000 4d 12h 623 10
2 37 1,800 600 6,000,000 5d 12h 689 10
3 45 2,100 700 7,000,000 6d 12h 749 10
4 57 2,400 800 9,000,000 8d 831 11
5 70 2,700 900 10,000,000 10d 929 11
6 81 3,000 1,000 11,000,000 14d 1,099 12
Range Range Attack Speed Attack Speed Number of Targets Favorite Target Unit Type Targeted Favorite Target Number of Rounds Number
9 0.128s 1 Ground & Air 1,000
Range Range Attack Speed Attack Speed Number of Targets Favorite Target Unit Type Targeted Favorite Target Number of Rounds Number
10 0.128s 5 Ground & Air 1,000

Template:UCH

Single-Target (depleted) Multi-Target (depleted)
Empty Inferno Single Empty Inferno Multi
Home Village Buildings
Defensive Buildings CannonArcher TowerMortarAir DefenseWizard TowerAir SweeperHidden TeslaBomb TowerX-BowInferno TowerEagle ArtilleryScattershotBuilder's HutSpell TowerMonolithRicochet CannonMulti-Archer TowerGiga TeslaGiga Inferno (TH13TH14TH15TH16) • Wall
Traps: BombSpring TrapAir BombGiant BombSeeking Air MineSkeleton TrapTornado Trap
Resource Buildings Town Hall (Magic Items) • Gold MineElixir CollectorDark Elixir DrillGold StorageElixir StorageDark Elixir StorageClan Castle (Treasury)
Army Buildings Army CampBarracksDark BarracksLaboratorySpell FactoryDark Spell FactoryBlacksmithWorkshopBarbarian King AltarArcher Queen AltarGrand Warden AltarRoyal Champion AltarPet House
Other Buildings BoatAirshipForgeDecorationsObstaclesLoot CartStrongman's CaravanSuper SaunaBuilder's HutB.O.B's Hut